Tuesday, June 30, 2020

Character Creation: The Sprawl

Hey, holy cats, a character for a game I've actually played.

The Game: The Sprawl
The Publisher: Ardens Ludere 
Degree of Familiarity: I played about four or five sessions some years back, it was pretty cool
Books Required: Just the one

The Sprawl is a cyberpunk PbtA game, with a focus, if I remember right, on jobs/missions, much like Headspace or Leverage (or, yeah, Shadowrun). So let's get to it!

Step 0 is Define Corporations. Everyone in the game would make up a corp, which of course would be sources of jobs and eventually try to kill us. Normally I skip steps like this, but I'll actually do it this time because I might need a corp during chargen. I want a water distribution company. Fresh, potable water has become a hot commodity in the future (as opposed to now, right?), and Oshun LLC is there to provide. Oshun LLC was founded in West Africa (it's actually named after the Yoruba river orisha, but of course most Westerners just pronounce it "ocean" and called it a day), and has grown to oversee water distribution in every major country.

Cool! So, now I choose a playbook. I think last time I played the Driver and focused on drones. I'm a little torn this time. I was kinda thinking Pusher, but they're really driven by their vision and that doesn't sound interesting to me today. I think I'll go with Soldier, since it's about planning and executing missions, and that's always fun.

Step Two, name and describe the character. His name is Gbenga (most people call him "Ben"). One choice from each of the "look" columns gives me: searching eyes, scarred face, muscular body,  utility wear, and black skin.

As for mannerisms and affectations and suchlike, Ben is from West Africa (born in Nigeria). He worked for OshunCorp as a security chief, and was caught in an explosion during one of their water-making operations, losing his hearing entirely and scarring up his face pretty badly. Ben still flinches at explosions, and hates to use them on his jobs - too unpredictable, too much chance for collateral damage.

Next up, stats. I get 2, 1, 1, 0, 0, -1 to split up between Edge, Style, Meat, Mind, Synth, and Cool. Well, I think Style is not Ben's strong point, so that gets the -1. Edge and Mind can get 0s, Meat and Synth get 1, and that leaves Cool with a 2. Sounds good.

Cyberwear. I want cybercoms, allowing me to monitoring communications and give orders in the field. I pick two tags, and I'll take +encrypted and +jamming.

I got these because of the explosion, which makes them prosthetic. Now, the cost. I'll say Ben saved up and bought the comms, but they're +damaging. Sometimes there's a signal jam that causes feedback that manifests as trigeminal pain that nearly incapacitates him.

Moves! I get to choose one from the list (in addition to the two standard), and I'll take steady presence. I can help a teammate by giving them a pep talk in a stressful situation, and since I see Ben as constantly in communication with his team, that'd be useful.

Gear! I pick two weapons; I'll take a heavy pistol and some flashbangs. Yes, those are technically explosive, but they're nonlethal and I kinda like the idea of Ben giving them to his team so they stay far away from him. And then two other things; I'll take armored clothing and Trauma Derms (so I can do some first aid).

Contacts! I just need to think about the kinds of places Ben might know people. Well, he knows folks in private security (Oshun hires out all the time) and water smugglers (Ben knew the groups likely to give him trouble).

Directives! I pick two of these. Well, Prudent obvious (I mark XP when I resolve a charged situation without violence). And then...hmm. I'm gonna take Financial. Ben has some scruples, but he's in this for the dollahs.

And normally I'd do Links, but that really requires a group, so I'm gonna skip it.

That's it, then. Time to cook some duck!

Movie #576: Quest for Camelot

Quest for Camelot is a late-90s animated movie, and lordy, it's pretty awful. It stars Jessalyn Gilsig, Andrea Carr, Cary Elwes, Bryan White, Gary Oldman, Eric Idle, Don Rickles, Pierce Brosnan, Steve Perry, Jane Seymour, and Celine Dion.

Set in the days of King Arthur (Brosnan, Perry singing), the movie tells the story of Kayley (Gilsig, Carr singing), the daughter of Sir Lionel (Gabriel Byrne), a knight of the Round Table. Sir Lionel is killed by Ruber (Oldman), who literally sings a song in the movie about how much he misses violence and evil, and then later returns to steal Excalibur.

The movie follows Kayley and a blind hermit she befriends, Garrett (Elwes, White singing), as they blunder about in the Forbidden Forest searching for the sword as Ruber and his mutated man-weapon hybrids following (along with a chicken-axe hybrid, voiced by Jaleel White HOLY GOD THIS MOVIE IS SO BAD). They must cope with moving foliage, a farting ogre, and a two-headed dragon voiced by Idle and Rickles.

Anyway, in the end Ruber dies and everyone goes back to normal and whee, happy ending. Oh, and Kayley becomes a knight.

This book is based on a novel, but it might as well not be. I was thinking that some of the more interesting bits of the movie, like the magic that combines living things with weapons and the fact that the protagonists are a blind man and a woman, might be from the book, but they aren't. Those two things, by the way, are literally the only enjoyable things about the movie. Everything else is just shit.

The animation is shit; everything looks asynchronous, like a 70s animated TV movie. The songs are shit. I mentioned earlier that the villain might as well sing "I'M THE ANTAAAAAAAGONIST!", but as least Gary Oldman is accustomed to chewing scenery. The thing that was really jarring was Garrett, who has Cary Elwes for a speaking voice and this bozo as a singing voice. The pacing is shit, the storytelling is shit (at one point we cut away from the heroes to see Ruber grab a hot coal from a fire and squeeze it, and then...we just cut back to the heroes).

1998 also gave us A Bug's Life and Mulan, so it's not like good animated movies didn't exist. This one...man, everything just sloshed together like a bucket of blended pig.

My Grade: F
Rewatch Value: IINSIAIFWT

Next up: The Quick & the Dead

Monday, June 29, 2020

Character Creation: Pugmire

Arf, arf.

The Game: Pugmire
The Publisher: Onyx Path Publishing 
Degree of Familiarity: None, sadly
Books Required: Just the one

I backed the Kickstarter for Pugmire largely because of the people involved in its creation, but I didn't expect to like it as much as I do. The reason for that is that the system, I thought, was most reminiscent of the d20 system, which I don't much like. As it turns out, though, it's more like the True 20 system, which I dislike less, and I see DNA from a bunch of other games I really like (include Blue Rose and even Shadow of the Demon Lord).

But besides that, there's an obvious care and love that went into the game, and that shows through. It doesn't overcomplicate itself, it doesn't get up it's own butt, and although the author gives us various peeks behind the curtain, they're not there to tear down other games or say "look how Pugmire is better," but to simply say "here's why this is the way it is." Those are the kinds of peeks into the process I find useful.

Anyway, I have this sneaking suspicion I'm going to wind up running this game sooner rather than later. For now, however, let's make an uplifted doggo.

Characters in Pugmire are adventurers in the titular kingdom, thousands of years after Man has vacated the planet. Characters adhere to the Code of Man, to one degree or another, the central tenet of which is: Be a good dog. Kinda heartwarming, I think. The first thing I'm asked to do is choose a calling, which is analogous to a class in D&D. And I have to say, this game blows the Chupp Test out of the water, because ordinarily with fantasy games I either go "magic user" or I toss a die because nothing much interests me, but there are so many interesting directions to go in that I'm having trouble deciding.

Well, I think I would like to pay homage to my dearly departed mutant corgi, Si. Si was a very social, chatty dog, but he was also protective of me and liked to herd people, so I'm thinking I'd like to make a Shepherd.

Next up, I choose a breed. Um, herder, obviously.

Next we choose a background! Hmm...I'm gonna stick with my theme here and take Acolyte. My character traveled with his brother as a puppy, and the two of them came to a fork in the road. His brother wanted to take the left fork, into the forests where the Free Dogs lived, while my character wanted to take the right fork, up to the Abbey where they could learn to be acolytes. They stayed at the juncture for days, arguing back and forth, and finally my character woke up one morning to find his brother gone, and a note reading: "Follow, or don't." He didn't, but he's always kind of hoped to find his brother again.

OK, then, next step is Ability Scores. Unlike D&D and such games, this isn't random, we just have an array to assign: 15, 14, 13, 12, 10, 8. As a herder, I get a +2 to Wisdom, and as a Shepherd, Intelligence and Wisdom are the stats I should put high. OK, then.

I'll put my 13 into Wisdom, my 14 into Intelligence, my 15 into Constitution (this Shepherd is surprisingly stock), my 12 into Strength, my 8 into Dexterity, and the 10 into Charisma.

Next step, some derived traits. 10 Stamina Points, 1d8 Stamina dice, modifiers for all the traits (oof, I'll bet that -1 in Dexterity is gonna come back to bite me). I get my Proficiency Bonus (+2 'cause I'm first level) to Intelligence and Wisdom saves, among other things.

And now Skills. They're binary, thank goodness (I'm liking that more and more). I get Know Religion and Sense Motive from my background, which is perfect. I get to pick from a bunch of options for being a Shepherd. Hmm. I think I want Heal and Persuade.

