Last night we had our first episode of our new Misspent Youth game! Check it out.
Our Authority Figures:
- Mal: One of the Slumbering, an orphan. People trust him, he's pretty ubiquitous
- Edith, the Bag Lady: An old woman who hangs out on the fringes of society and seems to know a lot, but she has the Graveyard Mark on her
- Melody: A teenager who's part of the Silver Spores. She's a very dedicated recruiter and happy to use unsavory tactics - guilt, flirtation - to bring in other teens
- Aunt Lydia: A very prim, proper, buttoned-up woman who is capable of administering the Torpor Timeout
- Gil: The kind of local "district commander," somewhere in the power structure of the Tangle, and one of the Tendrils
Our Friendship Questions:
- Sandy asks Perry: "What do you keep asking me to bring back from foraging?" Answer: "Some sturdy twigs and the stretchy bendy plants from the lake."
- Perry asks Sparky: "Why did you let me go on the raid last night?" Answer: "I wanted to keep you safe."
- Sparky asks Quinn: "What can I do to help your leg heal up?" Answer: "It's fine, and it wasn't your fault."
- Quinn asks Tate: "How was I the cause of that scar you have?" Answer: "Before you knew I wasn't a loyalist, we got in a fight and you pushed me down and I hit my head."
- Tate asks Sandy: "Why don't you ever wear the bracelet I gave you?" Answer: "I'm in the woods a lot and I don't want it to get snagged and lost."
Scene One: What's Up
I set us up, and chose the Friendship Question from Perry to Sparky: "Why did you let me go on the raid last night?" Answer: "I wanted to keep you safe."
The clique is in the clean room that they use as a hideout. The raid last night was to the building where Gil keeps an office, and it wasn't successful. As the YOs talk, it becomes clear that Quinn and Tate tried to get in through a window but it was too small for them - Perry would have fit, though ("told ya"). Sandy was meant to be watching the perimeter but there was obviously some confusion about that.
They decide that maybe they need to be sneakier and focus on intelligence gathering, learn a bit more about these mushroom things, and use distraction. They therefore decide to go back again tonight - with all five of them. They creep up to the building and break in, and as they're moving through the place, they hear the janitor coming down another hallway.
Tate stands up and confronts the janitor, unleashing a stream of bullshit about how he was here for a school-related thing and got lost and locked in (Pride). The janitor seems to listen, but then Tate notices a tiny stalk of fungal matter emerging from his nose. Quinn stands up and shoves the janitor back, knocking him down (Outrage), and calls to the others to get what they need so they can get out of here. The janitor stumbles back, falls with a guttural "oof", and spews a bunch of spores into the air. Perry stands up and wins on Tate's Pride Conviction, and keeps everyone moving and focused, pulls their scarves over their faces, gets the info they need, and gets everyone out.
Our Kickoff: The clique steals a bunch of intel on the Tangle's power structure.
Scene Two: Fighting Back
Sandy's player sets us up, and chooses Gil as the Authority Figure.
The clique takes all this info back to their clean room and goes through it, using a map of the area and little mushroom figurines to represent known Tendrils and little gnomes to represent themselves. Sandy notes that back in the day, people made spore-prints of mushrooms to learn about them and how they spread - perhaps they could do something similar? Sparky notes that Thorsen, a depot manager, reports to Gil, according to the intel they found. They decide to stake Thorsen's place out tonight and see if they can get a spore-print or something.
The clique converges on Thorsen's house and watches him through his windows; he walks around his place, drinks water, sits on the couch and looks at a book - normal human stuff. Then they see Gil coming down the street. Gil stands in front of Thorsen's door, but doesn't knock. Thorsen stands and lets him in, and the two of them sit on the couch next to each other, not talking. "Are they...communicating?" whispers Perry. They get closer and the offenders realize that both men are growing fine, white hairs on their faces, almost like mold...
