This blog is mostly checking off things in a list: the movies I own, the games I'm running, character creation posts, and so on.
Tuesday, July 7, 2026
D&D: Squelching Towards Victory
Tuesday, June 9, 2026
D&D: The Keeper of the Hounds
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| WOOF WOOF MOTHERFUCKERS |
Tuesday, May 26, 2026
D&D: The Smelly Swamp-Camel
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| This, but smellier |
Tuesday, May 12, 2026
D&D: Gathering of the Haggalos
Tuesday, April 28, 2026
D&D: Walking Anti-Hagward
The adventurers are heading east to Osclaimid (still). Having left the burning body of a big ol' formorian, Zook still warty and ugly from its curse, they trudge on.
They stop for the night as the terrain becomes woodsier; it'll be forested for a while and then get swampy, they think. Everyone beds down to sleep, other than Dara, of course, who meditates quietly. After a couple of hours, she spots someone walking in the woods, a tall, elegant, luminous, elf woman.
Dara turns into a squirrel and follows, and sees that the woman is walking slowly and aimlessly through the forest. She doesn't look hurt or scared, or really much of anything. Dara turns back into her natural form and gets in front of her, asking if she needs help. The woman walks around her without changing expression, and keeps walking. Dara follows, and the woman leads her deeper into the woods. She's out of sight of the camp when the luminosity around the elf peels off into three distinct glowy blobs of light. The float over to her, and release magical energy, stunning Dara and nearly knocking her down.
Not fancying her chances against three whatever-these-ares, Dara runs. The lights follow, and they're much fast than she is, but she manages to get within sight of the camp and yell for help. One of the lights gets close enough to zap her, but she remains standing.
But the yell worked! Zook and Keenan wake up, and rouse the others. Fearg slowly picks himself up, and not for the first time Aisling worries about him - he normally leaps up and grabs a weapon when there's danger. But she doesn't have time to worry about that right now. She charges into battle and flings magic missiles at the glowy lights, and Fearg runs up and hurls a javelin...but misses and hits Dara. Zook pops up behind Aisling and wiggles his wand of magic missiles, striking the lights, and they all three vanish.
Fearg walks up to Dara and apologizes ("this is why I should stick to hitting things with my pick"). They all head back to the camp and Dara explains what happened. Aisling identifies the lights as will-o-the-wisps, evil little spirits that prey on lone travelers. Maybe they made the elf woman as an illusion? But in the legends, that's not what they do, they just lure people into bogs or off cliffs and then eat their souls.
The adventurers decide they should follow the elf woman. Zook and Fearg, both suffering from some kind of curse, go back to the camp to sleep, while the others track down the elf maiden. They find that when they stop her physically, she patiently waits until someone lets her go and then keeps walking. She isn't going in a consistent direction, though, just walking in the woods. In the end they decide to walk her back to the camp.
When they get close, she sets off the alarm spell that Zook cast. Zook starts, and Fearg, again, just groans and rolls over. Everyone beds down, though Dara finds she has to stay up and keep an eye on the elf, otherwise she'll just stand up and wander away.
In the morning, they make a more concerted effort to communicate. Aisling also remembers a story that Dara told them when they were in a tavern in Fiadh a long time ago, about an elf maiden who drank a potion hoping to numb the pain of betrayal and wound up feeling nothing, wandering the forest forever ("where'd you hear that story?" "I thought I made it up, I don't know, I was drunk"). Aisling plays a song, and the elf very briefly acknowledges her and points off into the woods. The adventurers decide to head in that direction and see what they find.
After most of a day's travel, they find something. A group of trees has grown together in the rough shape of a hut, and there's even a door at the front. Aisling walks up and knocks; no answer. She tries the door, and then feels a drop of drool from above.
A bunch of tentacles ending in eyeballs appear, attach to a big fleshy body with a nasty, fanged maw! Clara wastes no time; she leaps up into the tree and punches the damn thing. It snaps at her, and then aims eyestalks at her and Aisling. Clara shakes off whatever it tries to do, but Aisling suddenly feels confused, unsure what to do. She looks around for a target, and fires her crossbow at Keenan. Fortunately, she misses ("what the hells, Aisling?" "I DON'T KNOW!"). Dara calls down a moonbeam on the creature and it sizzles, and Zook hastes Clara. It turns out not to matter much; Clara picks her shot and punches straight into the monster's immense eyeball ("ew, eye-juice"). It slumps dead, and Clara jumps down. Keenan hands Aisling's crossbow bolt back ("lose this?").
They check the door; it's locked. Aisling tries to pick it, but can't; she doesn't really have the right tools. Fearg offers to kick it down, and though they're still worried about traps, they all get behind him. He kicks the door right off the hinges, but breaks his ankle in the process ("could I trouble you for a healing word, love?").
The heroes investigate the hut, and they pretty much immediately make it as a hag's lair. For one thing there's a batch of stew on the fire that smells...foul. Zook stirs it and sees fingers ("yep, it's people stew, urgp"). There are a baker's dozen potion bottles around, all labeled with flowery titles - "Angelic Rancor." "Anarchy Water." "Impulse."
Zook searches the room carefully and finds a small, boring, wooden box on a low shelf. He opens it, and a milky-white flash of light zooms out and flows into the elf-maiden's nose. She gasps, and the light comes back to her eyes. "Oh...I'm still here?"
"Not 'still,' I think," says Aisling. "What's your name?"
The elf says her name is Brébhinn, and she doesn't have much memory of wandering in the woods. The characters want to hear her story, but don't want to hang out here. Aisling advocates burning this place down, potions and all, but Keenan doesn't want to leave them here - what if they're useful? "Nothing good comes from hags," Aisling reminds him.
Keenan grabs a random potion - "Azer's Tears" - and checks it for color, viscosity, and scent. "Potion of fire-breathing," he says. "Drink it and you breathe fire, like a dragon. BROOSH." The others asks if he's sure, and he says that there's really only three ways to know what a potion does: make it yourself, drink it, or cast a spell to identify it. In the end they decide to throw all thirteen potions in their bag of holding and blow the place up.
