Yeah, at six episodes, this is the fastest we've ever gone through a campaign (though actually Celestial Bureaucracy only went seven and Nation of Christ, which I'm not linking, go searching if you care, went nine, so it's really about standard). That's not a bad thing, of course, it just speaks to how people chose to approach their Convictions. I will say that there were far fewer scenes losses than I've seen in previous games, meaning the decision to sell out didn't come up as much, so I think that kinda trained people to sell out when they could.
Anyway, this remains one of my favorite RPGs. Into the mushroomosphere!
Our Authority Figures:
- The Hounds, the immense fungus-creatures that we met last session
- The Underground Network, the connected mycelium that makes up the heart of the Tangle
- The Other Caretaker, the YOs killed one of the Tendrils controlling the Hounds last time, but there's still another
- Chad, the kind of dick from the characters' school we met back here, now heavily infected
Our Friendship Questions:
- Sandy asks Sparky: "Do you ever think of just leaving?" Answer: "No, you don't leave your team."
- Sparky asks Quinn: "Do you think those creatures were faster than the van?" Answer: "I mean, we got away, so no, but they were fast."
- Quinn asks Tate: "After all that's happened, is your heart still in this? Are you scared?" Answer: "I'm not scared, I'm mad...but I don't know if it's useful-mad."
- Tate asks Sandy: "How are you doing with watching my not-mom burn?" Answer: "It wasn't your mom, it was just a bunch of fungus."
Scene One: What's Up
Sparky's player set this up and chose Quinn's question to Tate: "After all that's happened, is your heart still in this? Are you scared?" Answer: "I'm not scared, I'm mad...but I don't know if it's useful-mad"
We pick up exactly where last session left off, standing around the embers of the fire on which they burned the fungus-creature mimicking Tate's mom. Tate's actual mom is still inside, so Tate goes to check on her. She's a little shell-shocked, and Tate talks her down a little and then says they need to go, so she goes to pack a bag.
Outside, Sparky asks what they should do next, and asks Sandy about finding more ingredients for Tonic. Sandy snaps a little, but then calms herself and says that she's not even sure what parts of the woods are safe anymore - maybe they could find some more chemical methods of making Tonic? They decide to get in the car and head to the Resistance HQ to drop Charlotte (Tate's mom) off.
As Tate and Charlotte are walking to the car, the YOs notice a soft, snowflake-like thing falling from the sky. Where it alights on someone's hand, the skin goes number, and then they realize that these things are fall en masse. They all start to feel sleepy, so they pile into the car and Charlotte starts driving them to the HQ.
As they're driving out there, they see people on the street collapsing into slumber, and realize that this stuff is causing the "Torpor Timeout" that the Tangle uses to put unruly people away for a while. Charlotte starts to doze off a little, and tries to put down her window to wake up a little. Sandy stands up and puts the window back up, explaining in detail why that's a bad idea (Pedantic) but Charlotte is still dozy, so Tate stands up...and loses.
Tate grabs the wheel to try and keep the car under control, but wrenches it too hard and the car spins out and rolls. It comes to a rest in a ditch.
And here's out Kickoff: The Tangle is putting everyone in Timeout.
Scene Two: Fighting Back
Quinn's player set this up, and chose the Hounds.
The YOs pull themselves out of the wrecked car and help Charlotte out - she's unconscious and they can't tell if it's from the crash or the Torpor Timeout. As they're getting their bearings, they hear a noise in the background...they figure they'd better get moving.
Fortunately there are lots of unused cars around, so Quinn gets to work on stealing one. She stands up (Untrustworthy), smashes the window on an older car, and gets to work trying to hotwire it. The cliques hears the thump-thumping of one of the Hounds getting closer...but then Tate stands up and wins on Quinn's Conviction, checks behind the sun visor, and finds the keys ("wow, people really do this? How stupid"). The clique loads Charlotte into the car and heads off to the HQ.
