Vampire tonight, and that was fun (multiple homicide! Burning
bars!), but I'll do that write-up anon. Just at the moment, I want to
make a character.
The Game: Agone
The Publisher: Multisim Publishing, which appears to be dead.
Degree of Familiarity: None. I bought the book at Origins for a few bucks a while back. Michelle mentioned that it was an RPG.Net darling for a while.
Books Required: One, but it felt like five.
YAWN. Wow. I'm used to games with thick blocks of setting text; I do White Wolf, after all. But Agone is based on some French fantasy novels and the game itself is translated from the French, but my guess is that it was translated pretty directly without considering how it might flow in English.
As a result, it's a lot of History with a Lot of really Important Terms in Capital Letters. But at the guts of it, it's a fantasy game: Bad shit happened, now things are different, and you are the Chosen Ones. Or, rather, the Inspired.
OK, little annoyance here: The Inspired refers to both players and characters. That's irritating. Also the GM is called the "Eminence Grise," which is just fruity. Anyway, one interesting bit: Magic in this system is performed by harnessing the powers of Dancers, which are these little imp-like creatures that dance (no, really). You can bargain with, cuddle, or torture the fuck out of your Dancer to get magic. You can also play lots of different races. The not-human ones are seasonlings (not capitalized, for some reason), which include things like minotaurs, satyrs, and so on.
It seems like it's a big game, and that's cool, but it's boring to read and I don't know how it would play. I'm not likely to find out, either, but let's see what kind of character we can make. Oh, and hey, here's a review that goes into some of the setting of the game a little deeper. I wasn't as excited about the game as the reviewer, but whatever.
Step One: Choose Race. 10 potential races here, three for each season (not Fall; those are bad guys) plus human. Looking through the seasonling races, they just don't do it for me. Minotaur sounds interesting, but I dunno. Really, the ones I like are medusae. You get to choose the species of snake that makes up your "hair" and their bites do different sorts of damage based on that. Hmm. Do I want to break with tradition and make a female character?
Oh, what the hell, has to happen once. OK, I'm playing a medusa.
Well, in addition to having snake-hair, medusae are pretty heartless. They don't fall in love, and about the only emotional relationship they have is with their snakes. In the "views on magic" section, it mentions that they normally don't go in for either of the non-torture paths of magic, unless the Dancers and the snakes buddy up. And I really like the idea that my Dancer hides in my snake-hair like a clown fish in an anemone. So let's go that way. I take killer bite as my snake's venom - basically, I toss my "hair" toward an opponent, and the snakes bite and do damage (VIR 15 + SM, whatever that means).
Step Two: Origin and Profession. I know I want to be a mage, probably and Eclipsist (I bargain with my Dancer and am sneaky). I think being a spy or an assassin is too obvious...but then, maybe that's good. OK, so, my character is looking for the secret of the Petrifying Gaze, which the medusae lost some time ago in-setting. Being sneaky, she takes on work as she can, but mostly she's into hunting down rumors of statues that look a little too real. Other medusae do this kind of thing in Black Towers, and maybe someday so will she, but for now, she wants to be out looking. The secret's not in a damn tower, we know that.
I hate fantasy naming. Let's be clever and name her after phylum cnidaria, which is where anemones come from. Her name is Nydaria. We'll say she's from Estezia, which is the capital of the Widowlands, which is the medusae country.
I don't see her as being young, which means I'm supposed to be about halfway through my lifespan. We'll say she's 38.
Step Three: Assets and Faults. I get 5 creation points for buying assets, and I can (and probably will) take 10 points in faults, which I can then turn around and use to buy more assets. I have to purchase an Office, which kind of shows what I'm known for in the area. I like that, actually; I dig that the PCs are important to the setting. Let's get to it.
Hmm. The only ones that are magic related are Censor (which means I check up on other mages; eh) and Dean (I run a magical academy, which is slightly more in-concept). I think I shall take Remain of the Flamboyance as my Office. I live in a villa in which there are a bunch of statues that used to be people, back before the medusae lost their powers. When Nydaria finds such statues, she steals or obtains them, and moves them to her home. These statues can, perhaps, speak to people with the right kind of magic (and we'll see if I can have that sort of magic later), but really, Nydaria is just collecting them against the day that she can resurrect them. I'll take that at 2 points, so there's a gargoyle that guards the place. That leaves me 3 points to buy other stuff, plus any I get from faults.
Well, I'll take Presumptuous. Nydaria isn't as clever as she thinks she is. She's not as anything as she thinks she is. Her snakes love her, and when you hear how awesome you are all the time, well...
I'll take Heavy Sleeper. Snakes are deaf, and Nydaria sleeps like a snake.
