The Game: Pathogenesis
The Publisher: WIBAI Games
Players: Me, Al, Michelle, Cael
Time: This game took us nearly three hours, but we were learning it. I think a game in which we weren't constantly re-reading the rules would be closer to an hour
Game Play: Pathogenesis is a deck-builder in which you're all diseases trying to kill the host body. Said body has three tracts (respiratory, tissue, and gastrointestinal), and after you break through a tract's barriers, you can attack it directly. Attacking it requires pathogens, which you can buff with various enzymes and proteins and so on.
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| A very chipper sort of illness. |
But, if you manage to remove all the damage tokens from one of the tracts, you win! (That's in a four-player competitive game; you can also play 2-v-2 competitive or some kind of cooperative, but we only played once.)
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| A growing pathogen |
The artwork is really cool looking, although most of the cards have medically accurate titles, which means they're hard to say at first. Fortunately there are symbols on the cards that tell you what they do at a glance.
The rulebook could have been clearer on a couple of points; I suspect it's easier to watch the how-to-play videos for the game. I'd like to try it again with a better sense of how the hell it works.
Keep? Yep.



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