Or, if you're not pressed for time:
The Game: Legend of the Five Rings 2nd Ed
The publisher: Alderac Entertainment Group, at that point
Degree of familiarity: Not much. I played L5R at MarCon a long time ago, and really enjoyed it, but I haven't done more than read it since.
Books required: Just the L5R Player's Guide.
I
played a shugenja the one time I did play L5R, and I really enjoyed
playing a magic-user in a fantasy game that didn't suck. I have since
played in a lots of other fantasy games that do magic better than
D&D does (not a difficult task), but using Fury of Osano-Wo to nuke
an enemy bushi sticks out in my mind.
Oh, one thing about
L5R -
it takes place in not-Japan. When the GM was explaining it, he described
the Unicorn clan as romping around in not-Europe and
not-the-Middle-East. Rokugan. It's fine with me, because I'm a white
dude with no understanding of Japanese history, and this allows me to
play to the romanticized versions of samurai culture without sweating
the details.
Anyway, I turn to the chargen section of my handy
players guide and see what's doing. We start out with 20 questions, so
let's do it that way.
What clan does your character belong to?
I've had requests for Scorpion and Lion, but let's have a look. OK, in
reading them, I got as far as Dragon before a concept smacked me in the
head. So I'm going with Dragon.
How would you describe your character?
My character is male, and at first glance he looks ungainly. His left
leg is noticeably shorter than his right leg, and it gives him a funny
walk. He's got a weird smile and a bizarre sense of humor. His voice is
even and measured, and he's got a great poker face.
Is your character a bushi or shugenja? I think this concept works better as bushi, so I'll go that way.
What about your character's family? Mirumoto. They're all about adaptability and the two-sword technique, which is totally what I want here.
What is your character's main motivation?
Balance, which, as he'll happily tell you, is different from symmetry.
It's perfectly possible to be lopsided but in perfect harmony. A warrior
in harmony with his surroundings and himself cannot be stopped - he can
take on an army.
Who is the one person your character trusts most?
His mentor, the samurai who taught him to compensate for his physical
infirmity (which he barely notices anymore). I'll come up with a name
later.
What is your character's greatest strength? Greatest weakness?
Greatest strength: His sense of humor. He's learned to laugh at himself
and at situations that seem hopeless and oppressive. He's found that
everyone can laugh, it's just that some people's humor is too dark to be
allowed free reign. Greatest weakness: His obsession with balance. He's
shot himself in the foot more than once by not playing to his strengths
out of fear of growing too reliant on them.
What does your character think of bushido?
As RPGs in the genre go, L5R is worlds better- oh, right. He went
through a phase where he decried it as stifling, but has since learned
that the code of bushido has its own inherent balance. Following the
code leads to harmony, because if one follows it properly, one is
balanced.
What is your character's opinion of his own clan?
Wouldn't have it any other way. Oh, maybe those Togashi take themselves
a little too seriously, but it takes courage to get all inked up like
that - those markings are permanent, and permanence is hard.
Does your character have any prejudices
Oh, don't we all? He's not crazy about samurai who see etiquette as the
end-all, be-all. It's not that it isn't important, but it gets in the
way sometimes, and he hates waiting around for the diplomats to
finishing polish each other's knobs so that something can get done.
Is your character married? No. He's never been considered a great catch. He's weird, and he's lame, and that's kept him out of the running.
To whom does your character owe the most loyalty?
His sensei, but he also loves his father very much. Dad was the parent
who supported him (mom just wanted him married off, and never thought
he'd survive as a warrior).
What are your character's favorite (and least favorite) things?
He loves swordplay, and is happiest when he can watch a true master, of
any weapon, not just swords. He doesn't like it when his surroundings
are too clean - order feels forced to him. He'd rather be outside, where
nature maintains its own harmony.
Does your character have any recurring mannerisms?
He has a habit of setting his helmet a little off-center, which just
makes him look more crooked. He has that weird smile, too. He tends to
use the phrase "Balance isn't the same as symmetry" a lot (yes, I
yoinked that from
Even Cowgirls Get the Blues).
What about your character's psychology?
He feels what he feels and has gotten practiced at just feeling it and
not letting it rule him. Like I said, good poker face. That said,
Shadowlands taint and magic in general weirds him out, because he has no
understanding of it.
How would your character handle an insubordinate servant?
Hmm. On the one hand, it'd be easy to say he'd let it slide because of
his views on etiquette. On the other hand, he's big on bushido, and I
think he'd probably smack down someone giving him lip, because that's
harmonious, as he sees it. I think it would depend on the situation, or
at least, he'd like to think it would.
How would your character's parents describe him?
Father: "He has worked hard to overcome his adversity, and watching him
fight now, I am proud. He is a credit to the Mirumoto family and the
Dragon clan." Mother: "He still walks so strangely, even after his
sensei trained him. It is unfortunate that he has not overcome this
imbalance."
What are your character's highest ambitions?
He wants to become a recognized master of Niten, and to have students
seek him out to train with them. He wants to be known as the "crippled
master," just to rub it in Mom's face a little.
How religious is your character?
Not very. He'd never mock faith, but he's very self-reliant. Again,
he's freaked out by magic, and so he avoids religion on kind of the same
grounds.
If you could, what advice would you give your character? "Symmetry isn't balance, but neither is contrariness."
OK,
on to numbers! I start with 2 in all of my Rings and Traits, and since
I'm a Mirumoto, I get to add 1 to a Trait of my choice. I'll add it to
Agility, since I want to be a great swordfighter. I get another freebie
from being from the Mirumoto Bushi school, so I'll put that into
Reflexes. I start with 1 Glory, 2 Honor and 5 boxes, whatever that
means.
I jot down the five Skills I get from my School, as well as my Rank 1 Technique.
Now
I get 30 Character Points. Let's see here. Skills. I want to be good
at swordplay, so I'll raise Kenjutsu to 5. That costs 14. Jesus. I'll
buy up Defense to 2 (2 points; 16 total spent) and buy Shintao 2 and
Sincerity 4 (13 points; 26 total spent).
Advantages and
Disadvantages: Well, being a Dragon, I'd be silly not to take
Ambidextrous. That's 28 points. I'll take a Sensei (mentioned him
earlier). I want him to be a real master, so I'll put him at School Rank
5. That eats 5 more points, which puts me at 33 spent. I therefore need
at least 3 points in Disadvantages. I don't want to take Lame; the
whole idea here is that my character has learned to compensate for his
leg.
Well, I'll take Contrary. It's not that he has an opinion
about everything, but he doesn't like seeing anything get one-sided, and
that makes him argue even if he shouldn't. That's 3 points. I'm back at
30 points spent. I'll take Fascination: Swordplay (
that could get me into trouble). I'll take Meddler for the same reason as Contrary. I'm now back on the positive side at 3 points.
Skills? Yes, please! I'll buy up Kyujutsu to 2, and spend that last point on Artisan: Jester.
That's all my points. I now figure my derived stats. My Wound boxes get a 4, and I have 110 Insight.
Now I just need some names. My character's name is Kazuo. My sensei's name is Master Shin.
I
could go into more history for Kazuo, but I think I've got a pretty
good sense of where he's coming from and what he wants to do. I figure
he's got some pretty ratty armor and gear; not rich, and his parents
(well, his mother) really never wanted to spend much money on him. Shin,
however, has his back - the master sees great potential in his young
student.