Tricks, which are kinda like Feats. As a herder, I get Keen Observer, and as an Acolyte, I get Acolyte of Man (seems a little obvious). And then as a Shepherd, I get Simple Weapon Aptitude, Light Armor Aptitude, Medium Armor Aptitude, and Shield Aptitude. And then I can choose between Good Memory or Prayers to Man. Uh, the latter, please, I want my magic. I get Bless/Bane, Sacred Flame, and Spare the Dying, and then I get to pick two more first-level spells.

Well, I guess I should take Cure Wounds. And...hmm. A lot of these are pretty dope. I think I want a protective spell. Protection from Evil defends against things like possession, Sanctuary against things like arrows. Think I'll do the former.

Cool, now gear. I get the following in my rucksack: A simple melee weapon, a set of light armor, a shield, candles, vestments, rations, and a symbol of the Church of Man gained under unusual circumstances. What circumstances? Well, I'll say it was purchased in a pawn shop as a lucky charm, but I'll say my brother bought it for me, the same day we found the fork in the road. And then from my background, I get a prayer mat, some common clothes, and a pouch with a few plastic coins.

Better specify some of this stuff. I'll say he carries a club, wears leather armor (which gives me a Defense of 10 because my Dexterity sucks - oh, wait, no, got a shield, that bumps it to 12). My initiative is -1 (again, Dex), and Speed is 30 on two legs or 40 on four.

Three personality traits: Ideal, Bond, and Flaw, expressed through sentences.

Ideal: What's most important to me is keeping others safe. This doggo isn't one to go out and find monsters to hunt just for the sake of it, but if those monsters are threatening other dogs (or other people in general) then it's time to lace up the armor.

Bond: I am inspired by my bond to my long-lost brother. That one's easy.

Flaw: No matter what, I just can't keep quiet. If he's awake, he's talking.

Last thing is the name and the story, but the story is pretty much done. His name is Silas Corgi. He's mostly black, but with white ruff on his chest and paws. He's short and stocky, with bright brown eyes. His shield is half blank, and half adorned with his family's crest, symbolizing his love for his brother, Tobias.

That'll do it, I think.



Sunday, June 28, 2020

Movie #575: The Puppet Masters

The Puppet Masters is a 90s sci-fi/horror film adapting Robert Heinlein's novel (which I've not read). It stars Donald Sutherland, Eric Thal, Julie Warner, Keith David, Will Patton, and Richard Belzer.

A UFO crashes in Iowa, and disgorges slug-like aliens that attach to people, hook into their brains and ride them around, and begin very efficiently assimilating the population. Sam (Thal), his father/boss Andrew (Sutherland), and an exobiologist/target of male condescension from NASA Mary (Warner) show up to investigate, and wind up making things much worse as Sam gets a slug and very nearly winds up slugifying the President (Tom Mason).

Much of the movie is juggling various slugs back and forth, learning about the aliens, some action scenes where innocent people get shot because they've got slugs on their backs, and finally the protagonists figure out that they can use mosquitoes infected with encephalitis to kill the little fuckers.

This movie got pretty well panned when it was released, and it's by no means good. If you want to watch Donald Sutherland struggle against an insidious alien invasion, Invasion of the Body Snatchers is right over there. Likewise, Sutherland and Keith David (as the Black Best Friend who gets mega-slugified and then shot) are the bright spots in the movie. Sutherland is ruthless and dictatorial as Andrew, and they really try to have an interesting father/son dynamic going on, but the problem is that Eric Thal really isn't up to the task (and fuck me, could he please close his mouth? Like, I don't mean stop talking, I mean literally shut his mouth before flies land in it). Julie Warner isn't bad as Mary, although I'm not crazy about the cliched harassment-seguing-into-romance thing that the script does (not that that's her fault).

The effects are appropriately gross and effective. Actually, the greenscreening during the helicopter fight at the end was really the only time the effects looked really unconvincing. I rather suspect that the slugs themselves were practical effects, which as we know is always the better choice for body horror.

All in all, like I said, it's not a great or even good movie, but it's watchable and fun.

My Grade: D
Rewatch Value: High

Next up: Quest for Camelot 

Saturday, June 27, 2020

Character Creation: Majus

This is me, finding job satisfaction in Paraguay.

The Game: Majus
The Publisher: Goblinoid Games 
Degree of Familiarity: None, but I've played lots of modern occult/fantasy games, and of course the system is pretty much identical to Chill 1st Ed
Books Required: Just the one

Majus is from a company that produces "old school" RPG products, and while I don't want to go on a rant (hell, even using the word "rant" feels wrong, because I don't actually care that much), I've never quite understood the appeal of "old school" games.

Don't get me wrong, I get nostalgia for games that one played in years of yore. I get why you'd want to pull out your old D&D or GURPS 1st Ed or whatever, but like, games got better. Games made in the 70s and 80s, and even into the 90s, were often not just problematic but clunky in a lot of ways. So, again, I get wanting to play them again out of nostalgia, but what I don't get is making new games that ignore 30 years of progress in the art form and then saying "look! This is better!" No, it ain't.

Anyway, all of this to say that as I was reading Majus, I was struck by how it managed to make a genre and some source material I really liked (urban fantasy and hardboiled detective, and Dresden/John Constantine, respectively) and make it just kinda ehh? The book is dry, the art is lackluster, and I never get a sense reading the game that this would be a fun way to embody modern-day magic-slinging detectives. Which is a shame, because a game that did that would be awesome.

But, I am, of course, gonna make a character, and it's going to be quick because a lot of it is random. To wit:

Steps One and Two of chargen are pretty much gimmes; Step One is "get your shit together" and Step Two is "make up some background", but I find that in systems with random chargen it's not always a great idea to do background before numbers, so I shall skip ahead.

Step Three is Skills. I get Occult for free ('cause I'm a Majus), and then I roll a d10 and get a 7, which means I get 5 Skills. By default, they're all at Specialist level, though I can sacrifice a slot and take one at Expert. I think, however, that I shan't do that, because the skills are granular enough that I suspect I'll want my slots (or maybe that's just combat skills, I'll check).

I think I'll take: Stunt Driver, Pilot, Martial Arts, Disguise, and Humanities (Literature). My character is (or was) a stunt performer in films, but has always had an abiding interest in magic. While laid up with an injury, he hit the books and began practicing actual magic.

OK, now Basic Stats. I need to roll 3d10, multiply by 2, add 20 (what the shit). I get: 58, 54, 68, 72, 56, 44, 58, 58. Not bad, actually. Now I just need to slot them in.

Well, I don't want my Luck to be low (stunt man), so I'll put one of my 58s there. Stamina, Strength, and Agility shouldn't be terribly low, either, so I'll put 68, 58, 58 there. I'll put my 56 in Dexterity, my 72 in Willpower (it's all mental, son), my 54 in Personality, and that leaves 44 as my dump stat in Perception.

My Unskilled Melee is the average of my STR and AGL, which is 58 (that was easy). Penetration bonus (what is this, FATAL?) is +5. STA recovery rate is 5, and I have 14 Wounds available.

And now I finally get to do some magic shit! I get three "adits," which are basically broad magic effects. They're broken down Specialist/Expert/Master like Skills, with different effects available at each level. There's no place on the sheet for them, but I guess magic isn't all that important. In this game about magic. Hoody-hoo.

Anyway, I get three, or I could take two and then take a Paranormal Talent. It's kind of in-concept to do that, maybe, but let's see.

Well, I think Blessing is pretty appropriate and nicely straightforward. Healing, too, seems like something this guy would find useful. Oh, and then there's a Paranormal Talent called Ignore Pain, perfect!

Figure out my scores, easy enough. Most of my actual scores, once bonuses are applied, are in the 70s, and I can live with that. Beyond that, just background stuff.

So: My character's name is Rod Arlington (it's a stage name). He came to LA at 18 with dreams of being an actor, but he's actually not very good at acting. He's handsome enough and has a decent film presence, but mostly he's good at the physical stuff. He got work as a stunt man, and over the years he's learned to stunt-drive and even to fly helicopters and small aircraft. He also lived with a girl his first couple of years in LA who was heavily into magic - like real-actual magic, not woo shit.

She moved out and left behind some of her books (she said she didn't need them anymore and books are heavy), and Rod, always an avid pleasure reader, started picking his way through them. The principles therein always made a weird kind of sense to him, and he was able to apply those principles to shut off pain while working, but he never had the time or patience for the really impressive stuff. And then he missed a landing pad doing a falling stunt and broke his shoulder and his arm, and spent the time while healing to actually get into casting spells.

Rod is still working on movie sets, but there's also a deeper occult world out there and he's very interested in seeing what it's all about. After all, Maji are probably the bookish sort, and probably they could use a meathead like Rod, right?

Rod is tall and heavy (he put on some chub while laid up, but it's coming off). He has brown hair and brown eyes, and no matter how much he tries he can't quite shake his Alabama drawl.

That'll do it!

