Showing posts with label slasher flick. Show all posts
Showing posts with label slasher flick. Show all posts

Sunday, June 23, 2013

(One-Shot) Slasher Flick: Rook

Yesterday, we played a game of Slasher Flick. I have run this game before, and it makes for a fun one-shot. Once again, going in I had no idea what was going to happen, and once again the Destiny Deck saved me.

So we're at an archaeological dig in Eastern Europe, digging up what was probably a pagan burial site (remember: crappy horror movie, questionable history). Here are our characters!

Primary Characters:

Secondary Characters: 
Tertiary Characters:
  • Mike, the site coordinator. 
  • Angus Whitehall, the backer.
  • Sven, Shannon and Wilson, security. 
  • Assorted diggers.
The Killer: Rook, the pious judge. 

We start off with a tracking shot through the woods and following a car, where Annie is talking on the phone. As she gets out, we realize she's talking to Angus, who is coming to the dig site tonight, rather than next week as originally planned. And he wants to see something, something that makes him feel like this dig is worth his time...and money. 

Annie, distressed by this, goes to Mike in the dig site and asks him what they can show Angus to sex this up a little. Mike says that one area of the dig site is more promising than the others, but the ground isn't stable. Annie gives him the go-ahead to concentrate on this area. 

Meanwhile, CJ and Sam look on, CJ taking pictures and them both wondering what's happening. Devin approaches, hung over and stumbling, and talks with them, and then all three of them see someone wandering in the woods. They inform Annie, who calls Patrick. He radios his guys, and Sven radios back that that's Shannon's area...but he hasn't been seen in hours. Annoyed, Patrick takes his jeep out and finds Tim wandering in the woods. 

Patrick was trying to hike to the next town, but was woefully wrong on the distance. After Mike agrees that Tim can hang around as long as he doesn't get in the way or take pictures, Patrick and Tim are left alone. Then, we learn that Patrick is planning on stealing something from the dig site and giving it to Tim, who will then fence it later. (Dramatic chord.)

Work progresses, and the diggers uncover a stone tablet with something in Latin and a carving of a bird (lots of shots of crows in trees, probably with bad puppets for close-ups). No one can read it, though, but Annie is thrilled that this might be a find. They go digging and find that it's actually the top of a pillar, and start digging around it. But then the ground caves in, dumping Annie, Sam, Mike, Patrick, Devin, Wilson, and Sven into the ground. Tim manages to jump to the top of the pillar before falling. He shines a light down, and sees a strange figure in a tunnel. He yells, "who the Hell is that?" before CJ pops a picture with a flash, blinding everyone...after which, the figure is gone. 

No one seems to be hurt (though Wilson doesn't respond, but more on that later). Tim has CJ throw him his backpack and he rappels down. They characters are in a huge catacombs, with four spokes. The pillar has names and sins all down the side (Tim can read it, for whatever reason), and at the bottom, "The Wages of Sin are Death," with that same bird picture. Wanting to explore and maybe find out where Wilson is (now they notice he's gone), they split up. 

Everyone finds bodies, with little coins on their foreheads. Most of them steal at least one (Devin pockets as many as he can, as does Tim). Annie takes one for "research" purposes, but then she and Devin find Wilson's body, stuffed into a crevice with a coin on his forehead. Annie screams, but Devin covers her mouth, and then peeks under the shroud that Wilson is wrapped in - his eyes are gone. They run back down to the main room, and inform the others. Annie is freaked out, not just (or even mostly) about Wilson, but about what this means for the dig. Mike convinces her that he and Sam will go look at the body and figure out what to do.

In the spoke, Mike convinces Sam not to bother with doing the paperwork just yet, to give them time to see about the true value of these coins. But then his light goes out, and he hits the ground. Sam ducks, but then her light goes on, and a man in leathers stands next to her. "Thief," he says, and steps on her neck. Her light goes out. 

