Cue the inspiration music!
The Game: The World of Indiana Jones
The Publisher: West End Games
Degree of Familiarity: None with the game, seen the movies
Books Required: Masterbook and Indiana Jones
Honestly, it's not a terrible game. I mean, I probably wouldn't run it because I have games like Temples & Tombs and Troubleshooters and Spirit of the Century, but it holds together pretty well. The book has a pretty extensive timeline of Indiana Jones adventures, including the novels and the Young Indiana Jones Chronicles (but not Kingdom of the Crystal Skull, since the game came out before that particular train wreck).
What's interesting, though, is that the game doesn't want us to play Indy and his friends. And that actually makes a lot of sense. For one thing, Indy is kind of the exemplar in the setting, and as the book rather clumsily points out, the fun part would be developing that kind of character. For another, while Indy has sidekicks and chums along the way, a lot of them die or betray him, and he very rarely has more than one or two; not exactly conducive to an RPG group. So the focus is on building a character that can have Indy-style adventures, and that's cool with me!
I want to make a treasure hunter, but I don't necessarily want to have Indy's motivation ("It belongs in a museum!"). Instead, I think my treasure hunter is more interested in finding the treasures and learning the legends, and recording those. If you take a treasure from its resting place, you risk cave-ins, curses, angry natives, and so on. If you just find it and snap a few pictures, well, you're actually still risking much of that, but you don't have to carry as much back.
So, treasure hunter/photographer? Or maybe artist, since cameras at this point in history are big and clunky? I know I want the guy to have some money, so maybe the disillusioned son of a wealthy family. We'll call him Chauncey Horton, but he goes by "Chance", because, like, obviously.
That's concept pretty well locked down, so next up, Attributes! I get 68 points to spend on the 8 of them, and I need to check Masterbook to see if it's one-for-one. Yes indeed! Average is about 8, max is 13. Let's see. I could put 8 in all of them and have 4 left over. Do I wish to do that? I think I do, I don't see Chance as being especially weak anywhere. Let's put two extra points each into Agility and Mind.
Skills! (Well, Dervied Attributes, but I'm always squirrelly about doing those until the end of chargen.) I get 20 Skill points, and I have to deal with "skill adds" and so on. Let's see.
OK, this isn't all that hard. It's one-for-one unless you're buying specializations, can't take more than three adds in a given skill, not more than a total of 5 with a specialization. No problem. Now, there are entirely too many Skills, but that's a different problem.
Well, in general, I want Chance to be good at climbing, wriggling through tight passages, solving puzzles, taking pictures, and getting people to tell him stories. Probably also he'll need some skill in linguistics, since I seem to remember this game not having a terribly forgiving languages mechanic. So given all that:
Climbing 2
Dodge 1
Escape Artist 1
Long Jumping 1
Running 1
Swimming 1
Unarmed Combat 2
Lock Picking 1
Fire Combat 1
Resist Fatigue 1
Linguistics 2
Perception 1
Trick 1
Charm 2
Etiquette 1
Persuasion 1
That's 20! Now I get Advantages and Compensations. I can take three Column I, two Column II, and one Column III Advantages, but I have to balance them out with Compensations. Let's see then!
Well, I know I want Wealth, at least Wealth II. Maybe III? Dunno yet. Yeah, let's just do Wealth II. There are some Special Abilities in the Indiana Jones book I like, so I'll take one of those for my III - let's make it Sense of Direction.
I want a photographer that travels with me, a kind of Marcus Brody to my Indy. I'll take Contacts I and say that Elle Fox is a former socialite whose family lost everything in the Crash (the Hortons kept their money, somehow...maybe I'll take a Compensation related to that). Elle is a skilled shutterbug, but she'd much rather be taking artistic photographs in New York than following Chance across a desert or whatever. Chance always pays well, though.
Let's see, I've two Is and a II left. I'll take Fame I (rich family, and I'm sure Chance winds up in the papers sometimes) and Additional Skill Adds I and put it into Perception. For my II, I'll take Equipment II. Money can buy most things, but Chance knows how to find illegal or exotic things as well.
Now, Compensations. Well, right off, I want Advantage Flaw I to represent that Elle is largely unsuited to the rigors of Chance's work (which leads to hilarious hijinks when they try to, say, climb a mountain). I'll take Price I and tie it to Wealth; if he wants to spend his money, he has to go and visit his family in Connecticut and explain why he needs the cash. And I'll take Prejudice I - in the States, he's a rich kid but he's a black sheep among the actual elite, and elsewhere he's a rich white guy.
Probably I should figure out my CIII Compensation, since that'll be the biggie. I'll take Achilles' Heel, and say that Chance freezes up if someone points a gun at him. He's willing to use a gun to shoot strategically (break a window, snap a rope), but never at another person, and he's afraid of being shot.
For my two CIIs, I'll take Debt and Sense of Duty. The Debt is how the Horton family kept their money; the family as a whole owes ongoing support and fealty to a prominent New York crime family, and sometimes they have Chance help them out with a little surveillance or B&E (no violence, though; they know Chance isn't good for it). The Sense of Duty is Chance's belief that looting the treasures of the past is wrong and dangerous - "Leave only footprints, take only stories" is his motto. (In practice it tends to be "leave only collapsed tunnels and take only stories and maybe whatever Elle managed to pocket," but y'know.)
OK, now let's do Derived Attributes. 9 Toughness, 5 Life Points, movement rates, done and done!
Chauncey "Chance" Horton is 21, tall, blond, blue eyes, and looks like a "Chauncey" as much as he hates the name. When he's at home with his family he dresses in suits and ties and nice sweaters and so forth, but when he's out in the field he favors shirts with pockets, an old Army coat (it was his father's), and an under-arm holster for his revolver. Chance has a dazzling smile and an affable, vaguely clueless air about him, but mostly that's to make people feel at ease talking in front of him.
That'll do it!






