Well, since I suddenly find myself with a lot more time today (Changeling
quite suddenly canceled), I suppose I'll do my character for the day.
Today's character comes on the same day as a review on RPG.net for World of Darkness: Innocents.
Yep. Sure is a review, all right.
The Game: World of Darkness: Innocents
The publisher: White Wolf Game Studio
Degree of familiarity: Very yes. I developed it, and I've run it a couple of times. Never anything longer than a one-shot, sadly.
Books required: Just the Innocents book. It's standalone, and adapts the WoD rules for playing kids.
I'll skip the inevitable comparison to Little Fears, because it's been done already. Not only that, but thematically, they're different games. What I will do is say that Innocents is designed for characters growing up in the World of Darkness, and playing through how they learn to look away - or refuse to do so.
With that in mind:
Step One: Concept
I'll go 180 degrees from Luis and make a kid more reminiscent of my own experiences growing up.
That's not "Matt as a child," that's "someone with a childhood something
like Matt's." Just to be clear.
I'll make my character a
third-grader, so that'd be about 9 years old. I think he's an only
child, and he's got a large assortment of imaginary friends. He's got
whole pantheons of superheroes that he talks to, some from real sources
(you know, comics et al), and some he's made up. He's got "future gamer"
written all over him. But, he has a hard time communicating with other
kids his age. He just never got the knack for it.
I think he's a
pretty healthy kid, never been hospitalized, no asthma. He's got his
mother's blond hair and his father's weird greenish eyes, and he's got
this habit of cocking his head to the side when he's confused or
suspicious. He can't lie for shit.
He spends most of his time in
the woods behind his folks' house. His parents got him one of those
mini-cell phones that only dials home and 911, and they know he's not
dumb enough to go off with strangers, so he's on a longer leash than
some kids. His parents may come to regret that.
I like doing
names up front, so his name is Jacob Timothy Behrent. His family and
friends call him JT. He hates that (he prefers Jacob), but has quit
correcting them.
Step Two: Select Attributes
Just like adults, we get 5/4/3 here. I think JT's primarily a thinker, so we'll go Mental, Physical, Social.
Mental:
Primarily a thinker, yep. That makes Intelligence high. I wonder if I
should put it to 4, so that I could take Mental Prodigy later? I think
perhaps I will. Intelligence gets three dots, Wits and Resolve get one
each.
Physical: At the risk of repeating myself, he's a dexterous kid. Dexterity gets two, the others get one.
Social: He's a little weird, but not enough to give him a single dot anywhere. Even across the board.
Step Three: Select Skills and Specialties
According to the chart on p. 47 of Innocents,
I get 7/4/3 in Skills and one Specialty. I already know I want Mental
to be primary, and I want this kid to be kinda active, so I think we'll
follow the same pattern as for Attributes.
Mental Skills:
OK, right off the bat I want to put four dots into Crafts. This kid is
an artist (comic books, naturally), and a damned good one. His parents
haven't really recognized it yet (they think comics are kid stuff, and
there's no future in art, anyway), but his tree house in the woods is
papered with these drawings. That's four out of my seven dots. I'll put
the other three into Computer (NERD), Occult (NERD) and Study (NERD). He
does his homework, often on the computer, and he reads crazy stuff
about ghosts and vampires and so on.
Physical Skills: I'll
put two in Athletics; JT's good at sports, but he'd rather climb trees.
The other two go into Stealth and Survival, both the result of creeping
through the woods.
Social Skills: Only three points here.
I'll put one dot into Animal Ken (again, time in the woods), one into
Empathy (he's not socially clueless) and one into Expression (good
storyteller).
Now, for my one Specialty, I consider putting it
into Crafts so that I can draw comics especially well, but honestly, my
dice pool there is already ridiculous. I think I want my Specialty to
play into his outdoorsy nature, so I'll put it in Athletics, as "Woods."
He gets his bonus when climbing trees, running through the brush, that
kind of thing.
Step Four: Select Merits
I get seven
dots to put into Merits. One of them is already spoken for; I need
Mental Prodigy to allow my high Crafts rating. I'll take Deep Pockets;
JT's parents are well-off, and they sometimes substitute money for time.
For my last four dots, I'll take Guardian Angel. I like the idea that
one of the things that JT talks to is real, and it really loves him.
What is it? Might be a changeling that disappears into the Hedge when
someone comes looking. Might be a spirit (like an Imaginary). I'd let
the ST figure out the specifics, but his "angel" is always half in
shadow, humanoid, and speaks with a deep, soothing voice, rather like
his Dad's. He doesn't know it's real enough to affect the world, and I
imagine that'd be a fun scene to play.
Step Five: Advantages
Size
is 4, Defense is 2, Health is 6, Speed is 9, Initiative is 5, Willpower
is 4, Morality starts at 7 and I don't feel like lowering it.
Asset and Fault! Woo!
Well, JT's Asset is easy: He's Creative. Maybe a little too much so; he
finds complex, weird explanations for stuff that he just doesn't know
about (which is why he doesn't have Trivia Hound; he'd rather make up
his own answers).
As for Fault, none of the ones listed leap out
at me. Dishonest, maybe, but I think I'd rather make one up for JT. It
needs to be a personality trait, rather than a physical one. What's
something that's a problem for JT? He's a bit of an escapist, but he's
not hyper and he's not deliberately irresponsible. I think, though, that
he tends to space out and get lost in his own daydreams. I'll say that
his Fault is that he's Spacey - he regains Willpower in a scene in which
he spaces out and starts drawing at a time where he really needs to be
present.
And, I believe that's it for JT. Between one thing and
another, he's could get into trouble in a chronicle. I think that 20
years down the line, he might be a police sketch artist who draws comics
in his spare time, always hoping he'll meet his childhood protector
again.


No comments:
Post a Comment