This blog is mostly checking off things in a list: the movies I own, the games I'm running, character creation posts, and so on.
Sunday, February 25, 2018
Game Notes: You're a Jinx, Baby
Thursday, February 22, 2018
Movie #445: Multiplicity
Doug Kinney (Keaton) is a contractor and construction supervisor who works too much, has no time for his loving wife Laura (MacDowell) or his kids (Zack Duhame and Katie Schossberg), or to complete the projects he's started on his house. On a job, he meets a fellow named Dr. Leeds (Yulin) who promises him a miracle, but what Leeds does is make clones.
I want to detour here and talk about the cloning as depicted in this movie. The clones Leeds produces are exact duplicates of a person at the time of cloning, meaning that cloning a 35-year-old Doug means you don't get an embryonic Doug, you get another 35-year-old Doug with the same memories up to the point of cloning. That means that the cloning process is so exact that it's created perfect replicas of the subjects brain cells, but that's just the tip of the iceberg. Say Doug injured his knee playing football in college. Does the clone still feel the ache when it rains? If it does, it's that because of stress on the knee or just the memory of the pain? The mind boggles.
(Or I could be overthinking this and screenwriter, Chris Miller, who also wrote Animal House, may have just taken a very Saturday morning cartoon approach to cloning. Either/or.)
Anyway, Doug's clone takes over the work, leaving Doug to help with the kids, but he finds that overwhelming because he hasn't been doing it for years so it's basically like having a totally new job, so he gets another clone to do that, but then discovers that not only is managing three clones (because the clones make a clone to do chores at home, more on that later) impossible, but now he's getting frozen out of his own life. Eventually Laura leaves him, he pulls his head out of his ass, fixes up his house, and the clones hit the trails.
OK. I am about to give this movie more analysis than it deserves. Ignore the science for a moment. Ignore the fact that not only do the clones' personalities diverge from Doug-prime, but they do so immediately and radically (Three, f'rex, is made to help with home and family stuff and becomes not only good at it, where Doug was terrible, but weirdly effeminate). Even ignore the quasi-offensive Four (he's "special", you see, because he's the clone of a clone, which makes literally no goddamn sense). Let's talk about some other shit.
Laura has sex with all three clones in the same night. She has sex with all three clones in the same night thinking they're all Doug. Now, we've established at this point in the movie that Laura has noticed that Doug is acting strange (because she's interacting with three different Dougs; not so much Four, but we'll get to that), but she apparently gets kinda caught up here. To put it extremely fucking mildly, this plays a bit fast and loose with the topic of consent, dunnit, but that's never addressed, and in fact Laura closes out the movie seeing a car full of Dougs and not acknowledging it (not that "my husband cloned himself" is a reasonable position to have come to, granted).
And then there's minor logistical stuff, like how is their family's budget coping with suddenly feeding three extra people, one of whom eats literally nonstop? Does Laura not notice this? Either she doesn't notice that the food bills have gone through the roof, that Doug is suddenly going through three times as many pairs of underwear, and that there's a charge to the local mini-mart every day (Two says he gets his dinner there every night), or Doug's been doing the finances all along and is find this money somewhere. Sure, the movie starts with Laura going back to work and she's doing well, but still.
Anyway, plot weirdness and uncomfortable stuff aside, the movie has funny moments. Keaton is a gifted comic actor, and he does well imbuing the clones with their own personality (though it's better when it's more subtle, like the play between Doug-prime and Two, than with the over-the-top Three and Four). MadDowell, as Daniel O'Brien points out here, got tricked by magic a lot in the 90s and that's really her only function here, although he's at least a well-enough realized character that you remember she's there, unlike basically every other supporting character in this movie. In general, though, it's not one of Ramis' better ones.
My Grade: C-
Rewatch Value: Low
Next up: The Mummy
Tuesday, February 20, 2018
Character Creation: The Whispering Road
Home sick today, figured I'd make a character and get caught up.
The Game: The Whispering Road
The Publisher: Brent P. Newhall's Musaeum
Degree of Familiarity: None, but it's like 30 pages long.
Books Required: Just the one.
