Mmm, fish. I had some tilapia for dinner that was good enough for Jehovah.
OW! ROCKS!
Anyway, while such a Biblical intro might seem to prep us for Archangel, I don't think tonight's the night. Let's see. I wrote about 3000 words today on About Damn Time (I'm not done with A Little Meatier yet, but close, and About Damn Time
is due first). Not the 5000 I'd hoped for, but a grocery store trip was
absolutely necessary, and now I'm feeling a little too bushed to get
back into it.
I've been finding my writing groove more easily of
late, though. I might actually be bummed when I have to get back into
redlining next week. Certain people on my flist could help me with that
by making their first drafts awesome.
Anyway, let's make a character.
The Game: Whispering Vault
The publisher: Pariah Press, originally
Degree of familiarity: Not as much as I'd like. I ran it once, and tried to get a Donnie Darko
vibe going, but it took a while to make characters, and folks were
tired. I really don't remember much about that game, except I just found
the character sheets.
Books required: Just the Whispering Vault book
The
characters in this game are "stalkers" that protect the World of Flesh
from incursions from monsters from the World of Essence. The cool thing
is that you can be from any time period, and you've got your own home
Domain, an entire dimension for yourself. It doesn't have a lot of game
effect, of course, but to me, making that stuff up is fun.
OK, to start off: Where and where were you born?
I've got an idea for a character. He was born in Pennsylvania, in the
Allegheny Mountains in 1925. When he was just a boy, his Dad started
making hooch and selling it in town (Harrisburg, maybe). He never really
understood what was going on, and he didn't understand when the men in
suits came one day. He heard gunshots, and he ran into the woods. They
caught up with him and took him away, told him his Dad was dead, and
that he would be going to the city to live.
Fast forward a few
years. He fought in WWII, but managed to make it back unharmed. Now 21,
he went back to the mountains, and standing by a cool stream, he felt a
sense of peace that he hadn't experienced since he was a boy.
That,
unfortunately, was when the monsters found him. They boiled out of the
mountainside like hornets from a nest, bent on taking his blood and
soul. But he was pissed - he'd already been taken from this place once.
He fought to his dying breath, and that gave a group of stalkers enough
time to get there and banished the creatures. He joined the Circle, and
has hunted the Unseen ever since. Among the Stalkers and in legends that
speak of him, he's called "the Mountain Man."
(Actually, that pretty much answers the first four questions.)
What does your Avatar look like?
The book advices considering who the character really is and letting
that inform the Avatar. The Mountain Man is a creature of great love for
the woods, but also great rage at injustice and invasion. He's
humanoid, and looks a little like his Dad. Big, nearly 8 feet, huge
bushy beard (red/brown). Overalls, flannel shirt, huge-ass boots. But
kindly eyes, booming voice, easy smile. The kind of guy that would get
between you and the bear.
When angered, though, he is the
bear. The hand get clawed and gnarled, the girth and height increase,
and that beard blazes with fire. The voice becomes loud enough to shake
the trees, and the flannel develops bullet holes, dripping with blood.
What is your Domain like?
It's an endless, mountainous forest. The trees can be tapped for sap
(syrup), and there's plenty of berries and game. Somewhere in the dense
woods is the Mountain Man's cabin, and there's always a roaring fire and
a pot of a hot beverage with a hell of a kick. Near that is the stream,
always cool, always clear.
Avatar Attributes: I get 22
points to divide between Awareness, Insight, Presence and Willpower.
Each one determines a later stat, and since I know I want Mountain Man
to be good at using Servitors, I'll jack up Presence.
Awareness 5
Insight 4
Presence 8
Willpower 5
Choose Disciplines:
I get 5 Discipline slots (because my Awareness is 5). If I want any of
them to be Mastered, that eats two slots. Let's have a look. I already
know I want Mountain Man to be scary in combat, so I'll take Frenzy and
Savage, both Mastered. For my last slot, I'll take Translocate -
Mountain Man has a way of getting around.
Choose Servitors:
This is cool - Stalkers can summon little monsters that do various
things. Chronovores eat time, for instance, slowing mortals down. I get 8
slots, because my Presence is uber, same drill as Disciplines. I'll
take Ferretters and Trackers, both Mastered - Mountain Man loves his
bloodhounds. I'll take Rippers, also Mastered - those things can tear
the Husk off a Minion, exposing them for what they are (and then, we
activate Frenzy and Savage). I'll take Nightwings, because making
everything dark sounds good, and I'll take Voidoids, because summoning
up an energy-eating worm is awesome.
Sculpting the Vessel:
This is the body I use when I go into the World of Flesh to kill
Minions. My Dexterity, Fortitude and Strength all start at 3, and I have
5 points to spread out among them. 4 is impressive by human standards,
and at 6 I can kill with my bare hands (to kill with bear hands, I'd
have to use Savage). I wind up with:
Dexterity 3
Fortitude 5
Strength 6
Choose Skills:
I get three primary skills, and then a number of secondary skills equal
to my Insight (4), and then I get 4 more points to spread around as I
see fit. Let's see.
For my primaries, I'll take Attack, Banish
and Stealth. For my four Secondaries, I'll take Evoke, Intimidate,
Mending and Bind. After spending my bonus points, I have:
Attack +4
Banish +4
Stealth +4
Evoke +2
Intimidate +3
Mending +3
Bind +2
Defend +1
Perception +1
The Five Keys:
The Keys, for the Mountain Man, take the form of five literal keys. His
Dad had a set of big, iron keys when he was alive, and that stuck in
Mountain Man's memory. They can be Virtues, Flaws or Memories, and it's
recommended that all three be represented. So I'll take Compassion
(Virtue), Protection (Virtue), Rage (Flaw), Possessiveness (Flaw) and
the Death of My Father (Memory). These Keys are what bind Mountain Man
to the World of Flesh and allow him to channel Essence. If someone
steals them, he's screwed.
And that's it. Last step is naming, but I did that. Whispering Vault is a lot of fun, and I keep meaning to run it at a con or something. Maybe someday.























