Time to don the tights of justice! They're itchy and uncomfortable, but they get the job done. And OH, THE JOB OF IT!
The Game: ICONS: Assembled Edition
The Publisher: Ad Infinitum Adventures
Degree of Familiarity: I ran a previous edition once, I think
Books Required: Just the one
ICONS is a four-color supers game. System is a pretty simple d6 + a thing vs the GM's d6 + a thing, with some permutation for degree of success, team effort, and suchlike. Character creation is largely random, and I'm all about it, so let's so a super-hero!
First thing, we roll for Origins. An 11 gives me...Unearthly! Sweet! I'm an alien or a demon or something. I get to bump up two Attributes by 2.
Speaking of which, time for Attributes! Rolling for each one in order, I get:
Prowess 8 (holy cats)
Coordination 5
Strength 7
Intellect 5
Awareness 6
Willpower 4
Human maximum is 6, y'all. Let's see, I don't think I want to swap anything (I could swap two if I chose). I will use my bonuses to bump Willpower to 6 and Coordination to 7.
Powers! I get (roll) four powers, so now I roll for power type. Four rolls gives me:
Offensive
Defensive
Alteration
Alteration
Cool, now I roll for each power specifically. For my Offensive power, I get Binding. For my Defensive, I get Life Support. For my first Alteration, I get Animal Mimicry and Alter Ego. I think I'll pop over the Powers chapter real quick and see if I wish to add limits or anything. I have an idea for the character, though.
OK, I can drop powers to add extras; basically I sub out more appropriate powers. I'm going to drop Alter Ego and my make Binding power contagious; targets that are bound might end up binding others around them. Limits? Actually, first let's roll for the powers' levels.
Animal Mimicry 4
Binding 4
Life Support 5
Yeah, I might want to limit some things, because then I can raise the levels. Let's see.
OK, so what I'm thinking is that my guy is an alien conservationist. He goes from planet to planet picking out the most interesting lifeforms, takes their genetic data, and brings it back to his society's "menagerie planets" to clone the creatures so everyone can enjoy them! For whatever reason, though, Earth really captured his interest (plus there is so much biodiversity here!) so he's still hanging around. His Life Support power allows him to travel to any biome without injury or ill effect, and makes him functionally immune to disease. His binding is a little container on his hand that flicks out tiny super-gravity particles, increasing attraction between bodies, effectively immobilizing targets. His Animal Mimicry allows him to temporarily alter his own genetic code, taking on the aspects of animals he's already scanned (this does include humans, but his genetic code is already similar enough that it's not usually worth it).
So, limits? I'll put Burnout on Binding; he needs to collect gravitons and graviolis, and that's time consuming and sometimes he forgets (in games terms, when I use it I roll a die and one a 1 or 2 it's not available for a while). Otherwise, I think my powers are fine.
Specialties! I get 2. I'll choose these; I want Athletics and Science.
Look! My hero looks pretty much human; about average height, weight, and so forth (that's to blend in). His race is kind of ambiguous, and people tend to assume he's whatever ethnicity they are. His outfit is a mostly white spacesuit, very sleek and stretchy, with various pouches and pockets on the arms and waist. When he mimics animals, he tends to subtly change size and not-so-subtly gain stripes, spots, pigmentation, and so on; that's not something he usually has much control over.
While we're at it, let's give him a name. To his people he is Gullatat Tawndy, but on Earth when he's fighting crime (which I think tends to be pretty much by accident), they call him The Encyclopod!
(Yes, I stole that from Into the Wild Green Yonder. No ragerts.)
Qualities! These are basically Aspects, if we're honest. Let's start with an easy one: Species Collector for the Rupsig (that's his people). Also, I think my guy is Having Too Much Fun on Earth; sooner or later his race might come looking for it. He's Really Chatty - he's enthused and loves learning about this world, its cultures, its animals, its foods, and he hasn't entirely glommed on to the fact that not every Earthling even believes in aliens, let alone is ready to talk to one.
And then we determine Determination (6 - number of powers, so 3 for me) and Stamina (Strength + Willpower, or 13).
And that's it! Off to fight crime with the heart of the lion and the wings of a bat!




