This blog is mostly checking off things in a list: the movies I own, the games I'm running, character creation posts, and so on.
Wednesday, July 30, 2014
Movie #262: House on Haunted Hill (1999)
The setup follows the original's plot in a lot of particulars. Stephen Price (Rush) is in an unhappy, vicious marriage with Evelyn (Janssen). Price is a scare impresario, and runs an amusement park of horrors, and in quite wealthy. Evelyn tells him she wants a spooky birthday party in the old abandoned mental hospital in which the evil Dr. Vanacutt (a criminally underused Jeffery Combs) once murdered a lot of his patients, and he shreds her list and makes his own, but twist! The house is really evil and haunted and it hacks the computer and makes its own own list, made of descendants of people who survived the massacre!
What?
This movie plays like someone watched the original but didn't really pay a lot of attention, then jettisoned every last bit of subtlety. It's a firm R rating, complete with tits, gore, and about 2 "fucks" per minute. The original had no ghosts (or rather, no confirmed ones), this one is gleefully, overtly supernatural. The set construction is nice and there's some legit creep, but the script is like a 16-year-old's attempt to run Ravenloft. ("That's just the ghosts playing around. Just wait till someone lets out the Darkness.")
The script also doesn't make any goddamn sense. The five characters are descendants of survivors...so what? That never really goes anywhere, and Larter's character isn't actually a descendant anyway. Evelyn, as in the original, is banging one of the guests (here it's Gallagher) and they try to gaslight the others into shooting her husband, but she stabs her lover to try and up the ante and then fucking beheads him. Everything is way over the top, the supernatural shit is completely unnecessary and overblown, and basically the whole movie is a mess.
Most Dark Castle movies have the sliver of a good horror movie in there somewhere. This one, eh. Skip it.
My grade: F
Rewatch value: IINSIAIFWT
Next up: The House on the Edge of the Park
Ganakagok: The Frozen Jungle
World: The players came up with the idea of a frozen jungle. Ganakagok, rather than being the tundra that it usually is, consists of a huge jungle with creatures adapted to living amongst the frozen trees. We've got huge ice-pigs and various predators. The Nitu live on the edge and are keepers of the jungle. There's a wall surrounding the village, and the Nitu go out into the jungle when they come of age, as a kind of rite of passage sort of deal. The map includes such fun features as "Land of the Owls" and "Hot Springs."
Nitu: The village is ruled by a Triumvirate council, but a younger group is rising up, trying to assassinate the old guard. The Nitu keep husky-like dogs as pets and companions. The Nitu map includes various friends, mentors, and members of the village...including the assassins.
Characters:
- Will plays Keromet, the Concerned Shaman-in-Training. He saw a vision in the smoke while training to be a shaman, and in fact can't always control his visions. He hopes that he can guide the Nitu through the coming changes, but fears that they will be led astray.
- A player plays Nanaka, the Headstrong Heir. Daughter of one of the elders, she saw a vision as part of her rite of passage in the jungle. She carries a skin scroll containing the ways of her people, but feels that her people are doomed if they keep following those ways.
- Michelle plays Skia, the Questing Hunter. Skia met the Old Man of the Forest while hunter, who told her of the coming Great Thaw. She hopes to learn the truth from him, and understand it, but fears to do so. She has a pet dog named Katya.
- Al plays Karget, the Compassionate Gatherer. He received visions from his ancestors, of all the animals killed by the village returning to slay the Nitu. He hopes to reconcile with the jungle and live in peace, but fears having to take action and make those critical choices. He is a gatherer, not a hunter, but has a pet tiger.
- Kai plays Kit, the Brave Orphan. Kit was given advice about the coming change from her adopted mother and mentor, Kamupur. Her parents went missing after they ventured to the forbidden part of the forest, where nothing grows. She hopes to complete her training and survive the change, but fears to learn the truth about her parents. She has a husky puppy.
