It's how a superhero learns to fly! (Every day every hour turn ya pain into power)
The Game: Invulnerable
The Publisher: Imperfekt Gammes
Degree of Familiarity: None
Books Required: Just the one
So, Invulnerable is, to all appearances, a standard four-color supers RPG. It's set on Earth-Omega (your basic "like our world but" sort of set up), and the explanation for supers is "irrational matter/energy," a kind of quantum MacGuffin that surges every so often and leads to a mess of new supers. There are a whole bunch of organizations both beneficent and baleful, and the artwork, in contrast to some of the other indie RPGs I've read lately, is really nice and evocative of the genre.
So what's the system like? Dunno! I do know that there's a game from the same company called Metagene that's basically the same idea, but the system is supposedly trimmed down and it's better suited to one-shots, so I'll consider that when I eventually get around to doing that game. Maybe in May.
Looking over the system, it's pretty straightforward. 3d6 + some stuff vs. a difficulty, you beat the diff by 10 or more and you go shithouse, as HoL says. But Invulnerable also measures things the other way - miss the difficulty by 10 or more and you get a mishap:
For the moment, let's do a character! First thing we do is check with our hypothetical GM to set the "Awesomeness Level" of the game, which is a sort of unwieldy name for how powerful the heroes are. The character I have in mind is probably like X-Men level of power, I think, so that's maybe 4 or 5?
(Poking through the book, there doesn't seem to be a direct "this level of Awesomeness equals this established character," but there are a number of campaign setups that include ranges of Awesomeness, so I think I'm on the right track. Also, this book is hella thorough. There's some stuff that they could and probably should have cut - it's not the 90s, nobody needs a list of "problem players" - but I'm finding that the writing is pretty smooth, which for a nigh-400 page book is a must.)
So let's assume AL 4, here. Next step is concept, and I'm meant to answer the Character Concept Quiz. Sure, sounds good.
- Code Name and Secret Identity: My hero's code name is Smash-Cut! His secret identity is Brody Bibb (heroes have alliterative names).
- Origin! I think Smash-Cut got his powers by freak accident, a la Spider-Man or the FF. Something involving light and silver nitrate, perhaps. I'll go into more detail during the Origin stage of chargen.
- Motivations! So, Brody Bibb is...a bit of a bro. He's not a bad guy, but he's always hustling, always working it, trying to make it in this crazy town (that's be Hollywood). He's keeping his identity secret for now because he wants to build a brand around Smash-Cut, and then dramatically reveal his real identity and parlay that into movie or TV deals. So I think "Fame & Success" is our motive here.
- Sex & gender. Cis male, straight. Maybe heteroflexible on the right night.
- Age. Mid-20s, obviously
- Heroic Career. I think Smash-Cut's been on the scene only a few months.
- Profession. Would be movie star. He's done some work, mostly as an extra, but a few one-line roles here and there.
- Personality & goals. Kinda covered this already, but while Brody is very much the type of dude that thinks he's gonna "make it" in Hollywood, I think he's also one moral crisis away from discovering that if you're gonna be a super-hero, it's not about the accolades.
- Obstacles. Brody is still very much in the "this is awesome!" phase of superpowers, and hasn't faced a real deadly challenge yet. Plus his powers allow for quick escapes, and that's let him avoid sticky aftermath.
- Team Affiliation & training. None yet, but he's taken some stage combat and stunt training classes.
- Appearance. Out of costume, Brody is average height (too tall and you only get "tall guy" roles), muscular build, blue eyes, brown hair. Has a kind of handsome everyman look, which is great if you can get a break and become the next Matt Damon. He favors colorful but solid color t-shirts, jeans, and ray-bans. As Smash-Cut, he wears a white long sleeved shirt and black pants with a cool blue stripe down the sides (that color changes, he's trying to find exactly the right look). He also alternates between a mask that just covers his eyes to a kind of cowl arrangement.
- Base of Operations. Hollywood! The Dream Factory! The Magic Store! Hey, don't you ever go to the movies?!
- Central Contradiction. Wanting fame and recognition vs. the desire to actually be a hero, which is largely thankless.
OK, step three is...choose two Motivations from Chapter Three. Wait a sec, did that fucking quiz just have me make up a bunch of stuff that these chapters are going to codify? Grr.
Well, there is a list, but nothing says you can't make them up. Prestige is on the list, and I do wonder if Fame & Success are too closely linked. So let's say Fame is one Motivation, and let's say Law is the other one. Brody strikes me a kind of naive, so he might well believe that "rule of law" is a noble goal in and of itself.
Step Four is Origins...oh, now, this is interesting. I get four Origins, since I'm Awesomeness Level 4. Fascinating. Origins give you different bonuses and power bumps, as well as power sources. I know I want at least one Freak Accident, but maybe one Bio-Engineered, too? Yeah, let's do three Freak Accident and one Bio-Engineered.
Attributes! There's math involved here, but the book very kindly tells us the result rather than making us do the math. Long story short, I have 18 points to put into Attributes. They all start at 3, max is 10, and I get a bump to Strength, Toughness, and Insight from my Bioengineered Origin. Let's do that first; I get +2 to two of those and +1 to the other. Well, I think +2 to Strength and Toughness and +1 to Insight makes the most sense, so those start at 5, 5, and 4 respectively. Now let's spend the other 18!
