Yesterday was Wildsea! We're down a character, since Jakesta's player can stepped out of the game, but we gained a spidery new friend (you'll see). Here's last time.
Our wildsailors have pulled up to the spit of Stonebark, the home of their passenger, Rokko. The Heart of the Seeker breaks through the fog, and they come up to a dock, but the dock has been smashed beyond repair. Rokko confirms that it wasn't like that when he left (over two years ago, granted). Chamberssen gets on the signalling lamps and sends a message ashore, but they don't get a response.
The characters - Chamberssen, Rozek, and Kazera, along with Rokko - wavewalk ashore and spot a man in a cloak further up the spit. Rokko recalls that there's a second dock around the other side of the spit, and the sailors call back to Charness on the boat to sail the ship around and meet them (they'd rather walk across the spit than try and wavewalk back; this decision will come back to haunt them).
Anyway, they call and wave to the "man", and see the cloak kind of...deflate a little as the figure flows toward them. As they approach, they can see that it's a tzelicrae, a hive mind created for thousands of spiders.
The tzelicrae introduces themselves as Tztik, and them seem very glad to meet new people. Rozek asks what happened here, and Tztik says that the people here went made, became hateful, and killed each other. This, of course, horrifies Rokko, and the group of them starts walking toward town to try and see what happened.
The pass by what Rokko identifies as an inn, but one side of it has been smashed in. It doesn't look like it was done by the weather, but rather deliberately with hammers and axes. Likewise, the island has been mostly reclaimed by trees (plants grow quickly on the wildsea, and so plants retaking civilization is a constant concern if you're not doing upkeep, and clearly no one has been).
As they get into town, Rokko spots his house. He tells the others that he lived her with his brother; both of them were craftsmen and carpenters, but his brother was more into building houses and he was more interested in ships, so he left Stonebark to find work elsewhere. Turned out that might have been wise. The characters see occasional flashes of movement in the trees, as though there are people watching them.
Rozek starts looking at the local plant life to find something that might be causing the madness here, and Chamberssen joins her. The plants look normal enough, but when she pulls her hand back there's a huge cockroach on her wrist. Chamberssen deftly moves it away, but it lands on his hand and bites him. He reflexively zaps it, but Rozek claps it in a jar for study and the group continues toward Rokko's house.
As they go, Chamberssen starts to realize that Rokko intends to slaughter and eat them all. That's why he's leading the to the house. He slows down and puts himself between Rokko and the others; Rokko doesn't notice and walks up to his house (now mostly collapsed). Rokko calls back to Kazera for a hand lifting a beam to get in, but Chamberssen is onto him.
"Hey, Rokko, how long ago did you say you left?" Chamberssen asks, suspicious. "I will kill you and eat your eyes," Rokko answers.
Well, no, that's just what Chamberssen hears. The others hear "uh, about two years, I think."
Chamberssen crackles with electricity, and hears Rokko say "That will just make you taste spicy!" The others start to realize what's happening, and Rozek uses a whisper (The Sigh of Steam) to calm Chamberssen and give him his mind a little. Chamberssen shakes off the effects of the bite for a second, and sleep claws at his mind, an old and dangerous friend. He collapses and passes out.
The wildsailors figure out pretty quickly what's happening now - these roaches carry a venom that induces paranoia and hallucinations. Tztik, for their part, knew the roaches were on the island, but as far as they knew they're just a local delicacy. Rozek chews up some willow bark she's been saving and spits it into Chamberssen's hand to draw out the venom, but otherwise they let him sleep. Tztik breaks themselves down into spiders-form (side note: Tztik is my son's character and he actually did the math, and figured out that based on the mass of a black widow spider Tztik is composed of approximately 62,000 spiders, which is a lot less than I'd have guessed) and flows into Rokko's house, killing and eating all the roaches they find. They also find a small key made of bone, and show it to Rokko. As far as he knows, it's nothing his brother ever used.
Kazera and Rokko lift the heavier debris so they can look around inside. Everything in here has been smashed, the roof's caved in, but no sign of Rokko's brother. They pick their way back out, and Rokko remembers that when he was leaving, there was a central "meeting house" being built. If there any records, they'd be there.
The wildsailors find said building - again, smashed up, but still standing. Kazera goes in (she's immune to cockroach bites, after all) and finds three books, exposed to the elements, but still potentially useful. She brings them back out and the characters discover that only one has writing; it's meant as a log of events in Stonebark (the other two, presumably, were going to house future volumes of said log).
Rokko reads out what's there. The first few pages are just goings-on in the town; what ships happen by, what the town needs or could trade with, and so on. But then there's a record of a man name Keru who was out foraging but came back agitated and paranoid and that night stabbed his sister to death, claiming she was going to kill and eat him. The village decided Keru should be cast to the wildsea, and so he was. But then it happened to more people. The paranoia spread, and the last pages of the record with anything on them are just smears of blood. It looks like the village never even figured out what was causing this.
At this point, the characters decide to get the hell out of here. Tztik can't possibly eat all the roaches on the island, and Rozek thinks maybe she can make an antidote so they can maybe save the people who remain, but not here. Chamberssen wakes with a start (he's still pretty sure someone wants to eat him, but he's able to recognize that as the venom talking and keep it under control, thanks in part to Rozek's poultice). At this point, they realize that the Heart of the Seeker is all the way across the spit.
They start heading through the forest, finding what trails they can. Kazera and Tztik take the lead, Kazera pushing back the forest with her rivet swarm and Tztik eating whatever roaches cross their path. Kazera also finds a wooden box, apparently for messages - there are some letters in it, now damaged beyond repair by time and exposure, but also a small box containing a chunk of amber. The group continues on, but gets a little turned around and starts looking for the path again. They also start to hear voices and movement...the villagers are closing in.
Chamberssen casts about the forest floor with his long, hooked pipe, and it gets caught on something. He yanks it back and trips a rope trap, which dumps a bucket of...sap? Some thin, smelly liquid, anyway. It splashes on him and Kazera, and he realizes that whatever it is, it's preventing his natural bio-electricity from working. Kazera, too, feels it; it's acidic enough to sting.
Tztik spreads out a little to find the crazy people in the woods, and spots one about to throw a wooden club. The man hurls it at Rozek, but Tztik catches it deftly by growing another limb. The group starts to move again, but the villagers hurl spears. One pierces Chamberssen's side, and Rozek dodges one but steps in a hole and twists her ankle.
Kazera lashes out with her rivet swarm, and something in the woods screams in pain, but the path is visible again! The group starts heading out, Rozek propping herself up on the spear that hit Chamberssen, and Tztik spreads out and wraps one of the villagers up in silk, dragging him along so Rozek can have a test subject. They make it to the treeline and see Charness waiting on the Heart, and he and the undercrew help them all back on.
They sail out a ways (out of spear distance), but they are in no condition to leave. Rozek has a work to do, and Tztik wants to familiarize themselves with the ship.





