Tuesday, July 22, 2014
Movie #261: House on Haunted Hill (1959)
Starting off with a couple of floating heads (Cook and Price) giving us some exposition about how this house has a bunch of ghosts and OMG SCARY, we discover that Frederick Loren (Price) has invited six people to the house. If they can spend the whole night, he'll give them $10,000 each. His wife (Ohmart) is the one who had the idea, but she wanted a real party, not this weird experiment.
But it turns out that husband and wife hate each other (she's his fourth wife, and the others all died young). She wants his money, he wants her gone. So the whole evening is a big game of double-cross. The two young guests, a pilot and a secretary (Long and Craig, respectively) pair off and flirt, but then she starts seeing ghosts. Meanwhile the psychiatrist (Marshal) just wants to prove this is all about hysteria...but he, in fact, is Mrs. Loren's lover, and is gaslighting the secretary with the Mrs.' help to get her to shoot Loren, but in the end, both he and the Mrs. wind up taking an acid bath.
It's all very contrived, and the scares, such as they are, are few and far between. Price is good, and the chemistry with Ohmart isn't terrible, but the rest of the cast is pretty forgettable and the ending of the movie is just weird.
My grade: C
Rewatch value: Low
Next up: House on Haunted Hill (1999)
Movie #260: House of Wax (2005)
Carly (Cuthbert) is taking a road trip with her boyfriend Wade (Padalecki), twin brother Nick (Murray), and his buddies Dalton (Abrahams) and Blake (Ri'chard), and Blake's girlfriend Paige (Hilton). There's a bit of friction between the siblings; Nick is just out of jail and Dalton and Blake are kind of in awe of his badass image, and he treats Wade like shit in an attempt to poke at Carly. They're headed to a football game, but stop to camp for the night after getting lost taking a shortcut.
Next day, Wade's fan belt is busted, and they wind up catching a ride into Ambrose with a creepy-ass dude who throws roadkill into a ditch for a living (Damon Herriman). They discover the town is largely empty, but find a man who claims to be the town mechanic (Brian Van Holt). While snooping around his house, Wade is attacked and killed by a dude wearing a wax mask (also Van Holt), and mummified alive in wax.
From there, it's a slasher movie - the town is entirely empty, people by wax-covered corpses. The twins are in fact the sons of the Sinclairs; their father was the a surgeon who separated them as babies (they were born conjoined), while their mother was a skillful artist who created the House of Wax, but then lost her mind due to an illness. They've been killing ever since.
Obviously Cuthbert survives, and since her boyfriend dies first and her bad-boy brother softens up, he lives, too. Everyone else is toast. The movie ends with the house of wax (which is literally made of wax) catching fire and melting, and the (good) twins smooshing their way out with nary a burn, which is silly.
I actually like this movie; yes, it's a slasher movie, but it's a good one as these things go. There's some attention paid to cinematography - mostly hands poking through things (the tent flap, wax) and smoosy, gooey textures. The story holds up about as well as these things do, and the characters all have enough to do and say that you remember which one's which.
There's a scene that's a little torture porn-y (Bo tying Carly to a chair and supergluing her mouth shut), but that's not really the genre; it's a pretty pure slasher flick. Like a lot of Dark Castle films, there's a good movie in here, trying to get out.
My grade: B
Rewatch value: Medium
Next up: House on Haunted Hill (1958)
Monday, July 14, 2014
Character Creation: Edge
Haven't done a character in a while. In a way, that's this game's fault.
The Game: Edge
The Publisher: Outrider Studios
Degree of Familiarity: None.
Books Required: Just the one.
I picked up this game and another from the same company (Remnants) at GenCon or Origins some time back. I think I read Remnants, but I don't remember. I picked up Edge to read for my next character back in late June and I've been trying to get through it ever since.
Now, some of this is me. I don't really care for fantasy as a gaming genre, and I should probably stop pretending I do. But some of it is that the writing just doesn't grab me. There's a lot of history, a lot of weird, non-English terms that my eyes just *bleep* right over, and I find that the book doesn't make for good, light reading (which, man. I hope - I think - my game material is pretty readable).
