Sunday, January 27, 2013

Character Creation: It's a Dog's Life

It's not easy making all these characters, y'know. It's not like the movie project, where I don't have to read anything or grok rules or swallow my distaste for d20.

But anyway, I'm running this game (making characters tomorrow), and chargen looks quick. Also, this:


The Game: It's a Dog's Life
The Publisher: Beyond Belief Games
Degree of Familiarity: None. I've read it, gonna run it. Michelle likes prairie dogs.
Books Required: Just the one.

 

OK, so the "dogs" in the game are, as you may have guessed, prairie dogs, and they have this quasi-Native American culture going on, complete with feathers that they use as status. There's a substantial amount of the book dedicated to their legends, which I think is cool, and their kewl powerz are barks, which is neat.

My first step in making the character is to roll for my Attributes. I'm not usually a fan of random chargen, but what the hell, we'll try it. Since I actually have dice handy, I'll use them. I roll:

Size 6
Agility 2
Wisdom 3
Spirit 5

I'm evidently a pretty plump little dog. OK, now I choose what physical or social feature is most prominent. Well, with Size 6 and Agility 2, I think it's that I'm fat.

Now I choose dreams. No slot on the character sheet for those, tsk, tsk. My dog's dream is to find the Blue Grass. He dreamed it one night, this grass with a slightly blue tinge that is so delicious and so filling that everyone can eat for a year off a single patch. Plenty for everyone!

Feathers: I just get one, because I'm a starting character. That's easy.

Wound points: Size + 6. I'm built like a tank and hard to hit.

Now I choose a Role. Kind of my "splat", if you will, my place in dog society. A quibble, here: There are prerequisites to have these from Attributes, but you roll your Attributes. A pool of points might be better? Eh. Oh, wait, now that I read it, the only one that has a pre-req is Wildling, and the pre-req isn't stated up front, it's buried in the text. BOOOOOO.

Anyway, for my chubby little dog's role, I pick...oh, wait. God dammit. If my Attribute totals are less than 16, I get to make up the difference. Well, shit, might that not have been a good thing to point out under the section? GUYS. As it happens I have 16 exactly, so that doesn't apply. Moving on.

Speaker appeals, but actually I think my guy will be a Sentinel. He's fine with staying in one place and watching...he just tends to nibble while he watches. That gives me the Ability of Watching and the Bark of Warning.

Oh, for fuck's sake. The character sheet is wrong. There's actually no Spirit Attribute. And, there are minimum Attributes for the Roles, but they're not listed under the roles, they're listed under the Attributes. GUYS. STAHP. BAD GAME WRITING.

OK, no worries. Cross off Spirit, fill in Alertness, and that gives me a 5 in Alertness which is, as it happens, the Attribute I need at 4 or better to be a Sentinel. Christ.

Anyway, now I do Abilities/Barks. I have Watching, Critter Lore, Bark of Command and Tribal Bark at 1. I then get 4 points to split among those, so I put one into Watching and Critter Lore and two into Bark of Warning. And then I get 4 more points to put into those or any freely available Abilities or Barks (which took me a while to figure out; the book is not clear, though there is an example of chargen, which is what cleared it up). So I put two into Tooth & Claw (gotta be able to fight if someone does roll on the colony) and two into Bark of Stunning.

Right, now I need a name. My prairie dog's name is Boulder. Yes, it's a fat joke. No, he's not offended.

OK, so, another annoyance: As written, this game has you roll a d20 and roll under your Attribute + Ability or Bark. So let's check. If I'm rolling, say, Agility + Tooth & Claw, I have a 4. I'm not gonna succeed. But then my Agility sucks. How about Alertness + Watching? There I've got a 7! I have almost a 50% chance.

Yeah, fuck that. When I run it we're using d10s, not d20s. Seriously, did you people playtest this at all? Or were the players those weird d20 player people who think that having starting characters that suck is fun? (It's not.)

Anyway, here's Boulder:

Character Creation Index: The First 500


Make a character, buy more RPGs, make a character...


This is the first post for my character creation project. It's been going since late June 2008, and shows no sign of ever stopping because I'm never going to stop buying RPGs.

Some of these links lead back to my old Dreamwidth journal, and some of the links in the posts are dead because they go to my now-deleted Livejournal, but the newer ones are posts on this blog. If you read one and you want to comment, and it's on an older post, I'd recommend commenting on this post; I don't check the DW anymore. (ETA: I'm slowly migrating the old characters over here, which means the links should all eventually point to the right places.) 

This is the first 500 characters I've done, and I decided to make a new post because 500 characters synced up with 2020 ending. Likewise, the next 500 synced up with 2025 ending. That post is here.

The currently active post, with characters after 1/1/26, is here.

