This blog is mostly checking off things in a list: the movies I own, the games I'm running, character creation posts, and so on.
Saturday, December 31, 2016
Movie #382: The Conjuring
The movie concerns the Perron family; they've bought an old farmhouse in Rhode Island, but immediately upon moving in, they start having problems. They smell rotting meat in various places, they see things, weird noises, clocks stop every night at the same time, and Carolyn, the mother of the family (Taylor) starts developing strange bruises. After things get so terrifying that the family (Carolyn, her husband Roger (Livingston) and their five daughters (Casewell, McFarland, King, Foy, and Deaver)) start all sleeping in the living room, they call in SAVE.
Wait, no, not really. They actually make contact with Ed and Lorraine Warren (Wilson and Farmiga, respectively), who are professional demonologists and paranormal investigators. They roll up, do a very professional investigation, and wind up performing an exorcism on Carolyn just before she's about to kill one of her daughters. Bam!
Now, there's actually a lot more to this, plot-wise. Into this mix, we also have the Warrens' daughter, Judy (Sterling Jerins), being targeted by a demon - maybe the same one living in the creepy-ass Annabelle doll (which would become the focus of a spin-off)? Likewise, the demon possessing Carolyn isn't the only thing in the house; the demon's been killing people for decades, so there are a bunch of ghosts (whom, it's implied, all go away after the demon is banished). Also, Lorraine is dealing with fallout from a previous exorcism, and her husband wants her kept away from them because he's afraid for her sanity and/or soul.
Let's talk about the good, first. This movie is really effectively shot. It's not found footage, so the camera work is steady, but you have to watch the corners of the frame and behind the characters. Horrible shit shows up in shadows and in corners and in mirrors, and it doesn't stay long. The sound, likewise, is really effectively used, and I wish I'd seen this in theaters to get the effect. The house is a character unto itself, and you see characters running all over the place tripping over each other trying to get into different rooms.
The performances, likewise, are really good, particularly from Livingston and Taylor and the actresses playing their daughters. Livingston plays a man who's out of his depth and knows it, but doesn't go all alpha male when another dude shows up to help him. Taylor goes from sweet, loving, and terrified to full-out possessed and vicious, and that's fun to watch. The girls each establish themselves (which is crucial, because otherwise they'd read as very samey), and bring across the terror of having their home invaded but having nowhere to go.
Now, the bad news: These are all real people. These events "happened." The Warrens are actually demon-hunters (well, they were; Ed died in 2006), and Lorraine obviously had some input into this film because some of the elements they include are jumbled and just make things confused. The movie spends entirely too much time on the Warrens and paints them as martyrs in a war between god and Satan, and as the film goes on it becomes less about the Perrons and more about the Warrens (the demon even follows the Warrens home and goes after their daughter, but then the demon in the Annabelle doll gets involved, which never goes anywhere). The scripting feels like someone who had creative control wanted very specific events played out, without considering that they don't really make for a tight movie.
And then there's the "based on real events" thing. Obviously, the Perrons and the Warrens are real, and clearly, something happened up in Rhode Island. However, a quick look over the Warrens' wiki page casts a lot of doubt on their claims (which are obviously false, since demons, god, and ghosts do not exist), and banging on the "THIS IS TOTES REAL" drum so hard actually makes for a weaker horror movie, at least for a skeptic (I had the same problem with Deliver Us From Evil, in fact; effective horror movie, but stop telling me it really happened).
Anyway, that's ultimately a minor quibble, because I liked the movie, and I want to see the sequel. Plus, it's a Chill movie, and those are kind of rare.
My grade: A-
Rewatch value: Medium. GET IT?
Next up: A Good Day to Die Hard
Character Creation: Our Last Best Hope
This is the last chargen post of the year. I wanted to do it last night, but I wasn't sure what game to do and I was tired. Today, I should be writing, but I like the symmetry of doing a last character of the year/first character of the year, and I already know what I want as my first character creation post of the year (tune in tomorrow!).
The Game: Our Last Best Hope
The Publisher: Magpie Games
Degree of Familiarity: Some. I played it at...Origins? GenCon? a few years back, and I keep meaning to run it with my players.
Books Required: Just the one.
I was looking over my bookshelves trying to choose a game to be the "last game of 2016." I was thinking something horror- or post-apoc related would be good, but I've already done a lot of the games in those genres that I know well, and I didn't have time to read a big thick book (which is why I put Dystopia Rising down for now). And then today, I saw Our Last Best Hope on the shelf, and that clicked.
Our Last Best Hope was Kickstarting at the same time as curse the darkness, and indeed, Mark and I ran a cross-promotion for the campaigns (there's a curse the darkness mission playset in Infinite Shadows). Our companies have gone on to bigger and better things; Magpie has Epyllion and Masks and Bluebeard's Bride, and we have Chill and A Tragedy in Five Acts (and, like, other things in the works, but mostly it's been Chill for the past few years). But Our Last Best Hope resonates with me - like curse the darkness, it's a weird little indie game. Like curse the darkness, the rules are maybe just a bit obtuse. And like curse the darkness, it's fundamentally about people pushing back against extinction.
I had actually taken Our Last Best Hope off the list because character creation is so tied in to the group collaboration (same reason Tragedy isn't on my list). But in reading over it again, I think it'll work. No character sheet, though.
