Monday, November 9, 2026

Chill: Up the Mountain, Into the Teeth

Back into the frigid wastelands of Moose Pass, Alaska. (Moose Pass is not actually a wasteland, from what I can tell.) Here's last time.

Our envoys wake up at their respective hosts' homes. Kat Jameson gets up and shovels Deputy Patti Frears' driveway, while Kayla Vanderhoeven does her morning yoga (Britt Lepus sleeps until the last possible second). Over with the boys, Tristan St. Cyr undertakes his morning skin and hair-care regimen (leaving the bathroom smelling floral), while Nicholas Failor does whatever odd jobs around the house he can find that need doing.

Sheriff Parker Horne gets a phone call, which ends with "we'll be right there." He tells the envoys that Ryan Faber, the pastor of Moose Pass Community Church, just called and said that he saw a bear last night outside his house. He texts Patti, and everyone meets up at the church.

Pastor Faber meets them and explains what happened - about 2AM he was awakened by a noise outside his window. He shined a flashlight at it, and saw...a bear? Faber says "bear," but is clearly not certain about that. He then says that it let out an unearthly shriek, nothing like what he thought bears did, and the shriek scared him enough that he backed away and hid. When he got up in the morning he found claw marks on the siding and called the sheriff. 

Britt takes Faber aside and talks with him, and he expands a little. He doesn't actually think this thing was a bear, but he has no idea what else it could be. Its face looked too flat, almost...human? And the scream it made...he tells Britt that when he was very young, the power went out in his house and in the deathly silence, a wolf howled near his house. The existential terror he felt at that sound was similar (though much less intense, ultimately) than whatever happened last night.

The other envoys walk around the house to look at the claw marks. Nicholas can tell right away that they aren't from a bear - the pattern is more like what a human would make, if a human had immense hands and claws. Following its tracks back is going to be difficult because of the fresh snowfall, but of course Nicholas has other options. 

He activates his Postcognition discipline, and sees last night. He sees the creature - there's no other word for it - pull itself out of the nearby lake and walk toward the church. It doesn't seem to be actually going to the church deliberately, though, at least not at first. It sniffs the air as though looking for something, and then sniffs the ground and growls in frustration. And then it walks over to the church, still sniffing, until the light hits its face. It snarls and lets out a scream, and even in the vision the scream is enough to chill Nicholas' blood. 

Nicholas relates all this to the other envoys (and Britt starts making her way over to them). Tristan finds where the creature was sniffing at the ground and senses the Unknown. There's a brief flash of color (when he senses the Unknown, he sees the world in black and white, but things touched by the Unknown show up in color) at the church, but nothing stays, and who knows if the snow is "in color" anyway? He's about to give this up, but then he notices that his own hand flashes color, just for a second. 

They move over to the lake. Kat can't find any evidence here; she pokes the water with a stick but comes away with nothing but a wet stick. If they want to check the other bank, they'll have to hike or drive north a ways, cross a bridge, then head back - the water isn't terribly deep but it's far too cold to swim and even at this narrow point in the lake it's too wide to ford any other way. The envoys regroup and talk about their next move. 

They could go to the other side of the lake, but they aren't sure what that will tell them. They plot out where Gary Golden's cabin is relative to where they are now, and it's up the mountain to the east. If the creature came down from the mountain, it would have arrive more or less near the far side of the lake from the church. But what was it looking for? And why is Tristan's hand showing Unknown signs?

Tristan does some quick checking into the SAVE archives and learns that if he was actually being affected by some discipline of the Evil Way, he'd likely know it or have some other sign. But if the creature had his scent somehow and then lost it, that might account for it (and that he saw the thing in his laptop screen last night). The envoys ultimately decide to go up the mountain and look in on Gary's cabin, since they know something happened there. The sheriff and his deputy agree and go with them.

They drive up the mountain road as far as they can, till they get to the massive fallen tree. They walk around it, resulting in some minor injuries (twisted ankles, pulled muscles) from some of them, but they also check the base of the tree to see what happened. Nicholas realizes that the ground beneath the root structure has been dug out to the point that the tree overbalanced in one direction and fell, and is contemplating this when the ground gives way beneath Kat's feet and she slides into the hole ("FUCK"). 

Parker and Patti, while the envoys are looking at this, decide to keep heading up the mountain. The envoys admonish them to be careful and go slow, but they want to see if Gary is still there and if he needs help. There's some brief consideration to one of the envoys going with them, but they decide to hang back.

