I'm just here for the action figures.
The Game: Rebel Scum
The Publisher: 9th Level Games
Degree of Familiarity: None
Books Required: Just the one
Rebel Scum is, as is probably obvious by looking at the cover, a Star Wars homage (I can't really call it a rip-off because it's clearly made with love for the IP and it knows exactly what it is). It's interesting because the artwork in the book is designed in the style of the old Kenner Star Wars action figures, of which I had many growing up. It uses the Polymorph System, much like a lot of 9th Level stuff. I haven't run it yet, I keep putting The Very Good Dogs of Chernobyl on my one-shot menu but it hasn't been chosen yet.
Anyway, the only other notable thing about Rebel Scum is that it spends a lot of time talking about how fascists suck (yes they do) and about how the game offers an opportunity to fight against such fascists in a fictional context. More to the point, it makes a point of calling the Empire analogue "the Republik" because:
This cause a bit of a stir some months back because DriveThruRPG told 9th Level Games that this violated the TOS, 9th Level pulled the game and then started advertising it as a game that was "Banned by DriveThruRPG" (which it wasn't, really, though I recognize that's a technicality), and Rascal News reported on it. 9th Level stuff is still available on DTRPG (though this game doesn't seem to be), the fascists haven't gotten less fashy, so here we are.
Anyway, let's make a scum! As is often the case with these games, the first thing we do is pick a class and print the appropriate sheet, and my god these are brutal on the ol' printer. Anyway, what kind of rebel would I like to make? I think I lean toward the "charming rogue" Han Solo sort of archetype, at least today, so sure, let's be a Rogue.
Next thing I'm meant to do is pick a name, and the book encourages me to give in my pulpiest desires. I think I don't want to make someone quite as scoundrel-like as Han, so let's go a little lighter. My guy's name is Boots Cambria. Probably Boots has a real first name, but if so he sure ain't gonna tell you. I picture Boots as wearing blues and oranges, and probably some cool-looking boots just to make the name make sense.
Anyway, next up we pick a Role. There's a bit of overlap between class and role, in my opinion. Anyway, I think Boots makes the most sense as the Vanguard. I want him action-focused. That means my die would be a d6. I get to pick two Edges from my sheet (which are functions of class, not role). I shall pick Racer and Thief, how about.
And...I think that's it? No Bonds to start with....yeah, I think that's it, other than a little blurb. We'll say that Boots doesn't have his own ship, he's a petty thief and racer (and race-fixer) whose operation was raided and destroyed by the Republik. He feels like they owe him.