The other characters climb out, and Angus' Jeep pulls up. Heidi and Gavin get out, Heidi utterly disdainful at all the dirt, but Angus is thrilled about the pillar and the big hole in the ground. He asks that Annie explain all this over dinner, but maybe Devin should take Heidi and let her freshen up?

In the trailer, Heidi and Devin are immediately all over each other (well, obviously). They fall onto the bed, failing to notice the door open. And then Rook is standing next to them, and says, "Fornication. Adultery. Lust." 

Heidi claws at him, and falls away, and Rook grabs Devin's head and crushes his skull in. Heidi runs, and Rook slashes at her with a knife, but she survives (seriously, she's a tough cookie). She runs to the mess. 

Meanwhile, Annie has been explaining (bullshitting) about the coins and the catacombs to Angus. He's enthralled, and not just about the idea that the coins have value. But then Heidi bursts in, wounded, screaming about Devin's eyes popping out. Patrick and Sven go out to investigate.

Sven sees the trailer door open, and goes to check it out while Patrick covers him. But then Rook appears behind Patrick: "Liar. Thief." And goes to stab him. Patrick loses, but his player spends the genre points for Sven to take the hit instead, so Sven tackles Rook and gets his neck snapped for his trouble. Patrick shoots at him, several times, but Rook doesn't seem to mind the bullets, and Patrick meets his end.

Inside the mess, the gunshots alert the others. CJ takes pictures, and Annie watches in horror as Rook goes into the trailer and comes out with Devin's body. He sets it down next to Patrick's, and the crows arrive and start eating their eyes.  

Annie runs out. Tim runs out to get Patrick's gun, which he left. Annie starts running for Patrick's trailer, maybe to look for another weapon, and Rook arrives. Tim shoots, but strike Annie in the shoulder. She winds up in Patrick's trailer, barricading the windows and doors, but Rook hurls a cinderblock through the window and the birds swarm in. Annie finds a hockey mask and a goalie stick (you can spend genre points to find shit, you know) and fights the birds off, but then winds up too close to the window, and Rook yanks her out. "Thief." 

CJ looks through her pictures to see if she can see where Rook went (after he goes out of shot), and she see he's gone around back. The door to the kitchen opens, and the cook's body, sans eyes, falls out. Rook walks in, but ignores CJ and Gavin (Tim's still outside) and stops at Heidi. "Fornicator," he says, and pulls a thing that looks like a melon baller out of his cloak. "Open your eyes," he says. Badness ensues. Rook leaves, looking for Tim. 

Angus doesn't want to leave the bodies here, but Gavin and CJ (and now Tim, who's doubled back and escaped) want to just take his jeep and go. Tim figures the keys are in it, so the three of them run for it. The keys, however, are not in it, and Gavin and Tim argue, but CJ hotwires it, and away they jolly well go!

Meanwhile, Angus lays Heidi's body out, and places the coin Annie gave him on her forehead, thinking that will take her soul on. Rook reappears, and informs him that she must be laid to rest. Shot of Rook carrying bodies on his shoulders, while Angus follows with Heidi, and then cut to them walking down the spoke in the cavern (because how did they get down there? Who cares?). They lay the bodies in the niches, and then Rook informs Angus, "Now you must be judged."

Angus acquiesces, and kneels. "Open your eyes," says Rook. 

Up top, the Jeep in the woods! But then up ahead, Rook stands in the forest. CJ hits him with the Jeep, but he smashes his fist through the windshield at Tim, riding shotgun. "I want only the sinner!" he says. 

CJ considers this, but won't give him up. She whips the wheel, trying to shake Rook loose, but fails. Tim tries to climb into the back seat, but Rook grabs his shirt. Gavin tries to pull Tim, but Tim grabs him and holds tight, and all three of them fly out of the car. Gavin's head is crushed against a tree, and Rook starts for Tim again. 