Figuring they need a distraction, Quinn goes around the back of the house and pounds on the door. Both men stand up and wipes the "mold beard" from their face, and Thorsen moves to the back door. Sparky stands up and knocks on the front door to separate them (Hubris), and Gil answers it. Sparky asks Gil if he's seen the rest of the baseball team - they were pulling a prank and kind of got separated. Gil looks around without really "looking," and then says he's happy to help Sparky find them, and extends a hand.
Meanwhile, at the back of the house, Thorsen opens the door. Quinn stands up (Sneaky) and runs behind a bush, but makes sure Thorsen had enough time to see the movement, hoping to lead him on enough for the others to get their samples. Thorsen moves after her, and Gil starts moving around the house. Tate stands up (Bad Seed) and turns on the sprinklers, dousing both of them in water, hoping to wash some spores away and maybe confuse them. It works, momentarily, but now they know where Tate (or someone, anyway), is. They start moving towards him. Sandy stands up and wins on Sparky's Hubris Conviction, and runs right in, scoops up some spores with some adhesive, and everyone gets the heck back to the clubhouse.
Our first Beat, then, is Discovery: "The Youthful Offenders get a spore-print." The Question is: "What are mushroom-people made of?"
Scene Three: Heating Up
Perry's player sets us up and chooses Edith, the Bag Lady.
Back at the clubhouse, the YOs look over the info they've collected and the samples they've found. Sandy does a little experimentation - putting some of the white mold with food dye to see if water destroys it - but she doesn't have the equipment she needs. Sparky points out that the high school has some of the stuff she could use, they could just go steal it. Everyone's game for that!
The wait for nightfall and head to the school, sneaking in and heading for the science lab. On the way, though, they see a janitor closet door slam shut. (Perry: "Are we just at war with all the janitors?") Quinn, ever the subtle one, opens the door and they find Edith, the bag lady, hiding in there. She tries to claim to be a janitor ("I was just in here...janiting"), but eventually confesses that she is hiding because of the Mark (she rolls back the collar on her shirt to show them, but they can't see anything).
They tell her that if she comes with them, they can put her in a place where the Tangle can find her, and she agrees to that. But as the YOs are gathering equipment, Edith starts to get agitated and talk about the Tangle, about how she can't escape it and she's just dirt to them. Realizing that she's becoming dangerous, Sandy stands up (Smart) and tries to get the stuff they need quickly and get out. Edith starts heading for the door, and Sparky stands up and wins on Sandy's Smart Conviction. He talks Edith down by appealing to her logical brain (whatever there is of it), and they all get back to the clean room.
Scene Four: We Won
Sparky's player sets us up, and choose Melody, the Silver Spore recruiter.
It's a couple of days later. The YOs are having lunch out in a park, and are talking about what they've found, the spore-prints, and the various things they've learned. As they do, though, they look over and see Melody sitting under a tree, writing in a journal. Quinn tells her to mind her own business, and Melody says that they're obviously up to no good and they shouldn't be doing all this nasty stuff. Quinn kicks the journal out of her hands and gets in her face, and Melody starts making a scene, which starts attracting attention from Tendrils (there are always Tendrils hanging around, and you don't always notice them right away).
Sandy stands up (Pleasing) and tries to talk Melody down. Melody isn't receptive at first, but then Tate stands up and wins on Sandy's Pleasing Conviction. He tells Melody that if she persists, she's going to make Sandy very sad. And does she really want to do that? Make Sandy sad, when she's so pretty and smells so nice? Melody relents, and walks away, perhaps feeling some doubt about her role in recruiting people to the Tangle for the first time. However...
Scene Five: We're Fucked
Quinn's player sets up this scene directly on the heels of that one, and chooses Aunt Lydia. Lydia is sitting at a picnic table not far away, and she's been watching the YOs this whole time, specifically Quinn. Quinn starts walking away, and Lydia stands up and follows, splaying her fingers out to the sides. The YOs notice Tendrils in the area turning their heads to watch her.