Zook and Keenan both throw a fireball into the hut and leave it burning. They travel on, and make camp at sunset, just as the ground is starting to get softer. On the way, Brébhinn tells them her story:
"I had a lover, Piaras. One day he went out hunting, and I followed to bring him wine and food. But I found him...with someone. People always said I felt too deeply, and I did, and I ran into the woods and eventually I found that hut. The hag, Missy Rot, answered, but of course she looked like a kindly old lady. I told her I wanted to stop feeling this pain. 'If I fade away, let me fade away,' I said...and she gave me a potion, and that's the last I remember."
Clara gives her a couple of historical references and they figure she's been wandering in the woods for sixty years or so. On the plus side, for an elf that's not too much? But on the minus side, that hag is most assuredly going to be a problem. The same hag the characters fought in Cian? It's hard to know. Aisling asks Zook to cast his tiny hut spell so that they rest without being disturbed, and they all bed down.
In the morning, Aisling wakes to find Fearg in the corner stretching. "You seem more yourself," she says. Fearg agrees - he's not slept well since they left Cian, and he's had disturbing dreams. The heroes are immediately reminded of Zook's experience with the night hag's curse, and note that they fought three hags back in Cian. They killed one, but two escaped, and if they've met up with Missy Rot, they may have formed a coven and becoming much more dangerous.
Zook drops the spell and they prepare to move, but the terrain is different now. The trees are bigger and more imposing, and the sky is a sickly bruise-purple. "This," says Fearg, drawing his pick, "is what I've been dreaming about."
They hear cackling from the woods. "I see you, Brébhinn. Now you're running with thieves and vandals?"
"Yes," says a voice from another side of the clearing. "And they killed my sister."
"Show yourselves," says Zook, and the night hag steps out of the woods.
"Oh, yes," she says. "One bright morning changes all things."
Tuesday, April 14, 2026
D&D: Shopping and House-Cleaning
Last night we played D&D. Whew, hadn't run a game in two weeks, was starting to get the shakes. Here's last time.
After laying their friend Belle to rest in the flowery village, our heroes head south back to the city of Cian. They need to return their rented horses, and they want to touch base about Silé's disappearance (here). They discover that Silé's companions found a group of grey, humanoid monsters in the sewers of Cian and purged them before they could get on with whatever evil they were doing (in a no doubt exciting tie-in comic), but still no sign of their friend. Clara posits that she's probably on another plane of existence by now.
The heroes prepare for their departure, readying gear, replenishing provisions, that kind of thing. Dara catches Fearg sitting outside the Lute's Echo sharpening his ax (that is, Shol, the possessed ax), and asks if the ax is still talking. Fearg says it is, reminding him that Breasel, the man that killed the treant used to make the weapons Shol and Ros, still lives and maybe he could correct that. Dara suggests that carrying that ax around is long-term unwise, and they should find a way to put the treant's soul to rest.
Fearg notes that killing Breasel would do it, but Dara isn't cool with murdering an old man in cold blood (Fearg doesn't look at it that way, but does recognize that the optics are bad at least). He notes that he has visions of a place a little ways south of Cian - not a forest, but a copse of trees near a meadow - that he suspects to be where the treant Sholeros' body lies. Maybe there it could find some peace. It's not really on the way to where they were headed (east, to Osclaimid, Belle's home), but it's not terribly far out of the way, either. Dara suggests this to the others and they agree to the detour, once they're ready to head out.
Aisling decides that she'd like a mildly magical weapon, too, since they seem to keep fighting demons. Darragh Bumpshadow refers to her another gnome, name of Fregnap, who sells magic weapons. Aisling and Zook go to his store and he shows them his wares - all the weapons on racks on the walls, each with a little placard telling its story (since most of these weapons were at one point in the hands of adventurers). He shows her a short sword, taken out by an adventurer and then returned by another adventurer who found the first one's remains. Aisling checks the weight and, after a brief period of haggling, buys it.
She also asks about a weapon for Fearg, since if he gives up Shol he'll need something magical. Fregnap has a couple of options - mauls, axes, hammers - but Aisling figures she'll need to bring Fearg in to choose.
Zooks asks after a wand of magic missiles, and Fregnap says he doesn't sell wands, but Darragh would know someone that does. But maybe this interesting dagger?
He shows Zook a dagger with a frost spell bound into it - when it tastes blood, it releases the magic. Problem is that the hilt carries the magic, too, so if you're holding it when you stab something you'll freeze your hand. Thick glove - or, like, throwing the dagger - should handle that. Zook buys it for Keenan, and they check in with Darragh on where they might find a wand.
Darragh leads them (Zook and Keenan) to a house in the city, knocks on the door, and an very large man answers. "She in?" Darragh asks. "IN," grumbles the man, and leads them to a staircase.
They descend to a basement that looks more like a tailor's shop than anything - large swaths of leather and fabric draped over tables, spools of thread, but also wands set on racks. The person in the basement is seated with her back to them when they enter, and pulls a cowl up over shock-white hair. The woman - Yesanith - listens to Zook's request for a wand so that he doesn't have to use up his spells for the day throwing magic missiles. She does have one, and asks if he wishes to pay with coin. He does, and she quotes a price that he feels is a little unreasonable, but Zook has no particular skill for haggling. He tells her that he'll need to check with his companions and get back to her.
He and Keenan, and Keenan shudders - the woman makes him uncomfortable. He can't quite explain why, but she has a weird skin tone; gray, almost purple. Zook shrugs, he's never seen a purple human before, but no reason it couldn't happen. Keenan reflects that tieflings are sometimes purple, and they never saw the front of her head. Maybe she has horns.
Anyway, Zook collects Aisling and they head back to Yesanith's place. Aisling haggles her price down a bit, and they drop by Fregnap and buy Fearg a war-hammer with an enchantment - just a little magic, enough to inconvenience demons, nothin' fancy. Aisling also stops by a bank in Cian and leaves much of their remaining money there (we decided that the bank in Cian doesn't pay out interest, they just keep your money if you wind up dead). With all of that finished, they pack up and head south to the final resting place of Sholeros.
