Friday, October 3, 2025

Character Creation: Thrilling Adventures!

I keep thinking I'd done this game, but it's that a) I've read it a couple of times because it's been on the one-shot list and b) I've done this game and this game.

The Game: Thrilling Adventures!
The Publisher: tolleSpiele Games 
Degree of Familiarity: Conversant with the source material, very conversant with the system
Books Required: Just the one

So, pretty simple: Pulp adventure, clearly inspired by Indiana Jones. The book is very short, only about 60 pages. It manages that by being incomplete - there's pages on the subject of safety and sensitivity, but "character creation" is only ever mentioned here:

The individual playbooks do the usual early PbtA thing of telling you to pick a name and so forth, but the process of setting up a group and choosing bonds (rather, what bonds mean; each playbook tells you how to pick bonds) is never explained. There's actually a lot of assumed knowledge, and it's weird, because the book tells you the design assumptions of PbtA up to a point (GM doesn't roll, how moves work, etc.) but it's never contextualized for this game. I could run this because I'm an experienced GM, but is that the intended audience? And really, what would a "here's how group set up works" section have required, two or three more pages? Like I said, weird. The Kickstarter actually gives you more basic information on playing the game than the book does.

Anyway, let's make an adventurer. As may be apparent, we start with a playbook. Let's see. I don't want Aristocrat or Treasure Hunter. I don't think I want Thief or Inventory. Schmo is too close to my Temples & Tombs character. Kid appeals, as does Movie Star. I think I'll go with Kid; I did something like a Movie Star way back in Feng Shui 2nd Ed

So: Getting started, I pick name. Let's say that my kid goes by Floss; he's English, and when he got involved in this adventure (which I'll have to leave the details murky on, given that I don't have a group) he was eating a big thing of cotton candy (or candyfloss). Floss has a wicked sweet tooth. Going through the "look" section of the sheet, I'll say he's got a bratty face, wears shorts and overalls, and has a cowlick

Stats! I'll pick...sure, that one. Tough +1, Quick +1, Savvy 0, Suave -1, and Instinct +2. That'll give me the best bonus to suss out when something's Not Right Here, and to help other PCs, which both is appropriate for a kid character and plays to my usual playstyle. 

Motivation! Picking one from the list, I'll take...How can I overcome my fear of heights? That seems like something that might come up in a pulp adventure.

I get two kid moves. I shall take...my grandpa told me a story about this (lets me do a cutscene related to information we need) and through the legs (I can avoid harm by being small and lithe). 

Gear! I get a Kid's Backpack, which includes three things that a kid would have. So, rock candy (basically candyfloss in solid form), a jacks set (very useful as caltrops), and a magic slate (I can see that being useful in an RPG if we're clever). And then I get a thrown weapon or a short staff. I think we'll take a slingshot as a "thrown" weapon.

And, finally, I get a pet! Rat, lizard, crow, and dog are the choices. Ooh. I think I gotta go with rat. Her name is Belle, she's grey with brown patches, and she likes candy, too (but I don't give her much, because it's bad for her teeth). 

That'll do it! The game actually looks solid, I just wish it was, like, complete.

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