Done

2008

Mage: The Awakening - Raytwontoo
Godlike - Sean William Niall
Changeling: The Lost - August Boykos
Cartoon Action Hour! - Tyris
Promethean: The Created - Donnie Whiteside
Little Fears - Luis Collazo
Kobolds Ate My Baby! - Taem
World of Darkness - Mike Dashell
My Life With Master - Grush
World of Darkness:  Innocents - JT Behrent
Houses of the Blooded - Drial
Desolation - Olm, the Bitten Man
Werewolf: The Forsaken - Osman Seif
Paranoia (2nd Ed) -Tyrannis-R-OUS-1
Cat - Marshmallow
Prawn - Karate
Dread - Eric Maholic
Vampire: The Requiem - Salt
The Secret Lives of Gingerbread Men - Ingredient Master
The Batman Roleplaying Game - Joseph Basel/Crybaby
All Flesh Must Be Eaten - Nick Houser
Run Robot Red - Hothead
Vampire: The Masquerade (2nd Ed.) - Trick
Arcana Unearthed - Houn Stargazer
In Nomine - Variel/Dr. Alvin Kohler
Whispering Vault - The Mountain Man
Hunter: The Vigil - Wyatt
With Great Power... - The Wraith
HoL - Bob Satanson
Changeling: The Dreaming (1st Ed.) - Elliot
Chill 2nd Ed - Kelley Travis
Nightlife - Luke Bailey/Doc
Adventure! - Malcolm Danvers/The Querent
Heroes Unlimited - Seth Stein/The Warden
Deadlands - Easter
Nobilis - Riz, Marquis of Cognitive Dissonance
Army of Darkness - Brock
Aletheia - Peter Bodine
Dark Ages: Werewolf - Cautious Eyes
Hollow Earth Expedition - James Hart
Monsters & Other Childish Things - Mikey Robard
Fading Suns - Amat Lee
Dark Ages: Mage - Alessi
Silver Age Sentinels - Greg West/Gremlin
Dark Ages: Vampire - Troy
Legend of the Five Rings - Kazuo
Wraith: The Oblivion, 1st edition - Mr. Sly/Sylvester Cotto
Edge of Midnight - Mitch Wiley
Unknown Armies - Adam Yancy
Æternal Legends - Tink
It Came From the Late, Late, Late Show - Trap Martindon
Shadowrun 4th Ed - T'Kor
Aberrant - Victor Ford/Dog
Dungeons & Dragons, 3rd. Ed. - Os Brao
Nephilim - Richard Stokes/Lone
Orpheus - Brayton "Smitty" Smith
Fireborn - Rob Henry/Belatucadros
Archangel - Gad
Marvel Super Heroes - Hans Holmer/Fragment
Werewolf: The Apocalypse, Revised - Skin Deep
Scion: Hero - Gibbs Richard Boxer

2009

Dreaming Cities - Noond
Mummy: The Resurrection - Scott Byrd
Toon! - Peabody
Dark Ages: Inquisitor - Pons Gaudet
Don't Rest Your Head - Trace Carter
Savage Worlds - Petros
Conspiracy X (2nd Ed.) - John Rostov
Exalted 1st Ed - Sirocco
Slasher Flick - Anthony
Spirit of the Century - Dr. Green
Low Life - Hosse, Tess of Stainless Creme
Exalted: Lunars 1st Ed - Lolk
Bushido - Hibiki
Necessary Evil - Dosage/Burt Bannister
Ex Machina - Gavin Croy
HARP - Alin
True 20 Adventure Roleplaying - Fox Kai
Geist: The Sin-Eaters - Anton Crist
Dogs in the Vineyard - Arthur Stone
Midway City - Nevin the Sparrow
Trail of Cthulhu - Dr. Ludwig Fuchs
Trinity - Yori "Lucky" Tanaka
Exquisite Replicas - Horace "Deak" Deakins
Shattered Dreams - Elwin James "LJ" Taft
Weapons of the Gods - Numbered Rain
Asylum - Anyone
Dark Ages: Fae - Ledirc
3:16 Carnage Among the Stars - Coop
Colonial Gothic - Skinner
50 Fathoms - Aes Lyrria
Terra Primate - Earl Donald
Hellas: Worlds of Sun and Stone - Gentle-Voiced Iphicles
GURPS (3rd. Ed) - Creatures of the Night - E. Lewis Paver
Alpha Omega - Reverend
Serenity - Louis "Dex" Beech
Feng Shui 1st Ed - Banning Gully
CthulhuTech - Desmond Marsh
Rippers - Emil Stahl
Mouse Guard - Siddel
Mutants and Masterminds - Kirk Olsen/Grimoire

2010 

Vox - Max Lloyd & Maximilian
Barbarians Versus - Ru'ak
Shambles - Josh Wilson
Dark Aeons - Ryan Pickman
Dawg - Threedy
Heaven & Earth, 3rd Edition - Benjamin Yarrow
Burning Wheel - Crier
Mutant City Blues - Prescott Marple
Maschine Zeit - Braden Weiss
Eclipse Phase - Vic Johnson
The Veggie Patch - Tum
GURPS Bunnies and Burrows - Ripples
Ars Magica, 4th Ed. - Vulpes
BASH - Michelangelo de Novo/Il Spettro
Witch Hunter: The Invisible World - Etienne Lefevre
Seven Leagues - Peat
Unhallowed Metropolis - Bernie the Black Sheep
Blowback - Logan Meyer/Emory Winstead
Agone - Nydaria
Dresden Files RPG - Aidan Brannagh
MARS - Talh Maltash
Pirates of the Spanish Main - Domingo Santiago de Compostela
Beast Hunters - T'kech
ICONS - Toph Volger/WYSIWYG
MSG - Van DiSteffallo
Ganakagok - Shuntuk, the greedy ice-climber
Misspent Youth - Wanna

2011

Marvel Universe Game - Manic/Ellis Zimm
The Squared Circle - Mr. Araña
Cybergeneration - Copper
Hellcats & Hockeysticks - Stella Dunwich
Strike Force 7 - Joseph "Black Cat" Heber
The Seventh Seal - Thomas Daughtry
Corporation - Ahmed Maazouzi
Little Fears - Nightmare Edition - Hunter Doromin
Interface Zero - Savir McMahon
Truth & Justice - Alexander "Zane" Zanbridge/Monster
Labyrinths & Lycanthropes - Sol the Wanderer
Hunter: The Reckoning - Samuel Callahan
Dying Kingdoms - Kurg
Leverage - Oscar Kimball
Deadlands Reloaded - Dr. Charlie McDermott
Haiiiii-Ya! - Rays
The Secret of Zir'an - Gui Mellenae
Mortal Coil - Ogma
Fae Noir - Fish
Slipstream - Plep
Summerland - George Swinton

