Sunday, June 26, 2011

Character Creation: Truth & Justice

And the Americ- eh.

Anyway, I've got a theme song in mind today: "Monster," by Lada Gaga.

The Game: Truth & Justice
The Publisher: Atomic Sock Monkey
Degree of Familiarity: None.
Books Required: Just the one.


"Monster" is about a woman who hooks up with a guy that turns out to be a cannibal. Well, maybe not, but definitely a hookup that gave her something she didn't expect. Whether that's "OMG SEX MAZING" or "OMG HAS THE HERP" isn't clear from the song, but I choose to go weirder. Let's get started. Well, let me back up.

Truth and Justice is a superhero game. It's pretty four-color, but it talks about other genres of the...genre.

The character creation opens with a quote from Bonnie Tyler's "Holding Out for a Hero." That's pretty sweet. OK, we start with "Name." Erm. OK, why the heck not? Actually it says I don't have to do these in order, but I'll try it. Now, I don't know that I want to call him "Monster," but "Beast" is taken, and so is "Abomination." "Creature" was a contestant on Who Wants to be a Superhero, and the name doesn't convey what I want.

Actually, I like the simplicity of "Monster." He sounds like he should be a villain, but instead he's a product of his time - "monster" is slang for something that's aggressive and kind of awesome (used, perhaps, in the same context as "like a boss"). Monster is a case of arrested development - he's a man who never really moved beyond being a boy, never had to, but now he has powers that make him very uncomfortable.

Oh, and that brings us to Background. Convenient. OK, Monster was born Alexander Jason Zanbridge (he went by "A.J." as a boy, then "Xander" in middle school, then "Zane" in high school and on). He was always cocky and a little immature, but he had a winning smile and he was generally a nice, if aggressive, kid. He discovered skateboarding and got good at it, but gave it up in high school because the other skater kids all smoked, drank and "did drugs" (bit of weed, big deal) and he knew his overprotective parents would kill him.

He graduated in the top third of his class, pretty unremarkable, but when he went to college he joined a service fraternity and blossomed a bit. Again, he was generally a good and conscientious kid, maybe a little pushy.

He went on a date with a girl named Anita one night, and they were smooching under the statue of the lion on campus when she began getting aggressive. Not believing his luck (he knew she liked him, but not this much) he broke off the kiss to pull a condom out of his pocket, and saw her face - she was terrified. He stopped and tried to talk her down, and she said that she didn't know what came over her - her lust had become need for a moment.

Zane wrote this off as weird, but it happened again, and again...every date. He finally realized that he was doing it - his desires were somehow getting forced on his dates. He never actually followed through (because he could always tell there was something wrong). Eventually, he learned to control it. He has a limited form of mind control based on emotion. As he practiced, he learned he could change his own mental responses, too, giving himself bursts of adrenaline and making himself smarter and more confident for short periods of time. He decided that he would never use his powers on other people unless it was life or death, but that his ability to, as his friend Paul put it, "rock out like a monster!" was enough to merit a costume.

OK, Motivation! This actually has rules, so it's important. Monster is motivated partially by thrills, but mostly because he's afraid of his own powers. I'll phrase that as, "giving the monster some direction."

Qualities! I pick a package, here. Huh-huh. A Quality is a "word or phrase representing broad non-super skill or field of knowledge." OK. I think Monster hasn't hit any Master-level Qualities yet. Let's take package C; 2 Expert, 1 Good and 1 Poor (that's a Weakness). For one Expert, I'll take "College Student." For the other, I'll take "Predatory Charm." Monster is attractive, and there's an edge to it, because of the nature of his powers. For Good, I'll take "Capoeria Student." Monster's always been agile and good at dance, and he's studying a martial art form that makes use of that. For his Weakness, I'll take "Afraid of his own power."

Origin! At first, I kind of liked the idea that the powers just showed up, and who knows from where? But as I think about it, I'd rather make it something that Monster can find out about it. And, heck, let's include an urban legend. He went to a fishbowl party once with some skater friends. Mixed in with the bowl of pills were five weird purple pills. No one's sure how they got there. The other four people who ate them are all also superpowered, but none of them have Monster's sense of control or ethics. They should be his enemies, obviously. That means his Origin is "Accidental Exposure" or something.

Powers! Ooh, more packages. Well, I need at least two powers. Let's look at the list. I know I want Mind Control, but with a Limitation. Probably low ranked. I need a way to sum up the boosts of adrenaline he gets. I dunno, it seems like I could put all this under a Meta-Power. Meta-Powers are much like Green Lantern's ring or Storm's weather powers - a group of related powers all under one aegis. They're technically only available with GM permission, but y'know. Ain't got one.

So I'll call this power the "Monster Brain Boost," and say that in Monster's comics so far, it's let him do the following:

  • Jump 20' straight up.
  • Overturn a car.
  • Solve a Rubik's Cube in seconds.
  • Charm the pants off a professor (literally, but note he doesn't use his powers on others).
  • Backflip and parkour like a boss.
  • Drive through traffic at 100 mph flawlessly.