With that said, the cover is pretty boss, and that's not nothing. The game has three character classes, Edgemaster, Chosen, and Dreamweavers. Discounting that one of the classes makes me think of Wayne's World (we'll get to the Ws), the cover has one of each, looking badass. There's no cheesecake art that I've found, and everyone I've ever interacted with from Outrider has been very professional. And their pitch was really good.
So, y'know. If I found someone running Edge, I might want to play it. Let's see how chargen goes.
We start off talking about concept and how you start with a calling (what I referred to as "class" above) and build out from there. The concepts that they list are actually pretty good - "poet looking for lost songs," particularly, is kind of nice.
So let's see. Edgemasters are warriors, but there's a lot of breadth to that - sneaky assassin and honorable knight fit. Chosen are priests and healers. Dreamweavers are mages, but what you hang your hat on is more "making things" - they can conjure things out of the Weave, which is a kind of collective dreams of humanity sort of thing.
Well, when I make fantasy characters I tend to like to do magic users, so yeah, let's do a Dreamweaver. In keeping with my policy of making characters with theme songs, I turn to the most recent mix CD that Michelle made me, and if I go in order, the first song is:
This song ("Chocolate," The 1975) is pretty clearly about doing drugs and avoiding police notice. No one ever thinks about drugs in a fantasy context; narcotics have a pretty clear cultural context for us, and there are all kinds of financial reasons for the "war on drugs" to continue. So: If I want to make a character for whom this song applies, I need to consider either the literal context (narcotics) or the cultural (rebellion against oppressive government). Hang on.
OK, got it. There's a country in the lands of Deomeidh (the setting of Edge) called Braile Corsa. It's a theocracy, and the dominant church worships demons rather than angels (I'll need to read up on the religion in Edge). They're on the verge of waging expansionist war on a pacifist, representative democracy to the south, and I've gotta figure that there are people in Braile Corsa that think that sucks. So I think my character is a revolutionary of sorts - if war breaks out, he might rise to become a hero...or be considered a blasphemous traitor.
So, one thing I do like. Each section on the different nations gives you some instruction on making a character from that country, complete with some questions to consider. Also it tells you a size comparison to a real-world country, which is groovy (Braile Corsa is roughly comparable to Panama, BTW). Mostly it's my relationship to the church. I think my character is nominally a member of the Demonic Church. Reading up a little on the churches, they both kind of suck, but the Demonic one is more "do what we say or we kill you" sort of thing. So again, my guy is nominally Demonic, but is mostly, naw, fuck that. I get a free point in either Lore (Demons) or Medicine. I think I'll take the former.
The book is kind enough to give us example names. I name my guy Daman. The next step is Build a Background. OK, then.
- Where and when were you born? Let's say he's native to Braile Corsa, 29 years ago.
- Who are your parents? Where are they now? We'll say dad is a soldier - not someone on the front lines anymore, but a tactician and scout (he rides well). Mom died a few years ago.
- Do you have brothers or sisters? Where are they now? Daman's older brother (Ferelith) is in the army and is ready to go invadin'. His younger sister (Seren) is a Chosen, a priestess of the Demonic Church. Daman doesn't see much of his family anymore.
- What was your childhood like? Daman has always been the black sheep. He went to church with his family, but for whatever reason, it never really took, and he preferred to spend time on his uncle's (Jost) farm. He loved working with animals, and rather dreaded going home to his strict, militaristic parents.
- What is your most vivid childhood memory? His father beat his sister for some infraction against the church. Daman tried to intervene, but Ferelith stopped him.
- Who are your family, friends, or other support system now? If I were playing this game, I'd want them to be the other PCs. Other folks in Braile Corsa who know war is coming, and want to stop the war before it begins.
