Wednesday, January 31, 2024

Character Creation: Amazing Tales

Not "Amazing Stories," that's something different. 

The Game: Amazing Tales
The Publisher: Amazing Tales, I guess? Shelter in Play?
Degree of Familiarity: None
Books Required: Just the one

Tenth game of January, woo! Made it! Just needed something quick n' easy to round it out, and this game is only 26 pages. 

The basic premise here is that it's an adventure game you could play with a four-year-old. System-wise, you're using different dice to represent things your character is good at, and any roll above 2 is a success, so at worst you have 50/50 odds. This of course requires that the child in question knows how to count pips or recognize numbers, but that's by no means beyond most 4-year-olds (I have to constantly remind myself that my view of what preschoolers can do is skewed by my job; most of the time if I'm seeing a kiddo it's because they're not typically developing). I think that if you were going to try an RPG with a four-year-old, this game might work, though I think you're probably better off just giving them some blocks or toys and letting them free play. But it very much depends on the kiddo in question.

ANYWAY before I fall down the rabbit hole of language development, let's make a character. This oughta be pretty quick. Actually, first I need a setting, but there are a whole bunch so I'll pick one randomly. "Sailing the Upside Down Sea," perfect. We're all nautical n' shit. 

OK, so my sailor is going to be called Gristleguts Greencoat, so named because he wears a green waistcoat that was once fancy but has been bleached by sea air to a minty sort of color. Gristleguts is snarly and loud and probably has a bosun sort of role on the ship, but in truth he is very fond of his sailors and would never let anything harm them. 

Four things ol' Gristleguts is good at: shouting, protecting his crew, knowing when people lie, and running the ship. I'll assign the d12 to protecting, the d10 to shouting, the d8 to running the ship, and the d6 to knowing when people lie. 

And that's it, folks. Yar!

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