So, the first step would be picking the Crisis. There are three mission playsets in the book; I'll go with the Snow Mission. Normally we'd pick a specific Crisis, here, but since it's just me, I'll say that a freak superstorm has frozen most of the northern hemisphere. There's a device at a Canadian research lab that could (somehow) reverse the process, but only our team has the proximity and the know-how to get to it and activate it in time; if we miss our window, the process is irreversible (like my raincoat!).
Now, in making a character, I first choose a Role: Engineer, Scientist, Soldier, or Doctor. I think I played a Doctor when I played this before, but I honestly don't remember. Today, I think I'm more interested in playing a Soldier, though I'm not literally going to make him military ("Soldier" is an archetype).
Amos Bracken is an outdoorsman. Never served in the military, but has done more than a lot of guys. He's worked as a crab fisherman, a trucker, a bounty hunter, a mechanic, a hunting/fishing guide, and finally he came into some money (he won't say how) and fucked off to live in the woods in Alaska somewhere. When this all went down, the team used his home as the base camp before setting off into the storm. Sounds good.
I need to define what I'm bringing with me and what I'm leaving behind. I'll say Amos is bringing his knife belt. He made a harness that holds five hunting knives, made it out of leather from some animal he killed and skinned. He's leaving behind his money. He's got a floor safe full of cash. It's not much good now.
Now I'd do story cards. Two of these rely on other characters (one character keeps me sane, the other drives me crazy), but I don't have a group, so I'll skip that. I can, however, do the Secret and Fear cards - one is a Secret that Amos keeps and one is a Fear he harbors. His Secret is that he and a buddy stole an armored car - that's where he got his money. He left the armored car and his buddy's body out in the middle of nowhere (it'd be cool to have the team take refuge in it during the mission). His Fear is becoming paralyzed or trapped. He's active and mobile, and being unable to move on his own scares the hell out of him.
Next, I create an Asset; this is something that the team has to benefit them. I'll say we have a speedboat modified for over-snow travel, kinda like a big snowmobile. I also need to create a Threat, something that we could face and maybe have to kill during the mission. Since as the Soldier I do better against Threats I can shoot (or stab), I'll make a starving, crazed grizzly bear as a Threat.
Finally, I draw a Death card. This isn't necessarily how Amos will die, but if the dice say I die during Act I of the game, I can play the card and cheat death (or confirm it, if it works with the card). I don't actually have cards, but there are eight deaths, so I just roll a d8 and call it a day. I get to prove you care, which is, um, not the first way I'd have seen ol' Amos going out, but I kinda like it.
And that's it! Like I said, no sheet, so no picture of a sheet. Amos is ready to accompany his team into the frozen wastelands to reverse the new Ice Age and, hopefully, save the world. I, likewise, am going to go make tea for myself and Michelle. Probably that won't save the world, but it's a start.
Tuesday, December 27, 2016
Marvel Heroic: Krampusnacht
First, meet some characters:
- Arcanix, played by Toasty, the mechanical Sorcerer Supreme of this world. He's now removed himself from human society entirely.
- Psion, played by Al. Lucas Lindquist, having been cut off from his family, has retreated to Arcanix' sanctum to learn the ways of magic.
- Kata, played by Will. Max Bignns learned the magic of the elements from Master Tau, and is now wandering the world searching for his surname's missing vowel, I guess.
- Juno, played by Sarah. Juno Garrett is a public defender from New York, who inherited a magic bracelet that lets her heal people's wounds and create force fields. She's still figuring out this whole "hero" thing.
- Rift, played by Michelle. Laura Kensington is the best small-animal vet in Detroit. She's also able to reach into the infinite multiverse and pull out anything she needs...including multiple versions of herself.
- Visioncat, played by Amanda. Cora Price is a museum curator who accidentally cut her hand and bled on a statue of Bast. Now Bast visits her and grants her visits, but also the ability to put terrifying illusions into others' heads.
Monday, December 26, 2016
Character Creation: Laser Kittens
What the heck, this is quick and I've got a little time before I need to start dinner.
The Game: Laser Kittens
The Publisher: Glittercats Fine Amusements
Degree of Familiarity: Almost none. I've read it and I knew the people involved in making it.
Books Required: Just the one.
I've only read the book; I haven't played the game and I'm not sure how the game would work at the table, but the people who have played it (my kids included) have really liked it. Plus it uses cards, which of course I find compelling. So what the heck, should I have the chance, I might give it a whirl.
For now, however, let's check out chargen.
Laser Kittens is very much collaborative (it's actually GM-less), and character creation isn't specifically called out as such in the game; it's all part of game set-up. Unless I'm missing something here, you're basically naming the kitten, picking a laser, deciding on classes and picking a grade in that class. Normally the players would decide on classes as a group (everyone picks one), but, as always, it's just me.
Well, since it is just me, I'm gonna say that my kitten came to the KSSWK as part of a litter found in a box on Christmas Day. The box had shreds of wrapping paper on it and a half-mangled bow, and there's probably a really sad story there but the kittens don't know it. Anyway, the kittens all have Christmas-themed nicknames, and my kitten, this orange tabby with weird spots on his tail, is nicknamed Boxing Day (it being Boxing Day today OOH HOW META).