- How did you come by your power? Daman finds his peace and his inspiration out in nature. Deomeidh has the same sorts of wildlife as the real world (with dragons and orcs and shit), and I think Daman spent his time in the fields watching bugs and birds and other animals, and that inspired his art. There are paths to Dreamweaving, and one of them is creating life, but another is augment or creating weapons, which might be the way his power goes. Not because he's really interested in that, but because that's what he's needed to do.
- Did you have a teacher? What was s/he like? Dreamweavers have to have teachers, if I'm reading this right. Daman was instructed by a friend of his uncle, a woman named Jana. Jana was taken off by the government some time ago, and Daman assumes she's been executed. Jana was all about the cause, and had an engineer's mind, rather than an artist's, so there was a bit of a personality clash.
- Why did your teacher take you on as an apprentice? Recruiting for the cause, obviously.
- What is your teacher up to now? Probably dead, but it'd be interesting to see her come back as a brainwashed convert.
- What motivates you to take action? Indignation at the idea that his country would go to war and attack peaceful folks. Sure, animals do that kind of thing - nasty, brutish, and short. People can be better.
- Why did you become a Dreamweaver? Daman doesn't feel he had any choice. The beauty and poetry of the world is right there, visible in the Weave. The kinds of dreams he's Weaving, however, are mostly political and military, and he's not happy about that.
- Where do you call home? Daman is living on the road in Braile Corsa, but would like to immigrate to Allain.
- What do you do when you're not trying to change the world? Observe animals and nature, draw pictures.
Sunday, July 13, 2014
Board Game: Forbidden Desert
The Publisher: Gamewright
Time: 20 minutes or so
Players: Me, +Dirty Heart, +Rob L, +Michael Taylor, +Jessica Paull
Game Play: Very much like Forbidden Island, this version has adventurers crashing their weird steampunk ship in the desert. There's an ancient, buried civilization here, and by excavating the dunes, you can find odd devices. Bad news: There's a massive sandstorm shifting everything around, and water is an issue. Get the pieces of your busted-ass ship back together and find the launchpad, or die.
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| Any crash you can walk away from... |
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| Sarah fears for her life. |
Opinions: This game is kinda what you play when you've gotten used to Forbidden Island but you don't want to play Pandemic; it's nicely in the middle. It's challenging, and you have to think ahead - we lost because Mike ran out of water and I couldn't get to him in time to save him, but we had one piece of the ship and we knew where another one was. The movement of the storm takes some getting used to, but once you've figured it out it goes pretty smoothly.
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| Mike dies in agony for the second time that night. |
Better Angels: Back to Hell
I like the premise of the game: You're possessed by a demon and you can make concessions to it by being a supervillain, doing stupid evil things rather than actually evil things, and wind up either fighting against your demon without doing so overtly, living the life of a supervillain without really wanting to.
My players kinda didn't do that. Three of them whole-heartedly embraced the notion of being evil, and didn't so much act like supervillains as people possessed by demons reveling in doing evil things. There was some token resistance early on to what their demons wanted, but they pretty quickly got over that and starting killing and manipulating people in terrible ways. The fourth player was playing a little kid who was possessed, and gradually figured out that the monster in her head was asking her to do bad things.
All in all, I think if I were going to do this game again, I'd do a lot of things differently:
- Establish the goddamn setting. The book doesn't really do that very well (and owns up to that, so that's not a negative), but I really needed to firmly establish that it's a four-color setting with a specific genesis for supers. We should have had colorful costumes and nicknames and so forth.
- Disallow the kid. Children having bad things happen to them in RPGs make me super uncomfortable. Being possessed by a demon is a bad thing. I liked the concept in theory, I was less than happy about it in execution (but see below).
- Use one of the pre-written scenarios. There are a whole bunch of them, and I think that had I read one and used it, it would have gotten closer to the game as intended.
