Rewatch Value: Medium-low, I think?
This blog is mostly checking off things in a list: the movies I own, the games I'm running, character creation posts, and so on.
Wednesday, September 30, 2026
Movie #979: The Public Enemy
Rewatch Value: Medium-low, I think?
Character Creation: Stone Punk
The Publisher: Planet Nine Publishing
Degree of Familiarity: None, but it's pretty simple
Books Required: Just the one
Tuesday, September 29, 2026
Character Creation: Under Hollow Hills
Insert creepy calliope music here.
The Game: Under Hollow Hills
The Publisher: Night Sky Games or lumpley games or Lumpley & Co. or all of the above
Degree of Familiarity: Never played it, but it's PbtA
Books Required: Just the one
Movie #978: Alvin & The Chipmunks: Chipwrecked
Rewatch Value: IINSIAIFWT
D&D: The Grand Sapphire Hotel
Saturday, September 26, 2026
Movie #977: Priest
Rewatch Value: Low
Friday, September 25, 2026
Character Creation: Coven & Crucible
The Publisher: 13th Moon Games
Degree of Familiarity: Many things about it seem familiar, but no, haven't played it
Books Required: Just the one
Hexing
Occult
Summoning?
Awareness
Espionage*
Intelligence Analysis*
Investigation*
Tactics*
Ranged
Traps
Stealth
Deceit
Forced Entry**
Larceny**
Lock-Picking**
Thursday, September 24, 2026
Movie #976: The Omega Man
Rewatch Value: Medium
Wednesday, September 23, 2026
Character Creation: Full Send
The Publisher: 12 Pins Press
Degree of Familiarity: None
Books Required: Just the one
Epyllion: Beneath the Springs
Back in Dragonia, for the final time (I mean, maybe not ever, but for now). Here's last time.
Our heroes venture into the caverns and tunnels beneath the Searscale Springs, searching for some idea as to why the temperature of the Springs is changing. They pick their way through the tunnels and find a four-way split. Zeblek has a lantern around dris neck, and Stars consults dris Geographical Primer and finds a decent map of the tunnels!
The map indicates that one tunnel dips way below the Springs, and then the map kind of ends, so no one apparently got that deep. The next tunnel goes under the Springs proper, and that seems like the best option. Toverinn consults with dris spirit guide, Sprinkles, and asks how they can make the spirits of this place happy. Sprinkles tells them that the spirits would love the Springs to regain their heat, and the best way to do that would be to go through these tunnels.
They head down the tunnels, Zeblek first, but Zeblek misses dris footing and falls into a rushing underground river!
The other dragons suddenly realize they're without light, and hear Zeblek getting washed away ("wheee!"). Toverinn follows, swooshing through the tunnels, and OB tries to find a light in dris saddlebag of potential but then remembers dre used it earlier and left it topside. Dre jump into the water to follow, trying to check dris descent. Stars, ever the cautious one, digs dris claws into the side and, remembering the twists and turns of the tunnels, slowly climbs along the chute.
Zeblek shoots out of a tunnel into a cavern and lands on a stone surface, getting dris bearings. Toverinn emerges a moment later and Zeblek catches them. OB shoots out next, and Zeblek and Toverinn stretch across the path of the waterslide to catch them. OB, however, fails to act despite danger and all three dragons wind up getting pulled in a big dragony clump into another tunnel!
The tunnel empties out into a shaft, and they all plummet down. They land in water at the bottom, and realize that they can see again - something in the water is luminescent. Zeblek takes a big breath and dives down to try and find what's here, and at the bottom dre finds long, feather-like protrusions coming. Dre get close, and suddenly the feathery bits fold against the stalks and reaches out and drag dris leg!
But fortunately, that's not Zeblek, that was dris mirror image. Dre knows that isn't going to last, though, and has to decide between diving deeper or resurfacing. Zeblek being Zeblek, dre dives, and emerges into another tunnel that leads up, back into the tunnels...
...the tunnels empty out into a large cavern with multiple exits that water flows through. Zeblek notices that one of them is blocked by an oblong object. Dre gets closer and realizes that it's an egg, and that the water gets almost unbearably hot the closer dre gets. Zeblek doesn't know what it is, and figures dre needs some help from Stars. Dre calls upon the void moon and opens a portal.
Meanwhile, Stars has slowly picked dris way to the shaft and calls down to the them. After confirming that everyone is OK, a portal opens and Zeblek's head emerges. Dre calls Stars through, and shows them the egg. Meanwhile, OB and Toverinn climb and flap their way up the shaft, and find the portal as well (Zeblek helpfully kept it open). Stars consults dris books, and figures the egg to be...something unknown.
Dre has seen huge eggs before (the dison of Woodsedge, for instance), but the heat this thing gives off makes dre think it might be some kind of elemental. In any case, it's wedged up against a tunnel, and it's clearly been dislodged from someplace.