If I were in a group, we'd make up NPCs, some details about the house, an adult cat professor, a human and so forth. Since it's just me, I'm just gonna choose classes. There's a list in the book, along with associated cards. Actually, I think I'm fine picking these randomly. I can zip over to the handy-dandy card dealer here, even. Picking five cards, I get Film Studies, Chemistry, Interior Design, Music, and Culinary Arts. Huh, very liberal arts, this school.
Now I pick a laser. Here's where I'd get dealt a hand of cards of my very own and use one card to choose a laser. Sure, sounds good. Well, with the hand I have, I can pick control over the litter box (loo loo loo, though I might have chosen "ew ew ew" as that laser...oh, wait, there is a laser with that name and it just grants power over messes in general); dew dew dew (power over water); clue clue clue (information and hints from nowhere); shoo shoo shoo (sends things away); or two two two (duplicates things). Huh, tough choice. I think I'll go with two two two, and I'll say that Boxing Day is crossed-eyed.
Next, I give myself grades in my classes. I get two As, two Bs, and a C (the classes, while they sound academic in an official sort of way, are pretty broad; one example in the book has a kitten use Film Studies to jump on the strength of watching a lot of kung fu movies).
Well, I'll say my As are in Film Studies (lots of Xmas movies) and music (carols!), my Bs are in Chemistry and Culinary Arts (those seem kinda related) and my C is in Interior Design (I was raised in a cardboard box, whaddya want).
And the other thing on the sheet, lessons, happen in play, so I guess that's me done!
Board Game: Mysterium
The Game: Mysterium
The Publisher: Asmodee
Players: Me, +Jonathan, +Michelle, Al, Morgan
Time: 30 minutes, once you know how to play
![]() |
| Who's ready for spooooooky fun? |
Game Play: Mysterium is a cooperative board game in which one player, the ghost, tries to guide the other players, the psychics, into figuring out the murderer. The game progresses in three rounds; first you try and figure out who the murderer is, then where they committed murder, then with what. If this sounds like Clue, well, my brother noted that this game is like Clue if someone put the effort in to making it fun.
![]() |
| See the clock? That's important. |
![]() |
| Observe. |
After every round, the clock moves ahead an hour, and you only get eight. During that time, you have to choose your person, place, and thing, and then once all the psychics have done that, you wind up with one set per player. The ghost chooses one set as the correct one, and then chooses three vision cards to represent the elements of the set...but the players might not get to see all of them, depending on how fast they figured out their sets and how accurately they gauged other folks' guesses. If a majority vote on the correct set, yay! The murder is solved. If not, some very awkward breakfast conversation, I guess.
![]() |
| The backs of the cards. Boring picture, sorry. |
Opinions: I like this game. Unlike a lot of such games, it's fast; once you know it, it flows pretty quickly and it's timed in any case so I can't imagine it taking more than an hour. The art on the cards is beautiful and it's layered enough that multiple vision cards can lead you to multiple character/location/item cards, depending on the combinations and other factors. It's also interesting to see people's logic in choosing; I, for instance, am never going to pick vision cards based on "color profile" because that wouldn't even occur to me, I'm more about themes of items and such.
Keep? Yep.
Marvel Heroic Notey Things
The truth of the matter, of course, is that between finishing up end-of-year work-stuff (which was minimal but inflexible as far as time went), finishing up Beast Player's Guide redlines, and the Xmas, I didn't wind up having a lot of that time. We were gonna make it a two-session game, but last week I just hadn't had time and I was under the weather (stupid POTS). So here we are.
Wednesday, December 21, 2016
Movie #381: Major League
The movie opens with a montage of 1980s Cleveland, highlighting that the Cleveland Indians suck. The owner of he team has died and left it to his widow, former Vegas showgirl Rachel Phelps (Whitton), who really, really wants to get the fuck out of Cleveland and move to Miami, which has offered to buy the franchise. In order to do that, attendance has to fallen to a certain point, so she assembles a team of has-beens and never-weres to come in dead last.
Said ragtag team of baseball players includes Jake Taylor (Berenger), who was good until his knees went, Cerrano (Haysbert), who immigrated from Cuba to practice voodoo, and Vaughn (Sheen), a car thief and crazy-inaccurate pitcher. Their coach is Lou (Gammon), whom I only note because he's consistently funny in the movie and because his character is mentioned to have managed the Toledo Mud Hens, which is a nice touch.
Over the course of the movie, the team improves and eventually winds up winning the Big Game at the end (which I always thought was the World Series, but is in fact some kind of league thing; I don't really grok sports). Most of the comedy comes from the team being largely inept, dealing with each others' foibles, and so forth. And that's all well and good; Haysbert's Spanish is pretty piss-poor (like, it's technically correct but it doesn't sound at all Cuban, but I might be nit-picking), Snipes is funny as the cocksure and yet still unsteady Hayes, and Berenger nicely grounds the whole thing.
Except into this whole thing we have to inject a love story between Taylor and his ex, Lynn (Russo). Lynn has moved on and gotten engaged, and Taylor, upon seeing her randomly in a restaurant, immediately rushes over to bully her into giving him her number, then follows her to her fiancee's house, and then continues to stalk her. It's pretty gross, and it's presented (as such things often are) as playful and romantic. It's perhaps worse because in such situations, the "other man" (in this case Richard Pickren) has some kind of character flaw, he's a jerk, he's abusive, whatever. Here, her fiancee seems a decent guy, he's obviously successful and mature, and sure, he busts Jake's chops a little, but remember, he's Lynn's immature ex who is now stalking her. Fuckin' 80s comedy, man.