They travel for a couple of days, passing by the village where Breasel lives (but not stopping, figuring that it's safer not to let Shol get that close). As the terrain starts to get a little woodsier, they see a copse of trees on the edge of a meadow. "There," says Fearg.
Getting closer, they see that there are a couple of fallen trunks, some living trees, and a stump. Dara digs around the stump's roots and finds that it has toes. "You don't see that every day," she notes. The stumps also doesn't have rings the way a tree should, instead it has something that looks like bone structure. They seem to have found the dismembered corpse of Sholeros.
They decide to "plant" the weapons near the stump, so that perhaps a tree can eventually grow up around them. Dara does the honors, being careful not to touch both weapons at once. As soon as they're planted, though, a chill wind blow in from the west, and a banshee-like apparition appears. In a shrill cackle, it says "as blackens the moon, so blackens the flesh of the one that committed this crime, Breasel the treant-killer, be as you've always been!"
Clara and Aisling try to engage the spirit in conversation, but it ignores them - it's fuzzy and indistinct, anyway. It vanishes, and the heroes wonder if they're just witnessed a curse. They initially figure Breasel can go fuck himself if he's cursed, but Keenan points out that sometimes "curse" means "become a werewolf and eat everyone," so they figure they'd better check it out. Dara notes that tomorrow night is the new moon, so if they camp for the night and travel through tomorrow, they'll get to Breasel's village around sundown.
And indeed, the next night, as the sun sets, they approach Breasel's house. The door is open, but no light shines within. Aisling activates her driftglobe and enters, and sees something move under a threadbare blanket in the corner. "Breasel? You there?"
"No...light." The voice is growly and thick. "What...happen."
Aisling douses the light. The figure under the blanket stands up. Breasel has changed, or is changing - his flesh is grey and lumpy, his eyes have gone pus-yellow, one ear is far too big, his hands hand lower and scrape the ground. The heroes note that he resembles legends of "fomorians," hateful, cursed creatures of the feywild, only those things are giants.
The heroes back up. Breasel stands, and they realize he's taller than he was. He reaches up and smashes a fist through the roof, bringing back a rat. He bites it in half, and mutters, "Bloody and raw, but I swear it is sweet..." and then fixes his gaze on the adventurers.
They ready themselves, but Breasel suddenly grows huge, smashing through the house and knocking it down to rubble. Everyone except Fearg gets out; Aisling sees the rubble fall on top of him. They aren't immediately worried. If anyone can survive a house falling on his head, it's Fearg.
Dara calls down a moonbeam on the monster, and Breasel glares at her. She feels elfshot tear through her mind, and her flesh grows grey and warty, her eyes turning the same pus-yellow as Breasel's. Clara runs in and punches the thing, kicking in its knee and dropping it prone.
Zook and Keenan get a better angle on the rubble, avoiding where they think Fearg fell, and both hurl fireballs! The remains of the house explode into an inferno, and Breasel roars, clambering to his feet as his stringy hair catches alight. Aisling, meanwhile, digs at the rubble and finds Fearg's hand (still attached, don't worry) and starts pulling. He pushes the beams off himself and pulls himself out of the debris, and glares at Zook.
The giant picks up a beam from the house and smacks Clara with it, and aims another glare at Zook. He, took, feels pain in his mind and his left arm grows swollen and lumpy as his flesh decays. Keenan grabs him and pulls him back as Zook hurls magic missiles new wand, and Dara fries the giant with her moonbeam again. Aisling summons up her worst magic and casts a cloud of daggers right in the middle of the monster. The daggers emerge from his chest, tearing him apart, and Breasel collapses, dead, as the villagers run up to help.
They take Zook and Dara to a healer, who admits she has never seen this shit before and advises sleeping on it. In the morning, Dara wakes next to a pile of grey slime; apparently she sloughed off the cursed flesh as she rested. Zook isn't so lucky, but it might be that he's just taking longer to get over it. A restoration spell from Dara doesn't seem to do much, either; he's just gonna have to wait it out.
Aisling notices, too, that Fearg seems peaked. She asks and learns that he's slept fitfully the last couple of nights. She feels something on him - not a spell, not a curse, but something. Dara wonders if it might not be Shol lashing out at not killing Breasel sooner, and Fearg shrugs. He doesn't remember dreaming of Shol or Ros or the treant's body, but then he rarely remembers his dreams.
The heroes pack up and start heading east, bringing sad tidings to Osclaimid, and carrying with them some burdens from their recent adventures...
Tuesday, March 31, 2026
D&D: Belle is Laid to Rest
Tragedy last night in the land of Abhaile. Here's last time.
Our heroes have won their battle against the demon-horses. The villagers start to emerge, beginning with a strongly-built older gent, clearly a village leader of some kind. He approaches the characters and introduces himself as Uilliam, and thanks them for their assistance. A moment later, a young teen boy arrives with a basket of fruits and nuts harvested from the are. The adventurers thank them and start to shake off the aches and wounds from battle.
Uilliam tells them that yesterday, a man in robes rode into this village, called Rí Na Bláthanna. They thought he was an adventurer at first, but then realized he was covered in blood. When they approached, he cast some kind of spell and blew them all backwards with a thundering crack, and then raised up a stone tablet and said something that they couldn't hear. His horse became that obscene creature with the saddle half-merged in its flesh, and it galloped around and infected all the other horses in the village. The villagers had been holed up in the lodge since, keeping the monsters back but trapped. The man ran off to the north, up into the hills.