Basically, he can't do much beyond human maximums, but he can be pretty badass when he needs to. But I'll put Limitations on it. I'll say that he can only produce one effect at a time, because the power requires focus. I'll also say that he crashes quickly. He needs the equivalent of one full meal (1000 calories or so) after, say, 10 minutes of steady power use or he gets dizzy and suffers a penalty.

OK, I'm fine with those two powers. But I don't want Mind Control higher than Average. So I'll take package J (1 Expert Power and 2 Average). I'll take Brain Boost at Expert, Mind Control at Average (Limitations: Only affects biological targets, requires touch, only creates strong emotion responses). For the last power, I'll take Regeneration. Monster can heal quickly, but I'll say it suffers the same food-based limitation as his Brain Boost.

Stunts! These are specific applications of my powers. I think that my Brain Boost needs one. Monster figured out an attack he calls "Working the Room." He can make an attack on everyone in the room by rolling, leaping and striking as he moves. He uses his Brain Boost to amp his fighting skill, see. Costing one Hero Point, that makes it pretty badass.

Hero Point Pool! 5/10, because that's what everyone gets.

Codename is covered - he's called Monster.

Uniform! Monster wears black pants, and a long-sleeved shirt with tawny brown and black pattern on the sleeves and chest. He has a belt that he can whip off and use as a weapon if he needs to, and black, comfy shoes that he can jump around in. He wears a tan cowl with a black outline around the eyes, but that keeps his lips and chin visible (some of his best features).

And that about does it, actually. Maybe Monster goes to the same college as Grimoire?

Tuesday, June 21, 2011

Character Creation: Interface Zero

Another cyberpunk sort of game? Sure, why not.

The Game: Interface Zero
The Publisher: Gun Metal Games, formerly Reality Deviant Publications
Degree of Familiarity: Some with True20, none with the game itself.
Books Required: The Interface Zero book (or pdf, in my case) and the True20 book.


We start out with a lengthy timeline, explaining all of the rises and falls in governments and technology that led us "here" (which is 2088). There's some good stuff in here, but as is typical for these sorts of chapters, it's hard for me to keep track of what's then and what's now. OK, so China invades Russia, but what are the nations looking like today? Hopefully there's a map.

Anyway, character creation starts off with 20 questions, though not literally. Basically it just asks us to conceptualize. OK, let's do that.

I'm never crazy about cyberpunk settings, really. But there are some aspects of this game I do like. I like the notion of floating city/states, and I like that you can play a rover (someone from there). I like that the web is called the Deep, and there's ocean metaphor all through it.

Heck, let's play someone who does "Deep archaeology" - basically Indiana Jones of the future Net. He goes looking for stuff online that's been lost, locked behind security doors never meant to be opened. He doesn't go after government secrets or the like, because that way lies madness. He's in it for the money, not trying to further the cause of personal freedom or any of that shit.

I picture the guy as most effective in the Virtual space. I might take a "sidekick" edge or something to give him a bodyguard. He's thin, but not unhealthy (he's happy to genesplice to make up for his shortcomings). Physically average, mentally proficient, socially kind of gruff, but endearing enough and professional. His name is Savir McMahon (his mother was Indian, and while she wasn't a traditionalist on most matters, she'd always wanted to name her son "Savir"; his father, an Englishman, was fine with that). Savir is, obviously, half Indian. His features favor his father, but his skin tone and hair come from his mother - dark skin, black, thick hair, brown eyes.

Online, he's known as "Severe." Mostly that's from people misspelling his name, but he tries to remain dour and hyper-focused and professional, just to give himself some badass cred.

OK, good start. Now, on to Basic Mechanics. I get 6 points to distribute between my basic abilities, which start at 0 (True20, you'll recall, does away with the useless, arbitrary "12 means you get +1" of d20 and just uses the bonuses). Well, I know I want Savir to be smart and wise, so I'll put +2 into Intelligence and Wisdom right off the bat. I'll put +1 into Charisma and the other +1 into Dexterity.

For Background, I'll say that Savir was born in Mu, but grew up with his father doing salvage runs on derelict ships and sunken cities (like New Orleans). I take Rover as my Background. That gets me Endurance and Uncanny Dodge as bonus feats, Climb and Swim as bonus skills, and some favored feats that don't matter as much right now.

For role, it's pretty obvious I'm a Hacker. I get 6 skills, plus Climb and Swim. I take Computers, Gather Information, Knowledge (Deep), Notice, Research and Stealth. Factoring in my bonuses, that's:

Computer +6
Climb +4
Gather Information +5
Knowledge (Deep) +6
Notice +6
Research +6
Stealth +5
Swim +4

OK, feats. Now, it says in the True20 book that you get feats based on your role, but the number of feats isn't listed in the Interface Zero book. Mind, I'm not fully versed in reading True20, so maybe there's some way to determine this that anyone who knows any incarnation of d20 knows, but seriously, argh. Hang on, let me do a little reverse engineering. Oh, wait, you get 4 as a level one character. Why would it have been so hard to say that in the Interface Zero chargen section? Argh.