Anyway, cut or improve that love story and the whole movie would be better for it.
My grade: B
Rewatch value: Medium-high
Next up: Mallrats
Tuesday, December 20, 2016
Board Game: Code Names
The Game: Code Names
The Publisher: Czech Games
Players: Me, Michelle, Gus, Melissa, Megan, Julia, Misha, Aaron
Time: About 10 minutes per round
![]() |
| Words! |
Game Play: Code Names requires teams; we had enough for two teams of four, which is about right. One team is red, one's blue, and each team requires a "spymaster." The game board is a 5x5 grid of cards (in the picture), each of which has a single word on it. The two spymasters (and no one else) can see a square card that indicates which of the cards correspond to which colors (some red, some blue, some beige, and one black).
![]() |
| The them of the party this year was "attractive people in hats." |
The spymaster then says one word and a number, indicating "there are (number) cards on the board relating to (word)." The other teammates then guess words corresponding to the words in the grid, one at a time, and the spymaster puts a card on the word they guess. If you can pick up what the spymaster is puttin' down, as it were, you guess the right words. It's also possible to guess the other team's words, the beige cards (which are just neutral) or the black card (insta-loss for the team that does it).
![]() |
| Contemplation 2. |
Opinions: This is a really simple, awesome party game. It doesn't rely on being horrible like Cards Against Humanity and it doesn't ask a lot of creative thought like Channel A, which means you can play it while drinking. Like a lot of similar games, it draws on you familiarity with the people on your team and how they think, but it also requires that you think about what other cards are on the board ("mallort 2" might be great to get people to guess "alcohol" and "regret," but what if "poison" is on the board but isn't your team's word?).
![]() |
| A tied game. |
Monday, December 19, 2016
Movie #380: The Magnificent Seven
Anyway! A bandit named Calvera (Wallach) is terrorizing a tiny Mexican farming village, so a delegation from said village goes looking to buy guns. They run into Chris (Brynner), a gun-for-hire who tells them it's probably cheaper to hire men than buy guns. They agreed and hire him, and he rounds up six other dudes who range in badassery from the "just met him but his heart is in the right place" Vin (McQueen) to the "green and untested firebrand" Chico (Bucholz) to the "holy shit this guy is a badass" Britt (Coburn). They repel Calvera's initial attack, but then the villagers get cold feet when they realize that it's not just gonna take one battle; Calvera's men are starving so they can't just roll on to the next village.
Calvera, not entirely bloodthirsty and fearing reprisals from the Seven's friends, lets them go, and they decide to do the right thing and turn back, killing Calvera and scattering his dudes. In the end, though, only three of the Seven survive (Vin, Chris, and Chico).
I enjoyed this movie right from the beginning. We meet Chris and Vin because they agree to escort the body of a dead man up the hill to a cemetery, which the locals are guarding because the dead man is an Indian. But the only reason he got a coffin at all is because a traveling salesman (Val Avery) paid for it out of the goodness of his heart. So right away this isn't some dirty, corrupt, noir-ish world; there are decent people here. Things are still, kindly put, layered, though - Calvera would probably love to leave the village in peace and cut his losses, but he can't; his men haven't eaten in three days. Many of the Seven would probably love to be able to turn down this gig, because it pays for shit, but they can't, either because they feel moved by the villagers' plight (like Chris) or because while it might not pay much, it pays some (as Bronson's character O'Reilly points out, right now $20 is a lot).
The movie also spends enough time on each of the Seven that they have at least some story arc, and I like casting Coburn (young, lanky, kinda gangly) as the deadly Britt because he's not a square-jawed badass. The discussions of a stable life vs. the life of a gunman is also a pretty stirring bit of acting from Vaughn and Brynner.
All in all, easy to see why this is a classic. I'm kinda interested in seeing the remake.
My grade: A
Rewatch Value: Medium-low
Next up: Major League
Tuesday, December 13, 2016
Actual Play Double-Whammy: Night's Black Agents/East Texas University
Anyway! First one, then t'other.
![]() |
| You're no fun anymore. |
So! Last time the agents were in Belgrade, having a spot of bother. They were in the hospital; Parker in the waiting room as lookout, MacAteer and Hanover in the van across the street, and Gambone and Ess coming up the elevator. And four dudes with large rifles came out of the building across the street, while security starting rushing the elevator.
Ess and Gambone rigged the elevator to go up one floor, then tossed a flashbang down the stairs to disorient the security guards and made for another stairwell out. Parker headed for a side exit, but one of the dudes saw her and gave chase. She flung a knife at him and hit him in the chest (non-fatally, but certainly enough to slow him down) and she kept moving.
Meanwhile, outside, MacAteer started the van up to go meet the others...and then it lurched and died, with a bullet hole in the engine block. The two of them piled out and noted the sniper in the window of a building across the street, while the dudes with the guns took up positions in front of the parking lot, forming a kill box. Hanover snapped his own rifle together and took out the sniper (tell you what, every group should have one agent with Shooting as their MOS), but the other folks were still boxing them in. MacAteer snuck away and jacked a car, and Hanover piled in. They left out the back of the parking lot and started heading around to the back of the hospital, using the labyrinthine streets to best advantage.