The heroes go and round up their own horses, and then stay the night, and Uilliam arranges for some hot water to wash off the horse goop. They learn that the village grows flowers on the hills, as well as fruits and nuts, and herds sheep. In the morning the villagers provide breakfast and the heroes mount up - Uilliam's grandson has brushed and tacked their horses. Zook and Aisling have a quick conversation, and then Aisling gives the boy a small bag of gold so that they can start to replace their horses. The boy, overwhelmed, hugs her and thanks her tearfully. He tells them that the village grows flowers and brings them to Cian, and the hills around the village looked really beautiful, "before the otherness came." Dara casts a spell to repair the damage the demon horses did to the flowers, and the heroes set out.
The terrain gets rocky and difficult pretty quickly, so Dara turns into a goat to scout ahead, figuring that even if the wizard sees her, he's unlikely to suspect a goat. She spots him sitting on a flat plateau with a big, rocky outcropping above it, just staring out over the valleys. But as she watches, a huge insect-like creature with a long, sharp proboscis crawls out of a hole in the rock.
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| This, but bigger than a person |
Dara knows that the others are riding up, and figures it's better to get a shot in quickly. As soon as the others are in sight, she changes back to elf form and calls down lightning on the bug!
Lightning crackles down and strikes it. It buzzes its wings angrily, and to Dara's horror, two more of them crawl out of the rock. The battle is joined, but right away the heroes realize that they are in danger. The first bug swoops down and skewers Dara with its proboscis, draining the life from her. She remains conscious, but acutely aware of how close to death she suddenly is.
The others ride into the area. Zook, riding up, hurls a fireball at the area where the wizard was standing and catches him and two of the bugs. He hears a yelp of pain and the wizard runs back into the cave. Zook also notes that while the fire does burn the bugs, it kind of sluices off their chitin a little more readily than it should - definitely creatures of demonic origin. Dara, realizing that the others are going to take a bit to get here, turns into a panther and bites at the bug attacking her.
Clara leaps from her horse and runs for the rock face, thinking she'll climb up and get to the wizard before he sees her. Zook, noting her intent, casts haste to speed her up. Fearg rides up the hill, and then jumps off and rages, charging up to the creature trying to eat Dara and whacking it with Shol, his magic ax.
The other two zoom down towards the other group. Belle hits one with an arrow, but it lands on her horse in front of her and stabs her, drinking her blood. The third one attacks Keenan, and Zook watches in horror as Keenan's skin becomes taught. Keenan panics a bit ("TOO BIG BUGS") and hurls a spell at one of them, shrinking it to about the size of a person, which is still far too big, but better.
Aisling throws some healing at Keenan, and beats on her drum to inspire the others. Clara scampers up the rock and sees the wizard at the back of the cave, nowhere to go. She runs up to him and pummels him into unconsciousness, and quickly ties him up, figuring they'll want to interrogate him later. She turns and runs out of the cave, but things aren't going well.
These bugs can take a frightening amount of punishment - Fearg strikes with his ax, Dara sinks panther-fangs, Aisling fires crossbow bolts and Zook throws magic missiles around. But they aren't able to get the one on Belle's horse away, and it stabs her through the chest. She collapses off her horse and falls to the ground, unmoving. Aisling leaps off her horse and tries to heal her, but her skin remains pale and bluish. She is gone.
Another of the bugs stabs Fearg, and he falls and slides down the hill. The third buzzes its wings, and Zook falls unconscious from the noise. But Clara leaps off the rock and pummels one of them, and Aisling throws a healing word at Fearg and he awakens. He charges up the hill and rages again, cutting one of the bugs in half!
The fight suddenly seems winnable! Dara calls down a moonbeam onto a bug, while Keenan smacks the other and shocks it. It tries to stab Zook, but his lingering shield spell protects him, and the others weaken it until Fearg gets down the hill. He strikes with Shol, and cleaves it in two. Meanwhile, Clara punches the last one, burning her hand on Dara's moonbeam but crushing its head. The fight is over...
...but Belle is beyond help. Clara tells them that Pól is up on the plateau, and Fearg wipes the goo from his ax. Aisling says that they need to question him, but Fearg makes it clear that he's not walking away from this.
Dara, Clara, and Aisling climb up the hill (Dara quaffs a potion of mind reading she'll been saving). They find Pól trying to get free, but they put a stop to that - Dara calls up a shillelagh and he calms. They ask him about the tablet and why he did all this. He says that the tablet showed him horrible and beautiful things, and let him call on blessings he never imagined. Dara peers into his head and sees an undercurrent of black murder, but no possession, no magical influence. Clara asks when this all happened, and he claims that these demonic entities have been here in Abhaile forever. "Why should we deny the truth?" he asks, and the murder in his brain grows engorged.
Dara looks closer, and she realizes something truly disquieting. Something made him like this, but not magically. If Pól were a stream in the forest, something didn't alter the content of the water, it changed the course of the stream, which is just as weird as it sounds. The three of them press him a little more about his motives, what he was hoping to accomplish, here, what truths he learned from the tablet. He claims he used it to make contact with entities from the Nine Hells, and seems unafraid and unconcerned. "It's worth it," he says. "It's divine."
At this point Fearg climbs into the cave. He walks to Aisling and cups her cheek with his hand. "I love you," he says, "but I need you to leave the cave and go back down the hill." Aisling nods, and she, Dara, and Clara leave. They tell each other that there's no point in letting him live, even if Fearg could be convinced.
They hear Fearg's cry of rage behind them, and then a series of blows, starting with the ax hitting flesh and eventually changing to the ax hitting rock. Fearg emerged, covered in blood, but the ax oddly clean.
Keenan, meanwhile, tells the others that he and Fearg need to go to Belle's home village of Osclaimid. He says that he can't ask them to go along, but Zook says that as far as he's concerned, they're all the same party at this point. Aisling asks if they're taking Belle back there, but Keenan laughs and says she hated her home village. Dara suggests laying her to rest in Rí na Bláthanna, and Keenan says she'd like that - on a hill, able to see for miles, is where she'd want to stay.
The heroes retrieve their horses and ride in silence back to the village. Uilliam comes out to meet them again, but his face falls when he sees the empty horse and Fearg carrying a body. He is, of course, quite willing to let them bury her on the nearby burial hill, and at sunrise the next day, the six of them gather around her fresh grave.
