Waiting on the short ribs to braise, which of course takes a while, so here we are.
The Game: The Red Star Campaign Setting
The Publisher: Green Ronin
Degree of Familiarity: None.
Books Required: The Red Star and d20 Modern, which I have on PDF somewhere
I have this book because Michelle edited it, which is why I have a lot of the d20 books I have. I'm sure that the setting is really cool and compelling (it's based on a comic series, and it's been turned into a video game and there were, some years back, rumblings about a movie directed by Josh Trank), but the RPG doesn't really hook me because it starts in with all of the d20 crap and doesn't really get to the meat of the setting until the very end. But needs must.
First thing I need to do is figure out how to make a d20 Modern character, because the Red Star book tells me what's different. I need to start off making ability scores, but I think it might be wise to choose a class first so I have some idea what the hell I'm doing.
Well, the hailer class is pretty cool. It involves telekinesis and machine guns, which is fun. They seem like beefy warrior types, but I don't make those often, so sure, let's do a hailer.
Hailers are typically big dudes, so I'll lean into that and say my guy is over 6'6" and swole. I can probably plunk my ability scores in, then. Hmm. Do I wish to do the standard array thing or chance the rolls? Ah, fuck it, ain't like I'm ever gonna play him. I'll roll it.
I come up with: 7, 12, 13, 18(!), 10, 7. Well, gonna need some dump stats. I want my 18 in STR because I'm just that beefy. I'll put the 13 in DEX, the 12 in CON, the 10 in WIS, and that leaves 7s in INT and CHR. I'm a walking stereotype. My character's name is Ivan, obviously.
I fill in my ability modifiers, and now I get to try and navigate this awful character sheet (it's so busy, and there's not a step-by-step in either book that takes everything on it into account). I get 12 hit points plus my weak-ass CON bonus, so that's 13. I get 6 Action Points. I can fill in my class skills, but of course I still have to put ranks into them (won't take long, I don't get many). I get a bunch of Feats, so I'll write those in (and then I'll get to pick two more). Fill in Saving Throws, fill in Rep Bonus, blabbity-blah. Here we go, Skills.
I can put 4 ranks into class skills, and I only get 20 (because I'm dumb as a bag of hammers), so basically I can put 4 ranks into 5 skills and call it a day. Well, TK, obviously. Intimidate, I guess, although my CHA bonus is for shit. Knowledge (pop culture) just for giggles. Climb because I'll be really good at it, and Spot because it's always a good idea to have some kind of perception-y check you can make.
Now I need two Feats (not feet). I'll take Gunnery (I can fire vehicular weapons without penalty), and Heroic Surge (once a day I can take an extra move or attack action).
And that's really it; I could figure out Wealth and buy shit, but eh, you know how I feel about that. Instead I'll think a little more about Ivan.
Ivan is used to being big, dumb, and dangerous. He grew up on the family farm and he got so big and strong, everyone said he should be a solider. He joined the Red Fleet and had to bust his ass to master telekinesis, but he did it, and became a Hailer.
Ivan isn't much of a reader; he might well have some form of learning disability (which may or may not be a thing that this setting recognizes). He's not exactly stupid, though, but he doesn't learn or retain new information easily. If it's something he's interested in or passionate about - telekinesis, for example, or the rising stars of his favorite music forms - he'll put in the effort. Meanwhile, he's ready for his next assignment. Ivan is someone everyone underestimates. His comrades call him "Ivan the Wall."
And I think that'll do it!




























