Showing posts with label house of cards. Show all posts
Showing posts with label house of cards. Show all posts

Sunday, January 5, 2025

House of Cards: Honey Dogs & The Miracle of Water

Yesterday we played a one-shot of House of Cards, which a fun indie RPG based on Tarot (and is pay-what-you-want, so it's easy to check out). I've run it a couple of times, but it's been a decade (almost exactly, actually) since last time.

Our characters:

  • Parsley, the Fool-Bearer (played by Michelle): Parsley is a drifter, a stoner, and just generally here for a good time, man. Her correspondences are stoners, puppies, bad life choices, optimism, and attraction. She loves the moment, desires bliss, fights for autonomy, and oppose responsibility. She has a dog named Snooters that accompanies her, but Snooters isn't actually a dog, it's a dream-thing she conjured and it disappears periodically (and sometimes is a couch or whatever as need be. It's the brains of the operation).
  • Eleanor, the Death-Bearer (played by Flicker): Eleanor is an older lady who finishes knitting and sewing projects left behind by people's dead relatives. Her correspondences are endings, change, grief, unfinished business, and threads. She loves new starts, desires resolutions, fights for freedom to change or move on, and opposes confinement.
  • Libbey, the Wheel of Fortune-Bearer (played by Megan): Libbey, like Parsley, is very much a free spirit, but she's marginally more focused, at least in the moment. Her correspondences are easy-come-easy-go, "that's just your opinion", upheaval, cycles, and luck. She loves friendship, desires novelty and fun, fights for adaptation, and opposes rigidity and stagnation. 
  • Jess, the Emperor-Bearer (played by Sarah): And then there's Jess. Jess is an alderman of the town and takes her responsibilities very, very seriously. Everything needs to be examined and happen according to the rules, and someone needs to make sure to get that done. Her correspondences are leadership, service, stability, the law, and responsibilities. She loves her community, desires control, fights for the betterment of others, and opposes neglect. 

Our story takes place in a medium-sized city in California, with a park in the middle that has a great big pond (a little too small to call it a lake). A couple of days ago, five rings of water measuring nearly fifteen feet in diameter rose up out of said pond and started spinning in three dimensions above it. People have started gathering on the shores and an impromptu tent city has popped up as people marvel at "the Miracle of the Waters." This obvious display of magic, of course, has the Bearers interested.

Libby and Parsley are part of the crowd, naturally. Parsley gets a drum circle going, and Libbey sits down and starts drumming on Snooters' tummy ("eh, I've been worse things than a drum," he thinks). Eleanor, meanwhile, is sitting under a nearby tree, knitting and people-watching. Jess is trying to get a handle on this situation - the city council has made it clear to her that while, yes, camping in the park is not legal, rolling in and booting everyone out would be bad for business and these people are spending money. Besides, they're not hurting anything...Jess, therefore, is talking with some folks from the parks department and trying to get port-a-potties set up. 

As Eleanor is watching, she hears a voice behind her faintly calling for help. She follows it, and a woman emerges from the brush, bleeding from multiple wounds on her legs and arm. Eleanor sits her down and starts bandaging her the best she can, and notices that her wounds look like bites. Indeed, the woman claims she was attacked by dogs in the wood. Eleanor also realizes that the wounds are sticky and covered...honey? The woman has flower petals stuck her, and Eleanor recognizes them as amaranth flowers.

That would be strange anyway, given the time of year, but amaranth flowers also tend to grow when there's an open gate to the Beyond. Eleanor signals Jess, who summons EMS, and then the two of them decide to go looking for this gateway before anything else comes through. Jess calls up Dream-sense and follows her senses into the brush...and it isn't long before she hears growling.

The dogs are surrounding them, still hiding in the brush, and Eleanor summons a sword out of the air for the coming fight. But Jess calls upon her authority as the Emperor-Bearer and frightens them away, and the dogs retreat into the woods. The two of them keep looking for the gateway, but aren't having a lot of luck - they sense magic (probably from the dogs and definitely from the Miracle), but don't see where the dogs might have crossed.