Keenan starts, and explains that his mother was a witch, and his village decided she was evil and drove the two of them away. They traveled east and met up with Belle, and found a nice little town for his mom to live in. But then he and Belle met Losh, the bard, and the three of them traveled north but met Fearg coming out of the north. They didn't want to go further north since Fearg had just come from there, Belle was from the east, Keenan from the west, so they headed into central Abhaile until they met a group of adventures losing a fight to an ogre. Keenan says that Belle was quiet, but competent. He says that she's the one who was likely to know things that were helpful, whereas he tends to know things that aren't helpful.
Zook agrees - with Belle being competent, anyway. She was stoic, but a skilled ranger and clearly had the same regard for others and desire to do right that brings any adventurer into this. Dara notes that as an outdoorsy sort of person who generally keeps things inside, she felt some kinship with Belle.
Aisling does not offer a eulogy, but instead sings a funeral song common to her region. The heroes stand around the grave for a moment, listening to her song, and then quietly walk back down the hill. Keenan carries Belle's bow and boots to return to her family in Osclaimid.
Tuesday, March 17, 2026
D&D: Bad Horses
Go ahead, sing it, get it out of your system. Here's last time.
Our heroes rent some horses (not bad ones) and head out after Pól, the wizard apprentice who apparently murdered their friend Luch and fled with the Madoc Tablet. He's got a two-day head start, but that's no problem for Belle. Tracking turns out to be not difficult anyway, as he mainly sticks to the road. He seems to be heading north, and of course as the characters travel, the terrain gets hillier.
They ride their horses hard, but not hard enough to hurt or overstress them. After a day and some change, they arrive at the foot of a hill on the top of which is a village. The hillside is covered in flowers, but Zook notes that there are furrows in the flowers, like paths maybe? But they seem irregular. Weird.
The adventurers ride to the top of the hill, and see a few houses and a larger, central building - maybe a communal kitchen. They also see a dead horse lying on the ground, a bunch of arrows sticking out of it. No people are evident, and there's a general air of dread.
Dara, who's been just galloping along as a horse herself, changes back into elf form. Aisling hops down off her horse and calls out, and someone opens a shuttered window in the main building and sticks his head out. He asks after their horses, and Aisling says they're fine. The man says that the horses here are infected.
Aisling doesn't have time to ask what he means - a group of horses charge them! Four of them are ugly, green-grey things with running sores and wild looks in their eyes, but the fifth is even worse. Its mouth is distended into a vicious maw, its big chompy teeth cracked into pointed fangs. It is wearing a saddle, but the saddle seems to have melded with its flesh. Aisling smacks her horse on the butt and sends it away - if this condition is infected, she doesn't want her horse getting it. Fearg, Keenan, and Clara follow suit.
The infected horses slam into the characters! Clara, Aisling, Dara, and Fearg all take hooves to the noggin, and all but Aisling are knocked to the ground. A fifth horse charges Belle and kicks at her, but she keeps control of her own mount and isn't as badly rattled. Zook throws a firebolt at the "leader" horse, but the fire just licks around it harmlessly. "Demons," he mutters.
Clara gets up and scampers to a rooftop, taking a breath to regain her composure (and a Second Wind). Dara stands up and calls down a moonbeam on the leader horse, and Aisling follows that up with a cloud of daggers. Fearg picks himself up and rages, lashing out with his ax, and Belle dismounts and starts shooting arrows. The horses lash out - the main one biting at Zook, but its teeth stopped by his shield spell. Clara leaps back into the fray, trying to land on a horse, but misses and lands next to it. She shrugs and punches the beast in the head, knocking it down.
Others aren't so lucky, however. The horse Clara knocked gets back up and kicks her into unconsciousness, and then rears up and continues kicking! Fearg and Dara are likewise downed. Aisling throws a healing word at Dara, figuring that she can then heal the others, and shoots a horse with her crossbow. Keenan reaches out and smacks a horse on the snoot ("BAD HORSE"), and casts a shocking grasp spell, and Zook throws magic missiles around. The leader horse falls dead, but the others are still alive and kickin', literally!
Belle surveys the battlefield and sees the horse kicking Clara to death, and puts an arrow in its head, killing it. Aisling notes that Fearg is down and yells a healing spell at him, and he gets up and rages again, chopping madly at a horse, while Keenan fires crossbow bolts (he's realized that his offensive spells basically all involve fire, which doesn't seem to work on these things). The heroes manage to keep themselves alive and conscious long enough to fell the horses, one by one, and soon they all lay dead.
As for what infected them (and, indeed, what's become of their own horses), we'll find that out next time!
Tuesday, March 3, 2026
D&D: Fog at the Party
D&D once again! Here's last time.
Our heroes spend a few days in Cian doing their various things. Clara meditates with the city monks and learns about how they view city life as having its own pulse and vibe, and she gets it, but it's not for her. Zook takes some gold from the group's collection and scribes a bunch of the scrolls he's collected into his spellbook, and helps Silé to do the same. Dara visits the library and reads up on treants, looking for a way to help Shol and Ros rest. She learns, unfortunately, that what Breasel essentially did was murder a thinking, living being and put its soul into weapons - the only way to help them "rest" is probably to burn them. Is that appropriate, like putting down a monster? Dara isn't sure.
Aisling, however, has machinations within machinations, and a few days later they are revealed - she's throwing a party! She rents out the courtyard behind the Lute's Echo, pays some junior bards from the Bard's College to come and play music and do some decorative magic, and makes sure the ale and wine flow freely.
Midway through the party, she gets up on the stage and thanks everyone for coming, and then hops down and finds her party, one by one, to give them gifts and thank them for their contributions on their adventures.
She gives Dara a pair of hair-sticks with birds on the top. She gives Clara a pair of Boots of Elvenkind, which make her stealthy and silent. She gives Zook a new scroll case, and Belle a new quiver, both decorated and embossed professionally. She gives Keenan a fancy new hat.