The Whispering Road is a storytelling game inspired by the works of Miyazaki, so it's drawing on some of the same thematic elements as Golden Sky Stories. In this game, though, you don't play as animal spirits (characters are ordinary people). I like the principles of the game (taking the focus off combat, rewarding selfless action and community), and I like the idea of gentle roleplaying with a softer focus (I've been rolling an idea for a game kinda like that in my head for a while, now, I'm just not sure what to do with it).
Anyway! There's no character sheet for this game, so I won't have anything to upload. Life's like that.
Whispering Road is GM-less, but has a Driver (to keep the story moving forward) and a Narrator (who keeps the story on track and progressing more or less according to the outline). I'm here for it.
Normally we'd pick a setting ("dirty steampunk city") and set some parameters ("no sex," "dragons live in the hills," "children will never be in mortal danger", etc.) but since it's just me I think I'll skip that and get to work on my character. A character is built from an Archetype, a Need, and 5 Traits.
Well, starting with Archetype, if I were actually going to play this game I'd almost certainly make an Ordinary Hero, but it might be fun to make a Special One (the character with the magic or the destiny). So, sure, let's go with that. My character's name is Wax. He's the son of the local candlestick maker, and the other kids in the area call him "Wax" because he's always got wax on his fingers and clothes and shoes. But he knows more than just how to make candles: he can lock things (a promise, a memory, a whisper) inside a candle so it's released when the candle burns.
Next up, I do a Need. The Need is structured as "I need [thing], but [other character works against that]." I want Wax's need to be bound up in candle-making, obviously, but a need to prove myself seems a little on the nose. Taking a little inspiration from Kubo & The Two Strings, I think I'll say that Wax's mom had her memory bound into a candle, and Ty, the Rascal, took that candle and sold it, but he can't remember who to. Wax doesn't hold a grudge (much), but he does want his mother back.
Finally, I get five Traits. Oh, hang on, I get 4, because Candle-Maker is one of mine. Cool. I can double up on these, so I think I'll take Candle-Maker twice, and then three more. I'll take Bag of Wonders, Everyone Likes Me (Relational), and Thoughtful (Intellectual).
And that's it, actually. I should play this with Cael.
Wax
Movie #444: Much Ado About Nothing
So, it's the play with some minor edits, but in case you don't know: Leonato (Gregg) is a politician welcoming Don Pedro, the prince (Diamond) back from war, along with young Claudio (Kranz) and the witty and bitter Benedick (Denisof). Claudio is in love with Leonato's daughter Hero (Morgese), and Benedick has feelings for her cousin Beatrice (Acker), though both Beatrice and Benedick are vocal in their criticism of love and marriage. Meanwhile, Don Juan (Maher), the prince's bastard brother, is just here to make trouble.
So Claudio is set to marry Hero while everyone sets up Benedick and Beatrice, which totally works, but then Don Juan's cronies (Lindhome and Clark) make it seem like Hero was totally getting it on with some guy the night before her wedding, and that makes everyone go nuts, but then the city watch captures the aforementioned cronies while they're confessing their crimes out loud (like you do), Claudio marries Hero, Benedick marries Beatrice, Don Juan flees the country but is caught, there's dancing, all is well.
I have to say, I give Whedon some shit for some of the more problematic stuff he's done, but it's hard to hate him because he does really quality work when he doesn't get too far up his own ass. Watching Shakespeare in an intimate setting (this was filmed in Whedon's house, basically because he needed to decompress after The Avengers) performed by skilled actors is awesome enough, but the movie is filmed in black-and-white, giving a weird comedy/noir sensibility to it all.
Acker and Denisof are standouts, as is Diamond (took me half the movie to remember that he played Daniel Whitehall in Agents of SHIELD) but really everyone in the movie is on their game. Watching the behind-the-scenes footage, it's clear that everyone did this as a labor of love, which might be why it turned out so well.
My Grade: A
Rewatch value: Medium
Next up: Multiplicity
Monday, February 19, 2018
Happy President's Day! Game Prep!
You know the drill, if you're a player, don't read. I don't actually think any of my players read my blog except maybe Michelle, anyway, so.
Tuesday, February 13, 2018
Double Whammy Game Write-Up: Chill in the Dark
Chill
Blades in the Dark
Sunday, February 11, 2018
Character Creation: The Secrets of Cats
It's Sunday, so it's time to make a character!
The Game: The Secrets of Cats
The Publisher: Evil Hat Productions
Degree of Familiarity: Some. I've played it once (a friend ran a one-shot), and of course I'm pretty well-versed in Fate core.