Meanwhile, Libbey and Parsley note the woman getting tended to and wander over to ask what's happening. The EMT tells them, quietly, that this woman got attacked by a dog and animal control is on the way, but maybe stick to the crowds. The smell of honey and the residual amaranth flowers tell them that something is up, however, so they decide to split up (please do note Parsley's correspondences). Libbey goes back down to the lake to Mirror-walk and check things out from the Beyond, while Parsley goes into the woods. 

Libbey falls into the reflective surface of the water and then "falls" out on the Beyond side. She notes that the water-rings look about them same here as there, and then heads toward the woods, looking for a gateway. She hears buzzing, and follows the sound to a beehive sitting on its own in a clear...but this hive is as big as her. She senses hostility from it, but it's hostile in the way that bees are - not malicious, but in a constant state of needing to defend themselves. As she approaches, a bee emerges, buzzes over to her, and falls to the ground. She watches it, intrigued, as it begins to change.

Its wings and middle two legs fall off. Its remaining legs elongated, it grows a nose - no, a muzzle - and its yellow and black fuzz turns into brown fur. In a second, it's a dog, and it lunges for Libbey and bites at her arm! Libbey calls on her power of luck to yank her hand away and heads back to the lake to Mirror-walk and find the others.

Meanwhile, in the "real" world, Parsley enters the woods and is immediately beset by the two dogs that Jess scared off. Parsley, however, loves dogs, and sits down and starts talking to them and making friends. When Eleanor and Jess find her, she's rubbing their tummies happily. "They're very sticky," says Parsley, "so be careful if you pet them." 

Since they're still looking for the gateway, Parsley tells the dogs to go home, but they scamper off in different directions. The four Bearers meet up again (Libbey returns from the Beyond and explains what she saw), and they decide to go back into the Beyond and check out this hive. Parsley has an idea.

They all cross over (through the lake, of course) and Libbey shows them where the hive is. It...seems to have grown. That doesn't bother Parsley, though, who picks up Snooters and uses him as a bellows to pump weed smoke at the thing. The bees flying around slow down and then land, and the Bearers back off, figuring they've at least made things less dangerous for the moment. But where are they damn things crossing into the real world?

They figure that the only place they've seen to cross is the lake, so they go back and Eleanor pays closer attention. She feels something in the lake, something sad and confined, and those, of course, are situations she's familiar with. She dips her hand into the water and communicates with whatever is in the lake, and realizes that she knows who it is - Naseem El-Omari, the Hierophant-Bearer. She's not sure what he's doing down there, but he doesn't seem like himself. Maybe he's hurt or trapped. 

Libbey calls on her powers of cycles to rewind time (at least in her own perception), and sees Naseem walk to the middle of the lake - on the water! - and raise his arms. The water-rings rise up and start spinning, but he himself sinks into the water, out of side. 

The four of them dive into the water and swim to the bottom, and at the very bottom of the lake they find Naseem in a little bubble of air, frantically turning this way and that. They enter the bubble and he asks "which way is East?" Eleanor tells him, and he kneels down and begins to pray.

When he's finished, he stands and thanks them. He says that he was out walking in the park and saw a couple walking together get attacked by the Honey Dogs. He intervened but they attacked him, bit him repeatedly, and he doesn't remember what happened after that (but looking back, clearly he became Reversed, which for him meant losing his connection to his faith and desperately but fruitlessly trying to get it back). He created the water-rings in a vain attempt to bring something miraculous, and has been in the dark, trying to figure out where he is, ever since. He thanks them for giving him enough direction (literally) to right himself again.