And to Fearg, she gives the ring she commissioned from Darragh Bumpshadow, a ring with two hands holding a heart that carries a bit of magic; it will keep him warm. She calls it a "ring of heart-warming."
The party continues, quantities of wine are consumed, Clara eats too many tarts...and then suddenly, the entire courtyard is enveloped in fog. Someone yells out "Is this part of the party?" Aisling confirms it is not, and Zook can tell just by looking around that this fog is magical. Belle backs up and jumps up on the wall that separates the courtyard from the stables, but the fog is higher than that. She jumps back onto the stable roof and can see the "borders" - the fog pretty much just covers the courtyard, as she can see the street, but no clue what's causing it.
Aisling and others start trying to get people towards the inn doors, and people are nervous, but no real danger seems evident...but then there's a loud cackle, and Keenan cries out in pain and stumbles against Zook. "Something stabbed me!"
Aisling pokes her head into the inn and sees that it's free of fog. She sees Buach, the proprietor, and tells him to summon the guards. He agrees and runs off...a little too frightened for a famous adventurer, Aisling thinks, but she doesn't have time to deal with that now.
Dara dispels the fog magic, but only half of the courtyard is de-fogged; apparently two spells were cast. Most of the partygoers are now visible, though a lot of them have headed for the street (including Silé's party and Séadna, the former Sworn). No one is wearing their armor or carries a weapon, which is making folks nervous. Belle remains on top of the stables, acting as lookout, though she notes that she doesn't have her bow.
Fearg is trying to guide an old lady into the building, and she snaps at him, "You keep away, you little lovesick puppy!" She taps him on the forehead and Fearg melts into a little dog! The woman, too, changes - she becomes taller and uglier, her claws elongate. The adventurers gasp - they know a hag when they see one. But that's not what stabbed Keenan.
Another hag steps out of the fog, cackling evilly! Clara scampers over and punches her, stunning her (which might well have made the difference in this battle).
The battle is joined! Dara hits the hag with a moonbeam, and she loses concentration and Fearg regains his form. He rages and punches at the hag, but without his weapon there's only so much he can do. Zook throws magic missiles and Keenan casts burning hands, but the just growls, backs up (ignoring Fearg's punches), and throws lightning at them!
Well, she tries. Zook counters the spell, but it's much more effortful than it should be. He realizes that one hag is drawing power from the other, and had that lightning hit them, there's no telling how much damage it would have done. He throws some scorching rays at the hag, but misses and only succeeds in setting the building on fire.
"Wasn't me this time!" yells Keenan. Aisling rummages around in her bag of holding (which she was using to hold presents) and pulls out Shol. She hands the axe to Fearg, whose eyes light up with manic rage and he charges the hag, slicing at her.
"A LITTLE HELP HERE, SALLY," yells the hag, but Sally is otherwise occupied, getting halfling-punched. Aisling and Zook pepper her with magic missiles, and Keenan mutters "Sorry, big guy" and casts a sleet storm, extinguishing the fire and dousing the hag in ice (also Fearg, but he doesn't seem to care).
The heroes fell the hag, and the remaining one, Sally, screams "NO! ANN! You all weren't supposed to do that!" She vanishes into the Ethereal Plane, the fog finally falls (revealing Darragh curled up in a ball, trying to avoid getting hit), and the heroes breathe. Belle emerges from a door with her bow ("OK, I'm here- oh, dammit").
They hear battle sounds from the street, but they end a second later. Séadna comes around the corner and tells Aisling that there was a third hag, but he and the other adventurers fought her off. Naoise, the elf rogue who runs with Silé, arrives rubbing his jaw, and asks if anyone has seen his wizard. The heroes look around, but Silé is nowhere to be found.
Zook grabs something from her room and gives it to Maeve to sniff, but there are too many smells and she's not sure what to do. Dara casts a spell and instructs her, and Maeve picks up Silé's scent and leads them behind the stable. As she does, she starts growling, and tells them she smells fire and bad smoke - the sometimes-winged lady they've fought before. The heroes guess that what Maeve means is Nymnixia, the succubus.
Maeve leads them to a hole behind the stables that leads into the sewers, but at that point she can't smell Silé anymore (or Nymnixia, for that matter). The heroes gear up and return, where they find Silé's party ready to head down. They're prepared to go on their own, but the heroes insist (and Aisling feels perhaps a little responsible). They enter the sewers and spend hours searching, but Maeve can't get a trail. All they find is a phrase carved in Abyssal on the wall: "If you hesitate, the getting is gone."
They aren't sure what to make of this; Zook feels it means they need to press on, but they don't really have anywhere to press on to. They head back to the inn, dejected, and wash off the stink. All they can do is bed down for the night.
In the morning, they reconvene and decide to go and ask someone at the Wizard's College for help. First, though, Aisling shares her suspicions about Buach, and asks him if he has any knowledge of hags or succubi. He doesn't, but Clara notes that he's hiding something. He's not lying, really, but he's not telling them something important.
Most of them go to the Wizard's College, but Dara stays behind. She turns into a mouse and follows Buach throughout his day, eventually winding up in his office. He's got a lute over his desk and a sword crossed with a shillelagh on the wall, but when she looks at them closely, she realizes the sword has no nicks - it's brand new.
Meanwhile, the heroes go to the College and ask for help with hags. The apprentice they talk to tells them there's a wizard name Idé who is expert in all things feywild, but she's not here at the moment. What about succubi, then? Best one to talk to about fiends is Luch, who of course they know. She sends them up to his office, but they find it locked.
They knock, but there's no answer. Aisling tells Fearg to kick it in, and he tries, but then staggers back in pain ("magic," he mutters). They call the apprentice, and she tells them that the doors has been closed up with an arcane lock spell, but she can easily find a wizard to open it with a knock. Once she does, they open the door to Luch's rooms...and find them in disarray.
