It's a living.
The Game: Apocalypse Prevention, Inc 2nd Ed
The Publisher: Third Eye Games
Degree of Familiarity: None
Books Required: Just the one
This is actually the third character I've made for this game, kinda-sorta. It's the 2nd Edition of the base game, and there's also a Savage Worlds variant. And I have to say, the premise has always been good, but this is the first time that I've actually wanted to play the game after reading it.
The first edition wants to include some dark humor, but the writing was rough and didn't really convey humor well. The SW edition, in my humble opinion, didn't make best use of that system. I have no idea of 2nd Ed uses a system that's better, but the writing in the book is much cleaner and, in places, funnier.
So! The basic premise here is that the titular organization is working to protect humanity from otherworldly beings, collectively referred to as "demons." Quite a lot of demons work for API, or are just trying to make their way. There are serious shades of Men in Black here, and if I were running it that's probably how I'd approach it - agents are less like shadowy enforcers and more like social workers, just trying to make sure demons keep the to the terms of their Blue Cards and preventing the occasional apocalypse.
I actually do have a concept, but I want to note that this version of the game passes the Chupp test better than the previous ones. There are a bunch of different splats of demons, and a lot of them are interesting in their own ways. The ones that mimic mythological creatures have enough of their own thing going on that it's not just "vampires, yawn." As is often the case with Third Eye Games, it feels very much like an early World of Darkness game in structure, but that's fine.
So anyway, I want to play a Burner. Burners are demons from a dimension called Caulon, but it was invaded by the Borg Chromatics, so most Burners alive today have never seen it. Burners look like imps - pointy tails, pointy ears, proclivity for fire. They have red skin but the shade varies, so we'll say my guy's skin tone is "human" enough that he can pass, because I want him to be a model.
(Yep, taking inspiration from Zoolander.)
So my character is Gerlach Mann, born in the eponymous city in Nevada. His parents, both Burners, didn't really have human surnames, and his father wanted to call him "Hugh Mann" but his mother pointed out that that was a) stupid and b) a bit they did on Futurama already, so here we are. Gerlach grew up really ridiculously good-looking, but not terribly bright (except when he set things on fire), and got into modeling and dance at a young age.
Now, how did he hook up with API? Well, we'll get there. First of all, as a Burner I get this stuff:
But that's all for later.
Step One: Concept & Reasons. "Reasons" as in "reasons for joining and staying with API." I'm glad this is an important part of chargen, and it's even got mechanical weight! Woo! So why did Gerlach join up? I kinda feel like he was pressured into it, maybe his career started taking off and he got a little too visible and API rocked up and was like "hey, you could be deported" and Ger was like "um, what?" So here we are. We'll call that Obligation - Ger didn't really get anything for his service, other than API leaving him and his career alone. Maybe helping him hide the ears a little better. I get a +1 to Fortitude and a +3 to a Skill of Choice (why is "choice" capitalized?). Can't have a rank in the API greater than 1, but that's fine.
What about Reason for Staying? I think just plain old Duty. Ger got into it, and now it's part of his life. Simple as that. That gives me +2 to Discipline and Stealth, Good Reputation 1, Rank 1 (which is as high as it's gonna get) and the Lifesaver Drawback. Groovy.
Step Two: Race. Did this already, I'm a Burner.
Step Three: Attributes. I get 25 points to split up amongst them. Min 1, max 8 (well, "soft cap" of 8, whatever that means). Let's see.
OMG, they list the Attributes and then the mechanics that Attribute affects, Eloy, you fucking genius. Anyway, I think Ger needs decent scores in Agility and Charm, for sure. Insight and Intellect can stay low. Power and Vigor probably on the high side of average. So let's arrange it thusly:
Agility 6
Charm 6
Insight 2
Intellect 1
Power 5
Vigor 5
That was easy.
Step Four: Skills. 30 Skill points, plus my starting IQ (so, um, 31). Also I get a few bumps from my Reasons. And Skills are listed on the sheet, oh my stars & garters.