There's nothing threatening down there, though. The others help her out and Nicholas drops down there just to look around. He finds a collapsed tunnel - the soil loose enough to dig out a bit, but no way can he follow it back. But it looks like something tunneled in, dug out the roots enough to topple the tree, and then tunneled back out. That means not only is thing strong enough to move all this frozen earth, but it's smart enough to know how to do it in order to fell a tree and block a road.

The party keeps heading up, and shortly they hear a terrifying scream. It's not the horrific supernatural shriek that Nicholas heard in the vision, but a human scream of fear. And then they see Patti running down the mountain in a blind panic. 

They try to yell and get her to slow down, but she trips and goes careening head over heels down the mountainside. Kat tries to catch her, but misses, and she flies by her and slams, back first, into a tree with a sickening crunch. Kat runs over and tries to use her Heal discipline, but when she touches Patti's side she feels something like a sack of gravel moving. She realizes that Patti's ribs are crushed and her breath is just a series of crackles and pops. She takes three more breaths, and then stops.

Nicholas grabs his rifle and starts heading up, and everyone follows behind him. Britt tries to get everyone to fall back and figure out what to do, but Nicholas won't hear it - if Parker is still alive, he wants to save him. They plod up the mountain and arrive at the cabin, but see no immediate danger or sign of Parker. There's a big hole in the garage door, but no other obvious damage to the place.

Nicholas and Kat start heading around the side of the house, following the sheriff's footprints. Kayla goes up to the hole in the garage door and peeks in. Britt goes up on the front porch and looks in the window, and Tristan hangs back and senses the Unknown. The garage door flashes color, and he opens his mouth to warn Kayla, but she's already looking.

She sees a pile of dead animals inside. Not huge, just a deer carcass, some squirrels...but also a human hand jutting out of it. She stumbles backwards, terrified, spooked beyond what's rational for what she's seeing, unable to get the image of dead flesh from her head. Tristan runs over to comfort her and she sits down heavily in the snow, trying to calm herself.

Britt peers in the window and sees that the place is trashed. She touches the wall and uses Schematic, and realizes that there's a big hole in the living room floor, but doesn't notice anything else strange (no secret rooms or anything. 

Around back, Nicholas rounds a corner and sees Sheriff Horne a split second before the sheriff raises his rifle. He calls out to him and the sheriff drops the barrel of the gun, but he's clearly panicked. He asks after Patti and Nicholas tells him that Patti didn't make it, she fell down the mountain and died from her injuries. Parker, furious, swears to kill "it", and asks if Nicholas knows where it is. He doesn't, of course, but they're going to look.

They head back around the house and regroup, and they decide to fall back, retrieve Patti's body, and figure out next steps. But they decide they probably should try and figure out whose hand is in the garage. They don't want to actually go in there, so Britt goes over and uses Hidden Hand to grab the...hand...and pull it toward her. She dislodges it, and it floats to her, but just before it gets there something reaches out of the shadows and grabs it.

Britt sees the hand grabbing it. It's unmistakably human, but huge, gnarled, with yellow claws and distended fingers. She screams and Nicholas fires a shot past her, striking the monster's hand and driving it back into the garage. Parker fires his rifle at the hole, but who knows if he hits anything. And something inside the garage screams, giving that same base, primordial horror that Faber described.

Kayla grabs Tristan and tries to pull him to safety. Britt moves along the side of the house away from the garage. Kat moves to the front door to see if she can get the drop on the creature. Nicholas fires another shot, but finds himself struck by sudden vertigo - the world goes askew and while he can still shoot straight, that's only because he's a freakishly good shot.

Tristan tries to get Kayla to stop and wait for the others, and then pitches forward as the vertigo hits him, too. Kat opens the front door and sees a big hole in the living room floor. She tosses a flare into it, and it illuminates the creature leaping at her.

The creature is still wearing part of a flannel shirt, but its bodily proportions are all wrong - the limbs are too long, the face is too wide. The scalp has stretched, leaving tufts of hair, and the canine teeth are elongated. She notices that its toes are long enough to grip the ground and push off, and it makes straight for her, claws first. It grabs her shoulders and digs its claws in, and she cries out in fear and pain. It tries to bite her and muscle memory kicks in, her knowledge of martial arts letting her free herself and push the thing back. 

It's still coming, though, and snaps at her. Britt runs up, grabs Kat and pulls her back, and uses Hidden Hand again to push the creature. They both go tumbling out of the front door, but the creature moves faster than Britt expected. It pounces on her and bites, chewing through her flesh and soaking itself, her, and the ground in blood. 