At the back of said hospital, though, bad things were happening. Ess and Gambone came out one door to find Kingsilver and a flunky taking cover behind a car; as soon as the agents clear the door, the started shooting. Gambone dove forward and got clear, but Ess took a hit. Parker came out a side door, took aim, and shot Kingsilver in the head. Gambone, lying prone, shot her again after she collapsed. Parker approached and took a shot from the flunky, but nothing major. She stepped out to deliver a coup de grace...
...and then Kingsilver stood up and tentacle'd her in the chest. Parker collapsed, unconscious, and Ess approached, brandishing his dart gun, containing the very last of their anti-vampire coagulant serum. He shot her in the neck and her face swelled up, her left eye exploded, and she looked very much on the verge of death.
The flunky, seeing this, gunned Ess down, nearly killing him. Gambone shot the flunky and downed him, but Kingsilver wasn't dead. With both Ess and Parker down, Kingsilver pointing her gun at them and told Gambone to back off. He agreed, if she'd get in the car and go. She shot her flunky dead and lit out, leaving Gambone to tend the wounded.
MacAteer brought the car around and they loaded Parker and Ess in and took off. They made it to their safe house and stabilized Ess (Parker was mostly just stunned), who would need some major medical care. Gambone, who had no wounds and no medical training, kept an eye on the criminal underworld and the news, and found that the agents' pictures were all over the place as terrorists, and that rumor on the grapevine was that Vilmos Hajnal had put word out that he'd cover legal fees and extraction for anyone who shot the agents on sight.
Nothing to do, though; Ess was wounded and wasn't going anywhere for a week, so the agents went dark. During the downtime they did some analysis of the blood vials they'd stolen, and found the blood to be human but contaminated. Obviously Kingsilver had baited them; the op was for naught.
Figuring that they needed to get the hell out of Belgrade, they got their boat ready (yay Preparedness!) and had MacAteer cause a distraction a few miles away, using his Disguise MOS. They got on board and headed up the river, then disembarked and headed into Croatia to Zagreb. From there they caught a flight to Tuscany; they want to get back to the villa and regroup, and maybe see if there's anything in the blood that they can use.
One more session in this op, I think, and it won't be pretty.
And now...
![]() |
| Gosh. |
We pick up on Friday at the concert. Lula is running the merch table with her friend Kelly (who so desperately wants to bang the lead singer of Low Shoulder), and Doug is hanging out with them. Dante is in the crowd dancing with his date, Chrissey, and Josh is in a different part of the crowd with his frat buds.
Chrissey mentions to Dante that she promised a friend she'd give them a ride home, but perhaps she could come by later? Dante is down for that, naturally. Josh glances over into the trees and sees people moving, which strikes him as odd; why skulk? There's a concert going on. Perhaps making out?
Over at the merch table, on the other side of the crowd, Lula and Doug notice folks in the trees, too. In fact, Doug recognizes one as Peter Lopez, the campus cop that Lula was all smitten with...but he's with the dude that Dante tackled in the Sociology building Wednesday night, and a third dude that Doug thinks is familiar but can't place. How odd.
The concert winds up and Dante asks Chrissey if, perhaps before she leaves, they might find a tree under which to neck? And then his player rolled like four raises on the Persuasion check, so Chrissey does him one better - there's a pier jutting out into the lake.
Josh, meanwhile, crosses over to his friends and tells them about the people in the woods. Lula leaves the merch table with Kelly and Doug and goes into the trees herself, and finds the dude that Doug kinda-sorta recognized. She asks him about Peter, and he claims not to know him (but is clearly lying, because Doug saw them together).
The line continues to die down. The band disassembles the stage, and Kelly takes the cash box over to Nikolai and gets invited into the van. (Don't worry, she's fine. Low Shoulder isn't booked to hit Devil's Kettle, Minnesota for a few months yet.) The other characters finish up and head to the parking lot, and find more cars there than they'd have expected...including one that Dante recognizes as Chrissey's. Doug, too, notes a campus security parking pass in one of the cars - perhaps Peter's? Josh takes the opportunity to grab his gun out of his car; this is getting weird.
The group quietly heads toward the lake, and sees a campfire burning on the water's edge with people milling around it. They sneak into the woods (and all made their Stealth rolls, amazingly), and see something horrific. A group of people is standing around the fire, and two big strong guys are holding a woman (that Dante and Doug recognize as a Sociology prof) and dunking her. They're apparently doing this on the say-so of the dude that Doug recognized; he's holding up a book bound in leather. A half-dozen other folks are standing around looking on...including Chrissey.
Lula flings a rock at one of the guys holding the prof, and he drops her - she runs. The dude with the book screams at them to get her, and they give chase. Josh tries to tackle one, but misses and gets punched (though not hurt). Dante sprints out and intercepts the guys, letting the woman run, but the guy with the book raises his hand and shouts something unintelligible, and a horde of mosquitos appears and swarms around Dante, the prof, and the two cultists.
Doug runs out, grabs Josh's gun, and holds it on the book-guy, ordering him to stop. The book guy laughs and points his hand at Doug, firing some horrible bolt of energy. Doug turns away, vomiting up mosquitos.