2012

Haven: City of Violence - Ivan Koltay
Contenders - Isaiah "Ice" Colon
Sorcerer - Jay Marley
Atomic Highway - Simple Simon
Ephemeris - Diogenes
Privateers & Pirates - Homer Market
GURPS Cabal - Joost Visser
Tales from the Wood - Gulper
The Play's The Thing - Thom Orsino
House of Cards - Jesse Northup, the Wheel-Bearer
Chronica Feudalis - Forrest
Mermaid Adventures - Prince Neon
Fear Itself - Ross Landau
Cortex - Bryn Garlon
Marvel Heroic Roleplaying - Shapeshifter/Miles Farley

2013

It's a Dog's Life - Boulder
Night's Black Agents - Diego de Calderon Iglesias
Farewell to Fear - Micah
Lady's Rock - Ulrich
hollowpoint - Gillette
Earthdawn - Rejik Malirin
Monsterhearts - Cask
Part-Time Gods - Milo Covey
Cold City - Ivan Nikolaevich Osinov
Apocalypse Prevention, Inc. - Jack Talbot
Lashings of Ginger Beer - Witch
Better Angels - Henry Hanson/Hellhound
Demon: The Descent - The Courier/Jacob Grettinger
Full Light, Full Steam - Trevor Vaughn-Smythe

2014

Dragon Warriors - Bahadur
@activ8 - Martin McAllister
Perfect, Unrevised - Ransom Thorley
Diaspora - Myler Shaunessy
School Daze - Isaac Williams
Valherjar: The Chosen Slain - John Forster
Psi Run - 33421
Ghouls (Vampire: The Requiem) - Rodney Abrams
Ghost Dog RPG - Jay
Piledrivers & Powerbombs - George Glam
Ninja Burger 2nd Ed - Bill We/Inaba Toshiro
DC Universe RPG - Flicker/Paul & Laura Winter
Edge - Daman
Anathema - Bleed
Little Wizards - Surki
Of Gods & Heroes - Ardhem
Edara - Luten Miletan
Vampire: The Requiem 2nd Edition - Amon
Toypocalypse - Snake-Man
Blue Rose - Aminipha

2015

World of Dew - Saburo
Epyllion (ashcan) - Morning
Changeling: The Dreaming 2nd Ed - Ronny
The Silver Kiss of the Magical Twilight of the Full Moon - Phaeton
Spark - Franz Twain/The Benedictine
Covenant - Osmundo Caraballos
Verge - Orson
One Shot - John "Blaze" Blaisdale
The Aegis Project - Giles Phillips
Streets of Bedlam - Manny Clay
Men in Black Roleplaying Game - Y
Mechwarrior 3rd Edition - Chu Ziao
Werewolf: The Forsaken 2nd Edition - Robert McTeague
Starchildren: The Velvet Generation - Jericho
Fortune's Fool - Calondrucio
Bulldogs! - Killy
Chill 3rd Edition - Clark Randolph
OmegaZone - Hunny Bother
Supers! - Tyrone Douglas Jr./The Reckoning

2016

Witch: Fated Souls - Brian Arcott
Atomic Robo - Adriago Valetti
Ashen Stars - Ezha
Beast: The Primordial - Stan Ronson
Nefertiti Overdrive - Tjepu
Beyond - Jeff Tylinski
A Dirty World - Clarence William Feldman III
Call of Catthulhu - Altair/Merthus
Unwritten - Leslie Ruck
Feng Shui 2nd Ed - Wo Dan
In Flames - Gaius Sael/Drez Ma
MADS - "Spooky" Daniels
Scavengers - Fritz
Swashbucklers of the 7 Skies - Bomani
Infestation - Panther
Sundered Skies - Tellin
Headspace - Jones
Chariot - Aumec
Iron Edda: War of Metal & Bone - Einar Vatnsson
East Texas University - Drake Stephens
tremulus - Samuel Hale
Tales of WynD'Mere - Hrundle
Byron Falls - Perry Byron
Storytime Chimera - Brother Amber
Laser Kittens - Boxing Day
Our Last Best Hope - Amos Bracken

2017

Promethean: The Created 2nd Edition - Jefferson
Wizards of the Three Moons - Malinus the Themisite
Action Planet - Graplz Grazin
Strays - Ruffles
QAGS - Maynard Milton/The Pedant
Riders - Kevin MacHeath
Belly of the Beast - Speet
Jadepunk: Tales from Kausao City - Myon the Baker
Helix - Binary
A Song of Ice & Fire Roleplaying - Ser Remlin Orlych
Remember Tomorrow - /sub
Masks - Whatever/Roger Royce
Becoming - Jackton
Trials of the Magi - Me
ScreenPlay - Keenrick
Vampire: The Masquerade 20th Anniversary Edition - Leon "Franco" Franchetti
Buffy the Vampire Slayer - Sung Liu
Wayfarers - Dvat
Monster of the Week - Simon Harlow
Strike! - Squeak
PreppiePunk - Matthias Barbary
Venture City - Pax/Oliver Owen
Golden Sky Stories - Acorn
Ten Candles - Albert "Droos" Drusinski
Sins of the Father - Taylor Slingham
Orkworld - Doodaykin
Blades in the Dark - Silk
Synthicide - Stelo
Big Eyes, Small Mouse - Montgomery
War of the Dead - Charlie Finn
Threadbare - The Hippo of Refuge
Yesterday's Tomorrow - Winston Conway
Roma Imperious - Oppus Velius Vindex
Karma Roleplaying System - Wing
Camp Myth - Jack Lumber
Vampire Hunter$ - Nick Balladino
Alas for the Awful Sea - Diarmid Craig
Mage: The Ascension 20th Anniversary Edition - Zachary Sibress
Breaking the Ice - Patroclus