Let's put four into Agility, boosting that to 7. I'll put two each into Strength and Toughness (I'm planning on take Hyper-Strength, too), making them 7 as well. 8 Spent, 10 left. I'd better boost Personality some. I'll spend a whopping 5 there and bump that up to 8. That leaves me 5. I'll put 1 into Insight and the other four into Will. No, wait, I'll put three into Will and the last one into Strength. So that gives me:
STR 8
Toughness 7
Agility 7
Insight 5
Personality 8
Will 6
Powers! Here's the fun stuff. I get a free point in Hyper-Strength, Agility, or Toughness; I shall take Strength. And then I get 100 BP to take powers. Each power I take gives me one free Enhancement, and then I get 4 more, but I'll do that last.
OK, so! I know I want Smash-Cut to have a teleport power. I picture him teleporting right in your face, evildoer, and punching your lights out (I mean, not you, obviously). So let's check that out first.
Teleportation is Extremely Expensive, so it costs 7 points per level. I want this to be Smash-Cut's main power, so I'll take it at 4 levels (my maximum, since it's my Awesomeness Level). That's 28 points. I'll take Teleport Self as the Enhancement; not sure what the power does without that, but whatever.
That leaves me 72 points. I think I might spend the rest on Hyper-Attributes, if that won't be ridiculous. Yeah, shouldn't be a problem. I'll take two levels of Hyper-Agility (14 points) with the Super-Running Enhancement (I get Motion Blur for free). I already have one level of Hyper-Strength, but I'll spend 7...I guess? And get a second level. I get Powerhouse automatically, and I'll take the Improvised Smash Enhancement so I can use large found objects as weapons.
That's...49 points spent. How about Hyper-Personality? Sure, I'll burn 14 points for that. Godlike Charm for free, Bulletproof Smile (I'm just so likeable no one wants to shoot me). And then 14 more for Hyper-Toughness (Unstoppable, Hardened Flesh). 77 spent, still got 23 left. Hmm. Well, let's take Elemental Control (Light), that's cinematic. That's 5 points per level, so I could take 4 levels without breaking a sweat, and that'd leave me with 3 points. Sure, sounds good. I'll take Blinding Burst as my Enhancement.
Can I do anything with 3 points? Yeah, "Cheap" powers are three per level, so I can take one level of such a power. Are there any I want? Sure, Extra Body Parts is Cheap, so I'll take three levels there and take the Hardened Skeleton Enhancement.
Groovy! Now I get 4 more Enhancement, which I do not need, but I'll figure something out. I'll take Teleport Gateway, letting me open portals. I'll take Turbo Strike for Hyper-Agility and Super Leaping for Hyper-Strength, and then I'll take Darkness for Elemental Control.
Oof, that's an adventure. On to Talents!
I get 60 BP to buy Talents. Basic Talents are Very Cheap, Advanced Talents are Extremely Cheap, so holy shit, this will go a long way. That's 2 points per level for Basic and 1 for Advanced. I get Sexy Beast at level 2, which I assume is an advanced; yep. Cool, on we go! Looks like I'm limited to level 4 again.
So, 4 levels of Athletics (8 points), 4 Close Combat (16 points), 4 Dodge (24 points), 1 Driving (26), 1 Education (28), 3 Endurance (34), 3 Persuasion (40), and we're into Advanced Talents with 20 left!
Carousing 3, yes please (43). Connections 1 (he's just starting out; 44). Expert...hmm. Each level gives me a Focus. I don't see Brody as being "expert" in much, but Pop Culture, sure. Oh, Area (Hollywood), Art (Acting), that's all good. So 3 levels of Expert (47).
Martial Arts 4, I think. That gives me 4 moves. I'll take Acrobatic Combat, Kippup, Sweep Kick, and Jump Kick.
Repartee! Oh, wait, I need Trickery for that. Sure, I'll dump 4 points into Trickery 2. That's 55 spent, and one more for Repartee 1 is 56. Four more. I'll take Tough as Nails 2 and Vitality 2.
Weaknesses! I get Arrogant 4 from Bioengineered, and then I have to take 8 more BP of Weaknesses. I could take more if I thought I needed more BP, but I don't. Human Weaknesses are Very Cheap, while Metahuman Weaknesses are Average, so they give me 2 per level or 4 respectively. That means I only have to take 4 levels of Human Weakness or 2 of Metahuman, or some combination.
OK, so I'll take Confused 2 (Smash-Cut has the physical side of combat down, but the fog-of-war side is still a problem), and 1 level of Sensitivity (sounds over 10K Hz hurt him).
Assets! These are derived traits, but the powers screw with the math, because of course they do. Let's see.
Initiative is Agility + Insight. Hyper-Agility gives me 6 effective levels of Agility in addition to my 7, which is 13 + 5 for Insight is 18, but I have Confused 2, so I lose 4. So it's 14.
Vigor is...47, but wait, Vitality! That gives me 4 more. 51.
OK, y'know what, I'm good. It's not that I think that doing all this math would be onerous during actual chargen, just that there's no master list (that I see) of what affects what, and the book is big enough that moving around in the PDF is a PITA. So I think we'll call it good.
SMASH-CUT TO CREDITS!



















