And now, the character.
The Game: Dark Ages: Vampire
The publisher: White Wolf
Degree of familiarity:
Lots! I was the, what, sixth developer for the line, and developed
pretty much the whole revised series, except for the novels and the DA:V
core book.
Books required: The Dark Ages: Vampire book. I'm going to keep the Storytellers Companion and the Players Guide to High Clans handy, though.
Yeah, I'm thinking Salubri. I want to make a tragic warrior, someone who's destined to win his last fight...but die in the process.
So let's see. Checking out p. 124 of Dark Ages: Vampire, I see the questions three.
In Life, I Was... nobody. Obviously he had a name and a past, but he refuses to acknowledge it anymore. He was Embraced in 1180, 50 years ago, long enough that most of the people he knew are dead or dying. He was a serf, a land-worker and a widower, a man whose wife died young and who had no other prospects. And then a houseguest...well, read on.
My Sire Chose Me Because... he couldn't let me die. Warrior Salubri have to help when they can, or they suffer until they can make restitution. My sire was on the run from a Tremere pawn, and stopped at my home. It was bleak in the winter, and look uninhabited, but my character (pardon me switching between third and first person, here) was there, brooding. The vampire entered, and then the pawn. In the ensuing battle, my character was stabbed, the Salubri killed the Tremere ghoul, and then Embraced my character, unable to find a way to make it up to him otherwise.
And it really didn't much matter, because he considered himself dead anyway. He started walked the Road of Kings, and after parting ways with his sire, learned about the philosophy of the Via Regalis, the Salubri clan, and the Cainites in general. He learned of the fall of Troy and, over the next few decades, ventured there. He took the name "Troy" because he knew that he, too, would fall to treachery someday. It was only a matter of what form that horse would take.
Now I Spend My Nights... being fucking morose, evidently. I think, actually, that Troy on the Path of Chivalry. He's living (unliving) out his own tragedy, and he's fully aware that the tragic hero always makes his own bed. But what else has he got to live (exist) for, anyway? The promise of being exsanguinated by the Tremere, or taken over by the Beast?
The fun thing is, of course, that if Troy goes losing Road, he might well fall out of his story entirely, and become just another vampire.
OK, let's do numbers! Oh, wait, first, Nature and Demeanor. Troy is a Penitent by Nature. He wants to die, because that's the nature of his story, but it's all falling out the way it should. I suspect he's very big on the notion that we're all born into sin, and only by recognizing our right place can we be Saved. For Demeanor, let's be classic Salubri and say Defender. He never wants to be put in his sire's position.
Now, Choosing Attributes. Physical, Mental, Social sounds about right.
Physical: Dexterity is the uber-stat here, so I'll put three here and two into Strength and Stamina. That'll give me a good start toward being a warrior.
Mental: Two into Intelligence and Perception, one into Wits. It's not that Troy's slow, but you know, when that horse comes around, he is going to think it's a good idea to accept it. That's not real witty.
Social: One dot in each, for average across the board. He's not going to be making ladies swoon with chivalrous poetry, but that's not what kind of vampire he is, anyway.
Choosing Abilities is next.
Skills are definitely first. I want three Melee and three Archery (warrior!). Two in Crafts (for fixing weapons and armor), Etiquette (Chivalry!) and Ride (horses!). One into Animal Ken (horses!).
And then Talents. Alertness, Brawl and Intimidation get two dots - all basic necessities for Troy, I figure. Athletics, Empathy and Leadership all get a dot. I don't see Troy as a real leader, but it's hard to be a Scion without some idea of how to lead.
Finally, Knowledges. Three into Academics (Troy studied hard for a lot of years). One into Linguistics (the language of the Second City, which all Salubri speak) and one into Theology (not his strongest point, but he's got to have some Biblical knowledge).
Advantages. I get four dots in Disciplines. My in-clan choices are Auspex, Fortitude and Valeren. I'll drop one into Valeren, allowing me to sense how close to death someone is (note, too, that unlike most Salubri I don't have a third eye yet), one into Auspex, and the other two into Fortitude.
Backgrounds! I have to put two into Generation, so there's that. I think Troy's a wanderer, so the other Backgrounds don't really appeal. I'll just drop them all into Generation and start out at 7th. That means I can burn through blood like no one's business. It also means I can theoretically take a trait to six dots.
Virtues. I know I want a high Road. I'll put three dots into Conviction and two each into Self-Control and Courage. I'll probably raise those later, though. That makes my Road 7, at present, and my Willpower a whopping three.
And now, bonus points! Merits and Flaws? Oh, you betcha! Well, first, let's just go ahead and take Dark Fate. Troy's going to fall. That's just how it is.
And, I like Unblinking Vigil from Players Guide to High Clans. Troy just...doesn't blink. Ever. Even sleeps with his eyes open. Maybe compensating for his lack of a third eye (so far), but it still creeps people out.
Finally, I'll take Nightmares. Troy dreams of his fall, but he doesn't remember the dreams.
OK, since I've now got 22 bonus points, let's spend 'em! I'll buy my Self-Control up to four, which eats 2 points (and also bumps my Road to 8, which is where I want it). I'll spend three to up my Willpower (down to 17). I need some Abilities. I'll buy a fourth dot of Academics, another dot in Linguistics (Latin), two in Occult, a fourth dot in Melee, a dot in Survival and a second dot in Empathy. That's 14, for a total of 19 spent. I have three more bonus points. I'll buy the Well-Educated Merit, which allows me to use Knowledges that I don't actually have at +1 difficulty (normally, that's not possible).
And that's it. Oh, wait. A roll of a d10 gets me 9 blood points. Rule. That means Troy's ready to brave the Dark Medieval!