2018

Dresden Files Accelerated - Bartholomew Griggs
When the Dark is Gone - Raymond Ruth
Pasión de las Pasiones (ashcan) - Gilberto
Critical! Go Westerly - Roger Vintner
Gaslight OGL - Edward "Ted" Billings
The Secrets of Cats - Cinders/Freckles
The Whispering Road - Wax
Angel - Marvin S. Draper
Glimpse the Beyond - Miguel Baez
Cartel (Ashcan) - Toño
1001 Nights - Cassim al-Walid
TimeZero - Brutus "Butch" Hagen
Dungeons & Dragons 4th Edition - Donaar
Geasa - Rick Brayker/a little red gremlin, hidely ho
Changeling: The Dreaming 20th Anniversary Edition - Ashley O'Dell
Rockalypse - Bean
Legend of the Burning Sands - Ali
Argyle & Crew - Adventure in the Land of Skcos - Bub
Magicians - Kennath
Undiscovered: The Quest for Adventure - Sayth
Against the Darkness - Nico Dinah
The Ward (ashcan) - Frank Delint
Base Raiders - Hydra
We Used to be Friends (ashcan) - Harold Hall
Chronicles of Darkness - Ruslan Chumak
Mage: The Awakening 2nd Edition - Casey Yost
Outlive Outdead - Big Joe
Dungeon World - Finnegan
Cabal - Fulcrum, Inc.
Chosen - Lorin Wynn
Demon: The Fallen - Andre Summers/Ymariel
Unsung - Jimmy White
Spooktacular - Brennan MacCool
Candycreeps - Dave Rackham
Crossroads Carnival (ashcan) - Xo
Project Ninja Panda Taco - Dr. Boggan McTeagle/Bevis Jonkerputts
BRP - Levi Matthews
Flatpack: Fix the Future - Bell
Spycraft 2.0 - Trent "Vagabond" Cable
Ingenium - Brates, the Lively Gargoyle Beast Tamer
Epyllion - Froghar
Eldritch High - Dominic "Nic" Brussels
Timewatch - Henri Cloutier
Bedlam Hall - Graves
Ghosts of Albion - Christopher Tennyson
Werewolf: The Apocalypse 20th Anniversary Edition - Spills-No-Blood
Velvet Glove (Notebook Edition) - Santana
The Esoterrorists 2nd Edition - Reggie Blankenship
BASH Ultimate Edition - Shard
RunePunk - Aldous Blackwinter
Dystopia Rising - D'macibn
Urban Shadows - Kao
Sufficiently Advanced - Bestow

2019

AMP Year One - Brett Voss/Rime
Blue Rose (AGE) - Sjedet
Night Witches - Dariya "Dasha" Yegorova
Nemesis 382 - Mikalaj "Nico" Rusiecki
Trollbabe - Felda
Full Moon - Algernon "Allie" Coombs
Worlds in Peril - Orin Bruce/Hummingbird
Torchbearer - Wymit Brook
The World of Species - Hector Maloney
Phaethos - Trine Cutstone
Exalted 2nd Ed - Harsh
Horrors - The Scary Story RPG - Barnaby
Adventures in Oz - Elder Wolf
Wild Talents 2nd Ed - Noah Beacham/Dominion
Legend of the Elements - Koppa
Hot War - Timmy Market
Dreamchaser - Pallor
Parsec - Max Fennyman
Fear Itself 2nd Ed - Tyler Prell
Starguild - Jeffrey Judge a Loggriga
Wilderness of Mirrors - Gabriél Marco Dominguez Rojas/El Dogal
Remnants - Sayr
Accursed - Rollo
How We Came to Live Here - He-Shapes-the-Stone
Fate of the Norns: Ragnorak - Ragna
Ehdrigohr - K'shai'taa
Shadow of the Demon Lord - Crackle
Yggdrasill - Sigurd Bardsson
Summerland 2nd Ed - Dan Foster
The Strange - Howard Gross, a Sharp-Eyed Paradox who Entertains
Murders & Acquisitions - Tony Check
Chi-Chian: The Roleplaying Game - Ozymandias "Ozzie" Welker
The Red Star - Ivan the Wall
Rotted Capes - Burhan Bao/Stratum
Hobomancer - Slicer Beefcake McGrew
Bubblegumshoe - Dean Cullen
Noumenon - Weaver
Rune - Hrolf the Howler
Evernight - Tlasi
Out of the Blue - Alford "Al" Sturm
Time & Temp - Brent Riker, Jr.
Damn the Man, Save the Music! - Buzz
Firefly - Fess Higgins
Eldritch Ass-Kicking - Brenthalan the Boisterous
Cold Steel Wardens - Anomaly/Darren Darby
Cairn - Symeon Quickminnow
Wicked Heroes - Jordan Grace
vs. Empire - Aseq Crillian
Thimble - Flink Mildew
Apocalypse World 1st Ed - Burroughs
Eden - Eliv
Mecha vs. Kaiju - Yoru Hinata
Baker Street - Basil Stokes
Authority - Synapse/Ken Cook
vs. Mars - Edwin "Red" Killen
New Fire - Ohtli
Teenagers from Outer Space - Coblax
Kuro - Naoki Nakamura
The Warren - Mushroom
Before the Storm - Jovren
Retrocausality - Conrad "Connie" Selman
Atlantis: The Second Age - Ahran
Beat to Quarters - John George Norbett
Familiars of Terra - Sedlan and Dandy
Unbound - Gardener
Zombie World - Sonny D'Anato
The Day After Ragnarok - Thor Mitchell
Pantheon - Dionysus
The Dark Fantasy of Sundrah - Cardesh Xalin
Predation - Third Morning, Naive Pteryx Who Explores Deep Waters
ACE Agents! - Laser Pointer/Lester Bean
All the Days of my Children Hospital - Declan Jarrel