Kat pulls out her hatchet and strikes the thing in the back of the head with all the force she can muster. It doesn't kill it, but it cracks its skull open and it releases Britt, rolls around on the ground and tries to get up. Kayla stumbles over with Tristan and sprays a can of bear mace in its face, and Nicholas puts a bullet in its head. It flops once and lies still...and then changes, slowly, its face shrinking, its body shortening, until Gary Golden is lying there, dead.

The envoys take in this horror, and Kat tries to save Britt, but she's bleeding out. Parker, fortunately, has enough medical training to stop the bleeding (in addition to having no one on this team with any Protective disciplines, they have no one on the team with the Emergency Medic Edge!). Parker reloads his rifle and makes to go off into the woods to kill the creature that killed Gary, because obviously it wasn't Gary that did all this. Kayla manages to get him to stop a moment and rethink this plan, and Tristan uses Telepathic Empathy to help out. He feels the sheriff's psyche slip away like water down a drain as the sheriff goes deeper into shock. He sits down in the snow and just stares at Gary's body.

The envoys call for a life flight and give the GPS coordinates, but they're told it's going to be about an hour before the copter can get there. Nicholas builds a fire and moves Britt near it, and everything takes a breath. It's only about noon, but it feels like they've been awake much longer. And the next hour is likely to be the longest yet.

Also, Kat notes, they should really retrieve Patti's body.

Sunday, November 8, 2026

Movie #994: Taking Lives

Taking Lives is a 2004 psychological thriller starring Angelia Jolie, Ethan Hawke, Olivier Martinez, Jean-Hughes Anglade, Tchéky Karo, Gena Rowlands, Paul Dano, and Kiefer Sutherland.

We start off in 1963 with a young Martin Asher (Dano) murdering a fellow young traveler (Justin Chatwin) and taking his identity. Fast forward to "now", and FBI Agent Illeana Scott (Jolie) is brought in to Montreal to help find a serial killer who...you know, I just realized that I'm not sure what the inciting incident for her being brought in was? Like, they find a body with a smashed-in face and no hands, and the opening montage goes through a lot of little images of death reports talking about how bodies are unidentifiable (that sequence is just one of several ways this movie wants to be Se7en), but if the idea is that this guy is taking people's identities and they know that, then why is it presented as a revelation later? I dunno, the dialog was hard to parse at times.

Anyway, she's brought in because she's good at detective-ing, and has some kind of prior relationship with the Inspector in charge (Karo). She gets partnered up with genuinely nice fellow Sgt. Duval (Anglade) and utter dick and lawsuit waiting to happen Sgt. Paquette (Martinez) (so take a wild guess which one doesn't survive the movie) and they go looking for the killer. They find a witness to the latest killing, an art dealer named James Costa (Hawke), who draws the suspect for them. They investigate, identify him as Martin Asher, talk to Asher's mother (Rowlands) who confirms that her son is banana-pants and violent, "Asher" (Sutherland) finds Costa and shoots Duval, car chase, car-splosion, "Asher" is dead, Costa and Scott spend a nekkid night together. (I have the director's cut, which is evidently much more nekkid.)

Next morning, when Asher's mother is brought in to identify the body, she can't, and suddenly it all falls into place - Costa is Asher, and he hammers that point home by decapitating his mother in an elevator (again, that's different in the theatrical cut, but I admire the focus). He escapes, Scott is fired because she banged a witness who turned out to be a cop-killer, and the movies ends...

No, hang on, it goes on another 20 minutes, showing her in a farmhouse on the outskirts of Carlisle, PA, which, as a point of interest, is where some of my family is from. Anyway, she's heavily pregnant (side note: there's a taunting phone call between Asher and Scott before this where he makes a point of saying that he came inside her, and I thought, wow, that's kind of a crude detail to include, but then she turns up pregnant and I thought, wow, that was a fucking crude and uncessary detail to include), living on her own, but then Costa shows up and nearly kills her and stabs her in the pregnancy with a pair of scissors but psyche it's a prosthetic, and she kills him, all is well.

So, this is by no means a good movie, but I don't think it deserves its 22% on Rotten Tomatoes, nor did Angelina Jolie deserve a fucking Razzie nomination for it (she lost to Halle Berry for Catwoman; I have no idea if Toasty is just going down the lists of Razzie noms to buy these movies). It's heavily influenced by Se7en, Basic Instinct, and Silence of the Lambs (and, in turn, Copycat), which is funny because all of those films were 90s and this is 2004, but then again, the novel this was loosely based on was published in 1999. I happen to like those 90s erotic/psychological/serial killer thrillers, so that's not a bad thing for me. I also Jolie and Hawke were the highlights of the movie, and I have no idea if Jolie intended for Scott to read as mildly autistic but she totally does. 