Friday, July 11, 2014
Movie #259: House of Wax (1953)
Henry Jarrod (Price) is a master sculptor who runs a house of wax, but won't go in for the "chamber of horrors" kind of thing that his contemporaries do. His business partner, Matthew Burke (Roy Roberts) just wants to cash out, and Jarrod has found a business man Sidney Wallace (Paul Cavanagh) who might be willing...in three months. This isn't good enough for Burke, and he suggests torching the place. Jarrod, who thinks of his statues as real, would rather die, so Burke just lights the place up, beats Jarrod and leaves him for dead.
Now fast forward a while, and a killer is stalking the streets of New York, deformed and dressed in black. He knocks off Burke in his office, and then kills his girlfriend (Jones) and steals their bodies. Obviously, it's Jarrod, driven mad and starting up a new house of wax with a chamber of horrors made from real corpses, yo. He even has pupils (Bronson and Nedrick Young) who assist him, and he takes on a young friend of Wallace (who has become his new partner) to help him. This man, Scott (Picerni) just happens to be the boyfriend of Sue Allen (Kirk), roommate of the girl he murdered and witness to his crime, and the perfect model for his new Marie Antoinette!
The movie has some melodrama, but it's a lot of fun to watch Price act in his prime. House of Wax is also an early 3D movie, and though the copy I have isn't in 3D, it's obvious where the 3D bits would be (there's a barker who works with paddle-balls, and a scene set in a can-can dance theater just so the girls' kickers would be in 3D). The movie is a good study in 50s horror, and it's held up surprisingly well.
My Grade: A-
Rewatch value: Medium
Next up: House of Wax (2006)
Board Game: Red Dragon Inn
The Publisher: Slugfest Games
Time: 20 minutes or so
Players: Me, +Dirty Heart, +Matthew Karafa, +Amanda Slanker, +Michelle Lyons-McFarland, +Matthew Homentosky
Monday we switched our Warehouse 13 characters over from Unisystem to Savage Worlds, which didn't take long, so we decided a board game was in order.
Game Play: The idea here is that you're a bunch of adventurers (murderhobos) who have just come off the job, and now you're drinking and gambling. Everyone has a deck representing a character, and a meter representing Fortitude and Alcohol Content. Should the two meet, you're drunk under the table and out. Likewise, if you run out of gold (you start with 10), you're broke and have to sleep in the stable. Decks of cards have various ways to damage other players, force them to drink (everyone also drinks at the end of their turn), and start gambling.
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| I'm the only one actually drinking, however. |
Now, there are actually 4 iterations of the game, and they have unique characters with various niftyness in their decks. I have 2 and 4, and 4 (which was Kickstarted last year) is the "Crimson Drake," which is a ship, and you can play with Sea Event cards. Stuff like "get attacked by a giant squid, everyone loses Fortitude," that sort of thing.
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| Yarrrrrrn. |
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| The Captain, before she got sloshed. |
Keep? Yep, and I might even buy the other versions if I find them.
Who are your favorite Chill characters?
Tuesday, July 8, 2014
SAVE is On Your Side
Sunday, July 6, 2014
Chill 3rd. Ed. Playtest - Blood Trade
This was a one-shot game, so the pace was pretty brisk, but I like the way it turned out. Our characters were all taken from the 2nd Ed core book:
- Michelle played the Baroness Ilse Dumatriche, a Romanian expert in vampires.
- Gus played Basil "BB" Bottomley, an Australian bounty hunter.
- John played Jennifer Joyce, an American investigative journalist.
- Morgan played Dr. Thomas Simpson, a doctor and expert pugilist.
Thursday, July 3, 2014
Movie #258: House of Flying Daggers
The story is pretty tight, and it's a really excellent example of a tragedy. The government has gotten corrupt (yeah, "gotten"), and a rebel group of warriors known only as the House of Flying Daggers is the resistance. The police, led by a serious captain called Leo (Lau) and a smooth undercover op named Jin (Kaneshiro) killed the old leader of the House, but have been given only 10 days to find the new one.
