That's how Ken Cliffe used to say it at meetings, and we'd chuckle slightly.
Anyway, yup, back to makin' characters, yo. I'm doing Exalted: Lunars today because I won't have the book much longer. See, I sold off these Exalted
books to someone in Australia a while back, but they got returned. The
buyer just recently emailed me in response to the email I sent her (in
which I asked, "um, hey, books returned, do you really exist?") and so
I'll be sending them on again, but I figure I'll make a character first.
So, here we g-g-g-go!
The Game: Exalted: Lunars, 1st Edition
The publisher: White Wolf
Degree of familiarity: Some. I ran Lunars a couple of times, and I always thought that of the "fatsplats," this was the one I liked the best. That was until Abyssals came around.
Books required: The Lunars book, and I think the core. I've got 'em both.
I know that there's some controversy over Lunars in certain gamer circles. Something about barbarians and their civilization and...ah, screw it. This is why Exalted threads on RPGNet are insufferable. You're playing a badass shapeshifter, what the hell else do you need?
I've had a concept in mind for a lunar character for a long, long time, and I'm finally gonna stat him up. First, coffee. OK, that's better. Now, one of the things I always liked about lunars was that once they drink the blood of an animal, they can change into it. I envisioned building a character around that power (which is reflected in the Background called Heart's Blood). Here's the deal.
He was a refugee from the Southern jungles. For fun, we'll say he grew up not far from Xaal (the home of the Last Hunter of Xaal, probably the only contribution to Exalted I made that I really liked). Since living near Xaal sucks if you don't want your innards consumed by spider beastmen, he started wandering north, and eventually got picked up by slavers. He wound up doing shit work in a traveling circus/menagerie kind of thing. You can probably see where this is going.
One day his circus got hit by a rampaging monster of some kind. It killed most of the workers and smashed open the cages, and in that burst of glorious chaos and savagery as a hundred animals from Creation ran riot, my character Exalted. He killed and ate the hearts of as many creatures as he could, but the one that he wanted, the one that started the whole mess, fled into the wastes. He's been after it ever since, wanting to eat its heart and become it. What he doesn't know is that it was a Lunar Exalt itself, wearing the deadly beastman form, and it didn't hit that circus by accident. But what was its target? And did it even notice when my character (known as Lolk) Exalted to Luna?
Righto, that'll do for a start.
Step One: Concept. I did most of this, but I need a caste and a totem and stuff. OK, at first blush, this guy seems like a Changing Moon, since he's so focused on shapeshifting. But he survived his Exaltation by killing a bunch of things and eating them. That screams Full Moon to me. Now, for the totem animal, this I don't have a good sense for. I think some kind of hunter/tracker would be good. How about a wild dog? I like the African hunting dogs, the ones with the brindled fur on their backs, and I can see something like that, something that takes him back to his roots in the Southern jungles. His Tell, then, is that brindling pattern on his skin - it looks like tattoos unless you look closely. Finally, I think about Nature. I think Explorer is the closest thing to what I want; he's focused on finding that monster, but tracking it leads him into all of the aftermath of that "monster's" travels, and he's starting to enjoy that.
Step Two: Select Attributes. Physicals are my Caste Attributes, so I'll make that primary. I'll make Mental secondary and Social tertiary. He's a shapeshifter, not a trickster.
Physical: I put four into Dexterity and three into Strength and two into Stamina. This guy is fast and lithe, not really a powerhouse. Goddamn it, I did it again.
Mental: Three into Perception, two into Wits and Intelligence.
Social: Big fat nada into Manipulation, three into Charisma, two into Appearance. Cute, charming, not real wordy.
Step Three: Select Abilities. I need to choose four favored Abilities, plus Survival. I take Athletics, Brawl, Dodge and Investigation as my favored Abilities. Now I get 25 dots to throw around, 10 of which must go to my favored ones.
Well, duh, we'll go three in Brawl, Survival, Athletics, Dodge, and Stealth. Two into Investigation, Lore, Occult. One into Medicine, Awareness, Melee, Linguistics. Sounds good.
Step Four: Advantages. Seven dots of Backgrounds, but can't go over three here. Well, duh, first off we'll got three dots in Heart's Blood. Also, I think word has spread of Lolk Hundred-Forms, even though he's young. I'll put one dot into Renown and two into Cult. I'll put my last dot into Artifact, but I'll hold off on defining it for now because I'll want to bump it up a little.
Oh, crap. Now Charms. I get Finding the Spirit's Shape for free, and then I get eight more. At least four have to be selected from Physical Attributes. Let's do this. I want Deadly Beastman Transformation at least once. I start with Essence 2, and I don't know that I'll raise it, so I'll just take this Charm twice for now. I'll come back to this later, once I buy my other Charms, and build his beastman form.
I know I want Towering Beast Form and Humble Mouse Shape, since those allow me to take forms that are bigger or smaller than I'd otherwise be able to. I'm sure Lolk killed an elephant (or the Exalted equivalent) during his Exaltation, and probably snapped up some rodents as well.
And, shit. That's half my Charms, and they're all based on Social Attributes (wtf?) so the rest have to be based on Physicals. Hope I can manage that, because the pre-reqs are wonky. Ooh, unarmed combat. Yes, please. I'll take Body Weapon Technique, right off. Deadly Claw Blow seems like a good plan, too. I'll take Bowing Reed Technique to give me some defensive power, and y'know, is there a hunting Charm in here? Probably is, but I'll bet it's Perception-based. Yep. OK, let's do this. I'll take Stealthy Fox Method, since it's based on Dexterity, and that'll be my Charms for now.
OK, now my Deadly Beastman form. I picture this as a slim, vicious werewolf-like thing. Maybe a little more broad-chested than your typical werewolf, but fast and deadly. I get eight dots in Attributes and three Gifts to pile on. Let's do it.
Gaining Dexterity is expensive, but hey, it fits. I'll dump four of my eight points there, raising my Dex in Beastman form to seven. I'll buy up Stamina to five and Strength to six, as well. Now, the Gifts. Hmm. Just to make me even more ridiculous, I'll take Horrifying Might and bump Dexterity up to nine in Beastman form. I'll take Terrible Beast Claws, too, and finish off with Resilience of Nature. Basically a classic werewolf, with brindled fur!
Now I get 5 dots to split up among Virtues. Conviction and Valor are going to be the high ones, here. I'll put three into Valor, two into Conviction, leaving Compassion and Temperance at one dot, for now. That gives me the Curse of the Raging Bull, which is perfect.
Derived traits can wait, dammit. I get 15 bonus points. I want another two dots of Heart's Blood (4 points) and two more dots of Artifact (2 points). Moonsilver armor, baby. That leaves me with nine points left. I want Sense-Sharpening Change (7 points) so that I can track even in human form. With those last two points, I'll buy a fourth dot of Brawl and two Specialities - one in Tracking (Survival) and one in Claws (Brawl).
OK, now I'll do derived traits. Lolk has Willpower 7. Personal Essence is 16, Peripheral is 38. I have to commit 4 for my moonsilver breastplate, though. I have 25 points of Renown, and I break it up this way: Succor 2, Mettle 8, Cunning 5, Glory 10.
And that'll do me, I do believe. If I were playing Lolk, I'd probably go ahead and list all thirty-six of the animals that he can turn into, but right now I think I'd rather go watch a movie. Panic monkey, though, is definitely among them.
















