Tuesday, June 8, 2010

Loyalty

He doesn't have any "followers."

If He did, mind, I'm sure they'd be the worst combination of bullies and zealots you could find. I'm sure they would look for people trying to pray in their basements, or teach their kids about what life was like before, or set up some kind of system of ownership.

I'm sure they'd be scrupulously non-violent, but irritating and inflammatory as all Hell, just pushing already stressed-out people to the breaking point. I'm sure they'd be happy to take a punch in the gut or a broken nose in exchange for trigger Their approach to get their "attackers."

I'm sure they'd would never discuss - or even admit - their loyalty or their motives in doing what they do.

But again, He doesn't have followers. That wouldn't make sense - He has Them. Why would He need people to help Him?

And besides, wouldn't that kind of loyalty trigger His hatred of ideology?

I'm sure. I'm sure it would.

Tune in Tomorrow.

curse the darkness

Wednesday, June 2, 2010

Character Creation: BASH!

I want to make a superhero character who combines parkour with phasing (a la Shadowcat). The notion of jumping across buildings, passing through obstacles and then phasing back in to climb/cat leap/wall run, is highly appealing. As is what he could do in combat; lots of phasing out to dodge and throw opponents off-balance, and then phasing back in to knock them into walls. 

The Game: Basic Action Super Heroes, or BASH
The Publisher: Basic Action Games
Degree of Familiarity: None. I'm very familiar with supers games, but I've never played this one.
Books Required: Just BASH.


Anyway, I got this game from the Haiti bundle, and since I actually have a concept and this system looks to be pretty simple, I'll make up my phasing parkour hero and see if this game can handle it. I could spend a little more time knocking out the concept, but I think I'll just start with the numbers and see where the chargen system takes me.

The idea here, according to the book, is to spend less time creating the hero and more time playing him. That's cool and all, but I like chargen, and I don't think it needs to be skimpy just for the sake of it (not saying this is, just a response). Let's see. First step is Stats. We've got three: Body, Agility and Mind. I get 7 points to divvy up, though I can get more with weaknesses.

Body is, basically, strength. Agility is speed and, well, agility. Mind is smarts, will, and psycic stuff. I don't need this guy to be a lot stronger than average, mentally or physically, but I do need him to be fast. I'll boost Agility to 5...or, wait, do I start at 1 or 0? Hold on. OK, Stew's BASH character seems to reflect that we have 0 in the traits to start. I'll pump 5 into Agility, sure, and leave Body and Mind at 1. I don't see this guy being stronger or smarter than a normal human, honestly. He's just that fast.

Now, Powers.

Well, like I said, the main power is going to be phasing. There's an energy cost to these powers, and I want to be able to wall-climb; the idea is that he phases out his finger tips, digs them in, jumps, phases in to gain some traction, and keeps going. Oh, wait, Cling doesn't have an energy cost. Rule. I pick that up for 1 point.

I'd like Super Speed, just to reflect how awesome he is in a fight, but I don't know how expensive phasing is going to be, so I'll wait on that for now.

Ooh, I want Mind Shield. This guy isn't terribly smart, but he's focused on the run, and that makes him hard to mind control. 2 points should do it.

OK, it's called Ghost Form around here, and it's 3 points. That's easy. I want to use Ghost Form for some fun power stunt kinds of things, and since I know it costs energy, I'll pay extra to avoid that.

Good goddamn it. OK, this "book" is badly organized. I start with 10 energy, and, as written, I have to spend 3 every "panel" (turn, in normal RPG-ese) I want to be ghosty. Thing is, that's completely bass-ackwards for this character, who should be popping in and out of phase every couple of seconds. OK, fuckit. I'll pop 3 more points into Ghost Form, meaning he doesn't pay anything to phase out. That fucks me for Super-Speed, but eh. I'll live with that.

Oh, wait, actually, if I take a negating weakness, I get 2 extra power points, which would let me take Super Speed. OK, then. I like the idea that this guy's power needs to be refueled every day. He needs to spend 1 hour a day in deep meditation, harmonizing his body and soul with the world around him. That way, he can force his body to ignore parts of the world, going out of phase with them. If he doesn't get a chance to do his meditations, he loses his powers until he does (but keeps his skills, including his parkour and fighting prowess, though his Agility drops to 1). And that gives me my Super Speed, which has an energy cost of 2.

Skills. Oh, I see some problems with this section. First, "most physical skills work from Agility?" Really? Get my brother to tell you the story about the expert martial artist who asked a big strong guy (student of hers) to throw a punch at her. He broke her nose. Brawn matters, y'all.

Anyway. I get 1 Mind Skill and 5 Agility Skills. Oh, also, no combat skills on the list, since all super heroes know how to fight. Actually, I kind of like that. I get a specialty for every skill I know.

For Agility, I take:

Athletics (Parkour) x3
Stealth (Moving Silently) x2

(Those are the only skills I like, so I take them multiple times and get a +2 and +1 to their use, respectively)

For my lonely Mind skill, I take Humanities (Philosophy).

Advantages/Disadvantages. I have to balance these out against each other. Stand by.

For Advantages, I like Appeal. This guy is personable, calm and soothing to be around. The other Advantages don't really appeal (tee-hee). I'll balance that with Enemy (and I'll figure that out momentarily).

Oh, and then we have "Mental Malfunction," because all heroes are crazy. Like Stew, I'm not entirely enthused by this rule. But for this guy, I take Adrenaline Junkie. He appears to be Zen and focused, flowing through the world like water through a sieve. Truth is, using his powers makes it hard for him to get revved up about anything, and jumping off buildings (and through buildings) is the only way he can stay interested, engaged, and happy.

Now, a bit of concept. Michelangelo de Novo was born in New York's Little Italy, but shuffled through a series of relatives all through the city in the ongoing psychodrama that was his family life. When he turned 16, he discovered free-running, mentored by a cousin's friend. That cousin, Pietro, never quite got into the spiritual side of things the way Mikey did, and eventually took a header off a roof because he lost focus at a critical moment. Mikey blamed himself, and sank into a deep depression.

His mentor, a mysterious fellow known only as Luc, counseled Michelangelo to give up his grieving, and to learn to understand (and therefore change) his place in the world. Over time, Mikey learned to move "out of step" with any part of the world he wished, moving through solid objects and climbing straight up sheer walls with even greater skill than the greatest free-runner. One night he saw a group of thugs from the neighborhood breaking into a local man's shop, and he jumped down into their midst and incapacitated them all - without hurting the store. The shopkeeper, seeing him mostly in his ethereal, phased-out form, called him "spettro cortese", "gracious ghost." Mikey donned a black mask and took the name "Il Spettro," and prowls the rooftops of New York, looking for crime to thwart...and some way to keep his mind and soul in tune with the world.

Oh, the enemy! His cousin, Pietro, didn't die. Broken and bloodied, Pietro called out to whatever powers were listening and offered them his soul in exchange for his life. When he returned to the world, as an unliving, bloodthirsty creature called Malocchio, he began hunting down his calm, good-hearted cousin. He plans to force Spettro into the same impossible, painful situation that he had to face, and see if Mikey can go quietly into the Hereafter.

As for costume: Spettro wears black sweats and a white, tight-fitting t-shirt. He wears black weightlifting gloves, and a black mask over his eyes. He wears a bandanna over his thick, black hair (color varies by the night; he's found he has to take them off to bind wounds, set on fire as distractions, or look cool, so he buys them in bulk). He usually runs barefoot when in hero mode, because it's less strain on his powers (I figure it's some effort to keep his clothes in phase with him) and because he doesn't want to mess up his expensive sneakers in battle.