But that still leaves the problem of the hive, and Naseem doesn't want to just turn off the rings - it would be so anti-climactic, and people are expecting a finale. The Bearers don't want anything too radical, though - they're not trying to start a whole new religion, here, just give people something to think about. They decide that they'll make the rings all burst together and Parsley will infuse them with bliss - not enough to put them into a stupor or make the blind see, but just make everyone feel good and connected for a minute.

The Bearers return to the lake's edge and call on their collective powers - Naseem makes the water rings come together and burst, spraying the gathered masses with a light dousing, Parsley infuses it with bliss, and Eleanor makes this an ending. And then Parsley yells "TACOS!" and everyone gets hungry, and they start moving away from the lake (Jess mentioned earlier that the food trucks show up at seven).

But that leaves the hive to deal with. Libbey calls on her power of ROTA, evening out the playing field (it's hard to explain that in story terms; I don't even know if it's a power the Wheel-Bearer would be using consciously). In any case, the Bearers hear a loud buzzing and the swarm of bees rises up from the woods and heads straight toward them.

Parsley creates a new hive, one with some more chill vibes. The Honey Dog Queen, a massive half-bee, half-dog monster, emerges from the hive and heads toward them, examining this new home, but seems reluctant to enter. Jess, suddenly an expert on all things bee-related (thanks to her Crux Ansata power), realizes that bees communicate through scent and dancing, and tells this to the others. Parsley and Libbey dance and twirl to show the Queen what they have in mind, and Eleanor eases the process with the power of transition. The Queen enters the new hive, and everything calms down, as the Honey Dogs are less aggressive (and less likely to enter the real world).

The Bearers step back across into the real world and see that the crowds are dispersing. Naseem offers to buy them dinner in thanks, and they head off to the food trucks.

Wednesday, January 1, 2014

House of Cards: The King of Cats

I ran House of Cards once before, and since I had a Monday free for a one-shot and Gus wanted to play it again, here we are.
  • Toasty played Jasper Reed, the Tower-Bearer. Jasper is a motivational speaker who tries to get his listeners to change things up, regardless of what that means for them. Correspondences: chaos, revelation, elements, fear, transformation. 
  • Glen played Everett Robar, the Judgement-Bearer. Everett is a judge in the fair town of Providence. Correspondences: final word, law, strong arm, fair, brass. 
  • Gus played Allyson Dietrich, the Star-Bearer. Allyson is trying to become a published novelist, but hasn't quite broken through yet. Correspondences: fantasy, idolatry, totems, writer, "don't stop believing."
  • Another player played Meredith, the Strength-Bearer. She's a corporate lawyer. Correspondences: persuasiveness, might, forte, backbone, monster. 
  • Matt played Sam, the Justice-Bearer. He's an ADA in the same courthouse as Everett. Correspondences: balance, truth, reckoning, cops, law. 
We start out at the end of the day in October. Allyson is in a coffee shop across from the courthouse (it's called the Black Cat, has the famous picture on the wall). Sam, Everett and Meredith are in the courthouse, and Jasper is finishing up his gig in town and heading to get a bite to eat and perhaps a cup of coffee. 

The game is set in Providence, Rhode Island. There have been cat problems lately - the feral cat population has just exploded, and even house cats are getting aggressive. Also in the news, a zookeeper at the Roger Williams Zoo (which does not actually have tigers, but go with me, here) recently mauled a keeper named Rhea Higgins. So when Sam sees a cat in the courthouse, as he's packing up his papers and everyone else has left, he feels a twinge of nervousness. 

He looks for the cat, but hears another one behind him. He looks behind the judge's bench, but nearly trips over a large black cat. He picks it up, but it lunges at him. He jerks out of the way and nearly wangs his head, but manages to avoid any real damage. Everett, in his chambers, hears this and comes to investigate.

The two Bearers see lots of cats in the courthouse. Sam activates Dream-Sense, and sees that many of the cats are creatures of eir (magic). The characters back up into the judge's chambers and lock the door, but the cats have appeared behind them. The cats leap, claws out, toward Sam, but Everett uses Evocation to summon a sword and cuts several of them into raw eir. They decide to call Meredith and meet over at the coffee shop - something is obviously up. 

