Last character of 2008. Who knows how many more years this will take!
The Game: Scion: Hero
The publisher: White Wolf
Degree of familiarity:
None. I've read parts of the book, read some reviews, and I know the
general premise. Heck, I remember when this book was in the hands of the
first developer.
Books required: Just the core.
The basic premise here is that the characters are children of the Gods. Pick a pantheon, you could use it. I know that there have been pantheons added to the game after Hero came out, but I don't have them (I only bought this one because, again, Tom said he was going to run it, and so this character might be one that I get to play someday).
Anyway, my idea is a musician, some kind of cross between the Pied Piper and fella who sold his soul to the Devil at the crossroads (if you haven't seen O Brother Where Art Thou?, you really should). I know I want a scion of one of the voodoo Gods, so let's look that up. OK, my basic choices here are Kalfu and Legba, and I don't want the evil vibe I get from Kalfu (I picture my character as being more benevolent than that). Legba it is.
Step One: Calling. This is basically "Concept." My is "Bewitching Guitarist." I mark in my favored Abilities (which seem to be determined by God, not pantheon, despite what the book says). For Nature, I choose Trickster. He might seem benevolent, but that's just in comparison to scions of Kalfu.
Step Two: Attributes. The usual White Wolf prioritization, with an 8/6/4 spread. Definitely Social, Physical, then Mental. It's not that he's dumb, he just doesn't think his way through problems. He prefers to feel.
Social: Four into Charisma, three into Manipulation, two into Appearance. He's no Adonis, but he gets by on pure charm.
Physical: Four into Dexterity, one each into Strength and Stamina. For those blinding guitar riffs.
Mental: Two into Wits, one each into Perception and Intelligence.
Step Three: Abilities. 30 dots to divide up. As an interesting note, Scion seems to do away with the notion of Specialties for any given Ability, reserving it for stuff like Art and Craft that are too broad on their own. I can't go over 3 dots here, so that makes my life a little easier. I take three dots in Art (Music), Awareness, Command, Empathy, Marksmanship, and Presence. Not sure where the Marksmanship thing came from. I just picture him being a good shot. Anyway, two dots into Athletics, Investigation, Larceny and Occult, and one dot into Animal Ken, Fortitude, Integrity and Stealth.
Step Four: Advantages. I get five dots to split between Birthrights, which requires I read them. Oy. Weird. OK, I'll put four dots into Relic - my guitar. That allows me to access three different Purviews, which are coming up next. That fourth dot in Relic allows me to access my dot in Followers. I can play my guitar and bewitch up to five people (normal folks) standing around; they get their will back at the end of the scene.
Now I get 10 dots to split between Epic Attributes and Boons. I need to make sure that none of the Boons end up higher or equal to my Legend rating (presently 2, though I'm reliably informed I'm stupid if I don't raise it). So let's look at Boons. There's no cost difference between in-pantheon and not here, though that changes if I buy them with bonus points.
OK, I want the Eye of the Storm Boon, allowing me to remain untouched in chaotic circumstances if I'm playing my guitar. So one of my Purviews is Chaos. I get two more. I like Psychopomp, and it's associated with my God anyway. I'll buy Unerring Orientation. And, finally, I'll take the Cheval Purview, and I'll dump three points to take the first two Boons, Rada's Eyes and Petro's Hands. Why the hell is Petro's Hands a Control roll? Anyway, that officially means I'm going to have to bump my Legend to 3.
Moving on. I've spent five of my 10 points on Boons, so I can spend the others on Epic Attributes. I can only take two dots in any given Epic Attributes, since my Legend isn't going higher than 3. I also get a Knack for every dot of Epic Attribute I take, so I could conceivably have five Knacks. Moving on.
I'll put one into Epic Dexterity, and take the Untouchable Opponent Knack. I don't know how the systems work and I don't have time to read them, but it looks cool on paper. I want Epic Manipulation (two dots), so I'll take the Knacks Blurt it Out and God's Honest. I'll take one point in Epic Charisma and the Inspirational Figure Knack. Finally, one dot in Epic Wits and the Social Chameleon Knack.
Virtues: I get five dots to divvy between Harmony, Order, Piety and Vengeance. I think Vengeance is a big deal to him, as is Harmony, not so much Piety or Order. Three into Vengeance, one each into Harmony and Piety, screw Order.
Step Five: Finishing Touches. Why would they put bonus points after all the other calculations, since spending them can change said calculations? Ah, well.
Seven of my bonus points go straight into Legend. I need to buy some Control, since it's the dice pool in my one Boon...actually, you know, the more I think about it, I just don't see Marksmanship as a focus for this buy. I'm shifting those three dots into Control. He's a good driver, and that makes some sense to me. Since not have any combat skill is a bad idea, though, I'll spend four points and buy two dots of Marksmanship, and I'll spend the other three on a dot of Occult and two dots of Command.
My Willpower is the sum of my highest Virtues, or 6. My Dodge DV is 7, based on my Knack. My Parry DV is 3 (yuck). My Join Battle pool is 6. Far as I can tell, I don't get lethal or aggravated soak, and my bashing soak is 2. My Move is 6, my Dash 13, my Jump is 4. And that's my numbers! Now the fun stuff.
Gibbs Richard Boxer was born in Missouri, and he never knew his father. Rather, he knew his father was a proper man, an educated man, because his mother told him so. It wasn't until he was grown that Mama told him how proper - his father was the God Legba, come to his Mama riding a cheval and granting her a child. He learned that on the day a black leather guitar case, plastered with stickers from all over the world, showed up at the crossroads as Gibbs was walking home. He picked up that guitar, and he played it like he'd been born to. And instead of going straight on through that crossroads, he turned left, and he's never been back since.
Gibbs is a manipulative, opportunistic guy, but he also knows that until it's time to lie, you tell the truth. He's not as clever as some folks, but he knows that many people equate "smart" with "untrustworthy", and the inverse is true, too. He's happy to play whatever role he needs to in order to get where he wants to go, but where he wants to go changes from day to day. He's a wanderer, a trickster and a fox in the henhouse. He's just as quixotic and unpredictable as many loa scions, even considering his father's serious duties as guardian of the crossroads. Someday, he might grow into those duties, but for now...any requests?





