2020 

The Sword, the Crown, & The Unspeakable Power - Caress
After the War - Art Cullenden, the Bone-Picker
Fae Nightmares - Carlo Gates
Aricebo - Marco Fernandez
Enemy Gods - Filippus
Chill 1st Edition - Cyrus Liebach
Scum & Villainy - Wyndam "Dice" Zer
Small Things - Focal
vs. Pirates - Luc Mureau
Super Heroes Unite! - Bonfire
Tales from the Floating Vagabond - Allen Boyd
They Became Flesh - Ruchiel
Circles of Power - Plague
Exuviae - Amos Rust
Spookshow - Jaylen Reyes/Anders A. Doont
Unmasked - Terry Tennant/Alabaster
Ninja Crusade 2nd Edition - Shiruzana Ryoken
Blood Games II - Hamish Link "Ben" Benter
Conspiracy X 2nd Ed - Roy Wheeler
Undying - Cassius
The End of the World: Revolt of the Machines - Theo Parry
The One Ring - Beran the Fair
Eberron - Glisten
Shock: Social Science Fiction - Castle
Saga of the Icelanders - Thorir
Castle Falkenstein - Pierrot
Slayers - Milgri Ul Aurek
Tales from the Loop - Alan Pike
Heavy Metal Thunder Mouse - Tone
Mecha - Carlos Corrida/Wing
Spire - Bxi
Hardnova Sovereign Space - Oslo May
Shadows of Esteren - Oarel
The Last Parsec - Gater
Fuel Priest - Erren
vs. Ghosts - Dr. Claude Valentine
7th Sea - Tristan
Sword Noir - Louse
Kult - Roscoe Worth
Killshot - Yves Pfeiffer
Psi-Punk - Julio
Lotus Dimension - Peacock
Capers - Skinny Mick
Kingdom - Whiskey Tom
Phantasm - Robin "RC" Cady
Shadowrun 3rd Ed - Shiloh Drumm/Patch
Dr. Who: Adventures in Time & Space - Evan Ventura
Majus - Rod Arlington
Pugmire - Silas Corgi
The Sprawl - Gbenga
Armageddon - Kerubiel ("Kirby")
Mythic d6 - Aaron Bledsoe, Jr./Swamp Rat
Axon Punk Overdrive - The Shape
Netherstorm - Tlilit
Tenra Bansho Zero - Azure Midnight
Amaranthine - Jude
Blue Planet - Ryx Settler
Jumpers - Gene Kimbrough

Mythos World - J. Ulster Burr
Westward - Olaf Blom
A Far-Off Land - Drew Conley
13th Age - Cek
HeartQuest - Masami
Manic Pixie Dream Girl Commandos - Ivy Crenshaw/Superball
Honour - Chuanzhang
Noirlandia - Motts
Guild of Shadows - Gregor the Hand
The World of Tales from the Crypt
- Walt Creighton
Blood Red Sands
- The Silent Warrior
Cavaliers of Mars
- Yain
DC Adventures - Daniel D'Angelo/Rampart
Bob, Lord of Evil - Lunch
Fear the Living - Edmund/Edgardo di Verona
Adventure Conqueror King System - Luos Nobe Ebonsoul
Supernatural - Wade Berry
No Country for Old Kobolds - Bloop Pondscum
Clockwork Dominion - Edmond William Apsley
Young Centurions - Obadiah "Obie" Tailor
vs. Mirrorshades - Roman Vargas/ARROW'D
Cypher System - Owani, Mad Speaker who Calculates the Incalculable
The Horror Game - Dylan Raille
The Underground: Sam & Fuzzy RPG - Witchery Woogins
Apocalypse Prevention, Inc. Savage Worlds - Dante Brown
Terror Thirteen - Wendall Bateman
Tomorrow Knights - Jerry "Do-Over" Moore
Bluebeard's Bride - The Virgin
Overlight - Kaleus

Game Soundtrack!

Happy Sunday!

When my longer chronicles finish, I like to make CDs for my players with a "theme song" for all the PCs, as well as for some of the more important NPCs, crucial events in the chronicle, maybe even one for opening and closing credits. For example, here's the one I did for my long-running Werewolf: The Forsaken chronicle. The one for Edge of Midnight was different in that I did a song for each game session (the game only ran about 21 sessions, which I know is long to some people and really short to others, but it was such an awesome game, really). I also tried to keep it to period music or jazz, though I didn't always succeed (but the Vitamin String Quartet arrangement of "Goodbye Blue Sky" was perfect).

Anyway, at the end of September we finished our four-year Changeling chronicle, Snowblind. I had such a great time running this game, and although by the end I know people were ready to see it conclude, I didn't get the sense that anyone was dreading playing it, either. People seemed to have fun. Anyway. Today I want to work on the soundtrack a little bit, and at least figure out what I still need.

OK, so first off, lists of characters that get songs:

PCs:
  • Hod - "Rain King," Counting Crows
  • Lisa - "Letters from the Sky," Civil Twilight
  • Nox - "Scene of a Perfect Crime," Concrete Blonde
  • Felix - "Strange Days," The Doors
  • Wisp - "Full Moon," The Black Ghosts
  • Mickey - "I Can Change," Violent Femmes
  • Stan - "I Don't Remember," Peter Gabriel
  • Ellie - "Dead Hearts," Stars
  • Sissie - "Had a Dad," Jane's Addiction
  • Gloria - "Now They'll Sleep," Belly
  • Madeline - "Downtown," Tom Waits
  • Vivian - "Night of the Dancing Flame," Roisin Murphy
Good lord, that's a bunch of characters (see, Mickey's player changed characters after almost every story), and there were secondary PCs that would show up sometimes. 

NPCs:
  • Mike Hadrian - "Watching the Detectives," Elvis Costello
  • Pretty Bill - "Sinister Kid," The Black Keys
  • Bethany Blackwell - "Mountain Sound," Of Monsters & Men
  • Hailey Tice - "Favor House Atlantic," Coheed & Cambria
  • Silas - "Darkness Into Light," Matisyahu
  • Alice Whitefall - "Closer," Burn Season
  • Alice Whitebrook - "Still Alive," Lisa Miskovsky
  • Devourer - "The Hollow," A Perfect Circle
  • Skin & Bones - "Troll Lullaby," Jarboe
  • The Man Jack - "No One Believes Me," Kid Cudi
  • Lofn - "Chained", The xx
  • The Cat (That Isn't a Cat) - "Virtue the Cat Explains Her Departure," The Weakerthans
Mostly this is just so I can keep track, but if you have suggestions for songs, hey, I'll listen. 