They enter the coffee shop and spot Allyson, and inform her and Meredith of the action. Allyson uses Dream-Sense and sees that the Beyond of this area has become a deep, dark cave...and something is lurking under her chair, something with a big, lion-like tail. She uses Evocation (seriously, how did I miss this power last time I ran this? Because it's hella useful) to summon up some sparkly lights and sprinkles them by the chair, and a paw appears, starting at housecat size, then growing to lion, and then "holy shit, what is that?" size before disappearing under the chair again.

Outside, Jasper stops his car just in time to avoid hitting a cat. He notes he's near a coffee shop, parks and goes in. Since Allyson has Dream-Sense active, she recognizes him as the Tower-Bearer, and points this out to the others. Allyson decides to engage this cat directly, goes into the bathroom, and uses Mirror Walk to step across. 

Meredith, meanwhile, figures maybe a mundane cat would be safer. She buys a tuna sandwich, goes outside with Sam, and puts a bit of tuna on the ground. It doesn't take long before a kitty scampers up, and starts nibbling. And then the other cats slip up behind Sam and jump him. The characters notice, however, and Meredith grabs the sandwich board from outside and smashes the leaping cats with it, using her Mighty Feat power, and shatters the board, dispersing the cats.

Allyson steps across, along with Everett and Jasper, and finds the big cat. It acts threatening at first, but Jasper summons up rain and lightning with Evocation and pushes it back a bit. They talk with it, but the cat is maddeningly vague (as cats are wont to be), but does say that when the Justice-Bearer falls, the cats will enjoy a meal sweeter than they have known in a long time. Pressed, it reveals its master as "a duelist, a duelist." Everett thinks for a moment, and then remembers that this is the way Mercutio describes Tybalt in Romeo and Juliet - and he also calls Tybalt the King of Cats. 

They all go back into the coffee shop, and figure that they're looking for a Comte or some other nightmare-court creature. But where to start? They figure the woman who was mauled has something to do with this, so they go to the hospital and Allyson talks her way in. They speak to Rhea, who's pretty hopped up on pain meds. They also check the local Beyond, which has become a huge, overgrown jungle, complete with snarling beasts in the underbrush. 

Rhea tells them that the tiger had never shown any inclination toward hurting people before, but this time it laid in wait for her and bit her hand and face. They asked if she'd been dreaming of jungles, and she said she had, and described the jungle. That pretty much explained the transformation of the Beyond into that - she was dreaming in fear and her mind was altered by the drugs. But the characters figure they need to see that tiger. 

They head to the zoo and bullshit their way in (lawyers can bullshit like no one else). The guard lets them in to look at the tiger's enclosure (no tiger there now), but there is nothing special, just some lingering bloodstains in the Beyond. They go and see the actual tiger, now in a cage in the zoo's clinic, and Jasper steps into the Beyond to see if the tiger is chatty there. As it happens, it is, but at that point Jasper provokes a Shuffle. 

The zoo guard passes out. The lights go out. The tiger, in the Beyond, changs into a slender man in a grey cloak - the King of Cats. The King reveals that what it wants was to Reverse the Justice-Bearer, so that it can break the Oath of Breath. The previous King of Cats, it seems, had sworn that cats would not drink the breath of people, but this King wants that power back. Sam, thinking quickly, said that perhaps a new agreement could be reached, and he'd be happy to adjudicate that. That would, obviously, be the easier path (and the King being a cat, he agrees to that). 

They all troop back to the hospital; to make this work, a human being needs to be present, and they like the symmetry of having Rhea be the human. In the Beyond, they agree on the terms - cats would be allowed to drink the last breath of a given person, but they would not be allowed to harm people in order to drink it. The King also agrees to get rid of toxoplasmosis gondii, since no one likes that. Jasper agrees, too, to become a cat and live out the rest of his days as the Tower-Bearer in cat form (this was all negotiated with Jasper as the advocate for humanity and Meredith as counsel for the King of Cats). 