Lula, meanwhile, keeps to her plan of throwing rocks from the forest. She downed Peter with a shot to the eye, and downed one of the other cultists with a rock to the face. Josh took a punch to the face and a broken nose, and Dante tackled a cultist but got kicked (ineffectively) in the shoulder for his trouble. But during all this kerfuffle, the prof made it to the parking lot, and the dude with the book, apparently thwarted, dove into the water and swam away. Shortly thereafter the sheriff arrived, and everybody got hauled in for questioning.
Doug and Josh needed some medical attention, and Dante, who had been bitten by a shitload of mosquitos, needed a bucket of calamine lotion, but no one was seriously injured (well, Peter lost an eye, but fuck that guy. Also I decided that gave him enough character to be a Wild Card going forward). The prof told the cops that Dante and his friends had saved her, and Dante told the cops that Chrissey hadn't been part of the cultists, so she got off with no real trouble. Everybody else got arrested and, where applicable, expelled.
The guy with the book, whose name was Michael "Mikey" Suez, was never found, but Kestrall Lake is 70 feet deep, so the police assumed he'd drowned and become catfish food. We'll never see him again.
And for now, we're taking our leave of East Texas University, but we might well revisit at some point. Go Ravens!
Tuesday, December 6, 2016
Feng Shui: Did It for Johnny
Monday, December 5, 2016
Movie #379: Magic Mike XXL
Three years after the first movie, Mike Lane (Tatum) is making furniture, but doesn't have a storefront and is barely making ends meet. He gets a called from Tarzan (Nash), one of his old stripping buddies, and learns that his former boss Dallas took "the Kid" and fucked off to Macau to start an act there, ditching the others. Said others have all moved on to various degrees; Ken (Bomer) is trying to have a go at an acting career, Tito (Rodriguez) and Tobias (Iglesias) have a fro-yo truck. Richie (Manganiello) and Tarzan are at a bit of a loss, but the guys decide to drive up to Myrtle Beach for a stripper's convention, as a send-off to their stint as the Kings of Tampa.
The movie from there is a road trip movie; the guys bond, fight, take drugs, and revamp their act. They wind up needing a new emcee and Mike visits Rome (Pinkett Smith), living like an empress in a Savannah mansion that caters to women who want to watch beautiful men strip and perform, eventually convincing her to help them. They ditch their old routines and perform new ones, reflecting who they really are and what they love.
This movie wasn't terribly well-reviewed, but I dunno, I like it. It's a good sequel, and those are rare - mostly sequels just rehash the original (or, nowadays, movies are built to be franchises so the story is designed as one long piece, which is a different thing), but in this one, the characters and world are the same, but the narrative refocuses. Nothing gets retconned, and it makes perfect sense that Dallas and Adam aren't there (IRL, they couldn't afford McConaughey and apparently Pettyfer didn't get along with Tatum, but whatever serendipity). The end of the movie isn't a joyful "let's get back to Tampa, guys!" but the acknowledgement that yeah, this was great, this was fun, we went out on a high note. It's a happy ending without being a Shakespearean happy ending (bad become good, good become saintly, everyone gets married), and it has a pretty contemplative feel for a movie about strippers.
Once again, the performances make the movie, but what's interesting to me is how much Manganiello carries it, considering he has like three lines in the first movie. Tatum is there to be the framing device and he gets the lion's share of the story (though I kinda feel like his budding romance with Amber Heard's character is much less interesting than Manganiello's with Andie MacDowell's), but the other guys and their stories are brought into focus and woven into the movie pretty deftly.
My grade: A-
Rewatch value: Medium-low
Next up: The Magnificent Seven
Sunday, December 4, 2016
Character Creation: Storytime Chimera
Got to about 3PM today before all my energy just...went away. Whee! Anyway, this is easy and I can keep my streak going.
The Game: Storytime Chimera
The Publisher: OJO Games
Degree of Familiarity: Some. I ran a session the other night in preparation to write a review.
Books Required: Just the one.
Storytime Chimera is a game designed to tell fable-like bedtime story adventures for kids. I, as you can imagine, am a fan of this concept. Let's make a character!
First up, I create a name and a story. My story is basically my character's concept and role; in player, it lowers my difficulty on rolls if I act within it. Hmm.
I kinda think it'd be fun to play a mute character, mostly because when I ran this one of the characters summoned a water spirit and I played it mute, doing charades to pass along information. But I want to play a person. My character is a monk, a member of the Order of the First Raindrop. They believe in communing with nature and stilling the outer voice to find the inner one. My character's name is Brother Amber (he wears an amber stone around his neck, so he can point to it to introduce himself). His story is "Monk trying to achieve communion with all life, and teach others the value of listening."
Now I choose a flaw. I think Amber is easily entranced. He'll sit for hours staring at marching ants or counting the strands in a spider-web.
Now I get a hobby. This is just something Amber likes to do. I think he collects rocks. Maybe he's building a stone Tarot.
Stats! There are only 3, and I get 6 points to split up (the book actually lists out all the different possible combinations, which seems unnecessary to me). It's just Strength, Dexterity, and Intelligence (which I think could have been titled better, because they're much broader than those terms would indicate). I think I'll put Strength at 1, Dexterity at 2, and Intelligence at 3.