Tuesday, January 22, 2013

Snow Day Post #1: God-Machine Chronicle Update

Snow day! Wheee!

One of the nice things about working in a public school district is that I still get to enjoy snow days. Of course, it puts me closer than I'd like to out of compliance on an ETR, but I can manage that.

So! Anyway! Last night we finally got to play World of Darkness again.

The characters were in Erie, PA. It's the next morning, the day after Mallory shot and killed a man named Peterson, who'd pulled a gun (seemingly on Mallory, but some evidence suggested he was pointing it at something behind Mallory, except there was nothing there). All of the reports, however, were very much in Mallory's favor - it was a good shoot. That didn't mean Mallory was doing well. He'd been up all night filling out reports, and only the dedicated efforts of Agent Lundy kept him on the team and armed.

King, meanwhile, hadn't had a great night, either. He'd had dreams of stabbing a man in a thunderstorm, and he woke up to find he felt as though he'd really done it (Mind of the Madman Merit; he lost an effective dot of Integrity and picked up the Spooked Condition, which he still has. He'll get the dot back when the killer is apprehended). Upon awakening, he thought through the dream. He remembered the man's hat coming off, and he remembered seeing a car with a Kentucky plate.

The characters got together in the morning to talk about their next move. They'd gone over most of the forensic and technical evidence. Cochrane had the post-it note overnighted from Detroit, and compared the one from the crime scene here. They were identical in terms of fibers, the handwriting was a perfect match, it's just that the one from Erie seemed slight older. But that wasn't possible - there couldn't be two of the same item. She also analyzed the paper that the note from the killer was written on, but couldn't find a match. Frustrated, she sent some to her labbies in Tulsa with instructions to pull it apart.

The characters decided to go and visit Cohen, whom they'd put in protective custody. They found him in his hotel watching the weather channel. Lundy interviewed him, and Cohen revealed that he'd suffered from bouts of lost time, the worst being a three-week period when he was 14. He thought he was schizophrenic for a while, tried medication, nothing worked. And then finally he learned to control it, but now he'd sometimes experience the future before it happened. He described it as similar to deja vu, except that he would see multiple possibilities and would never quite know which one was coming. He also knew that Lundy didn't believe him, but that was fine, there was no reason he should. He did tell Lundy, though, to plug his phone in to charge.

King asked if Cohen had ever been to Kentucky; he said he had, he'd lived in Berea, Kentucky briefly, but hadn't been there in years. At this point, Lundy's phone rang. "Coincidence," said Cohen. "Of course, you're getting calls."

It was a detective in Lexington, KY named Dysart. They'd had a murder there last night, a man named McAndrew had been walking home from his office, got caught in a thunderstorm, and stabbed in the neck, once, with what looked like an ice pick. Lundy told them to get their best CS people to process the scene; Dysart said there wasn't much to work with because of the storm, but he would.

Cohen told Lundy to make sure they talked to the first on scene, because there would be a temptation not to. They headed out, and Lundy told Cohen to stay in the room and not even get ice without an escort. Cohen said that he would be careful, but really, "if he wants me dead, a cop isn't going to stop him." Lundy, maybe despite himself, nodded.

As they left, Cohen called Justine back, and said that he thought she would be OK. He wasn't sure why, and he wasn't sure about the rest of them. She thanked him and made sure he had her cell phone number, and the team left for Lexington.

They arrived, touched down, and went to the crime scene, where Cochrane and King got out. The others went to the police station to talk to the first officer on scene, an old man named Pat Sayers. Sayers didn't have much to say about the crime itself - some sanitation workers out to remove a fallen tree branch had found the body, and Sayers had just called it in. But he did remember a similar, almost identical case, up in a small town in New York called Binghampton. A man stabbed in the throat, one wound, no one was ever caught. He gave Lundy a name of a cop up there ("Probably chief of police, if he hasn't retired") and left.

Mallory, not having much to do without people to shoot, started going through Internet sites looking for locked-room murders. He found one on an old "mysterious murders" site - a woman in New Jersey who'd been stabbed in the throat with a knife (one of hers), but he apartment was locked up tight. The knife was found across the room, and finally it was called a suicide because she'd apparently convulsed and flung the knife as she died. But a commenter on the site called "brootncheer" said that no, he'd seen the crime scene photos and there had been two other people in the room.

Berry, seeing this, thought it was significant, and tried to track down the commenter. But the account (traced back to ATT) was old, and all she could easily get was the city (Toledo).

Meanwhile, King and Cochrane processed the crime scene. They found no footprints in the mud. No evidence that anyone else had been there. This scene was more like Detroit than Erie; one wound, perfectly place, and scraped on the victim to indicate that his coat had been yanked back (just as King had dreamed). King went looking for, and found, the guy's hat, which had a hair (not the victim's) on it. They processed the scene and headed back to the lab for the autopsy.

The characters got together again, and quibbled a little about how much weight to give "brootncheer"'s comment. They called New Jersey and requested the files, and Cochrane got her staff working on finding similar cases, going back as much as 30 years. Steve, her tech-in-charge, said that they'd found a match for the paper - it was made by a small company in Utica, but they'd been out of business for over 15 years, and they'd mostly sold to hospitals, schools, etc. Cochrane told him to start his search there.

He called back a few minutes later, because they'd found something right away - a doctor named Halliday had been murdered by his car, in 1996. They called Utica and got the file faxed over, just after the one from Jersey arrived.

Jersey was a mess - they'd not done half the work they should have. There was no way Christensen had flung the knife; she was drunk when she died. Looking at the photos, they found a key rack - in the shape of a key - with two trace marks around it. King, analyzing the writing, determined it was from two different people.

