Finally got around to reading an RPG for project purposes, so here we go.
The Game: Spire
The Publisher: Rowan, Rook, and Decard
Degree of Familiarity: None
Books Required: Just the one
Spire is a game I think my group could get behind; you're playing drow elves living in an immense vertical city, but they're under the thumb of the imperialist high elves, and you're revolutionaries. Very big focus on rebellion and what that means, and one being part of a sect that will absolutely result in death if you're found out. System looks interesting, too. It's one of those "GM doesn't roll dice" dealies, which I enjoy. Well, tell a lie, the GM does roll dice, but only to determine damage, not to figure out narrative shit, which is cool.
So anyway, making a character is pretty quick. I'm playing a drow who's a member of the Ministry (a cult/religion/faction that is rebelling), but the first thing I get to pick is my durance. Drow can live in Spire if they serve four years under a high elf doing something (which the drow in question doesn't get to choose). I think maybe I'll pick that randomly, since I don't have a strong idea and it's something the character wouldn't get to pick. Doing that gives me Enlisted, so I was a soldier on the front lines in the south before coming to Spire. I get the Fight skill, and I get +2 Blood (which means I can take more physical stress).
Now I pick a class, which is what I'm doing now. Let's see. I don't want to be an Azurite (merchant type folks). If I were actually going to play this game, I think I'd want to play a Bound (jumpy/climby assassins), but y'know, might as well try to get outside my comfort zone a little. Carrion-Priests get a pet hyena, that's cool. Oh, wait, no, I wanted to make a Vermissian Sage, secret-hunters who have access to this weird space-bendy transport system called the Vermissian. That gives me +3 Mind and +1 Shadow stress, the Compel and Investigate skills, and Academia, Occult, and Technology domains. Neat.
I get the basic Core Abilities for my class, which are Back Door (once a session I can enter the Vault and find info from alternate realities), The Vault (while in said Vault, I can perform an Investigate check on any subject), and Obsessive Researcher (at the beginning of each session I'd get a Knack in a skill or domain of my choice, but I can't do the same one twice in a row).
And then it looks like I get two Low Advances from my class to start. Not for the first time, I wish for an example of chargen. Ah, well. Assuming that I am reading this right, I'll take That Didn't Happen (once a session I can reroll all the dice in my pool), and Dead Drop (I know where to find stuff that other scholars or alt-universe mes have left).
Neat! Equipment, then. I either get a crossbow or a dagger and some armor. I'll take the latter, I think it's a better fit for his military past.
Bonds: I get one with an NPC and one with a PC, but I'll just do the NPC. The first one is a bond with an academic, guardian, or researcher of the Vault. I'll say his name is Verian, and his specialty is cartography. I like the idea of this crazy drow trying to map the Vault and all of its exits/entrances. Verian, man, I just need a map of the Silver Quarter.
Cool, all that's left is a name and however much backstory I want to put in (the book notes that while you can come up with backstory before play, it's just as much fun to do it during play, which is true).
I'll say that Bxi was taken from the streets of Spire and forcibly enlisted, but served out his time wrapped in scarves (drow are allergic to sunlight) and returned to Spire. He wound up traveling with Verian, and the two of them talked about what they would like to do once they could live in the city. Fast forward a few years and Bxi got in a street fight with some other drow, and Verian yanked him into the Vault and taught him about being a Sage, which fit Bxi's temperament surprisingly well (Verian, when this was pointed out to him, just muttered something about "yeah, in this timeline" and goes back to his maps).
Bxi is chalk-white (drow are either white or black, for the most part), but he has burn scars over most of him due to his time in the sun. He regularly covers his face in scarves just out of habit, and keeps his hair long to help cover his neck.
And I think that'll do it.


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