Books Required: The Cats book and I think the Fate Core book.
So, Secrets of Cats is one of several RPGs in which you play cats protecting people from supernatural evil. It's also probably the best-realized one just in terms of a solid system, a solid backstory, and some good support, but then again, that would all fall apart if you don't like Fate.
Anyway, in this game, cats refer to their humans as "Burdens," and they have to protect them from the kind of standard array of supernatural badness (ghosts, monsters, etc.). There's also quite a bit of detail given to cat magic. When I played this before, my cat was basically the Cat Who Walks By Himself (from the Kipling story of the same name), so this time, I think I'd like to play a pussycat who's a little bit more friendly to people. I also want to use Naming magic, which allows for said pussycat to animate dolls and other such objects. My cat is a burnt orange color with black spots on his back and tail, and black on the tips of his ears. His Burdens call him Freckles, but other cats know him as Cinders.
I happen to know that one of the stunts I can take allows me to be a reincarnated cat, so I'm gonna say that Cinders has been with this particular household for more than a century, in one form or another. The house he lives in used to be a farmhouse, and his then-incarnation was a mouser. Over time, the house expanded but the land got sold off, families came and went, but they always had a cat (whether they knew it or not). Now, the family living there has a little girl who's five years old and a tiny baby Burden, and "Freckles" just showed up one day while the girl (then only two) was outside playing. The family let him stay, and here we are.
So, we start off with High Concept. I have to use "Namer" if I want to be a master of Naming magic, which I do, so let's say his is Old Soul Namer.
Next up we have his Trouble Aspect. And...ooh, this'll be sad and fun.
Cinders' soul is tied to the house and the farmland (which is mostly developed now), and in previous lives that hasn't been a problem. He liked his Burdens well enough, but if the choice was between letting some silly human brush or pet him and taking care of business outside, well, he could groom his own self, thanks. But he loves the little girl, and he loves the little baby, and he even loves their parents. If the time came to leave the house to protect the territory, or if they had to move away...would he go with them? And would that mean he wouldn't reincarnate? His Trouble Aspect is I Love My Family.
Next Aspect is Burdens, which is where the conflict comes in. His Burden Aspect is The People Who Live in the Old Farmhouse.
And then we get True Name, which is an Aspect that really shows what Cinders is all about. I kinda already refer to the reincarnation thing in his High Concept, so I think I want to drift from that a little and call this one Quiet Protector.
Finally, I get a free Aspect. This time I do want to refer back to the past-lives thing. I'll call this Aspect Secrets of 99 Lives (that's 11 cats, 9 lives each).
Now, Skills. I get the standard Fate Core Skill ladder (one Great, two Good, three Fair, and four Average), but I add Territory and the four magic Skills into the mix.
OK, I know I want my Great Skill to be Naming magic, so that's easy. My Goods, I'll take Athletics and Investigation. Fairs, I'll take Stealth, Territory, and Warding (more magic, but it fits with my Protector concept). And then for Average, we'll take Fight, Empathy, Will, and Rapport.
Now I get three magic stunts and three normal stunts. We'll do magic first. I want Animate, and I'll take Multitasking, too (so I can animate two things at once). I'll also take Invisibility (which is a Warding stunt).
Right, now I get three non-magical stunts. Hmm. Many Lives, which I want, actually keys off of Lore. No matter. I'll take a version of it that keys off of Territory, and say that it only works within the old farmland (which is actually most of the neighborhood/suburb now).
I'll take Stalk, off of Stealth (+2 to Stealth when hearing is the most likely way to detect me). And finally, I'll take Pounce, giving me +2 to Fight when I attack from concealment (which plays into Cinders' proclivity to be stealthy and careful).
Now, I could spend refresh for more stunts, but eh. I think we're in pretty good shape, actually.
Promethean: House Invasion
Anyway, last time, the throng figured out a potential way to track where Virgil was being held - by looking for signs of an incipient Wasteland. They found a storm front moving in not far from their current location (on the west side of Lexington), and started looking around for houses with FOR SALE or RENT signs, and that looked likely candidates (this kind of investigation is what Grimm is good at, so he led the attempt).
