"Ganakagok" scans to "Mah Ná Mah Ná", so that's in my head now.
The Game: Ganakagok
The Publisher: Consensus Games
Degree of Familiarity: I just ran it, in fact.
Books Required: Just the one, plus a deck of cards.
As
I mentioned the other night, this is all done with interpretation and
dealing cards and so on. Normally we'd have a group and have already
dealt out cards to established the situation of Ganakagok and the Nitu
people, but there are a few examples in the book, so I'm gonna use one
of those.
One of the examples has a great quake creating cliff
of ice, separating the village from the rest of the island. In the ice,
we can see artifacts and things from the Forgotten Ones. And folks have
just returned with lots of food and whale blubber and whatnot, unaware
that our troubles are just beginning.
So, my chargen starts with dealing 3 cards:
Truth-Vision:
This card deals with why I know that something is changing in my
homeland. I draw the Three of Flames - the walrus at rest. Means to be
content amidst plenty. Hmm. I think my character was content after the
hunting party got back, and then after a large meal, he saw something
moving in the ice. Might have just been fire playing on the massive
cliff, but he looked deep and realized that there were treasures to be
had. And that lit a fire in his heart, to possess those treasures and
share them with the People.
Change-Hope: This is what my
character hopes the changes will bring. I draw Two of Flames, the
cannibal-ghoul. To desire, wish or will. Ooh, that works. My guy wants.
He's hungry for more. More trinkets, more shiny jewels, more food. He
hopes that he can find a way to free the riches from their icy prison,
even if it shatters the ice. I also start with 2 Good Medicine. Oy.
Change-Fear:
This is what I'm afraid might happen due to the changes. Eight of
Stars, two walruses battle. My guy is afraid that the riches will pass
us by, that rival tribes - hell, let's name one. Let's say that the Nitu
used to trade with a tribe called the Gray-Eyes. They were good
crafters and furriers, while the Nitu were better at hunting and making
stuff out of bone. And now my guy is afraid they'll to the rich stuff first! 8 Bad Medicine. That's not horrible; I might actually come out of a game with a happy ending.
Name and Identity: This isn't too hard. My character's name is Shuntuk. His identity is "greedy ice-climber."
Divide up points.
I get 10 points to divide up between Body, Mind, Face and Soul. Minimum
is 1, max is 4. I put 4 into Body (ice climber, seems appropriate), two
into Face, 1 into Mind and 3 into Soul (Soul deals with luck). Looks
good. Shuntuk isn't real smart, but that's appropriate.
Mana.
I used Mana to actually compose my dice rolls. I figure he's better
with tasks out on the ice, which is Forgotten Ones Mana. I'll put 4 in
there. I'll put 2 into Ancestors (he's not incapable of dealing with
village stuff, it's just not his forte), two into Sun and and two into
Stars.
Gifts. I get three personal Gifts, much like traits in Dogs in the Vineyard.
Well, Shuntuk has a set of bone ice-climbing picks and ropes. He's
always been good at climbing up steep, slippery slopes of ice.
I decide that Shuntuk is recognized as having the eyes of a diving eagle (apparently there are ice-eagles here).
And finally, Shuntuk has boundless energy.
I can use these gifts to shift dice when they apply.
Burdens:
And now of course, the bad stuff. Sins are one of the things you can
use for Burdens, so I'll say that Shuntuk once ate before the chieftain,
and is known for having a greedy appetite. That's just one point
(unlike Gifts, Burdens are rated).
Shuntuk is also afraid of
wolves. Silly of him; wolves don't attack people, especially in numbers,
but wolf howls just freak him out.
Finally, Shuntuk has a scar.
He was lashed for stealing his brother's food when he was younger and
has the scars on his arms to prove it.
Now, normally I'd add
relationships and stuff to the map, and with this character I'd
definitely add something like a wolf hunting ground or a Spire of Ice or
something, but all of that requires a group, and it's just me. So I'm
done with Shuntuk, in fact. And headed to bed!


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