In the end, it is agreed. Jasper becomes a black cat identical to the one that Sam had seen in the courthouse, and the King vanishes into the Beyond, presumably to spread the good news to his subjects. 

Monday, June 25, 2012

Character Creation: House of Cards

We were supposed to play Song of Ice & Fire tonight, but Michelle was sick, so we hung out and watched The Devil's Advocate instead (post coming soon). As such, I'm not tired and I think it'd be fun to make a character. So here we are.

The Game: House of Cards
The Publisher: Parenthesis Press
Degree of Familiarity: Some. Just ran a game last week.
Books Required: Just the one, plus a Tarot deck.


You know, I like this game. It's nicely surreal, it has a fun, workable system (though I do have some niggles), and it's got a specific enough setting to be interesting while still be open enough to screw with if you were so inclined. Also, I like games that are ballsy enough to say "You need a Tarot deck" and not apologize for it. Maybe it's a gimmick, whatevs. It's a theme. We don't need more watered-down, generic games (with all due respect to Fablestreams and their revolutionary new game, GeneSys, which is sure to be totally not a gigantic flaming clusterfuck).

So. In this game you're playing the incarnation of one of the Major Arcana, but not the World, because the GM is the World (there is no World-Bearer). Each Arcana only has one Bearer at any given time, so if you're playing the Death-Bearer, you're the Death-Bearer. I like that a lot.

To make a character, we choose an Archetype. You can pick one if you feel strongly, but I don't so I'm choosing at random. Got my Rider-Waite right here. I pull out the World, and randomly choose...The Wheel of Fortune! Neat! (Actually, I chose the Lovers and the Chariot, first, but I wanted to do one that wasn't represented the other night.)

OK, so, Wheel of Fortune. My Bearer is Jesse Northup. Jesse is a garbage collector, but was once on the cusp of marrying into a vast fortune. Then his fiance got into a car wreck, and though she survived, the head trauma was extensive enough that her personality shifted, and was completely incompatible with Jesse's.

Jesse has "easy come" tattooed on his right arm and "easy go" tattooed on his left. He has a huge wheel of fortune tattooed on his back, and he has the symbol for "Om" on his chest.

Good start. Now I do five correspondences. I pick Triumph, Tragedy, Chaos, Probability and Randomness.

Then I do Motivations. I have to pick what Jesse loves, desires, fights for, and opposes and then split 10 points amongst them. Hmm.

Well, I think Jesse loves Fair Play. He wants to see people succeed because they should, because they worked to be their best rather than because they shot the other guy in the leg. It's not entirely in his nature as the agent of chance, but it's what he loves. He desires Victory. He loves watching the underdog win, the chips coming down where they "should." He knows that the house always wins eventually, but sometimes it doesn't, and he likes being there when that happens. He fights for Serenity. He wants people to accept what they get, rather than bemoan their fate (which is different than trying to change it). He opposes Fatalism. Nothing is ever, ever, over. The Wheel never actually stops. I'll put 4 into Opposes Fatalism and 2 into each of the others.

Now I pick a Greater Power. Well, I can pick one or I can make one up. There are three examples listed in the book. One lets me start with a "weird," but I didn't read those rules. Well, maybe I'll check them out real quick. Hang on. OK, it's like a geasa. I adhere to the rules, I get a card I can use that's committed to that, and I can use that card. Eh. I like the idea of the second power (I'm never surprised, I can always react as though I expected what was coming), but there's no system attached to it, and I've run this game now and I know that having a power that hooks into the system is a good thing. I think I'll go with Rota - I expend a card, then gather up everyone's cards, shuffle and deal them out evenly.

And that's me done, in fact. Nice and quick.