The movie's problems are all directorial. The pacing is weird, it ends a few different times, it overplays its hand when Costa guns Asher down after the car crash (I mean, he's already down, he's clearly just delivering a coupe de grace, and up until then I'd been on the fence as to whether Costa was the bad guy, but that sealed it), and there's a scene early in the movie where Mrs. Asher reports her son alive that just didn't need to be there and it throws everything off. We could have excised Paquette from the movie entirely and not lost anything, and Kiefer Sutherland should have been given more to do. 

With all of that said, it's not a bad time if you like this kind of movie, and if I get a hankering to watch such a film but I don't feel like watching one of the better ones, I might throw this on again. 

My Grade: C
Rewatch Value: Medium

Next up: Thief, unless of course tomorrow brings some new fresh horror

Friday, November 6, 2026

Character Creation: Navathem's End

Sounds vaguely Biblical, dunnit?

The Game: Navathem's End
The Publisher: AXO Stories
Degree of Familiarity: None
Books Required: Just the one

Yet another in the pile of "games I'm sure I backed for a reason but buggered if I can remember why." It's a fantasy game of the sort that turns me off the genre. That's harsh, it's not that bad, and the production values are nice (it's a nice-looking book, text is easy to read, seems well-edited), it's just boring. The hook isn't bad; you're playing Agents of a Tower trying to stop the Apocalypse (it Does Love capital Letters). You've got a mythological or maybe just spiritual connection with one of the "Core Seven" heroes of the world (which the game calls a "Hubris Bond," which I think is a misuse of the word "hubris", but I'm not a wordologist). 

It just feels...I dunno, thin? Basic? Toothless? The system doesn't help, it's kind of inspired by PbtA inasmuch as there are "Moves," but like, check it out:

PbtA moves work best when they give you a clear trigger: when you lash out physically. When you persuade someone with their best interests. When you travel outside the safety of the manor. Here, there's no set course of action triggering the move. It's so broad it could apply to anything, and almost all of them are like that. 

In addition, the setting just doesn't compel me. There's a lot of generic terms (Apocalypse, Tower, Agent, Chaos, Light) thrown around, and there's nothing to really hook into. 

Anyway, let's make an Agent so I can go back to the couch (I got vax'd today and I'm feeling it). 

Oof, stupid thing #1: The sheet says "Player Name" when it means "Character Name." Oh, wait, no, it has "Agent Name" tucked away below the portrait window, and there are game terms under "Player Name," so how would...OK, never mind. Bad sheet design, happens a lot. 

Also, FFS.

I mentioned in my chargen post for Witch: Fated Souls 2nd Ed that it's a bugaboo of recent game design to be a little...I don't know, precious? Overbearing? about safety tools. Don't get me wrong, I am fully in favor of them, but like, this game is a fantasy game with no particularly rough edges. It's a good idea to use Lines & Veils and an X-Card or whatever else you want, but this seems to be saying "be careful when making characters because something might trigger someone." Like...yeah? We really needed to say that?

OK, whatever. What's first? Character Origin, how I was raised before my letters got all capitalized and I became and Agent of the Tower. I don't have a character concept, there's 9 of these, so I'm just gonna roll a d10 and reroll it if I get 10. Roll...8, "The Family Tribute." Basically my family either chose or had to ship me off to the Tower just for the stipend it would bring. Kinda like that, actually.

I'm then asked to pick one of three Quirks (which, again, "Backstory" might have been better? I don't know, to me a "quirk" is "flaps hands when has the hiccups" or "thinks the color red is lucky"). This is the one I'm picking, it's too long to type out:

I think I'll wait to do the blue stuff until I have more character details down, though. Maybe it's like in Gattaca where Ethan Hawke's brother got all of the attention but Ethan had all of the ambition. 

Right, next is Hubris Bond (again, weird name for it). And, again, I don't have enough of a concept to have a firm idea, so fuck it, let's roll a d8 and ignore 8s! A 5 gives me Tempest Still'terai. Well, this is actually pretty appropriate, as Tempest was a normal kid until there was this big battle with the Seven and some pirates and she Awakened to her Magic! (It doesn't tell us what she did, but we'll assume it was very exciting.) Adding my three Hubris Questions (they give me XP if I answer "yes" at the end of a session, much like in Blades in the Dark, which is another place this game takes inspiration from) and moving on.

