Always makes me think of Twelfth Night. "You must allow for vox!"
The Game: Vox
The Publisher: æthereal forge
Degree of Familiarity: None, really. I've read the book and I ran a lot of Wraith back in the day.
Books Required: Just the core.
Voices
in my head! I like the game and its wonky presentation (you have to
turn it upside down and read from the back to get the GM stuff). I like
the writing, for the most part (see below). The concept is just that
you've got a voice (at least one) in your head, and that this eventually
leads to superpowers. The voices are characters that anyone can pick
up, so you might play my Vox in one scene, and then someone else's in another.
I'm oversimplifying, here, because the game actually has
some cool moody stuff going on, and some of the scenarios they present
sound fun. One thing I don't like is that the game gets a little...well,
up its own ass a bit. I have decided that I really don't like it when
RPGs bag on other RPGs. I know, I know, White Wolf is (or was) really
bad about this kind of thing, but they don't really do it anymore
because somewhere along the way they realized that this is something
people do for fun, and my fun might not be your fun, and that's cool. Vox
tries to be very innovative and creative and other words ending in
"ive", but I'd need to play it with the right people to know if it works
out that way.
In the meanwhile, let's us just make a character.
The "character sheet" is an index card, so I'm not going to bother with
it, since I haven't got any index cards handy.
Well, making a character means making a Persona and a Voice. Let's assume this game is modern day and all.
Name.
Always weird to start with names. My character's name is Maximilian
Lloyd. He likes to be called "Maximilian," but most folks call him
"Max," because really who has time for "Maximilian"?
Description. This includes Physique and Personality. Both are 10 word or so descriptors.
Physique: Tall, somewhat plump white man in his 40s, embarrassing comb-over.
Personality: Lives in his own head, polite, soft-spoken.
Now,
skipping ahead to the Personality chapter, we have this neat little
psuedo-Meyers-Briggs thing going. Max, I think, is more a seer than a
doer (Intuitive), a feeler than that a thinker (sYmpath), a perceiver
rather than a judger (Anarch) and, though his behavior belies it, an
extrovert (Cenobite). That makes his little abbreviation thing SYAC,
which is identified as a Crusader. I think that might fit, Max just
hasn't found a cause he likes, or a reason to come out of his own world.
Hell, in his own world he probably is a crusader.
Moving along. Core Elements.
Past:
This represents where Max is coming from at the start of the game. I
think Max's past will be Bus Driver, just because the obvious choice
would be "Office Milquetoast" or something.
Defining Quality:
This how Max defines himself, meaning self-perception is what's
important here, I think. I'm tempted to say "Walter Mitty," but I don't
think that gives enough clues as to what kind of conflict I'd want for
Max. Instead I'll say "Would-Be Hero." Max is the hero of his own story.
Motivation:
Or maybe "Would-Be Hero" works better here? Nah. I think "Be Loved and
Admired" is really the motive. He's not a hero for the sake of the work,
he wants the credit.
Quirk: You don't ever roll Quirks,
they're just bits of fun for your character. The book recommends that
this might be a flaw or something the Persona always gets wrong, so I'll
take "Mumbles When Talking to Women" as Max's Quirk.
Next, Additional Qualities.
All of the above (except the Quirk) are Good ranked, and I have an
extra Good rank I can use to buy another Quality or pump one of those up
to Expert. I think I'll pump "Would-Be Hero" to Expert; Max is really
bottled up in his own fantasies, but that can actually help him avoid
harm.
Training Points. I get none. So why make this a step at all?
Voice. And the process begins anew!
Max's Voice is his own reflection, making it a Vox Imago. It refers to itself as "Maximilian", always, and dammit, folks would make time to use that name for him.
Description. Same drill.
Physique: Tall, fit white man in his 40s, shaved head.
Personality: Outspoken, clear and strong voice, always knows the right thing to say.
The
Personality here is a little different, obviously. Maximilian is a Doer
rather than Seer. He's still a feeler (sYmpath), but is a judger rather
than a perceiver. Still definitely an extrovert. That makes him DYKR,
or a Bodyguard. Sounds good.
Core Qualities: Voices only get Past, Motivation and Quirk.
Past: Secret Agent
Motivation: Save the World
Quirk: Can Seduce Any Woman
I get an Additional Quality, so I'll take an extra Quality: Karate Expert. All the things that Max finds awesome, that's Maximilian.
So that's all, actually. Like I said, I don't have a character sheet, so here ya go:
Persona: Max Lloyd
Physique: Tall, somewhat plump white man in his 40s, embarrassing combover.
Personality: Lives in his own head, polite, soft-spoken; SYAC
Core Elements:
- Past: Good [+2] Bus Driver
- Defining Quality: Expert [+4] Would-Be Hero
- Motivation: Good [+2] Be Loved and Admired
- Quirk: Mumbles when he talks to women
Voice: Maximilian
Voice: Maximilian
Type: Vox Imago
Physique: Tall, fit white man in his 40s, shaved head.
Personality: Outspoken, clear and strong voice, always knows the right thing to say; DYKR.
Core Elements:
- Past: Good [+2] Secret Agent
- Motivation: Good [+2] Save the World
- Quirk: Can Seduce Any Woman
Persona: Max Lloyd

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