Movie #574: Pulp Fiction

Pulp Fiction is a crime drama that basically stomped along in 1994 and kicked in the doors, and put Quentin Tarantino on the map (I mean, Reservoir Dogs, sure, but this was so much bigger). It restarted John Travolta's career, propelled Samuel L. Jackson into the limelight, and made us maybe begin to suspect that the director might have a thing for feet, possibly.

(Oh, and in addition to Travolta, Jackson, and Tarantino, we've got Uma Thurman, Tim Roth, Amanda Plummer, Bruce Willis, Eric Stoltz, Maria de Medeiros, Harvey Keitel, Christopher Walken, and let's just stop there.)

The movie recounts the same set of events from three perspectives. First we get the POV of Vincent Vega (Travolta), a gangster/hitman recently returned from Amsterdam. He and his partner Jules (Jackson) kill some dudes in an apartment because they stole something shiny in a briefcase from their boss, Marcellus Wallace (Ving Rhames, in another breakout role), and then go have breakfast. Later, Vincent takes Marcellus' wife Mia (Thurman) out to dinner, sexual tension ensues, and then she overdoes on Vincent's drugs and nearly dies.

Jump ahead to some time later, and we get the perspective of Butch Coolidge (Willis), a boxer about to throw a fight for Wallace. He wins the fight instead, and tries to flee the city with his girlfriend (de Medeiros), but in a wacky confluence of events, winds up killing Vincent and getting imprisoned in a basement with Wallace and a couple of evil dudes (Peter Greene and Duane Whitaker, oh, and Stephen Hibbert as the Gimp).

And then we jump back to the apartment scene (which nicely resurrects Vincent for the third act) and see the event from Jules' perspective - they shoot the dudes, but then a third dude bursts in and shoots at them. He misses them entirely, which Jules interprets as divine intervention, and takes as a sign he needs to leave the criminal world.

There's a lot more, obviously, and that's kind of the great thing about the movie - a lot goes on, and while there are nice action sequences, most of the movie is devoted to character exposition and long conversations. The dialog still pops, and this to me is really Tarantino before he got everything he ever wanted, so there's still a rawness to the movie that makes it more appealing and watchable than some of his later stuff (like, I liked Django Unchained and Once Upon a Time in Hollywood..., but I have no desire to buy copies of either). The soundtrack is also awesome, and I found myself remembering driving around in the late 90s listening to it on CD in Toledo ("Son of a Preacher Man" is a particular favorite).

It's long, because of course it is, but I don't feel the length the way I did with, say, Hateful Eight. There's more casual use of the n-word than there probably should be, and that's unfortunate, but that's really the only content issue I have (I mean, major trigger warning for the scenes in the pawn shop basement, obviously).

Performance-wise, I think Jackson kinda makes the movie. Watching him go from cold-blooded to contemplative after the "miracle" is pretty impressive, especially as we look back on the events of the movie and slot everything together. Willis, too, delivers an energy that I'd kinda forgotten he had back in the day, and that's fun to watch.

Anyway, I've said it before and I'll say it again: It really annoys me that this movie lost to Forrest Gump for Best Picture (actually, I'd really rather have had the prize go to Shawshank Redemption, but we'll get to S eventually).

My Grade: A
Rewatch Value: Surprisingly high, considering the length

Next up: The Puppet Masters

Friday, June 26, 2020

Character Creation: Dr. Who: Adventures in Time and Space

Don't blink! Timey-wimey! Bananas! Alonsy! (That's largely all I know.)

The Game: Dr. Who: Adventures in Time & Space
The Publisher: Cubicle 7 
Degree of Familiarity: None with the game and barely any with the show; I've watched the Christopher Eccleston season
Books Required: Just the one

Dr. Who is one of those nerd properties that I haven't had a lot of exposure to - actually, as I think about it, my exposure to the sci-fi side of nerddom is pretty lacking overall. With that said, unlike, say, the Smallville RPG, I didn't feel while reading DWAITAS that I was completely adrift in this world. Sure, there's a surreal amount of history and terminology, but it still felt like a game I could play.

So, let's make a character! The option exists to make some incarnation of the Doctor, but it looks complex, and so I'd rather not. Instead, I'll be making a companion, I suppose, someone who would tag along on the Doctor's crazy adventures.

I'd like to make a character from a tumultuous period in history, someone who is disillusioned with the violence and upheaval in the world and despairs of anything improving because human nature just doesn't seem to allow it. So I'll say my character is from now, summer 2020 - indeed, he turned 20 on 2/20/20. He's a freshman in college and took a trip to England because flights were cheap, and stumbled across a familiar blue boxy sort of thing while wandering the streets drunk. His name is Evan Ventura.

OK, now I get 24 Character Points, which have to be spread across Attributes and Traits (and then I get a separate pool of Skill Points). The book recommends I spend 18 on Attributes and save 6 for Good Traits, though I can take Bad Traits to balance things out. So what's Evan good at?

Well, I think that Evan is a generally hopeful guy - he wants people to be better than they seem to be, but watching the ugly self-interest tearing his country apart and it gets him down. I think the high stat here is probably Awareness, probably decent at the others. I could put everything at 3 and spend 18, but I think I'd rather put myself a little short of points and make up the difference later, so I'll put 3 in everything (18), and bump up Awareness and Resolve to 4.

That leaves me 4 points for Good Traits. Traits are either minor or major, and cost (or provide) 1 or 2 points respectively. There are also Special Traits, for stuff like being an alien or psychic or whatever, but I don't think Evan needs those.

Good Traits I'd like:
Brave
Empathic
Face in the Crowd
Indomitable

That's 5 points worth, meaning I need 1 Bad Trait. I'll take Code of Conduct - Evan is a good guy, and isn't interested in hurting people (or not-people). He wants to see everyone do better, and that means believing the best about them.

That's all my Character Points, now I get 18 Skill Points. Let's do:

Athletics 4 (Evan runs)
Convince 3
Craft 2
Knowledge 3
Science 2
Subterfuge 2
Technology 2

I could have bought Areas of Expertise, but eh. I like Evan as a generalist. He's a sophomore in college, and he has a decent knowledge base, but mostly he's just in good shape and socially adept. If this is a TV show, Evan is a good POV character, but he's also a good moral center for the group, and he's definitely the one who's going to marvel at all the cool alien shit.

Evan is, like I said, 20. He's physically fit and lean. Dirty blond hair, blue eyes, but by no means a model or even especially attractive. He's just kind of a guy - if he's in a uniform, you just don't notice him, which means he's a good guy to put in a disguise and stick in the background. He really wants to learn the future of the human race, because he needs some good news.

And that's about it!

Thursday, June 25, 2020

Masks: Into the Light, Issue One

Today was the second session of Masks. On we go!

We begin where we left off. Pyre is in the park, and sees some guys cleaning up after the mess that Vortex and the heroes made in their battle. He asks if it's OK for him to grab some of the fallen branches to use as fuel for his ship; the guys laugh at him a bit ("newbie"), and he grabs what he needs, feeling a little dejected.

Moonlight heads back to his aunt's sanctuary and looks into her archives about Vortex. He discovers that Vortex' real name is Stepan Zhirar, and not much is known about where he got the harness that helps focus his powers. What is known is that he used to duke it out with a number of Silver Age heroes, but the last time he showed up to start shit, the cops took him down with no super involvement, which has to sting.

Jade Eagle has a sit-down with Casey Summers (her immediate predecessor), Iris "Auntie" Tipton (fourth Jade Eagle, retired and kind of judgemental), and Casey Summers, Jr. (Selena's probable successor). They give her a generally positive review, though Auntie is concerned about her choice of companions (the alien and the weird goth guy).

Time passes. A couple of days later, we find the heroes on Sunday evening. Charlie is at home frantically trying to catch up on his homework. Pyre is lying on his back on his ship, looking up at the stars, and Selena is dog-sitting for her neighbor. Suddenly, Charlie's little sister Alice bursts into his room. "Charlie! Look!"

She pulls up the blinds on Charlie's window and there, across the street from their apartment building, a man is standing on the edge of a building's roof. He's wearing a lab coat and he's yelling something, but of course the siblings can't hear him. The police are down on the street, and Charlie can hear someone on a bullhorn.

Alice insists they go out on the fire escape to listen; Charlie tells her to go inside, but she doesn't. As they're watching, the man turns around, presumably to talk to someone who's come up on the roof. The cops turn on great big searchlights and for a moment, the man is enveloped in light. And then his body changes into a huge, humanoid creature made of both light and darkness. He grows horns and arm talons, and a tail, and roars. The searchlights disappeared as though it's consumed the light beams. Charlie says, "Alice, inside, now," but she's too scared - and she's pointing her flashlight right at the creature.

Across town, Pyre's ship alerts him to a dimensional anomaly. He changes into fire and zips off to find it. Casey Jr. calls Selena ("hey, you gonna get in on this?") and she crates the dog and flies off.