Everything is knocked over or smashed. Luch himself lies up against a wall, his throat slashed. They find a wizard's robe in the corner, covered in blood; someone stood in front of Luch and cut his throat. His collection of tiny mice are scattered on the floor, and the characters assume his stuff has been plundered.
They aren't sure what all he kept in here, but they search anyway, and determine that one thing is particular is definitely missing: the tablet that contained the contract between Madoc and Orcus. But why steal that? Luch himself said that it was devoid of power since it was broken. The heroes theorize that it might be the third signatory, the one Luch called "the Witness," trying to cover his tracks.
Investigation reveals that the wizard that owned the robe is one Pól, and he's missing. He's never been known to have a predilection for demonic things before, but he's gone now.
The heroes reconvene and share everything with Dara, and she tells them about Buach. They decide they can't just let that go, not given their history with inn proprietors, so Aisling, Fearg, and Clara take Buach into his office and confront him.
With some prodding (and Fearg glowering menacingly), he tells them the truth. He's not Buach the Bard. Buach was his twin brother; he's called Lugh. He and his brother lived outside of Cian after coming south from the mountains, and Buach fell in with the Bard's College while he just worked and lived in obscurity. And then Buach went away on an adventure and never returned, and Lugh took his place and opened the Lute's Echo.
This is what happens to adventurers, says Lugh. They go away, they retire to remote villages, or they get eaten by something. The heroes nod, and agree not to blow Lugh's cover (he's trading on his brother's name, yes, but he's not hurting anyone and the inn is really nice). He's not a doppelganger, anyway.
The adventurers decide to pursue Pól and make him answer for what he did to Luch. Belle points out that he has a two-day head start, but that shouldn't be too much of a problem - not like the guy is subtle. The heroes prepare to leave, and Dara glances as Shol, currently strapped across Fearg's back.
"Remember", it whispers to her...
Tuesday, February 17, 2026
D&D: Run, Fearg, Run!
Hey Nonny Nonny! Here's last time.
Our heroes awakened in Cian and go about their errands. They briefly discuss splitting up, but pretty much everyone wants to be present for all the things, so they all seven of them troop off together. Fearg says that the battle-ax they found, the one that calls itself Shol, identified the man who bought the pick (the axe's "love") as a Sworn named Séadna. Of course, he was a Sworn decades ago, so he might be dead by now.
First stop: The magical trinket shop of Darragh Bumpshadow. Darragh welcomes them warmly (she'd better, they saved her life last time they were here). Aisling pulls out some of the stuff they've acquired on their travels for appraisal.
Gold rings set with bloodstones, a silver necklace set with a bloodstone, these are nice pieces, but not magical or otherwise interesting, and Darragh buys them (figuring she'll enchant them and them flip them). The bronze crown that they found in Madoc's Keep, though, has some historical significance - Darragh says that the Sworn, the hand-picked royal guards, used to wear these about 50 years ago. She doesn't see any markings to indicate who might have owned it, but Aisling figures someone in the Sworn might want it just for historical reasons.
The carved statue of the dragon-person baffles Darragh, though. She can't figure out the material - too heavy and smooth to be bone, and Zook's suggestion that it's a dragon's tooth makes sense, but she thinks the texture is wrong (though freely admits she has very limited experience with dragon teeth). She suggests they check with the Wizard's College.
The gold-woven vestments, though, she can identify. She has Dara cast a moonbeam spell on it, and there on the inside is an insignia that only Dara can see. She reproduces it for Darragh, and she identifies it as the mark of Aindrias, an elf and metalworker who used to live and work in Cian. Last Darragh heard, he'd moved up into a mountain village near a gold mine. The heroes decide to hold on to the vestments - if their travels take them up that way, maybe they'll find him!
That's all they have for Darragh, except that Aisling commissions a ring with two hands holding a heart, and asks it be enchanted to make the wearer warm and cozy, warding off cold. She agrees and tells Aisling to come back tomorrow and they can talk pricing, and the heroes move on to their next stop!
That stop happens to be the Wizard's College! They are admitted to see Luch, the wizard that they spoke with about demons and such things last time they were here. He takes them to his offices, strewn with books and magical trinkets, and a shelf of little mouse figurines ("oh," he says when they ask, "my name - Luch - means 'mouse' in some dialects, so, you know").
They show him the statue, and he casts a spell on it to identify the material, and then excitedly shows them a picture of an immense beast with huge ears, a skinny tail, but a weird, long, hose-like protuberance on its face and enormous tusks! This creature, various called an "olyphant" or a "pachyderm" is the source of the material, called "ivory." Dara isn't happy about harvesting such materials from an animal, and Luch admits he isn't sure whether you have to kill it to take the ivory. Not much is known about these creatures; they live far out in the western badlands.
As for what the statue depicts, Luch shows them pictures (in a different book) of "dragonborn," offspring of dragons and humans. (Clara: "...how?" Aisling: "Dragons can shapeshift in a lot of stories." Keenan: "Gods, I hope so.")
From there, they move on to the contract between Orcus and Madoc. Luch reads it over and comes to the same conclusion they did, that Madoc was a revenant and the contract extended his year-long "unlifespan" as long as he stayed in the keep. But, also like the adventurers, Luch is fascinated by the third signatory, the "Witness," who signed with a mark and a cryptic phrase: "I won't lie if there's something to be gained." He asks that they leave the contract with him for further study, and they agree - since it's void, it's not likely to be dangerous.
Finally, Aisling and Zook both show Luch some trinkets they've been carrying. Aisling produces a book that won't accept writing; anything she writes in it fades immediately. Luch says it's a prank, a book enchanted to mess with wizards. It must be old, because when it was new, the magic wouldn't kick in immediately, it would wait until someone had written for a while and then fade. He casts a spell and breaks the enchantment, so now at least Aisling has a blank book.
Zook shows him a small cube, weighing only an ounce, of a material he can't identify. He found it in the robes of the wizard who died near his village, the one whose spellbook he took up when he became an adventurer. Luch casts the same identification spell on it, but then winces in pain, and his nose starts to bleed! He says that he cannot identify the stuff, but only knows for sure that it's not alive. Zook apologizes, and Luch says to keep him appraised if they figure it out.