Tate stands up (Influential) and runs up to Quinn and walks with her, lending his air of respectability. The Tendrils back off a little, but Lydia keeps following, and releases some spores. Tate and Quinn start to feel sleepy. Sparky stands up (Optimistic) and joins them, rallying them to stay awake and active, and they keep moving. Perry stands up (Always Underestimated) and runs up to Lydia, getting her attention and distracting her. She looks down at him and strokes his face (and he feels his cheek go numb), and says that she'll be happy to help him get wherever he's going. She reaches out a hand...but Sandy stands up and wins on Perry's Conviction! She runs over to get Perry, and in doing so manages to get a sample of the spores Lydia's dropping. Everyone scatters, and Lydia is left empty-handed.
Second Beat: Discovery (spore-print from Lydia). Answer to the Question: "Mushroom-people are different species of fungus, not a single species with different specialties."
Scene Six: Who Wins
Tate's player set this up, choosing Sparky's question to Quinn: "What can I do to help your leg heal up?" Answer: "It's fine, and it wasn't your fault."
The clique is back in the clean room, and Sandy is busily working on the samples with her new equipment. Edith is there, too, staring at the map and occasionally mutters "gnomes." Quinn is soaking her leg in an herbal bath to help the bruising heal up.
Sandy goes over to Edith and looks at the Mark on her neck, and puts a piece of adhesive over it to maybe pull a sample or just cover it. But Edith immediately starts complaining that it hurts and asking her to get it off. Sandy pulls the tape slightly, but it hurts even worse, and she sees little yellow bits of fungus appearing under it. There's not supposed to be any fungus in the clean rooms, so what's happening here?!
Sandy stands up (Smart) and lubricates it with some aloe, but the fungus eats the aloe and turns blue. Edith pulls away and the tape comes loose, and some of the droplets of infected aloe fly through the air and land in the herbal bath! Quinn stands up (Outrage) and kicks over the bath, and the infected water starts spreading over the floor, but Sparky stands up and wins on Quinn's Outrage Conviction. He angrily dumps some disinfectant alcohol into the water and then slams a mop down, snapping about how the need to be careful here, and manages to get it cleaned up before anything terrible happens.
And eureka! The mix of aloe and alcohol proves to be a strong deterrent to the Tangle, maybe even enough to kill some of them! The YOs win this episode.
Scene Seven: Dust Settles
I set this up, and chose Quinn's question to Tate: "How was I the cause of that scar you have?" Answer: "Before you knew I
wasn't a loyalist, we got in a fight and you pushed me down and I hit my
head."
The clique is back at the school on the front steps. Tate notes that this is where he hit his head and got his scar. Quinn apologizes again, but Tate notes that she couldn't have known and besides, that's how they got started with this. Quinn agrees and says that if they hadn't had that fight, they might not have this stuff, and waggles the vial of "Tangle Tonic" that Sandy's made each of them.
But then they spot a Tendril leaning on the flagpole (like I said, they're everywhere), and it spots the vial. It opens its mouth and leans its head back, maybe sending out a message to others! Perry stands up (Thrills) and flings his vial of Tonic at the Tendril's feet, splashing it. It reaches up behind it and starts pulling itself up the flagpole!
Tate stands up (Bad) and pulls a bolt on the flagpole, and it crashes to the ground. The Tendril opens its mouth, presumably to start releasing spores, and Quinn stands up (The One to Set It All On Fire) and pours the Tonic into the Tendril's mouth. The Tendril reaches out its hands to its sides, and its fingernails split, revealing the long, curling tendrils that end in fruiting caps...
Sparky stands up and loses! As he's running over to help, he steps on one of the Tendrils hands. It squishes like stepping on a rotten mushroom and a bunch of spores go airborne, carried away on the breeze. The Tangle knows about the Tonic now.
Aftermath
But, the clique has a new Exploit: The Tendril Tonic! They're not entirely sure what all it can do and whether it'll have different effects on different Tangle species, but we'll find that out next episode!