Our First Beat is a Catastrophe: The Torpor Timeout in spread.
The Question is: Can the clique stay awake?
Scene Three: Heating Up
Tate's player set this one up and chose Sparky's question to Quinn: "Do you think those creatures were faster than the van?" Answer: "I mean, we got away, so no, but they were fast."
The clique is driving down the road as fast as this car will go, but as they watch they see a hippo-sized fungal quadruped - the Hound - chasing them (we pretty much launched right into the Struggle in this scene). Sparky stands up and, realizing this car belongs to one of his coaches, finds a sack of baseballs in the back and hurls them at the creature (Fast). The balls knock chunks of fungus off the creature, but it keeps coming. Quinn stands up and drives Relentlessly, taking a corner and skidding, but the creature crashes through the windows of a coffee shop to keep up the chase.
Tate stands up and, the erratic driving and the repeated sips of Tonic too much for him, barfs out the window at the thing (Perverse). The barf strikes the Hound and, as it's largely Tonic, eats away at its head! The head falls off...but it keeps coming, and its chest opens into a huge, mushroomy maw.
Sandy figures maybe they can burn it, even just enough to drive it off, by reflecting the sunlight with a mirror, so she breaks off the side-view mirror and reflects the light back (Sun-Lover). The creature smolders a little but doesn't stop. Quinn stands up and loses...and decides she's had enough.
She stomps the break and screeches to a halt, gets out, grabbing a bat, and douses it in Tonic. When the creature runs up, she beats it until it falls apart, the other YOs watching in horror as she brutally and methodically whacks it until it all stops moving. Having sold out Tough to Vicious, she gets back in the car and they get on their way.
Scene Four: We Won
I set this up, and chose Tate's question to Sandy: “How are you coping with burning my not-mom?” “She wasn’t your mom, she was just a bunch of fungus.”
The clique arrives at the HQ, but right away something is wrong. The whole building is covered with a thin, almost spider-web like coating of mycelia. The splash a little Tonic on the front door to open a path, and inside they find everyone...asleep.
The Torpor Timeout spores got in here, but how? There's a filtration system. Sandy stands up and uses his skills as a Scavenger to find out; there's a man crumpled under one of the filter slots, with a clean filter and a dirty filter next to him (he was changing the filter and that's when they stuff got in). Tate stands up and wins on Scavenger, and looks around until he finds the blueprints that Quinn's dad was using. Using that as reference they get the filters working away, and people slowly, groggily, start waking up.
Scene Five: We're Fucked
Sandy's player set this up, and chose Chad (now heavily infected). As everyone is waking back up and figuring out what happened, Sparky gets a text from Chad, calling the YOs out and making fun of them. Sparky tries to answer somewhat politely, but Tate grabs his phone and answers Chad in kind, saying that if he wants to have this out, they're down! They tell him to be at the bleachers, and then start to tool up.
They grab Tonic and a supersoaker, of course, but Quinn's dad also provides a brush-burner. They raid a liquor store (since the people inside are asleep) and steal some grain alcohol (Sparky marvels at how Quinn knows what to take). And then they head for the bleachers.
Right away they can see something is wrong, because they can't see through the bleachers. The entire space underneath them is taken up with ropes and webs of fungus, and there are people wrapped up like they've been caught by spiders - some of them are Sparky's teammates, some are folks the clique knows from around town (Tate recognizes his mailman, Dylan). Chad, for his part, is standing on the ground but half merged with the fungus, and tells the clique how immensely cool this is - you feel so strong and connected!
Sparky stands up and tries to talk Chad down (Trusted), but Chad steps forward a little and sends out little tendrils toward him. Tate stands up and yells at Chad, telling him how lame he looks and how they've managed to beat the Tangle every step (Arrogant). Chad laughs and laughs a softball-sized puffball at Tate's face; it misses and goes paff on the ground behind him. Sandy stands up and loses...and sells out her last Conviction, changing Sun-Lover to Firestarter.