Next we'd pick a Peak and a Shadow. Both of these are NPCs that also work in our Tower. The Peak is one that I "uphold above all others." I think that probably means I'm meant to idolize them or hold them in high esteem or something, though it's awkwardly phrased. The Shadow is someone whose influence colors my life completely. 

Those two things are not sufficiently different. Also, the Shadow talks about "coloring my life" but then goes on to suggest maybe they saved my life or gave me advice, while the Peak is someone who maybe performs great feats of strength. I really do not understand the narrative role these characters are supposed to play, and the descriptions of "Peak" and "Shadow" are not sufficiently distinguishable to me. Let's have a look at the example of chargen...HAHA JUST KIDDING OBVIOUSLY THERE ISN'T ONE. The section on Building your Tower is no help either. 

OK, well, let's say that my Peak is Vertin Mysla. She's a Family Tribute like me, shipped off to this Tower from a shitty little village and her family is definitely just taking whatever they can out of her without really caring what she does. And you know? She doesn't seem to care. She does just fine, and doesn't even acknowledge that she gets a stipend. I think she's probably a Warden.

My Shadow is...you know, fuck it, let's say he's my brother Cormac. Cormac got out here and rose through the Ranks and he might run this Tower in a few years, who knows? And my character suspects that Cormac is keeping him benched because that way the money keeps flowing, because obviously if I ever actually go on-mission I'm getting eaten by something.

Playbook! Again, there are seven of these, and again, I don't think I have a clear enough direction to choose, so let's roll! A roll of 1 gives me...Crafter! (There's a section for this on the second sheet, but I'm not gonna bother because there's not much to do there other than copy things over.) I get Blood 0, Crown +2, and Will +1, and I get to pick one Skill from the list. I'll take Bandolier, I can trade Armor for an alchemical grenade. 

And that's actually it for chargen! Let's name my character Mit Stamlyn. Mit is the second-youngest of seven siblings; his little sister Astarella is the baby and current getting all the attention. Cormac is the second-oldest, and when we were smaller we were best friends, but then he grew up and moved to the Tower and got...all serious? Like he gave up fun on principle. Mit joined him because Dad insisted, because it's not like this "alchemy" stuff was going to go anywhere, not in our tiny village. 

Mit is small and frail, with thin, dry brown hair and downcast blue eyes. He's got the trademark Stamlyn cleft in his chin, but is missing the firm jawline that Cormac (and Dad) has. He spends his time either hanging out with Vertin (when she'll let him; he might be something of a hanger-on) or fiddling with chemicals.

Thursday, November 5, 2026

Movie #993: Suspiria

Suspiria is a 1977 giallo horror film directed by Dario Argento and starring Jessica Harper, Stefania Casini, Flavio Bucci, Alida Valli, Joan Bennett, Giuseppe Transocchi, Udo Kier, and Barbara Magnolfi. Most of these folks had their voices dubbed by English-speaking actors. 

Suzy Bannion (Harper) comes to West Germany to study dance at a prestigious academy, and right away shit goes weird as she meets a panicked woman (Eva Axén) coming out of the school as she arrives, yelling something about "irises". She is denied entry, but she does better than Pat, the aforementioned panicked woman, who goes to stay with a friend (Susanna Javicoli) but is promptly murdered by an unseen, knife-wielding maniac.

Next day, Suzy is admitted, but almost immediately starts feeling ill and is put on a strict diet of bland food and red wine (which is pretty clearly drugged). She makes friends with Sara (Casini), who was Pat's friend, and suspects something weird and witch-related is happening. And lo, after a consultation with a professor friend of Sara (a very young and pretty Udo Kier), she learns that the mysterious, supposedly absent headmistress of the school is actually Helena Markos (Lela Svasta), a centuries-old witch! (Whom she stabs, and then escapes as all the other witches die and the building crumbles, because Helena was apparently a load-bearing boss.)

Suspiria is one of those films that I know is hugely influential and well-regarded in horror, but that I'd never seen before. About all I knew about it was "witches" and "dance school," so it was an interesting watch. It is not a complicated narrative - there's not a hell of a lot of narrative at all - it's mostly just seeing the people at this school and working towards the weirdness that we know is in play. Actually, I saw one review that mentioned that it was one of the best cinematic depictions of a nightmare, and I think that's pretty accurate - the dream logic of not being able to run away, random pits of razor wires, unsettling sounds, the idea of your dog suddenly ripping out your throat - it's all very nightmarish.

