Saturday, December 22, 2018

Character Creation: BASH Ultimate Edition

Home stretch, baby. I need four more characters to hit my goal (52 in a year), and I'm on break. I've got a stack of RPGs next to me (RunePunk, Dystopia Rising, Urban Shadows, and Noumenon, if you're interested), but today I wanted to do something quick and easy.

The Game: BASH Ultimate Edition
The Publisher: Basic Action Games
Degree of Familiarity: Not much. I made a character for an earlier edition here, but I don't think I've ever played BASH.
Books Required: Just the one.

 

So, BASH is designed as a supers game that kids can get into and play. It has some FASERIP in its DNA, which is cool. The first thing I'm invited to do in making a character is to consider scale - are we street level heroes, or teenagers with superpowers, or cosmic beings?

Well, when I do characters in a similar genre (and I have done a bunch of supers characters - 20, depending on how you count it) I like to try and change things up, but man, I have covered a lot of ground. I normally go for less powerful characters because it doesn't take as long, but fuckit, with Captain Marvel coming out in March, maybe it's time to swing for the fences. We'll take the cosmic scale. That gives me 60 points, and it recommends 24 for stats and 36 for powers.

I've got 3 stats to worry about - Brawn, Agility, and Mind (remember, simple system). If I actually spent 24 on stats, and spread it evenly, I'd wind up with 4 in each, because stats are 2 points each. At that point I'd be extremely fast, a super genius, and I'd be able to lift 10s of tons. Guess I should think a little about what kind of hero I'm making.

I think I want my character to be kind of like a Green Lantern in terms of mission, but I don't want him to belong to an army or anything. Instead, he's part of something call the Prism - a race of beings that splits itself into a myriad of separate, autonomous beings to handle cosmic crises in various universes. The Prism operate on a cycle, so there are always a few different sets around, but at the end of a cycle some of them snap back together and "realign," while the others that are finished with their realigning process refract. My hero has been refracted for a while now.

So: Maybe 4s across the board is OK, actually. I think I'll do that. That leaves me 36 points. I could take a Weakness for a few points back, but eh.

Powers, then! Well, right off the bat I want Flight at 5, so that eats 5 points. I also want teleportation across vast distances, but that's a shitload of points (like 9, I think). Hrm. I could just assume that shit like that is "plot device" territory, I suppose. Yeah, that's fine. If I have to travel interstellar distances we assume I have a ship or something. I want immunity to suffocation, poison, fire, cold, and pressure, so that's 5 points. 10 so far. I'll dump 2 into Omni-Linguist (I speak all languages). 3 points into Armor, just to represent that I'm tough. 21 points left. Woof, that's a lot. Um. I need some offense stuff, though. I want some light-based powers. Taking a light-zap is just a Special Attack, so I'll do that. It keys off Mind, and I want some pretty impressive Area, so I'll buy it as a Line (which means I don't also pay for Range; if I were making it a Burst I'd pay for both). If I put 3 into the damage and 3 into Area, that's 6 and that takes me to 15 points.

I'll take Damage Aura; my guy can activate a searing blaze of light that burns anyone that touches him. 3 points, down to 12. I'll go back and spend 2 to boost my Agility to 5, that takes me to 10. I'll put 3 into Deflect, making me even harder to hit and giving me a chance to deflect an attack back on an attacker. That gives me 7 left. I'll take Duplicate at 3 (seems appropriate), which lets me split into 10 duplicates, and that leaves me 4 points.

I'll buy Nullify, letting me turn off other people's powers, and dump my 4 points in.

OK, Skills, then! I get 5 Physical Skills (because I have 5 Agility) and 4 Mental (because 4 Mind), and then I get a Specialty for each one. Well, for Physical I'll take Athletics/Flying, Stealth/Hiding, Perform/Singing (that's a Physical Skill, huh?), Pilot/Evasion (may as well steer into the Captain Marvel thing), and Craftsmanship/Glasswork. For Mental, I'll take Military/Strategy, Humanities/Philosophy, Science/Astrophysics, and Social Science/History.

Advantages/Disadvantages. I have to take disadvantages if I want advantages, so let's see if I need anything. Well, I think the Duty Disadvantage works (to the Prism, obviously), so I need an advantage to balance it out. I'll take Jack-of-all-Trades (reduces the penalty for using Skills I don't have), playing on the idea that I'm the amalgam of a lot of previous incarnations.

Hero Points and Setbacks don't apply, because I spent all my points.

Only thing left, then, is "mental malfunction," which is really just "why I'm a hero," which is odd. Anyway, for my guy it's "shard of the allmighty Prism". Actually, "Shard" is a pretty good hero name.

Shard is pretty badass and would be good in a campaign involving really powerful, Silver Surfer-level heroes zipping around the galaxy preventing Galactus-like threats from happening. I also think there would wind up being a plotline involving other shards, maybe one that goes bad.

In any case, Shard looks human and his form is generally masculine. He wears a white and green outfit, but when he uses his powers any light around him refracts and splits into weird color combinations (like, if he deflects the blast goes violet for a minute, his light-zap is red, etc.). His eyes are pure white and never change, though.

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