CJ spins the car and rams Rook, and Tim clambers into the car, yelling "GO!" They drive away into the ways, leaving Rook behind. 

Shot of him walking back toward the cavern, then in the cavern, pulling out a chisel, and carving the names of the dead characters and their sins into the pillar, as credits roll, and this song plays. 

Wednesday, June 17, 2009

Character Creation: Slasher Flick

Insert the sting from your favorite slasher movie here. 

The Game: Slasher Flick
The publisher: Spectrum Games
Degree of familiarity: None. I've read it, and I have a passing familiarity with the genre.
Books required: Just the pdf of the game, which Cynthia Miller helpfully sent me. I said I'd read it and talk it up on RPG.Net, which I will, after I run it.


Slasher Flick is a nifty little RPG that, as the name implies, takes its inspiration from the myriad "dead teenager" movies that we all know and love. Players make one primary and several secondary characters, and the slasher him/her/itself is a force of nature, unkillable until a certain number of people are dead. Very much up my alley.

Technically, this should happen with the rest of the group and we'd be making the secondary characters along with the primaries, but you know how it is.

Step One: Getting Ready. I am ready.

Step Two: Assign Stereotypes. I like this; slasher flick characters should be able to be described in a two-word phrase. Since I don't have a Director to tell me the movie's setting, I will assume that it's a) modern day and b) a typical 80s-era slasher movie, with the killer going after horny teens who dare to fuck, drink, do drugs, and listen to the Devil's music. My stereotype is "bad-boy musician." I suspect I'll either die quite early on, or be the surprised survivor by revealing that I'm not such an asshole after all (see the remake of House of Wax for more information).

Step Three: Determine Stat Ratings. Stats go by die type (it's a pun, you dumb gopher) and lower is better, because you're looking for matches, not high numbers. My stats (Brawn, Finesse, Brains and Spirit) start at Poor, and can go up to Good. I get four stat boosts to use. I could, therefore, boost all of my stats to Normal, but screw that. I want high Finesse (I'm a drummer, which implies low Brains (any drummers in the audience can feel free to take issue with this assessment, provided they can read this journal to begin with oh snap)). So I'll leave Spirit and Brawn at Normal for now.

Step Four: Create Positive Qualities. I get four of these. Qualities add dice when they apply (or subtract dice, in the case of negative qualities, which are coming up next). I'll take Ruggedly Handsome (Spirit), Natural Rhythm (Finesse), Smooth Talker (Spirit) and Good Memory (Brains).

Step Five: Create Negative Qualities. I could take something like "asshole" under Spirit, but that's too obvious (and it's hard to play). I will instead take "Uneducated" under Brains. I only get one negative quality, incidentally.

Step Six: Perform Alterations. I bust out my needle and thread...wait. No, I get two alterations, which I can use to muck with my stats. I can also gain a special ability, which I would like very much.

An aside: In this game, you get genre points for doing stuff in-genre. Doing stuff in-genre will get you killed (in fact, getting killed gets you genre points), but the points are tied to players, not characters. That means when my drummer dies, I get two genre points that I can spend on secondary characters under my control (the reverse would also be true). One of the things I can spend these points on is a special ability for my drummer. I see this guy going head-to-head with the killer and getting in a couple of good hits before dying, so I'll take Adrenaline Boost.

My other alteration, I'll use to boost Brawn to Good.

Step Seven: Equip the Characters. My guy has drumsticks (literal drumsticks, not turkey), a gold chain around his neck, and a studded belt. That'll do.

Step Eight: Work Out Details. OK, first off, I need a name. Since he's my drummer, I'll call him Anthony (it's a movie reference, anybody get it?). I don't think he's going to live long enough to need a last name. I'd do links to other characters, but that would require some, and I don't have any. And then, tidbits. OK. Anthony rolls his own cigarettes. He loves classical music (but is ashamed of it). And he hates cats, to the point that he'll throw drumsticks at them (the Director should use this to kill Anthony).