Nearly Halloween, better do a horror game! OooooOOOOooo!
The Game: Infected!
The Publisher: Immersion Studios
Degree of Familiarity: None
Books Required: Just the one
Zombie-themed games aren't exactly thin on the ground, but I never really thought before about how you can go one of two routes with them - give the players a toolkit and say "make your own zombies", or presenting a fully fleshed-out (if you'll pardon the expression) setting. And most of the time, from what I've seen, it's the former - Zombie World, All Flesh Must Be Eaten, Death Throes and so forth all present "a world with zombies" as a kind of baseline assumption but without much in the way of a full setting and lore. On the other side of things, we have this game and Red Markets and maybe Outbreak: Undead? (Not sure about that last one, I haven't read it.)
Anyway, Infected! is, setting-wise, pretty basic. There was this disease, it killed a lot of people, some of the people who got it became lean and hungry and started chasing after anything made of meat, and now the world's gone to shit. There's a considerable amount of attention paid to the life-cycle of the disease (called "Calera" after the village in Mexico where it was first discovered). The system involves rolling a couple of d10s, one for a stat and one for a skill, and then determining successes based on the roll. It did not seem intuitive to me when I read it. (On the face of it, it reminds me a little of Edge of Midnight, but didn't make as much sense.)
Seems like a perfectly serviceable zombie apocalypse horror game with a somewhat janky system. Book needs an editing pass. That's about all I got. Let's make a character!
Step One: Narrator Selects Starting Experience. Let's assume my hypothetical Narrator would start us at Novice, so I have 175 Exp.
Step Two: Formulate Concept. I could formulate a concept, but there are some handy tables in the book to help me do that, so I think I'll use 'em!
Body Characteristics: Freakishly big & strong. I can dig it.
Before the Outbreak: Military. Well, that fits.
Disposition: Callous. Not the sort of character I'd choose to play, normally, but for chargen purposes I'll keep it.
Family: Unemployed.
Surviving the Outbreak: Lived on a boat. This would suggest I was Navy?
Harsh Times: Survived Genocide.
Making a Living: Hunter.
Contact: Cannibal. Holy shit.
Twist: Terrible Accident.
OK, well, let's try and weave this shit together. Jordan Terry was never the brightest bulb in the drawer, but he was big and athletic and that opened some doors. His family had its problems - Mom couldn't keep work (maybe undiagnosed schizophrenia?) and Dad had a record and so had trouble finding a job at all. Jordan wound up joining the Navy right out of high school, and was out on a ship when the outbreak really ramped up.
Ask Jordan nowadays what he and his crew were doing during the five years that the world was ending, and he couldn't really tell you - he followed his orders, that much he knows. At some point a group of pirates hit his ship and killed everyone on it, and Jordan wound up on a life raft with two other guys. Only two of the three made it back to shore, and Jordan has told himself that he didn't partake of the long pork, as it were, but the truth is he might have blocked it out.
Jordan put his military training to use once he got back to the USA and started hunting - even squirrel pelt and meat is useful these days. He keeps in touch with Jack, the guy from the life raft. He knows Jack kind of acquired a taste for human flesh, or maybe he just finds it easier than hunting? Jordan just tries not to think about it.
Some time back Jordan slipped down an embankment and broke his leg. He can push on it a little now, but he knows it didn't heal right. He figures it'll probably be the death of him sooner or later, but eh. People die every day.
There, now, that's fuckin' bleak. What's next?
Step Three: Select Attributes. These go 1-10, but most people won't have anything higher than 7. They cost two points per level, and I can spend a maximum of half my 175 points on Attributes. Let's see now.
Brawn needs to be high, and since I'm freakishly big I'll set it at 9. Dexterity can be average or a little above, let's call it 5. Presence and Tact are, um, not where Jordan is a Viking, so let's say 3 and 2 respectively. Awareness can be a little higher (6), but Intelligence doesn't need to be (2). Resolve is on the high end for Jordan (he's still alive, after all), so let's say it's 7, but Luck is pretty low (3). That's 74 points spent, comfortably below the 87-point limit for Attributes.
Oh, wait, dammit. I can only have one Attribute at 7 and two at 6, nothing higher than 7. Grumblegrumble. FINE. I'll lower Brawn to 7 and Resolve to 6. That gives me 6 points back, only spent 68.
Step Four: Select Skills. Same idea, 1-10, except these only cost 1 point per level. I can, however, only have a rating of 7 in one Skill, and it's probably gonna have to be Athletics.
Well, you never go wrong with Athletics and I want that to be Jordan's strong point, so yeah, let's say 7 there. Construction, sure, let's put 2 points in. Dodge (ugh), but again, Jordan isn't necessarily slow, so let's put 4 points in there. Hand to Hand, yes please, 6, and Melee likewise (Jordan can fight with a knife) can have some points. Call it 5.
There's a Military Skill, but it's for tactics. Jordan should have some, but not more than 3, methinks. Observation can get 4. Intimidation definitely needs a good score, let's pump 6 into there. Ranged can get 6 (hunter, after all), Stealth gets 6, Wilderness gets 6. Total that up and we get...55 on Skills, 123 total. Doing fine.
Step Five: Select Circumstances. Weird term for allies and equipment and so forth. These are 1 per level, too, and I can put these up to 10 if I want. Let's give Jordan Allies 2 (he knows some people). Let's pump 10 points into Equipment and say 5 of it is survival gear and 5 of it is an old SUV that runs on biodiesel. I'll put 3 points into Reputation ("you know Jordan? You know, that huge motherfucker, rolls through here and sells pelts sometimes?"), and 3 points into Teammate (Jack the Cannibal). And then we'll put 4 points into Weapons so Jordan can have a good rifle. That's 22 points, 145 spent, still got 30 points.
Step Six: Select Advantages & Disadvantages. Usual drill, Advantages cost points, Disadvantages give you points. Let's start with the Advantages, since they're first in the book.
Patient sounds about right for Jordan (that's only 1 point, too). I think Fearsome is appropriate. Why that's 6 points I have no idea, but whatever, I've got points to spare. Oh, wait, Large Size, need that (7 freaking points). That's 14 points, but I've still got 16 before I even get into Disadvantages. Well, let's do those and then I'll go back and spend my extra.
Injured Leg gives me 5 points, and that's really the only one I want - there's a few more I could take that are kind of appropriate, but I don't need the points, so eh. That gives me 19(!) freaking points to spend. OK then.
Well, I would like to raise my Attributes, but I can't so fnah. Suppose I spent 7 on Thick Skull, though. 12 more. I'll spend 4 and take the Gutsy Advantage, which leaves me 8. Let's buy 3 levels of the Rogue Skill, bump Observation up by 1, and dump the rest into Weapons and say I have a compound bow.
Step Seven: Vital Statistics. I can choose Morality, but I don't think for Jordan it'd be higher than about 4. Health is Brawn + Luck, and I can buy more with Experience which I would have if I'd known that up front, but I ain't going back and rejiggering things now. Initiative is Dexterity + Awareness (11), and that's actually about it, I think!
I picture Jordan as about 6'6", very thick, blue eyes, brown hair (still buzzed), various Navy tats on his arms and chest, walks with a limp on his right leg. He has a pretty flat affect most of the time, and while he might chuckle, he very rarely actually laughs. What's there to laugh about, anyway?