The Utica filed revealed that Halliday had been stabbed in the throat from the front, standing at his car, keys in hand. At this point, Cochrane suggested they split up - some go to Hackensack, some to Utica - so they could investigate both crimes.

Berry's phone rang - Cohen. He warned them not to split up, and told her to make sure all the pages from the Utica file were there. They weren't (one page had fallen on the floor from the fax machine). It was a list of contents of Halliday's briefcase, so far as his assistant knew. Paper, pens, tape recorder, and a patient file: A woman named Anne Cote.

Berry told them they couldn't split up, but offered no reason except Cohen's warning. That, of course, wasn't good enough for Lundy - they were going to drop off Cochrane in Hackensack (plus whoever wanted to go with her) and then continue on to Utica.

Before they left, though, they ran analysis on the hair samples. They were from the same person - but the one from Kentucky was older by several years. They were both recent samples, but one was from an older version of the same person. This, of course, was not possible.

Next time: The exciting conclusion!

Tuesday, January 15, 2013

Marvel Heroic Roleplaying - Greenspace: The Exciting Conclusion!

Last night was, as the post title suggests, the final session in our digression into Marvel Heroic Roleplaying.

Overall, I have to say I'm really enamored of this system. I loved supers games, and I collect them, but it's hard for me to find one that makes me want to run something other than TSR's Marvel game for pure four-color superheroics. I'll do With Great Power... if I want to go all indie, and I'll do Mutant City Blues if I'd rather have a strong investigative element, but I think MHR has perhaps become my game of choice for this genre.

Now, if I have a complaint, it's that it's too tied into the established Marvel universe. I'm not a comics fan, honestly. Superhero comics are too sexist, overall, for me to be a huge fan. But I love superheroes, and for me, RPGs are the perfect place to express that love, because I can tell superhero stories without anybody getting put into a fridge. It would be nice to have some sourcebooks to draw on for MHR games that don't require me to either use canonical characters or file the serial numbers off, but fortunately statting characters isn't all that hard (and FTR, I don't at all begrudge MWP for doing a purely licensed game; it's just lacking, slightly, for my purposes).

Anyway, I really do want to revisit these characters again, and when I do I plan on doing a more classic "organization of evil supers" kind of thing.

For the moment, however, last night's game:

The characters, recall, were being attacked by a giant wave of moss. Pink, thinking quickly, grabbed it and threw it, buying everyone some time. The moss attacked, punching at the group, but not really doing any damage. Arcanix used his magic to pull the remaining moss spores out of the Inquis Sorcerer Supreme and Inferno torched said spores. Arcanix then donated his magical energies to the Sorcerer, but he fell over and started sputtering (too much magic?).

Pink dodged around and tied up the moss-tendrils, and Duplex blasted it with his lasers, weakening it. And then Inferno cut loose with a fire blast that incinerated it.

In between scenes, the Sorcerer woke up. He told the characters that Inquis was less a magical sort of society and more about science. The whole planet was powered by solar lenses and cells, which the heroes realized explained why the Phylum had targeted it. Arcanix asked if, between them, they could find a way to blot out the sun for a while, and the Sorcerer said that they could probably nudge the planet's moon into an eclipse. Duplex figured that, with a sample of the moss, he could find a way to create a ray that would act as an herbicide for the Phylum, but he needed a lab in which to work. The Sorcerer said that the main medical facility had been scrubbed clean of the Phylum by the automated sterilization systems, so that might have what they needed.

The characters took to the air, but as they approached, found a huge field of thorns. It started throwing up thorns, and Inferno and Pink got cut up a bit (this was good for Pink, really, because her milestone involves taking trauma). They got to the hospital and Duplex blasted through the thorns, and Pink forced a window so the others could get in.

Immediately, the sterilization measures kicked on and Spore was nearly destroyed by them. The Sorcerer put up an umbrella (magic!) over him, but then the robots came and zapped him with lasers. Pink punted the robot down the hall, and Arcanix covered Spore in mystical armor to protect him. That scene over, we entered a Transition Scene.

Spore rebuilt his body (healing all of his physical stress). Inferno tried to get the alien machinery to work, but couldn't figure it out. Pink remain injured (see earlier issue). Arcanix and the Sorcerer worked their ritual to cause the eclipse, and Duplex used the robot that he zapped Spore to create a computer program that would alter the satellites controlling the solar lenses so that they fried the planet's surface with the anti-Phylum ray. And then we started the last Action Scene, up on the roof.

The opposition was the Phylum itself, represented by the doom pool. The moss and thorns attacked, but Inferno whipped up a Fire Shield d12 to protect them. Spore spread out so that the Phylum would come after him, and the Sorcerer tossed up a magical shield around the pylon sending the signal to the satellite.

But remember: The Inquis are technologically advanced. The sent in an incendiary missile, but the characters largely avoided that damage. All the managed to do was torch the encroaching plants. The next volley of smaller, explosive rockets did some damage to Spore (who absorbed a rocket), Arcanix (who mis-timed a teleport), Pink (who threw debris at one when it was too close, and became stressed out because of it) and Inferno (who blew one up too close).

Arcanix realized then that while the prophecy said that the chosen one was meant to die to save the world, he'd thought the "world" in question was Earth. But now he realized that Pink was meant to die to save Inquis...and he couldn't let that happen. He grabbed her and moved her inside the mystic shield (which made him his milestone but cost Pink hers, so that's a bummer).

The building was collapsing, and Duplex and Spore held up the pylon. Inferno torched the base of the building and then quickly put out the fire to solidify and stabilize it (comic science!), and then titled the dish back up into position. 

Just then, the Inquis aircraft swooped in...and blew away the next volley of rockets. The Phylum had been cleansed.