The creature leaps off the roof and lands in front of the siblings. Charlie, thinking quickly, grabs Alice's shirt and extends his arm to pull her back into the apartment, while setting up a shield with his psychic construct. Trouble is, his constructs are made of moonlight, and the creature happily absorbs it, growing larger. And then, from out of nowhere, Pyre swoops in and socks the creature, melting the edge of the fire escape and sending it tumbling down into an alley.

Pyre flies after it, and Charlie quickly dashes off a note to his parents saying he's going to the library, changes into Moonlight, and heads down. Pyre sees several cops with flashlights heading into the alley where the creature landed, and they tell Pyre to buzz off, they don't need such a green mask getting in the way. Chastened, he flies up to observe. Jade Eagle arrives, and asks Moonlight what happened. Moonlight tells her in brief, and then they see two of the cops fly upwards at them. Jade Eagle catches them and sets them down safely, and Moonlight zips down to the other police in the area to try and figure out how to help.

Jade Eagle reaches out with her super senses to try and figure out what this thing is, while Moonlight talks to the cops and asks what the man was saying before he changed. They're about to answer, but then a car comes flying at their heads. Moonlight puts up a shield to protect them, but it's brighter than he intended and the creature lands in front of it and absorbs it, growing bigger and stronger. It rears back to grab Moonlight, but Jade Eagle swoops in and blocks it. The creature grabs her and starts feeding on her glowing aura, and Moonlight seizes his chance. He touches the creature and siphons off the light.

The creature roars in fury and tosses Jade Eagle aside, leaping up out of sight. Pyre follows it as it runs across rooftops, and then changes himself into a super-dense metal and drops on the creature's head, hoping to incapacitate it. They both crash through the roof of a building and into the ballroom of a hotel, hosting a wedding reception. A very crowded, very brightly lit wedding reception.

The creature slurps up the light in the room and grows bigger again, and Jade Eagle and Moonlight drop in. Moonlight yells to Pyre to get the people out, and Pyre, taking him at his word, changes into wind and air-blasts all of the people up and out through the hole in the ceiling, onto the roof. Meanwhile, Jade Eagle grabs the blackout curtains and wraps the creature up, and Moonlight absorbs more of its power.

The creature goes quiet for a second, and then explodes outwards in a burst of light and a deafening roar. Strangely, Moonlight and Jade Eagle also hear the words "THEY'RE COMING", but they don't have time to worry about that. Jade Eagle slams into a wall and passes out, while Moonlight absorbs some of the blast. He realizes that he's the only one who can help - the ceiling is giving way, Pyre is creating a wind tunnel to safely drop people to the ground, and Jade Eagle is out.

Moonlight dips into his powers, and takes control of the gravity in the area. He traps the creature by making it weightless, and stabilizes the building. Pyre saves the rest of the folks, and then wakes Jade Eagle up.

They try to get the creature talking, but it won't or can't. Jade Eagle figures that keeping it out of the light for a bit might make it revert to human form, so they wrap it up in the curtains and Moonlight maintains the gravity bubble. A few minutes later, they hear a voice say "What happened?"

They take down the curtain and Moonlight releases the man. He introduces himself as Dr. Irwin Crate, a physicist specializing in photoreceptive technology. Some years ago, however, his experiments turned him into a Photovore - when he's exposed to light, he becomes the creature. He warns the heroes that more Photovores are coming from the Lightless Void. Pyre skims through his ship's dimensional records, and hey, the heroes were just there - that's where Chrysopoeia ended up after Vortex sucked him into his chest singularity.

The heroes hear rockets incoming - AEGIS agents with jetpacks. Crate says that if they take him, they'll lock him in a cell, which is safer but means he won't be able to help. Pyre summons his ship and leads some of the agents away on a merry chase, while Moonlight takes Crate and sneaks out the back to his aunt's old base. Jade Eagle talks to the agents, the leader of whom, Conners, tells her that their teams really needs to get on the stick. This hotel is - was - a historical landmark.

Jade Eagle stays around to help with injuries and cleanup, and then meets Moonlight (and, later, Pyre) back at the sanctuary. Pyre uses some of his own tech and some of the stuff in the base to create a lightproof suit for Dr. Crate; it should even be able to reverse a transformation, but only once. Moonlight notes that he has a bunch of missed calls, and calls home.

His father reads him the riot act - the library closes at 8, and he didn't even leave his house until after 9, and it's after 11 now. Charlie heads home, and we'll deal with that fallout next time.

Wednesday, June 24, 2020

Character Creation: Shadowrun 3rd Ed

OK, chummers, let's fraggin' slot and run!

The Game: Shadowrun Third Edition
The Publisher: FASA Corporation 
Degree of Familiarity: I've played Shadowrun once or twice. I think the last time I played it was 4th Edition, but I remember reading an earlier edition (which may have been 2nd) back in Toledo
Books Required: Just the one

Shadowrun is an odd duck. It's a mashup game - cyberpunk, heist, fantasy - and holy shit, the staying power. It's in its sixth edition, and it's been through some trials and tribulations (some of which I got to hear about from insiders, which is always fun), but I think it holds up. Mind, I haven't played the newer editions, so who knows.

In any case, my sweetie Jenn gave me this song for inspiration ("Beautiful People," Ed Sheeran):



This song actually fits a hooder (that is, a shadowrunner that does what they do out of social conscience rather than pure fiduciary gain). I think, too, that I want to play an elf, because they're traditionally seen as "beautiful" and elegant, and the in-character introduction to the race mentions that the pressure to be socially adept is something of an unfair stereotype.

So that's race chosen, then. Actually, this works on the Priority System: I need to choose priority rankings for five categories: Race, Magic, Attributes, Skills, and Resources. I've already slotted C into Race (because I need to in order to be an elf). So, the next question is, do I wish to do magic? I don't, I think, because I want to lean away from stereotypes for elves, so I'll put E into Magic.

I was thinking of making a decker (someone who logs into the Matrix and does computer shit), which means I probably want more more than putting D into Resource would give me, so I'll split the difference and put B there, I'll put D into Attributes, and that leaves A in Skills.

Attributes, ahoy. I get 21 points to split up, and I get a +1 to Quickness and +2 to Charisma for being an elf. Minimum 1, maximum 6 points on any one Attribute (but if I were to put, say, 6 into Quickness, I'd wind up with 7 and that's OK). Well, I think I need to check the Matrix rules real quick. Ugh, they're extensive, but it looks like it's mostly handled through Skills (which means I prioritized right). Also looks like Intelligence and Willpower and gonna be my go-tos. I'll put 3 into Body, 4 into Quickness (which gives me 5), 2 into Strength, 2 into Charisma (which gives me 4), and 5 each into Intelligence and Willpower.

Essence starts at 6 (which will decrease when I buy cyberware), Magic is 0, Reaction is 5 (average of Quickness and Intelligence, rounded down).

And now Skills! I have 50 points to spend on Active Skills, so let's list the ones I want:

Submachine Guns 4
Pistols 3
Whip 4
Athletics 4
Stealth 4
Etiquette 4 (Matrix 5)
Negotiation 4
Biotech 4
Computer 6 (Decking 7)
Electronics 5
Electronics B/R 4
Computers B/R 4

Cool. Concept taking shape a bit more. Obviously this elf has had some medical training in addition to being good with electronics. Elves live for several hundred years, so he's had time to learn different skill sets. I think that I'll actually go back and specialize Biotech in Cyberimplant Surgery, and say that he was trained as a surgeon and was working for a corp. So why'd he become a runner?

Well, this is the kind of thing I would normally solicit help from the group for, but since it's just me...I'll say that he got taken hostage by a group of runners when they hit his corp. The runners weren't really interested in hurting anyone (it was just a datasteal and shit got fucky), but then one of the runners got shot and my elf fixed her up so they could escape. He wound up getting fired for his trouble, and when asked why he didn't just let her bleed (or, like, kill her somehow), he was horrified - the data theft cooked down to money being stolen. It wasn't anything the corp couldn't recover or survive.

So that's him out on his ass, then (and probably the corp still bears a grudge). Moving on with the chargen, next step is Knowledge Skills. I get 25 points to throw around. These can be basically any field of study that my character has, so:

Medicine 5
Cybertechnology 5
Elven Society 3
Engineering 4 (Cybertech 6)
Background (Computer) 5
Philosophy 2

And now Language Skills! I get 7 points, so I'll take 3 in English, 3 in Japanese, and 1 in Sperenthiel (the "elf language"; my guy isn't from Seattle and didn't grow up speaking it, but he's trying to learn it now).

And now fucking Resources, AKA "let's go shopping." Oy. OK, so I've got 400,000 monies to throw around; my elf saved his pennies when he was gainfully employed. I'll go ahead and handle Lifestyle first. I'll buy a month of High lifestyle (10,000 nuyen), and then another month of Middle (5000), in case I need to cheese it.

I get two level 1 Contacts for free, and I could buy more, but eh, I think that's fine. I want one of them to be another surgeon who still works for my old corp. We were never friends, but he respected me for what I did (even though he'd never say it aloud), and he'll hook me up with info or a heads-up if the corp is gunning for runners. I'll figure out the other contact later.