Skills! Again, I get three points, though the book talks about Generalist/Expert/Specialist, but the math is the same. The relevant question is, do I wish to put a point in Magicking, which would allow me to cast spells? I think not. I'll take Making, Knowing, and Sneaking as my Skills.
Gear and Wealth. Ugh, my least favorite part of chargen: shopping. I get 12 supplies (which are things that get consumed in play) and 6 gear (helpful equipment). I'll take 3 food, 3 water, 2 match bundles, 2 units of oil, and 2 healing potions for supplies. For gear, I'll take a pocket knife, a staff, a lantern, a spyglass, some rope, and a rock hammer (for shaping and polishing rocks, also handy for escaping Shawshank prison).
And that's it, really!
Misspent Youth: The Celestial Bureaucracy
- Megan chose Star Wars: The Force Awakens (but really the franchise in general) because she wanted something in SPAAAAAACE.
- Gus chose the Lucifer TV show because of the discussions on Divinity.
- Melissa chose Men Explain Things to Me by Rebecca Solnit; she liked the clear ethical argument and position it takes.
- Michelle chose Kubo & The Two Strings for its elements of storytelling and how storytelling is power and resolution.
- I picked the music of Devil Makes Three; I like the dark themes but the light expression.
- Travis chose the Dark Matter TV show; he likes how it's got elements of hard sci-fi but is ultimately about the characters.
- They limit access to Quintessence. Humanity can't really fight back without it.
- They tailor humanity's genetics; they want their skinsuits pretty, fit, and healthy.
- They divide themselves into Houses. A god of a given House needs a particular kind of human to possess. This also gives humans (who are naturally tribal) something to fight over, which keeps them busy.
- They have planet-destroying nano-tech, which is how they razed the Earth.
- And, of course, they maintain a prison-world called Bardo, where they keep dissidents and let them burn off Mojo.
- Gus is playing Eli, the non-binary felonious monk. Eli provides Mojo to the others (no word yet where they get it). Their Disorder is "We Are All Created Equal." They're a member of the House of Stone.
- Michelle is playing Jaquard (or Jaqui), the sigil graffiti artist. She sees herself as a spiritual alarm clock, waking people up to the shit they're in. Her Disorder is "Listen to Me." She's from the House of Wings and Wind.
- Megan is playing Yasha, the reluctant god-slayer. She's kind of Buffy-like, tapped for greatness and violence. Her Disorder is "Liberation Theology." She belongs to the House of the Hollow Crown.
- Travis is playing Ksanti Unvicious, the punk rock bodhisattva. Ksanti was born on Bardo, and she's the youngest of the YOs at 12. Her Disorder is "We have everything we need in us already." She's a member of the House of Hungry Ghosts.
- Melissa is playing Alaska, the underestimated slut. Alaska is a light-bringer, showing the world uncomfortable truth and beauty. Her Disorder is that she "wants to be loved." She belongs to the House of Gaga.
Movie #378: Magic Mike
Mike (Tatum) is a very busy stripper living in Tampa. In addition to stripping, he own four or five side businesses, but what he really wants to do is make custom furniture. One day on a construction job, he meets Adam (Pettyfer), and winds up getting him a job stripping with the "Kings of Tampa," the stripping troupe managed by the somewhat narcissistic Dallas (McConaughey).
Adam (nicknamed "the Kid") gets immediately sucked into the life and winds up selling drugs for Tobias (Iglesias), the group's DJ. When he loses a bunch of drugs, Mike, who's falling for Adam's sister Brooke (Horn), steps up and bails him out, at the cost of most of his savings. The movie ends with Mike stepping away from the troupe and trying to figure out a more reasonable plan of action. Also snogging Brooke.
So, I saw this movie in theaters, and apart from the woman sitting near me who brought a four-year-old who was clearly not thrilled, what I remember was that I was expecting it to be light and funny about with beefcake. One for three ain't bad. Most of the stripper dudes perform some pretty impressive feats of male entertainment, but holy shit Channing Tatum. Whatever you think of his acting, the boy can dance.
But quite apart from that, the storyline is more Boogie Nights if it focused on Reed Rothchild instead of Dirk Diggler (and, like, involved way less people getting shot). It's not so much "light and funny" as "young person getting seduced by the glamour of a new life with drugs and so forth," and seeing that through the eyes of someone who's already done it and is trying to make his own way. The plot is thin - not bad, just thin - but the performances from Tatum, Horn, and Pettyfer (nicely underpinned by McConaughey) are what make it. Tatum absolutely sells the fast-talking and ultimately earnest Magic Mike, and Pettyfer and Horn have a perfect sibling relationship; Horn is more responsible, but you can see her rough edges and they get rougher around Mike.
It's a Sodebergh movie, which is what I always forget about it, but that means the ensemble cast works and you get at least a sense of some of the other performers. It's worth a watch, especially if you'd find any of these folks attractive.
My grade: B+
Rewatch Value: Low
Next up: Magic Mike XXL
Saturday, December 3, 2016
What Not to Do
OK, I'm not going to get into all of the ways that 2016 has sucked, because I have shit to do today. What I do want to talk about, a little, is this little shitshow.
That image is taken from the press release wherein Modiphius announced the writers for their new Star Trek game. I know a bunch of the guys up there, and that's a pretty impressive group of talent. You know what's not there? Any women. At all.