They found what they believed was the right house, and Matt verified some Pyros in the area, but it was weak. They already knew that these "Task Force VALKYRIE" folks had a way to mimic or suppress Azothic radiance. Grimm activated Vitreous Humour and looked through the walls, and saw people in the basement, but not in the rest of the house. He therefore gave the throng their orders - mass at the side entrance (where the door led to the basement stairs), Skip would kick in the door, and Grimm would go down first. Incapacitate, but don't kill.
Skip kicked in the door, but the enemy was ready. Someone at the bottom of the stairs unloaded an assault rifle at him, blowing some very large holes in him and nearly killing him (at this point I should point out that all of the characters except Matt have visited the River of Death, so if they die, they die). Grimm had stolen a grenade from these folks before, though, and tossed it down the stairs. He heard someone yell "grenade!" and then the boom.
Feather, meanwhile, went around through the front door and stomped a hole in the floor, and dropped down into the basement. She saw the TFV folks, but also Virgil, stuck and apparently unconscious in a plastic tube kind of thing. She saw an Indian man in scrubs carrying a syringe with silvery liquid, and grappled him, but one of the TFV folks snapped open a baton and whacked her in the head.
Grimm came down the stairs, followed by Enoch (in barghest form) and Matt, and found three TFV folks - the guy who'd shot Skip, the woman in charge of the op, and another guy - all armed but stunned. Enoch tackled the woman, but she let loose a barrage from her gun and wounded him pretty grievously. Matt went past them all into the other room to help Feather, while Avalon went rough to the hole in the ceiling where Feather had come through (Avalon has no great skill in combat and so prefers to stay out of the way). She called to distract a soldier, and Grimm shot the soldier and dropped her.
In the room with the tube, one of the soldiers - the guy with the baton - ran for the wall. He hit a button, and a device activated itself, and all of the Prometheans felt their Azoth turning in on itself. Several of them fell over, incapacitated, but the others were still up, including Skip, who got close to the device and used his newly acquired Oscillatus Alembic to disable it.
The Prometheans were up, most of the TFV folks were down. They took the syringe away from the doctor and freed Virgil. Matt and Grimm, having been subject to the lacuna, understood what was happening, and injected his Vitriol back into him.
One of the still-unhurt soldiers told Grimm to let him stabilize his people, and Grimm let him. The throng pointed out that this guy pulling stuff out of Prometheans wasn't good, and the soldier said that the doctor (Dr. Bahl) wasn't one of their unit, he was brought in from "Cheiron" just today. The Prometheans seemed to have a new enemy...
But for now, they were lucky to be alive. They bugged the hell out, leaving behind several wounded but no dead soldiers, and Grimm's strategy had worked. Lay out a strategy that the throng follows is his milestone for the Soldier Role, so he completed that and move on to Exemplar. Meanwhile, Skip remains on Stannum, but is considering going back to Ferrum to make an Athanor.
The throng found a substation and electrocuted the hell out of themselves to heal up. Now, they figure, they'd better find Lurch and get the hell out of the town. They're pretty sure TFV has more resources.
Ganakagok: The Fifth Cataclysm (Night to Twilight)
Melissa's Turn: Melissa (Kuiqanuk's player) draws the 10 of Stars for her situation card. Kuiqanuk is at the "pub" (the hearth of the village, where folks go to drink and warm up). Some of the elders are there, including Amagoroqun (elder of the Lodge of Stars and Sarah's character), Amanagu (elder of the Lodge of Flames), and of course, her "brother" Tegorqanuk. Kuiqanuk is getting drunk and a bit rowdy, showing her bear constellation birthmark to anyone who will look. Amanagu approaches her with a walrus-tusk drinking horn full of some kind of draught. Maybe it's to shut her up, maybe it's a peace offering, but we'll never know because Tegorqanuk knocks it out of the elder's hands onto the floor and rabble-rouses about the coming Fifth Cataclysm. Amanagu knocks him down, but he kicks her legs out from under her (the folks in the village aren't taking this well.
Amagoroqun steps up and advises talking this out, being smarter about it, but the bear-twins are in full bear mode and are in no mode to parlay. Amagoroqun points out that every young person thinks they'll see the next Cataclysm in their lives, and these kids need to get over themselves. The people in the bar agree and the twins are unceremoniously shoved out into the cold, where they see that Iqaatu has been watching them.
Stars: Down from 40 to 36.