OK, now let's buy some shit:

Monofilament whip (3000)
Ceska Black Scorpion (850)
Ingram Smartgun (950)
Ammo (1000; 250 rounds each gun)
Smart Goggles (6000, because I want the mirrored sunglasses setup)
Lined Coat (800)
Novatech Hyperdeck-6 (125000)

...ugh, y'know what, I'm bored already. This is the problem with this game, this fucking shopping list. I need to buy not only weapons, ammo, and so on, but cyber implants, decking setup (which has a bunch of its own sub-sections), software, and on and on.

Well, I'm gonna cop out and say that if I were actually going to play this elf, I'd take the time to make sure I have good gear. In real life, however, I'm gonna stop shopping now, and once again muse that I really love that later games in the genre abstract this step.

Anyway, my elf's name is Shiloh Drumm, but on the streets folks call him "Patch" (both for his medical skills and ability to "fix" misbehaving ICE programs). Patch is tall and willowy, like most elves, but has a weirdly avuncular quality about him that doesn't trip the same "wow, sexy" response that a lot of elves have. Patch is pretty new to running, and he's pretty new to having effective limits on what he can buy, but his savings is running out, and it's gonna be time to get his hands dirty pretty soon if he wants to keep up his lifestyle. Sooner or later his ethics and his need for luxury are going to collide, and that's gonna be an interesting day.

Monday, June 22, 2020

Movie #573: The President's Analyst

The President's Analyst is a satire/black comedy starring James Coburn, Godfrey Cambridge, Joan Delaney, Severn Darden, Eduard Franz, Walter Burke, and Pat Harrington Jr.

Dr. Sidney Schaefer (Coburn) is a psychiatrist who one day discovers that he's been tapped to be the president analyst. One of his patients is in fact an agent of the "Central Enquiries Agency" (CEA, standing in for the CIA), and this Don Masters (Cambridge) has been investigating Schaefer to make sure he's suitable. Schaefer is initially thrilled, even though the appointment comes with him moving to DC, being given an (obviously bugged) house for himself and his girlfriend Nan (Delaney), even as the grumpy, diminutive head of the "Federal Bureau of Regulation" (FBR, standing in for the FBI), Lux (Burke), disapproves of all of this.

Schaefer is quickly overwhelmed and paranoid by the demands of the job, though, and flees the city. The FBR decides he knows too much and looks to kill him, while the CEA and a multitude of foreign intelligence agencies want to get him alive. Schaefer remains on the run until a Russian agent named Kropotkin (Darden) catches him, and decides that he'd rather have Schaefer as an analyst than deliver him to Moscow. Kropotkin, Masters, and Schaefer take on TPC (The Phone Company), run by a smiling android (Harrington Jr.), and wind up all spending Xmas together with Nan, who, it turns out, is also a CEA agent.

If all of that sounds bananas, take heart, it's nothing compared to the actual movie. I'm used to seeing Coburn as an action star, and while I have seen him do comedy, I'd never seen him as a leading man in a comedy. He's pretty fantastic. Coburn is funny looking at the best of times (he's tall, gangly, and seems to have too many teeth), and he sells the transition of the distinguished, affable Schaefer into the frayed madman he becomes mid-way through the movie. Darden, likewise, easily comes off as the most reasonable person in the movie, even if he's quite willing to kill people to do his job.

There comes a moment in any satire when the penny drops, when it becomes obvious what kind of a movie we're in. For this movie, it was when Schaefer is eating soup in a restaurant, and the soup bowl flashes the now-familiar red light meaning that the (never seen) president needs him.

The movie is weird, surreal, and very much a product of its time (late 60s), but it's an interesting watch, especially to see Coburn as a younger man and actor.

My Grade: B-
Rewatch Value: Low

Next up: Pulp Fiction

Saturday, June 20, 2020

Chill: Encore Performance

Chill, yo. Here's last time.

The envoys were in a spot of bother. BB and Jordan are unconscious, and as Emily, Blake, and Samantha rush into the bedroom, they see a young man holding a gun and pointing it at Jordan, yelling incoherently.

Emily rushes the kid, disarming him and putting him in a joint lock. Blake scoops up the gun, and Samantha tries to talk the kid down. They do eventually succeed, and he's able to relate that "he" (probably Johnny Wren) said that if the kid shot Jordan, he'd let him have the inhaler.

Blake finds the inhaler in Jordan's hand and grabs for it, but it flies up into the air and hovers by the ceiling. Blake activates Hidden Hand to try and pull it down, but the force holding it is stronger, and he hears a whisper: "nice try, little man." And then something strikes Blake in the chest and he falls back, gasping and bleeding. Emily grabs the inhaler and gives it to the kid, who leaps out the shattered window and runs off. Samantha puts pressure on the stab wound in Blake chest, and helps him get back into the living room. Emily carries Jordan and BB back, and they both wake up.

Jordan stabilizes Blake, wincing in pain all the while from the cuts in her back. BB heals Blake and then Jordan, and the wounds mostly fade (except the word "JOHNNY" is visible in scar tissue). They talk over what to do next, and decide to follow the kid (Duncan) and see where he was going. But then they realize something else - Jennifer is missing.

Blake and Emily go to check for tracks, and Blake finds a trail leading into the woods. He also finds tracks from Jennifer, and so they call for the others and everyone heads into the brush. As they go, they note that it's raining...blood. The envoys find this pretty upsetting; it's not overtly violent but kind of a breaking point. They're out in the woods, covered in blood, and they realize that the sun has set, so the ward that Jordan created is gone.

They keep on and find a clearing. Standing at the mouth of it is a girl in her late teens, also covered in blood. She has a knife to her throat, and she looks terrified. The envoys try to talk her down (they're none of them close enough to grab her), and she says that if she kills herself, "he'll" let everyone go.

With her last ounce of willpower (and WPR), Jordan raises a Sphere of Protection. That doesn't seem to help, though, and the girl moves the knife. Blake manages to dive forward and grab it, and BB ties the girl's hands behind her back.

Blake hears a whisper: "Kill her, and I'll let you go." He mentally responds "get fucked, Johnny," and then asks about a new song. The voice responds: "I don't write the songs, son."

The envoys ask the girl who she is, and she says her name is Mary Sherman. They tell her that her Aunt Joy was the one who got them here, and they're going to help her. She says her friends disappeared, and that Johnny told them that if one of them died, he'd let them go.

BB hears the same whisper: "Kill her, and I'll let you go." He responds by asking if it matters who dies; Johnny says it doesn't. BB asks why, and Johnny says it's about the murder, not about the victim.

Blake checks the clearing and finds multiple sets of footprints. Clearly the rest of the teens, and Jennifer, were here, but there's no indication of where they went. The envoys question Mary and she says that when Johnny makes people disappear, they can't feel it. It's less that they're going somewhere and more that others just utterly ignore them. Samantha uses Postcognition and sees the group of them in the clearing. One girl is barely breathing, but Duncan runs in with the inhaler and she takes a hit, and starts to normalize.

At this point, Jennifer enters. She talks with the teens and tells them she's there to help, but as they're about to start heading back, everyone but Mary fades away. She speaks ("What? No, I'm not going to - what if I die?") and then looks over and watches as a knife appears and jabs itself into a tree.

Jordan hears the whisper: "Kill her, and I'll let you go," but Jordan has no more fucks to give. She yells at Johnny, calling him a meaningless little spirit, and then something yanks her backwards. She falls into the brush and doesn't move. Emily runs over and grabs her, but she has no pulse.

Emily pulls her out and carries her over to BB, who tries to heal her, but no use. Jordan is, to all appearances, dead. The envoys keep their composure and try to figure out a plan of action, but they don't know what to do next. Obviously Johnny is fixated on murder ballads, but Blake notes that he reacted with hostility to the idea of a new one or one about him. Does that mean he wants to write it, or that he's just interested in the killing itself? Or, as Blake notes, since sometimes these songs include comeuppance for the killer, is that it? Does he want to watch someone kill someone else and then pay for it?

Johnny appears, and Emily shoots him in the shoulder, but he just kind of pokes at it and asks if she feels better. He then gestures at the gun, and it gnarls and twists into a corkscrew. "You're a little too fond of those," he says. He fades away, not terribly concerned about the wound, and the envoys head back to the house. There, they discover that not only are the wards down, but their router is destroyed. No more Internet (and, as BB points out, they didn't contact the Ranch to check it while they could).

They clean the blood off themselves and Emily takes Mary down the hall to her room to get some clothes. She hears the whisper: "Kill her, and I'll let you go," but ignores it. When she gets back, she relates it, and the envoys rest and talk it out. BB notes that Johnny taking the name and identity of Johnny Wren has to mean something. The real Johnny Wren killed three women with an ax and then was driven off by one of his victims' fathers, who bashed him in the face with a log. Blake wonders if it's really as simple as hitting him with a piece of wood? Murder ballads have to figure in here, too, though, so maybe they need to play one? But the record is broken, so how?