The characters met with the leaders of the Inquis nations, and received their thanks and a promise of friendship. They went back to Earth and the Inquis established inter-dimensional relations with Earth (Carlson was thrilled), and Duplex carried back a cartload of alien tech ("Look, this one cures cancer! For the Inquis. Don't know what it'll do to us."). The heroes were welcomed back to St. Louis as, well, heroes.

Epilogue: In deep space, the Phylum homeworld. "We've lost two worlds. Activate fifty more spores." And then the last page, a room the size of a football field, covered in spore-pods, ready to launch.

(Hey, it's me. Gotta end on a somewhat creepy note.)

Monday, January 14, 2013

Game Notes and Spies

I ran the first session of Night's Black Agents yesterday. Rather than letting the write-up bounce around my brain's to-do list for a week like I have of late, I'm gonna do it now, and then take some notes for the MHR game I'm running tonight, and then probably build a fire in my kitchen because it's fucking cold in here.

Moving on!

Well, although my last entry was some notes on the game itself, I realized that I didn't talk at all about the characters. So:


  • John Smith, ex-NSA spook, trained as muscle, bag-n-burner and an asset handler. Smokes a cigar at the completion of a mission (Symbol), sees his landlady Rossa (in Barcelona) as a source of Solace, and has a Safety refuge in his summer house in Zurich. 
  • Wolfgang von Hanover, formerly of the BSI, trained as a cobbler and bagman. Carries a silver mark (Symbol), has a brother named Fritz (Solace), and a nice family hunting cabin in the Alps (Safety). 
  • Delia Lockwood, formerly with the IRA, a black bagger, cuckoo and hacker (the player is trying very hard to keep her distinct from Clarice Focault, her character in my Edge of Midnight  game). Delia carries her mom's rosary (Symbol), has a younger sister named Sharon (Solace) and a beach house in the south of Spain (Safety). 
  • Amelie Rousseau, formerly of the French Police Nationale. Amelie is an investigator, analyst and watcher. She holds on to a label from her father's vineyard (Symbol), has an 8-year-old niece named Jacqueline in Normandy, and enjoys staying at a hotel in Morocco (Safety). 
  • Saul David, original of Moussad. Saul has a photo of his dead brother (Symbol), confides in Samuel, a bartender (Solace) and has a condo in Punta Cana (Safety). 
As I mentioned in the notes, I ran (S)Entries, the starter in the NBA book. An aside: I really like it, because it assumes that you're going to write up your own vampire conspiracy and leaves room to tailor things accordingly. 

So we start off in Croatia, as the characters arrive at a little motel to take a meeting with a fixer name Georg Rudek. They arrive severally, and the folks who hadn't met introduce themselves (most of them know Wolfgang, as he's prepared papers for them in the past). In retrospect, I wish I'd milked this scene a little more and had the players be more specific about how they were contacted and so on, but hey. 

So then Rudek arrives, and presents the operation: The characters are to steal a laptop computer from Brigadier-General Malcolm Lennart, a Canadian working for NATO. He's leaving Sarajevo in six days, flying home to Canada, and Rudek's principals want it stolen before then. After that, they make contact with Anton Dedopovic and travel into the Serbian zone of Sarajevo to deliver the goods and get their remaining cash. They don't want Lennart killed, necessarily, because that will put scrutiny on what he was doing.

And what's he doing? Rudek doesn't know (and it isn't relevant anyway). Some of the characters speculate Lennart may have stumbled upon a Bosnian or Serbian war criminal and he's playing it close to the vest, for whatever reason. But Rudek notes that he's taking that laptop home every night and he hasn't filed any reports, so that's a breach of protocol. 

Rousseau calls up a contact she knows in the area for dirt on Rudek and Dedopovic. Rudek, she says, is pretty much a standard fixer; in the pocket of the Russian mob, but sticks to his word. Dedopovic, however, is a killer, rapist, war criminal and all-around bastard, but he does stay bought, at least for the duration of a given job. This does not fill Rousseau with joy, but the operation continues. 

The characters head to Sarajevo and do their intel. Lennart is pretty clean; not much money, steady girl in Alberta to whom he remains faithful, and a pretty boring life. No addictions or unsavory appetites, and no way to buy him or pressure him easily. Smith notes that he was supposed to finish out his NATO training in Naples, but requested a transfer to Sarajevo (the characters guess this may have had something to do with his investigation). Rousseau obtains a nondescript delivery van and spies on his house, noting the security system, while Smith reactivates an old Cover identity of his (William Hayne, an American solider working for NATO) and has Hanover forge him some new papers. He goes on base to watch Lennart there. 

From all this, the team builds up a pretty good picture Lennart's schedule. Lockwood breaks in one morning before the cleaning lady gets there and plants bugs and cameras, and hacks his Internet connection so they can see what he's looking at. They find that the data on the laptop is locked up pretty tight, but he seems to be using online searches for information about a variety of topics, many of them energy or electricity related. 

The characters decide to build a clone of the laptop with some identically named files, but corrupted data. They accomplish this (and I gotta say, I love Tactical Tag-Team Benefits), and then David mixes up a knockout drug and has Lockwood put it on Lennart's toothbrush. He falls asleep in bed, Lockwood breaks in, swaps the computers, washes the place for all her bugs, and leaves.

They watch him the next day (making sure that he doesn't have any copies), but Lennart leaves work in the middle of the day, comes home and makes a call, which turns out to be an order to move his flight to Canada up. The team initially suspects he's got copies stashed with his girl in Alberta, but nothing else supports that - he doesn't have the training to do online stash safely, and he hasn't sent anything overseas in a long while. The characters decide they're done (and figure if Dedopovic wants to have them go to Canada to follow up, that's a new deal they can negotiate). 

They look into the area where the dropoff is supposed to happen - it's a cemetery, and a good place for an ambush. Rousseau half-heartedly reminds everyone that Dedopovic supposedly is good for the job, and they make contact.

Next time, we'll run the drop.