Travis' Turn: Tegorqanuk is next. Travis draws the Child of Storms card. Tegorqanuk stomps up to Iqaatu and says that she should complete her initiation ritual - he's got something she could kill. After some banter about the visions she has and whether they're real, he grabs her and heads off into the wastes, with Kuiqanuk following. They first almost enter the Plains of Burning Ice, but both Iqaatu and Kuiqanuk balk at that (since it would kill them all), so Tegorqanuk agrees to go around the other way...through the Ghoul Maze.
In the Maze, they come across a cannibal ghoul raiding party, getting ready to hit the village. Tegorqanuk attacks, drawing his blades and rushing for the ghouls, but Iqaatu tackles him and puts her knife to his throat, and says that if he doesn't smarten up, she'll finish her initiation by killing him. Iqaatu then heads off into the maze, looking to get around the raiding party, and Kuiqanuk follows. Tegorqanuk agrees, but whacks the ice-walls of the Maze, sending out echoes that the ghouls can follow.
Stars: Down to 30, which means we hit Twilight.
Twilight: I drew the Child of Tears for the Twilight card. As the stars start to fade from view, the cannibal ghouls look to the sky, and then crawl to the top of the ice-walls of the Maze. Some of them watch as the twins and Iqaatu head for the meadows on the other side of the Maze...and the others look to the Nitu village.
Sunday, February 4, 2018
Character Creation: Gaslight
Well, I had a four-week lead on my "once a week" resolution, and then foolishly squandered it...seeing movies? Gaming? I guess not all that foolish. Anyway, to maintain my pace I must make a character today, so let's do this!
The Game: Gaslight
The Publisher: Battlefield Press
Degree of Familiarity: None.
Books Required: Seems to be just the one.
This is an OGL book, which means it's (ugh) d20 system, which is not my favorite thing in the world. There's also a Savage Worlds version, but that's not the one that came in the bundle I bought (couldn't tell ya which bundle, it's been too long).
First thing we're met with (after the massive table of contents) is This is a Roleplaying Game. You don't say.
And then we get a list of potential concepts, one of which is "a theatrical star thrust into a real-life role as a hero." I kinda like that, actually. Let's see if it'll work as a character.
Well, first we get an explanation of all of the stats and the basic rules; it's pretty standard d20 stuff. And then we get a discussion of what "Victorian" means, both in terms of to this game and what's going on in the world. It's pretty accessible, actually, so thumbs up for that.
Wait, there's a secret society called the Culto de Ostras Azulos. C'mon, now.
Anyway, time to generate ability scores. I think I'll do it randomly, why not. 15, 16, 14, 15, 11, 11. Not shabby.
Gotta look at Occupations, which are later in the chapter. On the way I look at races; I think I want to be human. I note with some eye-rolling that "basic human language" is English.
Talent Trees. Hmm. I can take some of these, but taking them means giving up feats. I think I might want Legendary Beauty, though. I'll come back to it.
A million pages later, I hit Occupations, finally. My starting occupation is Artist (actor), so there's that. I get 4 skills (chosen from a set that includes Deception twice, for some reason) as permanent class skills, so I pick Deception, Notice, Perform (Act) and Perform (Dance). I also get +1 Reputation Bonus, so that's nice.
Now, because this is a d20 game and they approach game design innovation like I would approach a grumpy skunk (carefully and with my hand over face), I must pick a class. Hmm.
Well, Everyman or Rogue would be the obvious choice, but eh. I think I'd like to do something a little more interesting. I think I'll go with Martial Artist, making a kind of pugilist/actor type of fellow. That'll be fun. Of course, now I have to parse all this. Scuse me a moment.
OK, guess I should assign Ability scores, first. Also, as a human, I get a +2 to an Ability of my choice. Well, I think I'll put my 11s in Int and Str (gotta put them somewhere). I'll put my 16 in Dex, and my 15s in Cha and and Wis. That puts my 14 in Con. I'll put my bonus into...gosh. I think I'll say Dex and lean into the martial artist thing. That makes it 18.
I get a Talent at 1st level, so I'll take Fancy Footwork (plays into my character's theatrical life, and if I understand the system correctly it makes me harder to hit, which is always good; I'd rather affect an opponent's roll than bank on making mine).
