One Thing at a Time
This blog is mostly checking off things in a list: the movies I own, the games I'm running, character creation posts, and so on.
Monday, November 9, 2026
Chill: Up the Mountain, Into the Teeth
Sunday, November 8, 2026
Movie #994: Taking Lives
Rewatch Value: Medium
Friday, November 6, 2026
Character Creation: Navathem's End
Sounds vaguely Biblical, dunnit?
The Game: Navathem's End
The Publisher: AXO Stories
Degree of Familiarity: None
Books Required: Just the one
Yet another in the pile of "games I'm sure I backed for a reason but buggered if I can remember why." It's a fantasy game of the sort that turns me off the genre. That's harsh, it's not that bad, and the production values are nice (it's a nice-looking book, text is easy to read, seems well-edited), it's just boring. The hook isn't bad; you're playing Agents of a Tower trying to stop the Apocalypse (it Does Love capital Letters). You've got a mythological or maybe just spiritual connection with one of the "Core Seven" heroes of the world (which the game calls a "Hubris Bond," which I think is a misuse of the word "hubris", but I'm not a wordologist).
It just feels...I dunno, thin? Basic? Toothless? The system doesn't help, it's kind of inspired by PbtA inasmuch as there are "Moves," but like, check it out:
PbtA moves work best when they give you a clear trigger: when you lash out physically. When you persuade someone with their best interests. When you travel outside the safety of the manor. Here, there's no set course of action triggering the move. It's so broad it could apply to anything, and almost all of them are like that.
In addition, the setting just doesn't compel me. There's a lot of generic terms (Apocalypse, Tower, Agent, Chaos, Light) thrown around, and there's nothing to really hook into.
Anyway, let's make an Agent so I can go back to the couch (I got vax'd today and I'm feeling it).
Oof, stupid thing #1: The sheet says "Player Name" when it means "Character Name." Oh, wait, no, it has "Agent Name" tucked away below the portrait window, and there are game terms under "Player Name," so how would...OK, never mind. Bad sheet design, happens a lot.
Also, FFS.
I mentioned in my chargen post for Witch: Fated Souls 2nd Ed that it's a bugaboo of recent game design to be a little...I don't know, precious? Overbearing? about safety tools. Don't get me wrong, I am fully in favor of them, but like, this game is a fantasy game with no particularly rough edges. It's a good idea to use Lines & Veils and an X-Card or whatever else you want, but this seems to be saying "be careful when making characters because something might trigger someone." Like...yeah? We really needed to say that?
OK, whatever. What's first? Character Origin, how I was raised before my letters got all capitalized and I became and Agent of the Tower. I don't have a character concept, there's 9 of these, so I'm just gonna roll a d10 and reroll it if I get 10. Roll...8, "The Family Tribute." Basically my family either chose or had to ship me off to the Tower just for the stipend it would bring. Kinda like that, actually.
I'm then asked to pick one of three Quirks (which, again, "Backstory" might have been better? I don't know, to me a "quirk" is "flaps hands when has the hiccups" or "thinks the color red is lucky"). This is the one I'm picking, it's too long to type out:
I think I'll wait to do the blue stuff until I have more character details down, though. Maybe it's like in Gattaca where Ethan Hawke's brother got all of the attention but Ethan had all of the ambition.
Right, next is Hubris Bond (again, weird name for it). And, again, I don't have enough of a concept to have a firm idea, so fuck it, let's roll a d8 and ignore 8s! A 5 gives me Tempest Still'terai. Well, this is actually pretty appropriate, as Tempest was a normal kid until there was this big battle with the Seven and some pirates and she Awakened to her Magic! (It doesn't tell us what she did, but we'll assume it was very exciting.) Adding my three Hubris Questions (they give me XP if I answer "yes" at the end of a session, much like in Blades in the Dark, which is another place this game takes inspiration from) and moving on.
Next we'd pick a Peak and a Shadow. Both of these are NPCs that also work in our Tower. The Peak is one that I "uphold above all others." I think that probably means I'm meant to idolize them or hold them in high esteem or something, though it's awkwardly phrased. The Shadow is someone whose influence colors my life completely.
Those two things are not sufficiently different. Also, the Shadow talks about "coloring my life" but then goes on to suggest maybe they saved my life or gave me advice, while the Peak is someone who maybe performs great feats of strength. I really do not understand the narrative role these characters are supposed to play, and the descriptions of "Peak" and "Shadow" are not sufficiently distinguishable to me. Let's have a look at the example of chargen...HAHA JUST KIDDING OBVIOUSLY THERE ISN'T ONE. The section on Building your Tower is no help either.
OK, well, let's say that my Peak is Vertin Mysla. She's a Family Tribute like me, shipped off to this Tower from a shitty little village and her family is definitely just taking whatever they can out of her without really caring what she does. And you know? She doesn't seem to care. She does just fine, and doesn't even acknowledge that she gets a stipend. I think she's probably a Warden.
My Shadow is...you know, fuck it, let's say he's my brother Cormac. Cormac got out here and rose through the Ranks and he might run this Tower in a few years, who knows? And my character suspects that Cormac is keeping him benched because that way the money keeps flowing, because obviously if I ever actually go on-mission I'm getting eaten by something.
Playbook! Again, there are seven of these, and again, I don't think I have a clear enough direction to choose, so let's roll! A roll of 1 gives me...Crafter! (There's a section for this on the second sheet, but I'm not gonna bother because there's not much to do there other than copy things over.) I get Blood 0, Crown +2, and Will +1, and I get to pick one Skill from the list. I'll take Bandolier, I can trade Armor for an alchemical grenade.
And that's actually it for chargen! Let's name my character Mit Stamlyn. Mit is the second-youngest of seven siblings; his little sister Astarella is the baby and current getting all the attention. Cormac is the second-oldest, and when we were smaller we were best friends, but then he grew up and moved to the Tower and got...all serious? Like he gave up fun on principle. Mit joined him because Dad insisted, because it's not like this "alchemy" stuff was going to go anywhere, not in our tiny village.
Mit is small and frail, with thin, dry brown hair and downcast blue eyes. He's got the trademark Stamlyn cleft in his chin, but is missing the firm jawline that Cormac (and Dad) has. He spends his time either hanging out with Vertin (when she'll let him; he might be something of a hanger-on) or fiddling with chemicals.
Thursday, November 5, 2026
Movie #993: Suspiria
Rewatch Value: Low
Monday, November 2, 2026
Movie #992: Superman (2025)
Rewatch Value: High
Sunday, November 1, 2026
Character Creation: Pico
The Publisher: Mythworks
Degree of Familiarity: I ran Wildsea for a while but I haven't played this one
Books Required: Just the one
- Crescent Scythes: Skai
- Mask-Patterned: Tenco
- Vibrawings: Dandan
- Split Brain: Azku
- Holoptics: Toto
Movie #991: Stir of Echoes
Rewatch Value: High







