It's windy, dismal, threatening to rain, and just this side of chilly out. Probably my favorite type of weather, and definitely perfect for a zombie game.
The Game: Fear the Living
The Publisher: Just a Statue Games
Degree of Familiarity: None
Books Required: Just the one
Interesting little game, this. I mean, zombie horror games are pretty thick on the ground, and much like superhero RPGs, it's interesting to see how different people approach them but I've pretty much got the ones I think work perfectly well (Marvel Heroic and Marvel Superheroes for supers, Zombie World and All Flesh Must Be Eaten for zombies). But with that said, the system here is interesting. During conflicts, you spend successes (4 or better on d6s) into "Advantages," which are basically just types of actions. It's a cool little harmony of a trad game's "roll to pick the lock" and a kind of PbtA-ish approach. Actually, I think it reminds me more of Blood & Honor, World of Dew, that whole "buy narrative control" with successes, though I think this would be easier on a group because there are defined categories into which you can put your successes.
It reminds me a little of the Removal Challenges in curse the darkness, as I think about (but not so much that I think the author read that game, because seriously, who has).
Anyway, let's make a Survivor!
So, were I playing a game of Fear the Living, the first thing I would do with the group is to create a setting. This would answer the burning questions about the "rules" for zombies - how smart they are, how strong, how fast, whether/how you can kill them, and so forth. There are a few examples in the book, and one of them begins thusly:
Now, ignoring the fact that in the play, Juliet doesn't die because she kisses Romeo's poisoned lips ("I'll kiss thy lips/haply some poison doth yet hang on them"), I really like this setup, 'cause I'm a theater nerd. The section goes on to suggest that this setting might become a mashup of Shakespearean characters - maybe Duke Prospero returns from his island just in time for the dead to rise? I'm a sucker for such mashups in the Anno Dracula/League of Extraordinary Gentlemen style, so I think I'll follow this line of logic.Though I do note that the tone of the setting is meant to be Over the Top comedy, even though the basis for it is a tragedy. But then, there's been a lot of time since these plays were written, and we know the equation.
Anyway, King Lear is my favorite Shakespearean tragedy (The Tempest is my favorite of his plays overall), so I will create as my character Edmund. Edmund dies at the end of Lear, of course, but if we're retconning anyway, we'll say that he survived his wounds and had an escape route set up in advance (he's a sneaky fucker like that). He escaped to Verona and is quite happy to leave his past behind, given that his father is dead, his brother may or may not be King of England, and he's directly responsible for a whole lot of people dying.
In Verona, he calls himself Edgardo di Verona (taking his brother's name, because Edmund is still a bastard despite his last-minute "repentance"). Probably that's a good enough start to get into the chargen stuff. I start with Attributes. I have 11 points to divide up amongst them, and they are: Humanity, Ruthlessness, Authority, and Will to Live.
Well, clearly Will to Live and Ruthlessness should get the higher scores, here. I'll put one in Authority (Edmund has no particular social standing), 2 in Humanity (I mean, he did try to repent), and four each in the other two.
Four Talents. Well, I think "Ruthless Social Climber" is nicely Broad (Talents are Broad, Narrow, or Specialized). "Cunning As a Fox", also Broad. "Secret Would-Be Earl" seems pretty Narrow. "Friends in Low Places," also Narrow.
Five points in Relationships. These can be with people, places, things, concepts, whatever. Can't go over three points in any one. Well, I kinda feel like I should have a relationship with Dad, even though he's dead. I'll put two points in and say it's a mixture of guilt and hatred. Likewise, one point toward his relationship with Edgar.
You know, Edmund is first and last self-interested. He talks about how it's not in his nature to betray his father, but like, needs must, because it isn't like he's going to inherit anything. I'll say that Edmund has a two-point Relationship with himself.
And now I get two MOs, which basically underline what role Edmund is playing in the story. Let's see. Uh, that's one easy choice:
And then there's an opportunist one, too, but eh, I don't want to double down. I think I'll take Zombie Infectee. It's a little weird for this apocalypse, but I think it works - Edmund has already been through his "tragic end." Maybe he didn't really escape his death back in England, after all.And, finally, a Liability. This is how I want the character to suffer, meaning that it can't really be related to him being an opportunistic fucker, because I've got other traits representing that. Hmm. I'll say that Edmund is On the Run, and I'll put that at 5. If he's caught, he'll be shipped back to England and executed, not necessarily in that order.
That's it, then! Edmund - or "Edgardo" - is slowly growing angry and depressed, and either he finds a cure (ha) or he'll join the ranks of the undead. Now, gods, stand up for zombies.


