Investigating, Jin discovers Mei (Ziyi), a blind dancer in a brothel, and reveals her to be a Flying Dagger. She's captured, and then he breaks her out, hoping to lure her to the Daggers' base, but the general (whom we never see) kinda goes nuts and sends soldiers after them, and Jin is forced to kill them to save himself and Mei, with whom he is falling in love. They do eventually find the Daggers...
...but - twist! - Mei is not blind, and is not the leader. The leader is Yee, the madam of the brothel except - twist! - it's not really, it's just a decoy. Also - twist! - Leo is a member of the House, planted there by the previous leader, but away on a mission when he was assassinated.
Leo loves Mei and tries to force the issue, but Yee shows up and knifes him in the back (non-fatally). Mei is ordered to kill Jin, but just takes him off and sets him free. He asks her to run away with him, she initially refuses, but then follows, whereupon Leo knifes her in the chest and leaves her to die. Jin returns and battles Leo, and just when they've wounded each other, Mei sits up. Leo threatens to throw his knife (the one that's been in his back the whole time), Mei threatens to throw hers (the one that's in her chest preventing her from bleeding to death). Leo pretends to throw his, and Mei does throw hers...but to save Jin, not to kill Leo. Mei dies in Jin's arms, Leo staggers away, bleeding out, and the soldiers advance on the Flying Daggers.
See? Totally Tragedy. Mei's the Daughter, Jin's the Lover, Leo's the Foil, Yee is the Parent, and the unseen general (personified onscreen by the soldiers) is the Authority.
This movie was nominated for an Oscar for Cinematography, and wow, it shows. The use of color is amazing - the green in the bamboo forests, the blue of the costumes, and the battle in the blizzard at the end are incredible. The story is simple (much more so than Crouching Tiger, Hidden Dragon, which had a lot more moving parts), and the fight scenes are fun. The love scenes are weird - characters don't so much kiss as rub their open mouths on each other's faces, which is perhaps a little distracting.
I think as far as wuxia goes, it's in my top 10, but not my top five.
My Grade: B+
Rewatch value: Medium
Next up: House of Wax (1953)
Wednesday, July 2, 2014
Board Game: Scene It!
Played a game last night - using technology. Oooh.
The Game: Scene It! 2nd Edition
The Publisher: Screenlife Games
Time: Anywhere from 15-45 minutes, depending on number of players and how much they know.
Players: Me, +Michelle, and one more player
Game Play: It's a trivia game about movies, which means I often have trouble finding people to play with. Michelle, however, can give me a run for my money (which means we're normally on opposite teams), but our third player is just as good, so we actually got all play and compete! Woo!
You've got a bone-shaped board, and little metal figures that you hop around the board. In the RAW, you roll the 8-sider to determine what kind of question you get and the six-sider to determine how far you move, and whether you answer the question correctly determines if you go again. We had to institute a "three turns max" rule to keep...well, any of us from running the table.
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| See, vaguely bone-shaped. |
You can also get Buzz cards, but they suck; they're just smarmy references to movies and they end your turn, sometimes with a "move back" and sometimes with a "move forward." There's at least one that lets you play a "lose turn" on another player, but ew.
Oh, the "clips" thing - there's a DVD with the game. You've got clips, sound files (id the movie), and when you make it to the last section of the board, there's a "final cut" series - first one's hard, but miss that and you move in a circle, and the second one is easier, and so on.
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| Michelle, competing. |
Opinions: We house ruled a little.
First, we ditched Buzz cards, because they suck. We just made it so if you roll Buzz, the other players decide what kind of challenge you face.
Second, for our second game (Michelle won the first), we made it so you answer the challenge first, then roll the die to see how far you move.
And that all worked out pretty well. I really like this game; I enjoy trivia games anyway, and movies are kind of a strong point for me. It's interesting to see what kinds of challenges we're better at; I'm great at dialog and matching actors to roles, Michelle is much better at doing the visual puzzles and, of course, her command of older movies is much greater than mine.
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| Technology! |