But the use of color, oh my days. Argento suffuses this movie with blues and yellows and especially reds, and if anything that just highlights the unreality of it all. It's a movie that can best be described as "lush." The performances are just OK (and having everything dubbed doesn't help), but that's not the focus of the movie, it's the visuals and the weird, unsettling sound design and music. 

I'm not as familiar with giallo as I am some other horror subgenres, but I kinda want to check more of it out now.

My Grade: B+
Rewatch Value: Low

Next up: Taking Lives

Monday, November 2, 2026

Movie #992: Superman (2025)

Superman is the more recent cinematic depiction of the Man of Steel (or the Big Blue Boy Scout, take your pick) starring David Corenswet, Rachel Brosnahan, Nicholas Hoult, Nathan Fillion, Isabela Merced, Edi Gathegi, Anthony Carrigan, Skyler Gisondo, Sara Sampaio, and María Gabriela de Faría. 

Far away, the planet of Kypton is explod- wait, no, we're just zooming past all of the origin story shit and picking up three years after Superman (Corenswet) has appeared on Earth. Metahumans have been on Earth for centuries, and people are entirely used to them as a concept, although the political ramifications (particularly of something as powerful as Superman) are still getting felt out. And Supes crash-lands in the Arctic after having his ass kicked by the mysterious Hammer of Boravia, a metahuman apparently representing the titular nation ("Boravia," not "Hammer"), because Supes intervened and stopped them from going to war with a neighbor recently.

We very quickly learn, though, that all of this "Hammer of Boravia" nonsense is just a smokescreen cooked up by Lex Luthor (Hoult), in cahoots with the President of Boravia (Zlatko Buric), ultimately to get access to Superman's Fortress of Solitude to find a way to kill him. And while Supes takes on a giant monster with the help of the Justice Gang - Guy Gardner (Fillion), Hawkgirl (Merced), and Mr. Terrific (Gathegi) - he does! A message from Superman's parents (Bradley Cooper and Angela Sarafyan) that begins innocently enough turns out to be instructions to bloodily subjugate Earth, which immediately gives Lex the government authority he needs to capture and interrogate (and therefore kill) Superman. 

Superman does indeed get captured and put in a pocket dimension with Metamorpho (Carrigan) as a cellmate, since he can create kryptonite, so it's up to Lois Lane (Brosnahan) and Mr. Terrific to save him!

There's a lot more, but that's the broad strokes. I really enjoyed this movie when it came out, and I still do, but some of the flaws are coming into focus on a rewatch. 

For one thing, there is some really clunky exposition in this movie. It's introducing a shitload of characters and concepts very quickly so it does a lot of the initial work doing that by just telling us who they are. The movie assumes we already know the basics about Superman - origin story, basic character, powers, how he protects Earth - and that's fair, we don't need that spelled out. But a little more background on, say, Mr. Terrific would have been nice. If you're familiar with comic-book movies you can kind of accept some of the weirder shit here (pocket dimensions, shapeshifters, teleportation, nanites), but that leads into what I think might be the big problem here...

And that's that James Gunn knows we're all familiar with comic-book movies because we've been watching MCU movies for the past 20 years. He wants to get to the good stuff, where he pushes the envelope a little, but doing that requires the DCU to have the same footprint as the MCU and it just doesn't because of the mess Zack Snyder made. So he's trying to jump ahead to the bits where he can do more innovative stuff as a producer (such as, apparently, Clayface, though I haven't seen it yet). 

Trouble is, as the DCEU taught us, you can't rush the foundational stuff. And when Superman is doing that work, showing us the relationships between Superman and Lois Lane, the staff at the Daily Planet, and letting Nicholas Hoult chew scenery and show us his intense jealousy and hatred, the movie works. Plus it's bright, it's colorful, and it does present some interesting takes on some characters (what if Krypto was...kind of an asshole? And I have to admit, it's a change from what we'd expect). I really do like the movie and overall I think it works, but I think Gunn did better work in the Guardians movies. 

(Also, what's with Jimmy Olsen (Gisondo) being just fucking catnip to every woman ever? I mean, Skyler Gisondo is not unattractive, but he's not, like, a 10, right?)

My Grade: B
Rewatch Value: High

Next up: Suspiria

Sunday, November 1, 2026

Character Creation: Pico

Since it is no longer October, I figure let's do a game that's the polar opposite of spooky. 