Mary says that Vicki had a bunch on CD, and they find her CDs in her luggage. Now they just need to find a way to play one. They figure they could hotwire her car, but then they hear a scream out in the wood. Mary tries to rush out, but Emily stops her and makes sure everyone goes together.

They find Vicki in the clearing, bleeding from a wound in her stomach. BB rushes over and heals her, and Johnny appears next to him, screaming in rage, and stabs him in the shoulder. BB grabs him, and Blake runs over and puts him in the headlock. Samantha grabs the knife and yanks it out of BB, and Johnny vanishes.

They get Vicki calmed down and talk with her, and she says she's has a recording of "Wexford Girl" on her phone. She starts to play it, but Johnny appears and touches her phone, shattering it. Blake starts to sing "Knoxville Girl" and the others chime in, but Johnny appears playing a harmonica. "Nothing wrong with encores," he says.

The envoys argue with him for a while, and he finally vanishes, saying he's going to go check on "the other team." They figure they could hotwire Vicki's car and play a song there, but Emily insists they figure out what to do next. Samantha points out, though, that since they don't know what playing a murder ballad will do, it's impossible to plan beyond that. Better to try it than stand out here in the woods talking out loud about their plans where Johnny can hear them.

They all head back to the cabin, Emily hotwires the car, and then takes the CDs and puts one in. It starts playing "Banks of the Ohio". Johnny appears and tries to stab Emily, but becomes incorporeal mid-stab and fades back out of the car. "Fine, you're very damn smart," he mind-whispers to her. "But you're still not leaving until someone dies." He disappears.

But inside, Jordan wakes up and looks around. She calls out for the others, and Blake runs up to the house. The door opens, and Duncan pokes his head in. "Can you see me?"

They can, and he enters, along with Jennifer and the other teens. Next time, we'll see if the characters can capitalize on this respite.

Thursday, June 18, 2020

Character Creation: Phantasm

Finally done sorting through all the games I got in the BLM-related bundles on DTRPG (stop talking in letters). This game was not one of them, of course, but the point is the list on the project is about 90 games longer. On we go!

The Game: Phantasm (2010)
The Publisher: End Transmission Games, now more or less defunct
Degree of Familiarity: None
Books Required: Just the one

Phantasm (2010) is an odd duck. It looks like it's a licensed property, what with the silver sphere with jagged bits coming out on the front of the book, but the introduction assures us that no, it's not, though it does take "inspiration" from the Phantasm films. It certainly does; the "bestiary" section includes monsters taken directly from the films and others of the genre.

Speaking of genre, Phantasm calls itself a "grindhouse" RPG, and then goes on to helpfully explain how it's defining the word "grindhouse." Turns out that the actual origin of the term as it relates to movies has more to do with how single-screen theaters exhibited and priced their movies than the content of said movies, but the RPG lays out its own definition of "grindhouse horror." It also gives examples, in various genres, of what it is and is not (that is, if it's a comic it's Preacher, not Sandman), and that's helpful.

Without playing the game, it's hard to know how it feels at the table, but reading it, I get vibes of some of the old World of Darkness properties, maybe All Flesh Must be Eaten (or maybe Army of Darkness). Core system uses d6s and you want low rolls, which always feels a little counter-intuitive to me unless you're talking about percentile systems. That's just my gut feeling, though, of course. One number's as good as another as long as characters aren't flopping all over themselves failing rolls, which is just frustrating.

Anydangway, let's make a character. The first thing I need to choose is a "badass tier." That is, am I a normal badass, an uber badass, or a superhuman badass? Each tier gives some examples from cinema, and I enjoyed the fact that Ash Williams from the Evil Dead franchise shows up under all of them, depending on what movie we're talking about (Evil Dead, Evil Dead II, Army of Darkness, respectively).

Well, I don't have a particular concept in mind, so I'll just keep things simple and go normal badass today. That effectively means I'm a normal dude stuck in a horrific, bloody situation, which makes for good horror stories. I think I'll make a baker (my son made some eclairs the other day because he was bored, so patisserie is on my mind). I'll name him Robin Cady; everyone calls him RC.

RC is a pastry chef and works at a little shop owned by a wonderfully eccentric French lady who, if we're being honest, probably dies in the first or second reel of this film. He's not a combat master or anything. He's meticulous and handy with various sharp implements, but more for cutting up dough than zombies. Needs must, though.

OK, first thing, numbers-wise, is Attributes. The game assures us that while "other games" have lots, Phantasm only has four, and specifically mentions that it doesn't include any representation of charisma, attractiveness, or wisdom. (I see the reasoning here and it makes sense, though I do wonder why it was necessary to tell us all this. Actually, that's an issue I have with a lot of this book - a lot of looking down its nose or unfavorable comparison to other RPGs. Feels a little tacky.)

Anyway, Strength, Speed, Wits, Will. I feel like RC could be more or less average across the board. Actually, if I split my 20 points evenly, I'd have 5 in each one, which is a little above average. I think I'm OK with that.

Next, derived traits. Normally I'd grumble about these not being at the end, but I don't think there's a way to raise Attributes in chargen. If there is, I'll grumble later. Health is 30, KO Threshold is 10, Death Threshold is 0, Defense is 6, Initiative is 1d6+5, and Faith is 0 (all of these are set based on my Attributes and my tier; if I were an Uber Badass I'd have higher scores).

Skills! Skills aren't quite binary (either have 'em or you don't), but close. They come in various levels (Apprentice, Expert, Master - not dissimilar to Chill, actually, but less number crunching) and I get 5 points, equal to my Wits, to buy them.

Well, Cooking is on the list, so I'll dump three of my five points to take that at expert. Ugh, these Skills aren't alphabetized, c'mon now. Hmm. If this were a movie, I think "baker makes acid out of kitchen chemicals" is the kind of nonsense we'd see, so I'll take Chemistry at Apprentice. One point left, let's indulge my love of thrown weapons and put it in...um, Thrown Weapons.

Oh, heck! And then I get another five Skills that I'm Trained in, which isn't as good as Apprentice but is better than Unskilled. Groovy. I'll take Demolitions (same rational as Chemistry), Stealth, Drive, First Aid, and Awareness.

Finally, I get 3 Techniques. I'll take In the Face! (allows me to aim for the head with a thrown weapon) and Dodge (lets me, um, dodge more better).

That's basically it. Equipment is a thing, but it's determined by your skills (you have the stuff you'd need for what you do), so probably some baking supplies and some knives, depending on where the action starts.

I picture Robin as a tall, lanky kind of guy, dark but greying hair. Black apron covered in flour (pastry chefs are usually in white; RC thinks it makes you look too clean), strangely skinny for his profession. Probably played by C. Thomas Howell in the movie. Definitely doesn't survive the movie; he's the sort of character who would be turned into a Deadite or something in the third act.

And that's it!

Wednesday, June 17, 2020

Masks: A New Generation!

New game! Blue Rose has ended, and now we're playing Masks.

Our heroes are:
  • Jade Eagle, the Legacy: Selena Ruiz is the sixth hero to take on the mantle of the Jade Eagle. She can fly and has superhuman strength and senses. She emits a green glow when using her powers, and has a dope-ass eagle insignia on her uniform. She's had her powers about two years, and the public is generally positive on her identity. 
  • Moonlight, the Doomed: Charlie Chesterfield has been aware of his doomed status since childhood, but it was kind of a taboo subject in his family. His aunt, a Silver Age hero called Nightingale, pushed for honest before his doom came for him, but she went missing recently. She left Charlie access to her sanctuary (although unfortunately its existence is pretty widely known). Charlie can summon psychic constructs made of moonlight, transform his body, and siphon energy off of opponents. His nemesis is another student at his school, sometimes known as Sol. She emits fire, light, and energy, in stark contrast to Charlie's dark, cold power.
  • Pyre, the Outsider: Pyre is a member of the Race of the Burning Sun. He came to Earth after stealing his father's transport (it's a five-seater!). Pyre can shapeshift into elemental forms and control his body's density. Pyre came here because his planet is boring, and he enjoys Earth - it's interesting and there are fun things to burn for sustenance here! 
The heroes came together when a creature that had hitched a ride on Pyre's craft hatched from its egg and grew into a huge squid-like creature that ate metal. Pyre changed himself into metal to tempt it, Moonlight siphoned off its energy to weaken, and Jade Eagle punched it until it fled down the sewers. They won, but the Jade Eagle Monument was destroyed in the process.

And now, it's a lovely Friday in September, a week or two later. A new statue has been built to replace the Monument, with the help of a hero called Chrysopoeia (he has matter-transmutation powers). He's on hand, as is Jade Eagle; the mayor; and Casey Summers (the previous Jade Eagle and Selena's mentor). The mayor gives a speech and gives a rather condescending pat on the shoulder to Jade Eagle, while Casey cuts the ribbon.