(Now, I'm pointing out that specific fact because I don't know all of the guys in that list, and I'm sure that some of them are LGBTQA+ and some of them might be POC; I literally don't know. So I'm sticking the what I do know, for now.)
That is, frankly, unacceptable. But I understand how it happened.
Why White Dudes Hire White Dudes
It happened because whoever was in charge of making that decision was a guy, and he went with the people he knew. He went with names he recognized, and while I'm sure he talked to some women, he didn't talk to enough. He didn't make hiring diversely a priority, and I'm here to tell ya, if it's not a priority you won't do it.
I've been in the position of hiring writers for RPG products, a bunch - dozens of projects going back to 2001 (when I had my first development gig after getting hired at White Wolf). It's hard when you have only X slots to fill, and you know X people who would be good for the gig, and all of them happen to be white dudes. That means that you know you're hiring qualified, talented people - people with whom you have a history - and that'll make the product solid, right? So hiring someone different means bumping someone you know will be good, on, what, some kind of quota?
There's a very big tendency in this hobby to knee-jerk rebel against authority, to say "You're Not the Boss of Me" to anyone trying to moderate the conversation (evidence: spend any amount of time on a heavily moderated message board or forum, especially if bannings and suspensions are public. Yes, like RPG.Net. No, I'm not interested in fighting about this). Any suggestion that hiring practices are in any way suspect gets met a lot of resistance, often using words like "quota," "merit," and "SJW." And all of that is bullshit.
No, you don't hire on a quota. You hire with an eye toward diversity. No, you don't hire someone whose writing is weak just because they're not a cishetwhitedude, but you might hire someone less experienced because of their diverse background. Ultimately it's a good choice.
Why I Hire Diversely
Here are my reasons for hiring people not like me:1) They're not like me. I'm a middle-class cis white man from Ohio. I was raised not rich, but certainly comfortable. I've made a lot of attempts to broaden my horizons as I've gotten older, but I'm limited by time, money, and health (social media helps!). I need diverse voices on my books because they say things I can't say because I don't know to say them.
2) The books benefit. Games written entirely by dudes like me wind up derivative and safe. Games with a diverse group of writers wind up interesting and unexpected. I can avoid being derivative and safe, but it's a conscious effort - much less work, really, to hire people who can bring change and variety easily.
3) It's fair. You can talk about "hiring on merit" all you want, but that's not how our brains work. We look for people like us and trust them more, and moreover, we avoid people we perceive as a threat (this is just an article I found on a quick Google search, but there's a lot more). Hiring diversely is a way to break down our own internal biases, and that's good for us as people, and it's good for the hobby.
How Did Modiphius Handle This
Thursday, December 1, 2016
Movie #377: Ghostbusters
Erin Gilman (Wiig) is a physicist who reconnects with her estranged friend Abby (McCarthy) after discovering the book they wrote about ghosts is still extant (and costing Gilman her chance at tenure). Roped into an investigation along with Abby's new partner Holtzmann (McKinnon), they discover a real ghost, and dedicate themselves to studying and proving the existence of said creatures. Along the way they pick up a pretty but not especially bright receptionist (Hemsworth) and an uneducated but well-read and knowledgeable MTA worker (Jones).
Turns out, however, that the increased supernatural activity is due to an embittered
This movie had a somewhat problematic reception, he said understatedly. It's a remake of a classic comedy movie starring women, which means that all of the shitheads ever crawled out of reddit and chan sites to shit on it every chance they got. They drove Leslie Jones off Twitter with harassment, and basically made it impossible to judge the movie on its own merits - if you're a misogynist shitbag, of course you're gonna hate it. It's "stealing your childhood" or some such nonsense. If you're into movies that star women, then you kind of feel obligated to like it.
I've now seen it three times (twice in theaters, once at home), and here's what I think: It follows a similar plotline to the original, but there are important differences, and not just the gender swap. First off, the characters are scientists. In the original, only Egon was really interested in science for its own sake (well, kinda Ray, too), but the driving force behind the work was to make money. Here, the women aren't charging for their services; their motive is entirely scientific (and then, like, save the world).
The humor is more front-and-center; the original is a comedy, but it includes horror and sci-fi aspects just as strongly. This one is much more a comedy; almost everything is a joke. Much of it is letting the four leads do their particular act, which might be why McKinnon comes off so well; she's acting and playing a character more than doing a schtick. That said, I think the chemistry between the cast is pretty awesome.
There are some questions about the how the metaphysics of the world work (the fight scene at the end - what are those balloons? Can you whip a ghost to death? What happens to ghosts hit with grenades?) that don't really get resolved, but the movie is pretty clearly meant to set up a franchise...which it's not gonna do, because it disappointed at the box office. I'm bummed about that. I thought, frankly, it was more accessible and, in a lot of ways, funnier than the original. I like that the leads interact with the secondary characters (imagine Venkman giving half a shit about Janine the way that the ladies do about Kevin - not just Erin's creepy crush on him, but how the others protect him and obviously care about thim?) and, of course, I like that the fact that the leads are women is important to the movie but not the entire plot.
Overall, I think this movie came out really well, and I'm sad that it didn't get the support it deserved.
My grade: A-
Rewatch value: High
Next up: Magic Mike
