Anyway, I pick Skill Training (+4 Skill Ranks), and then put two into Diplomacy and two in Languages. Then, for my next feat, I grab Etiquette (never need to make a Diplomacy check to avoid faux pas in social situations). I'll take Firearms Training, and finally I'll take Upgrade.

And, holy crap, they want us to make rolls during chargen to afford shit. How stupid. No. I know I want some tricked out hacking gear, though. So I'll just assume I can have the basics - clothes, gun, bedroll, 50' of rope and that kind of bullshit - and go shopping for my TAP (nano-computer dealie in my brain). I can use my Upgrade points to buy an Advanced TAP, and I think we'll call it a day there. I got dinner to cook.

Oh, wait, gotta do Languages. OK, I speak 5 languages. English (native), Portuguese, Mandarin, Arabic, Swahili. Basically the trade languages of the 2088 world.

Also, Virtue/Vice. Weird, not in the pocket player's guide. But just personality traits, anyway. Savir's Virtue is Fair. He's in it for the money, but he cuts a square deal. His Vice is Greedy. He is in it for the money, after all.

Right, good enough!

Monday, June 20, 2011

Character Creation: Little Fears - Nightmare Edition

I'd say "let's make a kid," but that means something else.

The Game: Little Fears: Nightmare Edition
The Publisher: FunSized Games
Degree of Familiarity: None with this edition, some with Little Fears, and a considerable amount with child-based horror games.
Books Required: Just the one.



Oh, and Michelle is right here along with me. Expect character cross-contamination. :)

Anyway, Little Fears and World of Darkness: Innocents share a lot of themes and so on, but, y'know, they're both about playing kids in a horror setting. One big difference is that in Little Fears, kids can do magic and even give monsters weaknesses simply by Belief.

So, the first step is concept. Michelle and I decided that our characters are 8. We were in the same second grade classroom last year, but this year we're getting split up. This is a big deal for my character because he likes Rachel's freckles.

Strictly speaking, he has a crush, but he doesn't really see it that way. He just gets all fluttery when he gets to sit next to Rachel in class. (My character's name is Hunter.) He wants to be in her class, or have her back in his with Ms. Williams.

I could pick a Concept from the list, but eh. I think I have a sense of Hunter. Let's do Abilities!

I get my age in points (8), and I get a free point in each one, so I put an extra into each one, and then a third point in Think, Speak and Care.

For my Good Quality, I say "I can Fight well when Rachel is in trouble." For the Bad, "It's hard for me to Speak when adults raise their voices."

My Belief is 5, because it's 13-age, my Wits is 7 (Think + 4). My Spirit starts at 10.

Now, Qualities! I get one main one at +2, and then two related ones at +3, and then my choice of two +1 or one +2. So for the main one, I take "I am the teacher's pet." For the relateds, then, I'll take "My teacher trusts me" and "I know the school inside and out."

And then for my other Qualities, I take "I'm good at roller blading" and "I have an honest face." I picture Hunter as a pretty serious kids.

Then I get two negative Qualities (the book says three, but the sheet and the example indicate otherwise). I take "I don't get jokes" - Hunter doesn't have much of a sense of humor. And then I also take "I have asthma." Makes sense for Hunter.

7 Health (Care + 4). And then on to Stuff!

I get 5 points of Stuff, which then has effects. I take a valentine from Rachel (two points) which lets me always find her, and reduces damage from Monsters by one (bolstered by the power of awkward crushes). I take my awesome roller blades (+1 Move, duh). I take my inhaler (+1 Think, as using it gives me time to collect my thoughts). And finally I have an unsharpened pencil that Ms. Williams gave me. When I carry it, I'm braver (monsters have -1 Scare).

Right, now on to the questionnaire side of things.

  • My best friend is... Rachel. No question.
  • The one grown-up I can trust is... Ms. Williams. She might not always believe the weird stories, but she doesn't shut me down, either.
  • Once I lost... my homework folder.
  • It was special because... it had all the stickers and notes from my teacher from the whole year.
  • The one place monsters can't get me is... the bench outside the movie theater (because cops drive by a lot).
  • The one thing monsters can't touch is... my textbooks (because they belong to the school).
  • I don't go near... the high school.
  • ...because... big kids don't look out when they're driving.
  • My biggest fear is... Rachel and I growing apart (even at this age, Hunter has friends that he used to be close to and now isn't).
  • The thing I like least about myself is... I tattle on other kids sometimes.
  • The thing that always gets me into trouble is... I try to help kids with their work when I should be doing mine.
  • When I get scared I... reach out and start pushing at what's scaring me.
  • My family: Hunter lives with his parents and his little brother, Taylor (5 years old). Taylor just started kindergarten and is reading already. Hunter didn't start reading well until the middle of first grade. They don't have any pets because his mom is allergic to animals, but they might get a dog if they can find one that's hyper-allergic or something.
  • And finally, a secret. Normally this gets written on a scrap of paper and only the GM sees it, but since I haven't got a GM, I'll just put it here: Hunter lost Rachel's necklace. He picked it up after gym class and thought he'd give it to her later as a joke (making her think she lost it)...and then he really lost it. He's never told her and he's completely mortified about it.