Just then, Jade Eagle notices the atmosphere get a little colder. She extends her senses out into the crowd, and zeroes in on a man wearing an overcoat that's far too heavy for the weather. She flies out at him, calling him out and telling everyone to move away, which they do...but then the man throws open the coat to reveal a strange harness. In the center of the harness, on his chest, is a black void that begins sucking in lightweight objects around him. From behind her, Jade Eagle hears Casey whisper "Vortex."

Charlie is across the street in a cafe having breakfast, and sees people start to stream out of the park. He rushes into an alley and changes into Moonlight, and then heads into the park. He spots Jade Eagle advancing on Vortex, but also sees Chrysopoeia sneaking around to flank the villain, and Casey protecting the mayor. He runs over and offers to take the mayor to safety, and Casey agrees, very much giving off a "wouldn't want you to get hurt, little guy" kind of vibe. Charlie accepts this and rushes the mayor to the police, putting up barriers of moonlight en route.

Pyre, meanwhile, also sees people screaming and running. Curious, he heads toward the Monument, and calls out to Vortex, demanding him to stop! Vortex reaches into his chest and grabs a handle of black nothing and hurls it at Pyre.

A wall of earth springs up in front of Pyre! Chrysopoeia is standing to the side, protecting the alien hero, but the black hole absorbs the wall and grows stronger, sucking Chrysopoeia in. Pyre gapes, and Jade Eagle flies at him, knocking him to the ground, where the black hole in his chest pins him momentarily. Pyre changes into metal, walks up, and punches him. He falls flat, and all seems well...

Meanwhile, Moonlight has gotten the mayor to safety, and tells her all will be well. Then there's a plume of dust in the park, and the mayor asks if Moonlight is going to help. Moonlight runs off, but hides in the trees to observe the situation. Vortex's chest has absorbed the ground around him, making a crater. The black hole is now absorbing bigger objects, too.

Moonlight reaches out and tries to siphon off Vortex's energy, enough to knock him out, but he's never tried to do this at a distance. It works a little too well - the entire black hole disappears and reappears in front of Moonlight. Vortex howls in rage, but Moonlight loses control of the black hole and it flies off, nearly sucking in Casey.

Jade Eagle flies up and catches him, flinging him into the brush, but now she's caught in the vortex, too! Pyre runs over and grabs the vortex, changing his body super-dense to hold it. Moonlight summons up shackles to hold Vortex (taking a doom mark for showing mercy), and Jade Eagle yells at Pyre to diffuse the black hole. Pyre replies that he's never tried to alter the density of an object, just himself.

Vortex taunts him - there's no way he's going to be able to do that! He's going to be shattered like the foolish alien he is! "Oh yeah? Watch this!" yells Pyre, and changes the density of the mini-black hole, scattering it into a dark cloud. Vortex screams in rage, and AEGIS rushes in to arrest him - but where's Chrysopoeia?

Jade Eagle says that they'll find him, and Pyre notes that his ship has dimension-shifting abilities. He summons the ship and they all climb aboard. Pyre fiddles with the controls to find Chrysopoeia, and manages to get a lock. The ship shifts through dimensions and lands somewhere cold, dark, and so immensely dense that leaving the ship without protection would be quickly fatal.

Not a problem for Pyre or Moonlight, of course - they can both change their bodies. Pyre alters a life-support suit for Jade Eagle, and they looking for Chrysopoeia. They find a glowing golden tetrahedron, and Jade Eagle detects life within - that's him.

They drag it back to the ship, but it's too big to fit. Pyre phases in and wakes up the hero, who shrinks the pyramid (he was apparently in some kind of suspended animation to save air). Back on board, though, Pyre discovers that the ship has stalled out (it's susceptible to extreme cold) and he doesn't know how to fix it.

Chrysopoeia berates him a bit for not knowing how his own tech works; this is why the alien squid tried to eat the city, too! Pyre insists that wasn't his fault, and Chrysopoeia says it's not about fault, but responsibility. Jade Eagle breaks in to ask how they're getting the ship working again, but meanwhile, Moonlight is thinking about going home...maybe if they could open some kind of portal?

And then, darkness and moonlight flow from his body and surround the ship, and it reappears in the park. Pyre punches the door off (ship's out of juice, doors won't open!) and then goes to find fuel (any old matter will do). Jade Eagle zips back to report to Casey, and Moonlight heads for his sanctuary. He's wiped out.

Movie #572: Motherless Brooklyn

Motherless Brooklyn is a hardboiled/noir detective film starring (and directed by) Edward Norton, Bruce Willis, Gugu Mbatha-Raw, Willem Dafoe, Alec Baldwin, Bobby Cannavale, Cherry Jones, and Ethan Suplee.

It's 1957, New York. Lionel (Norton), our sleuth and narrator, suffers from Tourette Syndrome (more on this later), but has a near-perfect memory and an obsessive need to make things make sense. He works for Frank Minna (Willis), his mentor, father figure, and a WWII vet along with a small crew of guys that Minna recruited from a boy's home. One day Minna has Lionel and Coney (Suplee) watching his back as he attempts to shake down some serious-looking guys, and it ends up with Minna getting shot with his own gun and dying as Lionel looks on.

From there, Lionel pulls at any lead he can, sometimes assisted by the other guys in Minna's organization but usually alone, trying to figure out what exactly Frank was into and why he got shot. The investigation takes him into Borough Authority politics, Harlem jazz clubs, forced relocation of black communities, and the sordid history of a woman named Laura (Mbatha-Raw) at the center of it all.

I saw this movie originally because it was on a lot of people's watchlists for Oscar buzz, and then it got exactly zero nominations. I don't exactly feel like it was robbed, although if Norton, Baldwin, or Mbatha-Raw had gotten noms that would have been fine, I think. The movie definitely improves on a second watch because, like a lot of films in the genre, it throws a lot of names and details at you and it's hard to keep it all straight on the first go-through. With that said, it's paced kind of badly, it's too long, and there are plot threads that kinda don't go anywhere.

(It's also based on a book by Jonathan Lethem. I haven't read it, but the book is set in 1999 and Laura doesn't appear at all, so Norton took some pretty big liberties with the material. I don't much care, because only a fool gets invested in a faithful film adaptation, but it's probably worth noting.)

But let's talk about Norton's character for a moment. Tourette Syndrome tends to get misrepresented in media a lot; mostly you just see people yell obscenities (this is called coprolalia, and it's fairly rare). Norton, in his typical methodical fashion, did a lot of research into the condition and portrayed it pretty accurately. Of note, I think, was the obvious pain Lionel is in at the end of a stressful day. His muscular tics make his neck and shoulders hurt, and Norton portrays that, and the difficulties associated with the condition, well. It wouldn't have been anachronistic to have the condition actually identified, but then, Lionel probably hasn't had the means to see doctors.

The supporting cast is pretty impressive, Alec Baldwin especially. His portrayal of Moses Randolph, the thundering, hot-tempered shadowy borough fixture slowly making New York into his vision of a "great city" shows some Trumpian characteristics (narcissistic, power-mad, ruthless) but, unlike Trump, Randolph is actually intelligent and capable, which makes him that much more dangerous. It would have been really satisfying to see him get arrested or shot, but the actual ending, in which he effectively wins, is much more in-genre.

Anyway, I like the movie because I like the genre and the performances, but it definitely would have been improved by some attention to pacing in places.

My Grade: B
Rewatch Value: Low

Next up: The President's Analyst

Sunday, June 14, 2020

Shadow of the Demon Lord: The Fall of Drudge

Sometimes things just get ridiculous. Here's last time.

The characters meet with Horus of Tear, Bishop Mazen, Eris, and Marshal Clellan, hoping to come up with a plan for thwarting the Demon Shadow. Mayfly enters a state of divine ecstasy, and emerges convinced that Drudge, the Orc-Emperor of Caecras, is the larger threat right now. The characters ask Bishop Mazen if he can tell if Drudge is influenced or outright possessed, and Mazen says that he might be able to, but not from here. In order to make that determination, they'll need to go to Caecras.

Homraz the Glorious is, of course, willing to go and throw down with Drudge if that gives them the opportunity they need (or, like, y'know, just because). Bashir, however, notes that Drudge has banished him from Caecras, and if he sees Bashir, he's likely to just kill him. They decide that they can probably disguise Bashir appropriately, and set out on the long journey to Caecras.

(Fast-forward through travel.)

They arrive in Caecras, and along the way Homraz whips up hype about his mad rhyme and fighting skills, so that when they get there a little goblin-dude with an orc battalion comes to meet them. "This is what Drudge thinks of you!" says the goblin, whereupon Homraz decapitates him. The other orcs, satisfied this is a serious challenge, lead him to the arena.

(Note that Homraz came up as a pit fighter, and is now a Brute, meaning he's not just some punk off the street. Level 9 characters should have some clout.)

Drudge and Homraz meet in the arena, with their respective posses (the other characters with Homraz, some orcs and a couple of ogres with Drudge). The two orc champions spit verse at each other until Drudge finally loses it and attacks, and the battle is joined.