The Game: Pico
The Publisher: Mythworks
Degree of Familiarity: I ran Wildsea for a while but I haven't played this one
Books Required: Just the one


In Pico, you're playing bugs, as is probably obvious from the cover. The system is the same as The Wildsea (the "Wild Words" system); roll some d6s, highest result applies, doubles means something twisty happens, and so forth. Really, you could call Pico a reskin of Wildsea, because the game play is still very much focused on exploration, but the tone is very different and there have been some system additions and clarifications that I think are really solid. 

And more to the point, your group can find and a tame a picotitan, such this little fella:


So, 13/10, no notes.

OK, so chargen, unlike Wildsea, doesn't use classes or other splats, you're building your bug from scratch. We go in two phases; in the first, we buy our Aspects and Skills with Nectar (which is also the XP currency), and in the second, decide on more RP-focused bits of the character. So in general, what kind of bug appeals today?

Well, this isn't actually the first time I've made a bug character, and I've made a spider, a dragonfly, and a cricket in previous games. How about we make a mantid-like bug and lean into the monk-like thing, make someone who's a capable martial artist and all spiritual and stuff? I'll name my bug Souffle (he's pretty sure it means "teacher" or "made of eggs" or something). 

Step One of chargen is get your Nectar. The GM ("Weaver," in this case) could assign any amount, but the book recommends 25 for starting characters and 50 for more experienced ones. Let's assume I'm just starting out and take 25.

Step Two: Purchase Aspects and Step Three: Purchase Augments. So there are a bunch of these, and I can spend 3 Nectar to buy an Aspect and 2 to buy an Augment for an Aspect. The book encourages me to spend about half of my points (so 12ish) on these, and save the rest for Skills. Sounds good. What kinds of Aspects should Souffle have?

I feel like the arm-blades are pretty important, but suppose we also have some flashy wings that can open up and dazzle other bugs? Like a flower mantis? Let's see here. I want Crescent Scythes, which lets me ignore an Armor Cut when in darkness. I don't think I want any of the Augments for it, though.

And then I want something for wings, too, because there is indeed an Augment called Mask-Patterned that bumps Dazzle to Gigadazzle (which is a good thing). But what kind of wings? Do I want to be good at defense, or carrying others? I think defense. I'll take Vibrawings, which lets me ignore Speed Cut when defending (basically I don't take a penalty if what's attacking me is fast).

So I've spent, what, 8 points so far. I could buy another Aspect with an Augment or two more Aspects if I want to have a little less than half left for Skills. Let's see...ooh, there's a couple for Brain that I like. I think Split Brain makes the most sense, though (basically if something would affect mood, which is a thing in this game that matters, I can mark the Brain track to keep it where it is). Augments? I do like Unknowable, but I think I want to look back over the other Augments real quick.

Ooh, I do like Holoptics (if I'd be surprised, I can instead steal the spotlight), but where does that put my points? I've spent 11, if I spent 3 more I'll be down to 11 to spend on Skills...yeah, I think that's OK.

Right, that puts us over into Step Four: Skills. I can't go higher than 2 in a Skill, and Skills cost Nectar equal to rank, but you have to buy them sequentially (so a rank-2 Skill costs 3 of my Nectar). Let's see here. I know I want two points in Dazzle and Slash, and that eats six of my points right there. I think I'll just buy 1-point ratings in five other Skills, so let's make those...Dance, Fly, Care, Think, and Dash.

Awesome! Next, Step Five: Choose your Moods. Basically I've got three Moods. The middle one is "OK", and then there's a positive end and a negative end. There's a list of them, though I could make one up. 

I think, though, that Souffle gets Detached at the negative end of things. He can use friending Skills (including Dazzle), but his first finding Skills is treated as Giga, so he can Think like crazy. On the positive side, hmm...I keep coming back to Focused, which lets me ignore a Cut when making an attack. I didn't intend for Souffle to be quite so combat-specific, but it makes the most sense. Though truthfully, an "attack" doesn't have to be physical, so this is more broadly useful than that.

Step Six: Bits n' Bobs. Bits are biological, bobs are not, I get one of each (or I could take two of one and zero of the other, but eh). For my bit, I'll take a Droplet of Water. For my bob, I'll take...ooh, a Droplet of Oil. I like the duality.

Step Seven: Mystery. Every bug has a Mystery they're trying to solve, and when they do, it introduces a truth about the world. One of the examples is that glass is solidified music, so that's the level we're on. But all I need is the mystery, at this point. 