The heroes take their leave, and head to Armorer's Row to try and unload the breastplate they found. They find a blacksmith with an oddly green skin tone and large teeth, who examines the armor and says that it's made of mithral - pretty rare! As none of them can wear it (rather, Belle could, but she doesn't want to), they work out a trade. The smith, Peadar, will make some new armors for Belle and Aisling in exchange for the breastplate (he'll also pay a bit of gold for it, and he's still coming out well ahead).
And then on to the library! They do a bit of historical research and find that every Sworn has a book dedicated to their exploits. Some of them are blacked out (because sometimes Sworn go bad), but they find Séadna's and learn that he's still alive and living in Cian. They dig up his address, and decide to head there.
Séadna lives on the third floor of his building, and rather than have a whole mob of people go up, Fearg and Aisling go. They knock, and an old fella with a leathery look and a missing ear answers. He confirms that he's Séadna, and they can see the pick hanging over his mantle.
They make a bit of small talk, and Aisling shows him the crown. He says that some Sworn carved their names into their crowns, but the inside of this one has been worn smooth. He also says the practice of wearing them fell out of favor because of the relative ease of casting heat metal.
Séadna confirms that he bought the pick from a man named Breasel some 50 years ago and it served him well in his career. He agrees to sell it - it's magical so he takes 20 gold for it, which is considerably less than the heroes have kicking around. He hands it to Fearg...and Fearg immediately goes dead in the eyes, runs forward and out the door, and leaps off the balcony!
Aisling follows, and sees that Fearg has landed on the next building and keeps running. She yells for the others (who were grabbing a snack at a cafe on the corner), and they spring into action!
Clara and Belle just parkour their way up the side of the building to chase them. Keenan, not an athlete at the best of times, casts haste on Zook and Clara. Zook jumps on Maeve and has her start taking the stairs up to the roof, while Dara turns into a cat and climbs up that way. Aisling and Keenan stay on the ground and start trying to get ahead of him.
Clara, of course, is the one that catches up with him. She runs up and tries to get him to stop, but he ignores her. Muttering a quick "sorry!" she strikes him, stunning him, and then pulls the pick from his hand. Fearg immediately snaps out of it.
He says that he just kind of went away when he grabbed the pick, but his goal was very clear: Kill Breasel. He knew where he was going, though it's vague without the presence in his head - out in the countryside somewhere. Dara takes up the axe and talks with Shol some more, and Shol tells her the truth - it and Ros were once Sholeros, a treant, and Breasel murdered him and turned his body into the two hafts for the weapons. Split forever and rendered into this form, Shol wants nothing but vengeance. Dara tries to convince it that it could carry on in some other form, but Shol thinks of itself as dead, wanting only to kill its killer.
Dara relays this to the others. Fearg and Zook aren't necessarily opposed - treants are living, sentient beings, and if this guy murdered one then he might deserve it. The others aren't so keen on murder, however. They decide to find Breasel and see what he has to say.
They go back to Peadar and ask if he knows him, and he calls his mom out, a gruff, broad human woman. She confirms that she knows Breasel - talented woodworker and weaponsmith, from the south, used to sell goods in Cian, kind of a dick. She says that he retired to one of the villages around the city, but isn't sure exactly where. She says he's the kind of guy who'd find a bird's nest and eat all the eggs, just no respect for nature.
The heroes talk about what to do, but eventually decide to let Zook hold the weapons and then follow him; he's not as fast as Fearg and they figure he won't be as dangerous because he won't be able to cast spells while holding the weapons. He takes up both the axe and the pick and zoom! He's off!
The others keep up as best they can, but Zook doesn't tire and soon it's just Belle and Dara keeping pace. Dara grabs his wrist with a thorn whip to try and yank the pick away, but he keeps his grip and strikes her with the axe! Dara realizes he's much stronger with these weapons in his hands. She casts entangle, but he tears right out.
Belle puts a dart in his shoulder, and when that doesn't work, yells for Dara to let him go and puts an arrow in his shoulder. And still Zook runs! By this time, though, Aisling has caught up, and throws a sleep spell at him. Zook collapses, and everyone takes a rest.
Zook wakes up and his legs are killing him (plus he's wounded; Belle apologizes, but Zook is understanding). They ask around since they've drawn some notice, and they're told that Breseal lives in a cottage just down the way. They find him, an old, grumpy man, sitting outside a cottage, smoking.
Breasel initially denies ever killing a treant, but when Clara mentions the axe buried in a rib cage, his eyes get wide and he grudgingly confesses. He brought the weapons to Cian and got in a brawl over a woman with a man named Conchúr, and killed him with the axe. He buried his body (and the axe) in a lot that was meant to be built over, but apparently that didn't happen. He expresses no remorse for anything he did, and while he never quite cops to killing the treant, he does say tell the heroes where he got the wood he used to make these weapons. It's a few days walk from where they are.
Breasel tells them he's got one foot in the grave anyway - they want to kill him for something he doesn't remember doing 50 years ago? Go ahead. Shol is all for it (and in fact pushes so hard to possess whoever is holding it that Dara plunks both weapons into the bag of holding Aisling is carrying). The heroes are all set to start walking, but Keenan reminds them they have other irons in the fire in Cian. They decide to head back to the city and get their ducks in a row before doing anything.
They get back to the Lute's Echo just after nightfall, and go the heck to bed (Zook's quads are killing him). They have plans for the morning - Aisling needs to go back and see Darragh Bumpshadow and Peadar the armorer. Clara is going to find the city monks and do some meditating, maybe learn how to cope better with crowds. Zook needs to transcribe some spells into his book, which is time consuming. He figures he'll invite Silé to join him and maybe pay for her materials. Dara intends to hit the library again to learn more about treants, and maybe try to figure out how to put Shol and Ros to rest without killing anyone.
Next time - further adventures in Cian!


