Tuesday, June 16, 2026

Shadowrun: The Banshee, Redux

(guest post by Michelle)

So following up casing Cooperman’s place, with the prevailing opinion being that Cooperman was channeling Nero or some shit given the special order for the palanquin, the team trundled back over to the Banshee to meet with Roxanne. Hocus starts thinking about whether or not it might be a good idea to have some elementals on call for the party on Tuesday and/or the attack on the compound/war council, and enters into discussions with the group about putting together the funding for materials. Kombucha pulls up outside and leaves the van parked, with Bad Harry primed just in case but otherwise staying in the van.

The whole team comes inside, handing over everything but their pistols at the check-in window  before they’re buzzed through the gate. Once inside, the Banshee looks much as it always does. A bit on the threadbare, stained, keep-the-lights-low-so-you-don’t-have-to-look-at-the-carpet side but well-staffed and serviceable. The piped-in oldies top-40 music feed keeps the background noise level and randomized, the noise generators on the tables add an extra layer of static protection, and the drinks are mid-range on pretty much all fronts – cost, quality, and taste. Enough to ease conversation and give people something to settle nerves and hands, but not enough to either grab attention or encourage you to stay past your initial appointment.

Roxanne is sitting at a table in the front room this time, with bouncers at all the exists, a bartender and waitress keeping the hospitality flowing. The team orders some drinks, including a troll-size beer, and is just about to sit down with Roxanne when the music cuts out. The bartender curses, mentions something about wiring, and people with questionable lineage,  promises he’ll have it back on in 5. Roxanne dithers about waiting for the sound system, but in the end opts for expedience. She suggests that Cappy start the update.

With that in mind, Cappy starts in letting her know that TeeHee was safe, something that Roxanne wasn’t personally invested in, but knew that Urlan would appreciate it, the big ‘ol softie. She is informed that he doesn’t have the goods and was something of an idiot, as he hadn’t been paid yet either. They verified that he doesn’t have the goods – that they were handed over and that it was an inside job. When Junior’s name is mentioned as the inside person, Roxanne is clearly momentarily startled. Cappy mentions that there are supposed to be backups of the research on Junior’s computer, Roxanne excuses herself to make a phone call. The tunes start flowing again, and there’s some motion at the security door. The team turns to see what’s going on and Diablo and Cappy figure out that things are about to go down. Diablo spots Junior’s walking cape through the security door and realizes everything Is nearly about to fo sideways – of all the people in the city, Junior is definitely not someone who should be here  – also, apparently neither Roxanne nor anyone who works for her can spot a tail.

Cappy informs Hocus and Diablo tells Kombucha, and the next moment Coil realizes what’s going on as well. Before anyone can act, though, Junior shoots his shot. He slams the cage door open, breaking it in the process, and shoots a sawed-off shotgun at the bouncer in the corner, on the other side of the door. He misses, instead putting a hole in the storage closet wall next to him. The grumpy dwarf who collects the weapons comes out of the door that leads into the weapons safe and starts shooting at a couple of the other bodyguards, but doesn’t do a ton of damage.

Among the team, Hocus acts far and away ahead of the others. Figuring out that Junior probably has his thugs in the entry with him, he sets off a magic stink cloud by the door that neatly catches all the bad guys without any real Drain for him in the end. Junior and two of his thugs start retching, but neither is incapacitated, while one of them resists entirely. Diablo goes after Gus at the same time, going hand-to-hand given his titanium bone lacing – he packs a heck of a wallop, and while Gus is sturdy, he’s not a troll. He manages to ring Gus’s bell a bit, but he’s still up and fighting. Kombucha calls Bad Harry into action and sends him to the front door, effectively boxing in the bodyguards. He has his drone announce that they should stand down, guns at the ready but not firing. Coil turns over a table to get behind for cover, and Cappy joins him, trying to talk Junior down, but the ork is in no mood to listen. The waitress and the bartender get down behind the bar, and the bouncers scramble a bit, caught on the backfoot and try to get into position. Roxanne ducks down behind a table and pulls out her pistol.

Junior yells for Roxanne and barrels through the wrecked cage door. He shoots at Diablo but doesn’t manage to do much other than some impact damage thanks to the armored jacket and dermal plating the troll has. Hocus isn’t done yet, though. He readies and lets loose a Stunball on the orks and Gus, since the floor plan means they’re nicely bunched up. Given that none of these people have what we would call a strong will, Junior, Gus, and two of the bodyguards (the two nauseous ones) drop where they stand, passed out. The head bodyguard, who’s still by the door looking askance at Bad Harry, decides to surrender as he knows when a job isn’t worth his life.

From there, it’s cleanup. The bartender/manager, Dylan, and his bouncers are none too gentle with Gus, who’d been on the outs for a while as it turns out his grump level had gone off the scale – when Junior had approached him, he’d just decided to rob the place and get some payback for being made to, you know, work and not steal shit. The team ties up Junior and the two other bodyguards and begins some interrogation – namely, Cappy starts asking questions and Kombucha starts sending his spiderbot, Edith Piaf, up Junior’s left nostril. Junior tries to bluster and get free, but having Edith wiggle a bit makes him compliant. Turns out, perhaps predictably, that Junior is a complete wuss.

His goal, as admitted somewhat under duress, was to capture/kill Roxanne along with killing the team. He’s working with HSE (Hollywood Simsense Entertainment) to kick out Urlan at the GTI Board of Directors meeting on Friday by claiming financial malfeasance since the whole project that was taking up all the money and plans of GTI will have gone missing. Junior plans to claim that it didn’t exist at all. He will then be put in charge (according to his plans) and agree to a merger by HSE that leaves him in charge of the division under the HSE umbrella – all the perks, none of the work. He is unhinged about Urlan, clearly a nightmare boss/relationship for anyone unlucky enough to get drawn into his orbit, and has a tremendous number of anger/emotional issues. The team searches him and comes up with his sawed-off shotgun, two grenades, his PDA, and a set of invites for the HSE party tomorrow night. He has dictation notes on the PDA mentioning a) plans to kill TeeHee if he finds him instead of paying him, b) notes for his speed on Friday, c) recorded notes about how the chips are messing up the runners he gave them to, with Cooperman as Khan, Val’s running Cleo, and Griffith’s all messed up with the Ripper.

Roxanne arranges for GTI people to come secure Junior et al. Hocus gets the card of the head bodyguard in case they need muscle later. The group has a moment of consensus and decides to communally chip in for a couple of elementals that Hocus can summon over the next day, one force 4 air elemental, and one force 2 fire elemental (with the exception of Coil, who does not want this to happen at all because Magic Sucks). And we’ll see where we are when we get back!

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