Drudge and Homraz battle each other, while Bashir throws magic at the others to tangle them in vines, Mayfly dazzles an ogre with a Rainbow Burst, and Dagmar faces off against a horned ogre and promptly gets a face-full of barf. The characters suffer some injury, but Homraz is, characteristically, implacable, and lops off Drudge's head. He throws the head into the crowd and screams in victory, but the body twitches, and a demon emerges from the stump.

The demon is huge, and the orcs that were fighting alongside Drudge run. The ogres, however, shrug and keep fighting. Homraz charges the demon and strikes it with his great ax, and the demon teleports next to Bashir...and vanishes. Homraz strikes the horned ogre, and Dagmar crushes its skull.

And now the battle is won! Or is it? Bashir tackles Homraz...or tries, and just kind of bounces off. Homraz is more confused than worried, and the others figure out pretty quickly that Bashir might be possessed. They capture him (using Skadi, Dagmar's Eidolon) and drag him back into the "green room" inside the arena. Outside in the city, though, they hear riots starting as news of Drudge's death spreads.

Bishop Mazen sets up a circle around Bashir and starts an exorcism. Blood pours from Bashir's nose and mouth, and Mayfly heals him as quickly as he takes damage. Bashir eventually manages to force the demon out, a gout of blood erupting from his mouth, and the demon falls screaming into the Void (because I had to make a Will challenge with a +8 and I rolled a 1, for cryin' out loud).

The city now free of the demonic influence, Homraz the Glorious takes the Alabaster Throne and become Emperor of Caecras. It takes some months, of course, to quell various uprisings and establish relations with Tear and the Duchy and Edene, but Horus is quite willing to see Homraz as Emperor if that means he doesn't have to rely on the Holy Kingdom quite as heavily.

Of course, the Holy Kingdom still has its own demon problem, and that's the last bit of Shadow the characters need to destroy before Urth is free.

Saturday, June 13, 2020

Movie #571: Knives Out

Knives Out is a murder mystery/comedy starring Daniel Craig, Ana de Armas, Chris Evans, Jamie Lee Curtis, Don Johnson, Christopher Plummer, Michael Shannon, Toni Collette, and LaKeith Standfield.

Renowned mystery author Harlan Thrombey (Plummer) is discovered dead, apparently having cut his own throat. While this is strange, it isn't murder - and yet, a private detective called Benoit Blanc (Craig) shows up, hired by an anonymous person, and begins to unravel the mystery of what happened the night Harlan died. He discovers, in short order, that Harlan's son-in-law Richard (Johnson) was cheating on his wife Linda (Curtis), which Harlan threatened to expose; that his younger son Walt (Shannon) was being fired from his position in the family publishing house; and that his daughter-in-law Joni (Collette) had recently been cut off from her regular cash infusions after Harlan discovered her skimming. Oh, and, his grandson Ransom (Evans) was heard having a screaming argument with Harlan before storming out.

So multiple motives for murder, and here's Blanc drawling his way through the investigation, assisted by Marta (de Armas), Harlan's friend and nurse who is unable to lie - even telling half-truths makes her vomit.

Given that this movie only came out last year, I'm not going to summarize further so as to avoid spoilers (not that anyone reads these, but what the hell). I will instead simply gush a bit about the movie: It's goddamn fantastic. The cast is stellar and full of star power, but no one in the cast overplays their role. Ana de Armas should have gotten an Oscar nom. Actually, the whole damn movie should have gotten a Best Picture nom, and once again I lament the fact that there's no Ensemble Cast award.

But why is it so good? Well, it's an under-served genre, for one thing. It's been a while since whodunits were in fashion, and yes, we just got Murder on the Orient Express, but that was an adaptation that's been adapted many times. This is an original property, and that's another thing I like about it - we have a new sleuth who could theoretically go on to have new adventures, but the movie isn't about Blanc, it's about Marta and the Thrombey family.

We get to know all of the characters, even folks like Jacob Thrombey (Jaeden Martell) who don't have much screen time, and although many of the Thrombeys are pretty awful people, you can also see how Marta has come to regard them as family. And - and I know I beat this drum a lot - the Thrombey house takes on its own life, we learn the layout, and it all feels consistent.

Overall, this is probably one of my favorite movies of the last few years.

My Grade: A
Rewatch Value: High

Next up: Motherless Brooklyn

Character Creation: Kingdom

I just picked up six bundles from DriveThruRPG; said bundles are still available for another week or so. Still gotta update my chargen project page, but I'm sorting through the PDFs for the ones that get added to the project - a lot do, but a lot are also just 5e settings, which aren't eligible.

This game, however, is one I've had for a while.

The Game: Kingdom
The Publisher: Lame Mage Productions 
Degree of Familiarity: None, just read it
Books Required: Just the one

Kingdom is a game much like Perseverant or Becoming; players create the setting as well as the characters. Characters have one of three Roles within the Kingdom - you're either the Power, the Perspective, or the Touchstone. That is, you either have authority, you know where the Kingdom is going, or you represent the voice of the average person. It looks like a pretty cool little game, actually.

For character creation purposes, of course, I need a Kingdom. The book includes a bunch of interstitial examples, so I'm gonna use the first one, Cactus Flats, a little town in the Old West.

First step is Role, which are those three things I mentioned. I'm gonna go with Perspective, I think.

Next bit is Who Are You? I want to play someone kind of being the crazy ol' prospector and the town drunk. He's in his 40s, maybe older, and he lives by the kindness of others. He's been around since Cactus Flats was founded, and he's seem people, sheriffs, outlaws, and disasters come and go. He spends his days at the bottom of a bottle. He carries a gun, but it's so old and rusted it probably wouldn't fire even if it were loaded. The character's name is Whiskey Tom.

Next, Where Are you Found? I pick two locations in the Kingdom (if I were playing, there'd be a list that the other players came up with). Well, the saloon seems obvious, and then I'll also say that Tom sleeps in the livery stable sometimes. The owner lets him stay there as long as he doesn't scare customers or make a mess.

Step Four is Wish or Fear. This needs to be something that Tom hopes or fears for Cactus Flats. I'll say he fears the town will fall under the influence of a singular rich person or tycoon. Tom has seen that happen before, a little town becoming the playground of some charismatic wealthy sonofabitch.

Step Five: Issue. This is a personal problem that holds Tom back. Well, I think "crippling alcoholism" is the top contender, here.

Bond would be the next thing, but it's just me. I'll pretend that another player is taking on the role of Conrad, the owner of the livery stable. Normally another player would create a bond with me, too, but I'll skip that.

And that's it! Boy, that was pretty painless. May have to give this a spin sometime when the apocalypse ends.


Friday, June 12, 2020

Movie #570: Incredibles 2

Incredibles 2 is, of course, the 14-years-in-the-making sequel to The Incredibles, and stars Craig T. Nelson, Holly Hunter, Sarah Vowell, Samuel L. Jackson, Huck Milner, Catherine Keener, Bob Odenkirk, and Eli Fucile.

In an interesting counterpoint to the movie itself, the story picks up immediately after the original one ends, with Bob "Mr. Incredible" Parr (Nelson) and his family of superhumans pitted against the Underminer (John Ratzenberger) as he robs banks with his drill machines. Bob and Helen "Elastigirl" (Hunter) utterly fail to stop him; he gets away with all of the money and the Parr family gets read the riot act by the police. Meanwhile, their buddy Frozone (Jackson) escapes with the help of a mysterious benefactor.

Said benefactor turns out to be billionaire Winston Deavor (Odenkirk), who is a big superhero fan and wants them to be legalized again. He recruits Helen as the face of this renewal, because he quite reasonable feels that she's less likely to cause widespread collateral damage, and his techie sister Evelyn (Keener) bonds with Helen over being women in traditionally male fields and how best to use their talents. Bob, meanwhile, becomes a stay-at-home dad to superfast Dash (Milner), invisible and increasingly emotional Violet (Vowell), and baby Jack-Jack (Fucile), who is coming into his own as a super.

Of course, there's a twist. Evelyn is really trying to ensure that supers never get re-legalized, since she blames society's reliance on them for her father's murder. She manages to mind-control all of the adult supers, but Violet, Dash, and Jack-Jack free them, day is saved, all is well.

So, this is a perfectly serviceable sequel. It's miles better than Cars 2 (or, like, any Cars movie). It does not, however, have the heart, the punch, or the story chops of the first Incredibles movie. The first movie had notable stakes, and the story was very clearly about something (multiple things, really). Here...I don't know. For one thing, the billionaire is a good guy, and we all know that's crap. Also, the villain's name is Evelyn Deavor ("evil endeavor"; I guess her cousin Dastard Lee Plann got left on the cutting room floor) which is a little unsubtle, even for a kid's movie.

I like the movie, I like the characters, but I feel like the existing characters didn't really develop much and the new characters didn't develop enough. Evelyn is probably the most interesting character in the mix, but I found myself wanting to see more of new hero Voyd (Sophia Bush) and to explore the notion of passing on a broken world to a new generation. Feels topical somehow.

My Grade: B-
Rewatch Value: Medium-high

Next up: Knives Out