She hurls a Molotov into the bleachers, heedless of what that means for the people there. The fungus burns, and the people in the bleachers drop to the ground - there are some broken bones, but everyone lives. Except Chad, of course, who burns alive.
Our Second Beat, then is a Reversal: The clique takes down Chad. The answer to the Question is yes, the clique is very much awake.
Scene Six: Who Wins?
Sparky sets this up and chooses the Underground Network.
As the fires starts to die out and the YOs start working on getting people mobile (Dylan says his mail truck is parked nearby), the streetlights flicker and the PA system crackles to life. "You've become such a bother," says a hollow, inhuman voice. The ground starts to ripple, and little mushrooms start erupting. The Tangle itself seems to be talking to them.
Sandy stands up and lets her own Cloying scent suffuse her, leading her towards the school building. Quinn runs for the parking lot, but slips as fungus pulls at her feet. Tate stands up and once again berates the Tangle (Arrogant), telling that they, a group of four kids, having been holding their own and fighting back.
"Didn't there used to be five of you?" says the Tangle. Oof.
Quinn stands up and loses...but no way that's happening. She sells out Outrage to Wrathful and, following Sandy, sees that she's walking towards the window to the principal's office. Inside, the room is covered with blue slime mold, and sometimes it moves...sometimes it thinks, and they can feel it. Almost taste it.
Quinn doesn't wait or think. She throws a Molotov into the room and burns the Tangle's brain. The fire quickly spreads to the school building, but the damage is done - all over town, Tendrils collapse but people who are still human spit out spores and reclaim their agency. The clique has won the episode - and the campaign!
Scene Seven: Dust Settles
Quinn's player set this up and chose Sandy's question to Sparky: "Do you ever think of just leaving?" Answer: "No, you don't leave your team."
The clique is driving back into town to get to the HQ. They see that Tendrils in town have burst, spreading fungus up walls and onto the ground (they note with disgust that Perry's body did something similar). But as they pass Tate's dad's restaurant, Tate sees something - someone in the window, moving as though they're fighting something.
Tate has Quinn stop and runs in, and finds his dad thrashing around trying to expel the spores in his body. Blue gunk is leaking from his mouth; it seems like whatever remains of the slime mold is here! Tate stands up and pours Tonic into his mouth, trying to encourage him to barf up whatever is fighting him (Family Ties), and Sandy stands up and wins on that Conviction. She, too, helps turn him over and expel the gunk, and he flops against the wall, panting, and pulls Tate down into a hug.
Aftermath
The YOs have destroyed the Tangle, and over the next few days they find that the Tangle had largely cut their town off, but it hadn't spread far. This was just ground zero for its attack, and they managed to stop it before it got out of hand. The Tangle isn't entirely dead (it's far too hard to kill off every single part of the organism), but now that people know what to look for they can burn the slime mold when it shows up. The clique has defeated the Authority and taken back the world.
The YOs, themselves, go on in their own lives. Sandy doesn't go back to school. Her free, natural way of living has been hit too hard. She becomes something of a hermit, and starts a power-wash company down the line, never quite trusting people or the natural world again.
Quinn does go back to school, but things don't go well. She starts her own gang and over time engages in various sorts of criminal activities, stealing cars, breaking stuff, and so on. She does have twins at some point, but eventually she winds up in prison.
Sparky is offered a baseball scholarship at a prestigious school...but turns it down to go to community college. He eventually becomes a teacher and and a baseball coach, and one spring day sees him trying, in vain, to work with a set of twins (one of whom bonks him with a ball).
Tate starts working in the restaurant after school, and eventually goes to culinary school. He and his family spend a year in France as he learns the craft, and down the line he takes over for his father, running the restaurant. He also goes to therapy to work on managing his anger, until down the road he's only prone to the same outbursts as any other chef.
And the restaurant does not serve mushrooms of any kind. Just in case.
FIN