I get 24 ranks of skills (because I get no Int bonus, because actors aren't very bright). I can take a max of 4 in a class skill and a max of 2 in a not-class skill (they also cost double, so it's not at all cost-effective to take them). Oh, wait, shit, I get 4 more because I'm human. Um. Current Events.
OK, so I want the max in Notice, Perform (Dance), Deception, Escape Artist, and Persuasion. I'll put 2 each into Act and Popular Culture, and that's me done with that.
I think that's everything except Feats and totaling up the math? Hang on. (Be nice if there were a fucking chart for chargen.) OK, so I get three Feats. I could take a talent from a talent tree if I wanted, but I'm going in a slightly different direction than I'd thought initially. Feats ahoy!
Well, I'll take Dodge, because nothing like doubling up on my bonuses. I'll take Fool's Fortune, which lets me reroll something once per day. And I'll take Renown, putting my Reputation up by 3, because why not.
Last thing would be Gear, but you know how I feel about that. I do need a bit of backstory, though.
Edward "Ted" Billings is the son of a professional soldier, and his father was perhaps a little disappointed when Ted took up dance rather than following in his footsteps. Ted didn't get much support from his family, and took up with a theatrical group. The choreographer noticed Ted's natural grace and trained him not only in dance, but in stage (and actual) combat. Ted doesn't hit very hard (he's not a violent guy by nature), but he's really fast and capable in a fight.
Edward Billings has gained quite a bit of renown for playing roles that require some physically demanding stuff (Shakespearean tragedies are his favorite, because then he gets to die, and that's fun). Of late, though, he's noticing people coming and going in the theatre, people he doesn't know but that seem to know the place very well (there's your hook, GM).
Thursday, February 1, 2018
Ganakagok: The Fifth Cataclysm
So!
The Land of Ganakagok: The frozen land of Ganakagok has experienced four Cataclysms. In the first, a volcano erupted and created the Plains of Burning Ice, a desolate, toxic place where the ice steams and nothing lives. In the second, a meteorite struck the land and created the Unfreezing Pool, a huge lake that never freezes over. In the third, a plague ravaged the Nitu people, and led to the rise of the cannibal ghouls that live in the caves near the coast. In the fourth, famine overtook the land, and the meadows to the north appeared - a receding glacier on which live immense ice-hares.
The fifth cataclysm is overdue. Here's the map of Ganakagok.
The Nitu People: The people arrange themselves into lodges. Each cataclysm created a new lodge, or so legend says. In order, that would be the Lodge of Flames, the Lodge of Stars, the Lodge of Tears, and the Lodge of Storms. The Nitu undergo an initiation ritual that requires them to hunt and kill something or die trying...either way, the spirits demand a death. The Nitu answer to a Council, one elder from each Lodge.
Recently, a ship arrived on the shores of Ganakagok, carrying a new race of people. The Nitu, frightened, imprisoned them on an island in the Unfreezing Pool. The Nitu call them "Not-People," and fear them.
The Nitu brew alcohol using grasses and grains from the meadows. They brew and imbibe it at a "pub" in their village.
The Nitu don't mark birthdays, but recognize people born under the Lights based on what color they were that year.
The Characters: Of course, there are five Nitu that are special because they know that everything is about to change.
- Megan plays Iqaatu, the Determined Seeker. Iqaatu fell down the cliffs during her initiation and was left there, presumed dead, but she survived and witnessed the Not-People arriving.
- Michelle plays Minotingiya, the Questing Hunter. Minotingiya sees that the Not-People are marked in a way that resembles the star-bear, an important Nitu constellation. She believes that they are the Forgotten Ones returned.
- Sarah plays Amagoruqun, the Wise Crone. She is the elder of the Lodge of Stars; she has no family, and is only allowed to advise the lodge. She is afraid that the youth, the foolish youth, will take over leadership of the Nitu.
- Melissa plays Kuiqanuk, the Chaotic Bear. Born as a twin to Tegorqanuk (see below), but to different mothers, Kuiqanuk knows that twins of any kind are considered a bad omen and a sign of trouble to come. Kuiqanuk is skeptical, but she does bear (lol) the same constellation that the Not-People do.
- Travis plays Tegorqanuk, the Visionary Pathfinder. He believes that the Nitu have mastered the land after every Cataclysm, and this one will be no different - he is here to lead the Nitu to prosperity after the destruction to come.