Well, Athletics sounds obvious (and I never regret taking it). I want Deception, not because Ger is a good liar, but because early in his career he did his own makeup. Probably some Empathy, probably some Fists (stage combat training plus a little more from API). Performance, obvs. Persuasion, sure, though I feel like it's probably unintentional ("Look, I'm very complimented, but not interested...Ok, maybe we could fool around a little.").
I have 31 points to start plus 8 in various places from my Reasons, so that's 39 total.
Athletics 7
Deception 5
Discipline 3
Empathy 3
Fists 4
Fortitude 5
Performance 6
Persuasion 4
Stealth 2
(Let's assume the 3 in a Skill of choice was in Deception.)
Oh, also, for every Skill of 4 or 7 points, I get a talent. So for Athletics, I'll take Proficient and In the Zone. For Deception, I'll take Keeper (which makes him good at keeping secrets, though in Ger's case I think it's just that he doesn't really understand what he's being asked). Fists, we'll take Sting Like a Bee. Fortitude, Conditioning. Performance, Distracting, definitely. And for Persuasion, Honeypot, obviously.
Step Five: Bonus Points. I get 14 of these. I can spend them on basically anything, including magic. I can get more through drawbacks, too. I can take up to 10 BP in Drawbacks, though it doesn't say if the one I get from my Reason counts against that. Let's assume it doesn't.
As usual I shall do Drawbacks first. I get Fragile Frame from being a Burner, so that's a given. Well, I want Absent-Minded, and I'll take Skill Deficient in Knowledge (which gives me a -6 to Knowledge checks, so um, let's let someone else do those). That also gives me 6 more BP, so I have 20 total.
Let's look at Gifts first. Kinda want Master of Disguise, that's 3 points. Definitely want Attractive 4. Down by 7, 13 more. Better look up how magic works.
OK, so it looks like I spend 3 BP to unlock 1st Circle Magic. I have to pick a magical Tradition, and oh snap, Wild Magic it is (to reflect that Ger doing magic is purely instinctive and not a Good Idea). I can learn spells from (IQ/2) Paths. Let's assume we round up, so I get two paths total (one I pick, and Fire). I think I'd pick Mirrors, but I don't know that I'll take any spells from that.
Oh, 1st Circle spells are kinda weak. Maybe I'll plump for 2nd Circle. Can I afford that? It'd be 5 more points to do that, which would take me to 5 remaining BP for Spells. Eh, I'll leave it at 1st, and I'll take Bend Element, Elemental Shield, and Sense Element as my spells. Those are 2 each, so that's 6 total, which means I have 4 remaining BP. I could also buy Aspects for the spells, but eh.
I think instead I shall spend BP on Skills. I'll buy Specialties in Performance (Dance), Deception (Disguise), Discipline (Too Dumb to Crack), and Persuasion (Harmless).
Step Six: Equipment Packs. I get some stuff, but I also get a Role. Obviously Ger is Social, so I get +1 to Knowledge (Demonology), so that takes my penalty to -5, lol. +1 Wealth, 2 Light Weapons, 1 Light armor.
Step Seven: Derived Traits. Health is POW + VIG + 8, or 18. Focus is the average of Insight and Charm (4, for me) +1 for 1st Circle being opened. Bureaucracy is Charm + IQ, or 7, which means Ger gets by on pure charm, which is on brand. Strengh is POW + VIG (10). Movement is POW + AGY (11). Balance is AGY + Athletics (13, no one's gonna trip me, as long as I don't have to turn left!). Physical Resistance is VIG + Fortitude (10). Mental Resistance is INS + Discipline (5...yeah). Magic Resistance is INS/2, or a big fat 1.
Initiative is IQ + AGY (7), Base Damage is 0, and I have 3 Actions.
And that's pretty much it! Ger is lean and well-built, perfect bone structure, eyes that are technically brown but everyone tries to find more poetic words (auburn, ember, crisp, kiss me). He has perfect white teeth that aren't too white so he looks like a monster. He used to wear hats and headbands to cover his ears, but now just as often he uses an image emitter. He gets free clothes from his job, so he's always well-dressed. He never, ever says "huh", but he does say "wait, what?" a lot.
That'll do it!