Well, how about we lean in to that fluid duality thing and ask: "Why does oil float on water?" (Perhaps because it's more enlightened, but that's something I'd discover in play.)

Step Eight: Name. I know my given name (Souffle), but I get a pseudoscientific name, based on the Aspects and Augments that include some pseudo-Latin words. Specifically:
  • Crescent Scythes: Skai
  • Mask-Patterned: Tenco
  • Vibrawings: Dandan
  • Split Brain: Azku
  • Holoptics: Toto
I don't have to use all of those, and I can put them in any order I like. So...Tencodandanskai Azku sounds like a good "scientific" name for this weird flower mantis-like bug!

And that'll about do it! Souffle is ready is venture out into the world, trying to discover the secret of oil and water and how it might be applied to every bug everywhere all at once.

Movie #991: Stir of Echoes

Stir of Echoes is a horror movie that came out in 1999, but is based on a 1958 Richard Matheson novel. It stars Kevin Bacon, Kathryn Elbe, Illeana Douglas, Zachary David Cope, Jennifer Morrison, Kevin Dunn, and Liza Weil. 

Tom Witzky (Bacon) is a generally good blue collar dude living in Chicago with his wife Maggie (Elbe) and hiss young son Jake (Cope). He has aspirations of his band actually going somewhere and feels like his life is a bit too ordinary, which is understandable enough, though he could definitely use some perspective because Maggie is great and he's loved, but the movie isn't really about that. Also, Jake sometimes talks to someone that no one else can see, and the movie very much is about that. 

Anyway, his sister in law Lisa (Douglas) hypnotizes him at a party and tells him to be more "open" - and he starts seeing visions. He obsesses over them and soon after learns that Samantha (Morrison), the daughter of an acquaintance, disappeared some months ago. Convinced that it's her ghost he's been seeing, he goes down a rabbit hole trying to figure out what's going on. He has visions that he can't explain, the son (Chalon Williams) of his buddy Frank (Dunn) shoots himself right after Tom sees it all happen, and he has Lisa put him under again to try and stop it...but all that happens is that the ghost commands him to DIG.

He eventually discovers the truth. Adam (Frank's son, the one that shot himself) and Kurt (Steve Rifkin), the son of Tom's landlord Harry (Conor O'Farrell) accidentally killed Samantha and they and their fathers entombed her body in the walls of the house (which Tom is renting from Harry). Tom finds her body and the visions reveal what happened, Kurt and Harry try to kill them, Frank shoots them both, and the Witzky's move the fuck out of that house (though poor Jake is still hearing all the ghosts ever). 

This movie is actually really good and it had the extremely bad fortune to come out in 1999, the same year as The Sixth Sense. But it's a solid ghost story, it keeps a tight focus on Tom and his circle, and it has a great sense of place in this Chicago neighborhood. Likewise, we never get beat over the head with it, but there are some themes of history and secrets and how they have weight and resonance, and not every house has literal skeletons in the walls but a lot of them have ghosts. Kevin Bacon does a fantastic job of disintegrating as the obsession with Samantha takes over, but holding on to his life just enough to know that he's fucking things up. Kathryn Elbe, likewise, is playing a woman who clearly loves her family and wants to help, but her husband and son have a language she doesn't speak. 

Zachary David Cope, for his part, manages to play a five-year-old with psychic abilities about as well as any little kid could. With child performances you never know if it's the kid acting or the kid mimicking the director, but for what it's worth the kid does read as about five, and he reads normal enough that when he does something spooky it has an impact because he's not spooky all the time. 

Illeana Douglas is fun to watch as always and I wish we'd seen more of her character (though, again, I appreciate the focus this movie has). It was cool to see Jennifer Morrison as someone other than Dr. Cameron on House, and it was cool to see Kevin Dunn in a more blue-collar role, because it occurred to me I'm used to seeing him playing lawyers or in movies like Dave. 

There are some jump scares that use techniques that are effective, but very familiar now (camera following a character only now ghost on the couch aaah!), but you can't fault a 1999 movie for that. The score isn't anything special, but there's a good musical use of the riff from "Paint It Black" that Tom spends several scenes trying to identify (because Jake has been humming it; it was playing when the boys killed Samantha), and they do a good job of playing it just off enough that it's hard to recognize.

Overall, effective ghost story and a great Halloween movie. 

My Grade: B+
Rewatch Value: High

Next up: Superman (2025)