I'll take Haunted. Statues talk to Nydaria, and sometimes she has dreams of the horror of people who the medusae petrified. Fuck it, I'll take it at 5. That would probably be bad, but it's not bad at chargen!
That gives me 7 more points, for a total of 10. I buy Self-Assured; goes along with Presumptuous. That's 3 points down. Lightning Reflexes (snakes watching in all directions) sets me back 2 more. Elusive Dancer (my Dancer hides in my hair), and that's 3 more. Finally, I'll take Immunity to poison. I get a +4 to resist poison. Makes sense.
Step Four: Flame and Aspects. I start with one point in each Aspect (Body, Spirit and Soul), and therefore 1 in Flame.
Step Five: Attributes. I get 70 points to play with, and I use 'em to buy up my Attributes (duh). I get a +1 to Agility, Intelligence, Charisma and Creativity (and Willpower, but that's from Self-Assured), and I have to buy Intelligence to at least 6 and Charisma to at least 7 (not counting modifiers). Let's do that first. I spend 7 points to buy my INT to 6, and 10 to buy CHA to 7, and that sets me back 17. Moving on.
Agility 9
Perception 6
Strength 5
Stamina 5
Intelligence 7
Will 9
Charisma 8
Creativity 7
Well, being sneaky, I probably want a high Agility. I'll buy Agility up to 8, which sets me back 14 more. I'll buy up Perception to 6 (7 points), and I'll put five each into Strength and Stamina, for ratings of 5. I have 22 points remaining. I'll put 14 into Will, for a total of 9, and the other 8 into Creativity, for a rating of 7. That means I lose the last point, but hey.
Step Six: Secondary Attributes. Derived traits...and again, right in the damn middle. Huh. Anyway, Melee is the average of Strength and Agility, divided by 3, rounded down, or 4. AIM is the average of AGL and PER, or 7. Ascendancy varies, and I'll come back to that. ART is the average of CHA and CRE, or 7. Size is 0, Move is 3, Damage Bonus is +1, Hit points are 25 + (3xSTA, or 15) + 1d10. I roll a 5, so I have 45 HP. And I do the rest. OK. Moving on.
Step Seven: Choosing Skills. I get 100 points for Skills, but I get some freebies, too, because I'm a seasonling. I also get Languages (Ophidian), Traditions (Widowlands), and Etiquette (Medusae) at 5. Because I'm a medusa, I get Eloquence, Stewardship, Weapon (Snakes) and Season: Winter at 5 as well. I can raise stuff from there.
Language (Ophidian) 5
Traditions (Widowlands) 5
Etiquette (Medusa) 5
Eloquence 5
Stewardship 5
Weapon (Snakes) 5
Season (Winter) 6
Stealth 8
Poisons 7
Dancer lore 7
Resonance (Eclipsist) 9
Sculpture 6
History and Legends 6
Conceal 6
Locksmith 6
Alertness 5
Dodge 5
Weapons (Bow) 6
Step Eight: Choosing Spells and Opuses. OK, so my Ascendancy is 8, because I'm an Eclipsist, I've decided. That means I get 72 points to buy spells (the Thresholds of the Spells are subtracted from 72). I can't have more Spells than my Dancer's Memory allows, though, so really I should make my Dancer first). It asks me to create my Dancer last, but screw that. I throw some dice and come up with a Dancer. The little fella has enough Memory for my spells, at least. I name him "Nym":
Memory: 18 (so he knows 90 points of spells).
Ascendancy: +1
Empathy: 4
Stamina (or Endurance, depending on if you're looking at the sheet or the book): 3
OK, now I get 72 points in spells. Let's do it!
See Through a Wall. Sounds like something I'd find useful. 10 points.
Jump. I'm a sucker for mighty leaps. 10 points.
False Trail. Send folks on a wild goose chase? OK, then. 10 points.
Eights Steps of the Spider. Climb walls? Yes, please. 15 points.
Invisibility. Sure. 20 points.
That kills 65 of my points, and I don't have enough for any more spells. That's good to start. My Dancer knows lots more spells, so I could cajole more out of him in play.
Step Nine: Finishing Touches. I figure my Initiative and my Dodge, so that's easy. I already made my Dancer, and I am not going shopping. Actually, I like that this game tells me I already have the shit I need, so I don't have to track gold pieces.
I'm also asked to delve into personal history a little more, but I think I have a pretty good sense of it. Nydaria is looking for statues that are just too lifelike, and along the way sometimes she winds up knowing or stealing things she shouldn't. She's kind of Indy without much in the way of altruism - where Indy would say "It belongs in a museum," she'd say "It belongs in my house." She loves her snakes and has named them all, and while at first she was considering Obscurantism, Nym just struck up such a great friendship with her snakes - really, how could she hurt the little scamp?



