Monday, April 2, 2018

Character Creation: Geasa

What the heck, this one's quick and I've got a little time.

The Game: Geasa
The Publisher: Firestorm Ink
Degree of Familiarity: I played it with +Michelle and +Jonathan at Origins some years back, and it was legit one of my favorite con games ever. We still talk about Michelle's turn as the motherfuckin' lion
Books Required: Just the one.

So, Geasa is totally one of those dirty hippie indie games that I love so much. It's GM-less, and everyone plays two characters: a human being and a faerie creature that exerts influence and makes deals with a human character, so if I'm playing Human X, I'm also playing Faerie Y, who is screwing with Human Z. (When we played the tone was less "European faerie" and more "spirits of nature, red in tooth and claw", but it worked just fine.) As I think about, this game is kinda an influence on Jack's Trick, the game I'm currently working on.

Anydangway, the way we start is by making up a human. If I were in a group, one of us would be the "First Player" and would start things off, but it's just me. So: Let me tell you a story.

Rick Brayker likes to joke that he's an action movie character who got lost. It's the name - RICK BRAYKER. The truth is that Rick is the farthest thing from an action movie character you can imagine, he's doughy and kinda out of shape and daydreams a lot. Rick works as the manager of a big box store, which means he works long hours and he has to deal with teenage/20-something employees and customers and returns and seminars and so on. Generally Rick is happy; he's got an apartment and a pet turtle and a fine collection of true crime books and a Netflix subscription, but he's bored and he regrets, just a little bit, that he let his youth go by without ever, like, jumping.

(He is, in other words, a perfect mark for a Fae.)

Next, Elements. The elements are Head, Heart, Life, and Loins. I get scores of 4, 3, 2, 2 to put in them.

Well, Loins gets a 2. If Rick's Loins were higher (lol) he'd have made different choices. I think I'll put this other 2 in Head - it's not that Rick isn't smart, but he's not quick and he's not clever and he's not imaginative. I'll put the 4 in Heart (Rick's a good guy and he treats people well), and that means the 3 goes in Life.

Now Goals. I can take up to three, but I don't think Rick needs three - part of his problem is that he's kind of looking for something to be passionate about. I'll put "Do Something Dangerous" as one goal and "Find a New Job" as another. (In a group, our goals would play off each other, but again, just me.)

And now, Supports! I get up to six, and they're weighted differently (3, 2, 2, 1, 1, 1). They can be skills or training or people I know or whatever. Sure thing.

Well, I'll put Simon the Turtle as one. Simon doesn't say much but he's good company. I'll put Retail Management as my 3-point support - it's what Rick has the most time invested in and it's the single biggest defining point of him, but it's not something he cares about (leastways, he doesn't think he does). I'll take Card Tricks as a 2-point support. Just feels like something Rich might have learned.

I'll take Basic IT as a 1-point, Jill Who Works at the Sandwich Shop as a 2-point (she makes the best sandwiches, also her hair is short and green or red and it makes Rick think of Christmas), and a New Tablet as a 1-point (it was an impulse purchase, but Rick really likes it).

And that's Rick done. Now I make a Fae. I think Rick works in something like a Best Buy, so my Fae is a gremlin. It's humanoid, orange-red in color, has an extra thumb on each hand, wears pants made of leather but no shirt, and it carries a satchel with tools.

I have to define what the gremlin wants. That's easy, the gremlin wants chaos. It wants sparks and zaps and pops and crackles and fire and crashes and rhinos. It doesn't necessarily want people to get hurt, but that's mostly because people don't spark or catch fire when they get hurt, they just bleed and whimper. Yawn.

And then I have to define what makes the gremlin weak. The gremlin hates money. Specifically, if a coin is spun or flipped, or if two coins jingle together, the gremlin recoils and runs away. Paper money doesn't bother it the same way, but it won't touch bills.

And that's it!