At this point they hear voices, and follow them to a chamber where they find three other drakes! OB recognizes one of them - Lokken, the drake that was in Mxlar'nishka's shack. The other two look very similar - long, serpentine bodies, jet black underbellies, but one has blue scales and the other golden brown. Stars realizes that these dragons might be triplets - all hatched from the same egg!
The two clutches talk a bit, and one of the triplets (Hexxen, the brown one) admits to picking up the egg from its resting place using magic - and then losing control and dropping it into the water. They've been trying to find it and return it ever since. OB dresses them down a bit, but they have found the egg now, so dre employs dris dragon trade to make a sling to drag the egg safely. The triplets show the clutch where they found the egg - there's a nest!
The nest looks like it's made of petrified wood, and there's no evidence of any other creatures around. It looks like this egg was here a long time. OB and the other dragons manage to get the egg back in, and Toverinn studies it, figuring that it might be close to hatching! They also realize, though, that they're right below the Springs, and that this egg must be what's been heating them all this time. If the egg hatches, that might effectively destroy the Springs. Do they want to do that?
They're talking this over when Mxlar'nishka arrives, surveys the area, and shoos the drakes out. OB lingers, though, checking what dre is doing, and sees them use moon magic on the area. OB demands to know what they're doing, and Mxlar'nishka says that dre is just dilating time, making sure the egg stays alive but doesn't hatch.
OB stands up to the older dragon, saying that keeping a living thing imprisoned isn't acceptable. Mxlar'nishka says that if OB can figure out a way to heat the Springs, dre is welcome to do it (dre probably doesn't really mean that, but OB takes it to heart). Stars and Toverinn both agree - the egg is a living thing and needs to be free.
Over the next few weeks, the clutch works on developing a heating system and shoring up the tunnels. Stars calls on the liberty moon to create perpetual fire to heat the springs, and they all look at the egg, wondering what it is. Stars mentions to Toverinn that dre could probably commune with it spiritually, and dre does so...
Dre sees themself hatch, and burst into flame, flying up through the rock and into the sky. Dre circles Dragonia, burning gloriously, for ten minutes or a thousand years, and then crashes back to earth in a plume of ash that clears to reveal an egg.
Toverinn reveals all this, a little awed, and the dragons help to hatch the egg. They watch as a little bear protrudes, followed by a scaly head, and then a small, winged creature. It hops around a bit and shakes off its shell, and then poofs into flame and bursts up through the bottom of a pool, vaporizing the water as it goes! It flies off into the skies, and the dragons watch it leaving a fiery trail.
OB sticks around for a while, making a maintenance manual for the new heating system. Stars returns to the capital library to record all of this. Toverinn follows the fire-creature across the continent. And Zeblek starts working on a play. Maybe something about a clutch of drakes that have to help with a controlled burn?
Tuesday, September 22, 2026
Character Creation: Children of Eriu
The Publisher: Pendelhaven Press
Degree of Familiarity: I played Fate of the Norns: Ragnarok a long-ass time ago, but never this one
Books Required: Just the one, but it's like 500 freaking pages
Movie #975: Observe & Report
Rewatch Value: IISNIAIFWT
Monday, September 21, 2026
Movie #974: Barbarian
Rewatch Value: Medium-high
One-Shot: Baker Street - The Case of the Missing Artifact
- Phoebe Vincent, "La Beatricé": Phoebe is an opera singer, a world traveler, and has a smile that lights up a room. She's an accomplished actor and comfortable amongst the upper classes, even if she's not herself monied.
- Mickey Flanders: Mickey is a bootblack who sets up shop outside the theater and shines folks' shoes as they go in or out (which is how he met Phoebe). Mickey is easy to overlook and easy to underestimate, and that means he can get in and out of various places.
- Bartholomew St. John: Bartholomew is a coroner, originally from a smaller city but moved to London because that's where the interesting dead people tend to be. Very interested in anatomy and tends to forget that's not a suitable conversation topic in mixed company.
Friday, September 18, 2026
Board Game: Obelisk
The Publisher: Tessallation Games LLC, but I have no idea if the game is still available
Time: We played two games in about 30 minutes
Players: Me, Cael, Del, Ada
![]() |
| Before the horde arrives |
Incrementing the towers up requires spending monsters, captured by the tower. You can also "hunt," but that only grabs purple monsters (the weakest), and increasing a tower requires four of those. Color of monster determines how far they move and how strong a tower has to be to capture them. So, purples can be captured by any tower (assuming the terrain is friendly, but we'll get to that), but they move faster, while yellows are in the middle and reds move slow, but they require at least a 4 on the die to capture.
![]() |
| The map with some towers n' shit |
Wednesday, September 16, 2026
Character Creation: The Watch
The Publisher: Peach Pants Press
Degree of Familiarity: None, other than the fact that it's PbtA
Books Required: Just the one



















