Every time I see/think of this game I get this song in my head. Anyway, since I'm running a one-shot of this game next week, I oughta make a character.
The Game: Garbage & Glory
The Publisher: Wet Ink Games
Degree of Familiarity: None, but it's the same basic system as Heckin' Good Doggos, which I have run
Books Required: Just the one
Yes, in this game, we are raccoons going on adventures, turning trash into magic or treasure or weapons, and building our legends so that we may scurry into history!
OK, so after scrabbling around in the unbookmarked PDF like, well, a raccoon, I discover that the first thing I'm meant to do is give myself a name and a title. I need some sort of concept, though. Thinking back, I've only had one significant raccoon-related experience in my life. I was camping with Heather many years ago, we were sitting by the fire roasting marshmallows, we heard a noise behind us. I turned around and shone the flashlight toward it, and caught a raccoon, and he just kind of froze and gave us a look like "who, me? Nah, man. I was just...walkin'" before he zipped off.
So we'll say my raccoon lurks near invasion points where Ogres come into the Wilds. They come, they set up temporary Cabins, they bring food and Trash, and then they skedaddle. My raccoon's name is Jawbry Jones, also called Sticky-Fur (because he's been known to snatch marshmallows right out of the paws of Ogres unless you can prove otherwise).
And now we pick a Calling, which is more or less a class. Well, as much as I'd like to use magic, I think Jawbry is pretty clearly Sticky Fingers (thief/rogue sort of thing). I get to pick one Calling Ability and one Calling Skill from a choice of two (in each category), but then I can't ever have the other one.
Well, I know I want I Am The Night as my Ability, both because it's so much fun to say and because it's absolutely the right power for Jawbry (I can spend a Glory card and vanish!). The other one is about lock-picking, which is fine but not where I'm going here. For my Skill, I'll take Strike From Nowhere (if I start a turn hidden, and I hit a foe with a Guts attack, it reduces their Attribute to zero, which isn't necessarily an instant takedown but it's pretty damn close).
Attributes/Skills! As a Sticky Fingers, I get two in each of my Attributes (Brawn, Smarts, Guts) and then four more to distribute. I want my Guts to be high since it's what I'll use for Strike From Nowhere, and since Brawn determines speed that probably shouldn't be low. I'll put two into each of those, winding up with a respectable 4 in Brawn and Guts and a...kind of laughable 2 in Smarts.
Skills! I'm already trained in Hurl and Scrap (not Sneak? wtf?), and then I get two more Skills that I'm trained in and five actual dots to put in Skills. I'll be trained Sneak because it's absurd that I'm not already, and...Trick appeals, but it's a Smarts Skill and my Smarts kinda Sucks. Wriggle would be good, as would Snoop. I think I'll go with Snoop.
OK, so now I'm trained in five Skills. I could put a dot into each of them, I guess, which would give me ratings of two in Hurl and Scrap. No, wait, that's silly. I'll put two each into Sneak and Snoop, and the last one into Strike from Nowhere. There we go. (Seriously, though, why do the thief characters not get Sneak? Is it a typo? What do the ranged fighters get? No, wait, I see the problem. Rubbish Ruffian, which is the kind of duelist class, comes before Sticky Fingers in the book and gets Scrap and Hurl, and my suspicion is that Sticky Fingers is supposed to get Sneak and Scrap or something like that and they just didn't change the template before the book went to print. Been there. Anyway, I'm not changing Jawbry but I'll make a note of that for when I run it.)
I get a melee weapon and a ranged weapon; I'll take a knife and a bow, respectively. I think Jawbry's knife is made out of one of those fancy marshmallow roasting spikes (the handle, anyway) and the bow is made of another one, just extended out and strung with...um, string.
I get three Garbage cards and two Glory cards, and normally I wouldn't both but I can immediately use them like XP, so I think I will, actually. For Glory, I get two of Hearts and a four of Clubs. For Garbage, I get king of Hearts, two of Hearts, king of Spades. Neat, what's all that mean?
OK, I can buy Skills and even Attributes with Glory, but all I have enough to do is buy a new Skill training because of how the cost progression works. However, Garbage can be used to increase traits, if the cards are face cards or Aces (and I have two Kings) and if less that half the cards used are Garbage. As such, I could spend three cards (both my Glory cards and one of my Kings) to bump up one of my 1-dot Skills to 2, should I so desire.
But I think I'm not gonna, actually, because in play those cards would be more useful to be spent in other ways, so I'm gonna leave Jawbry as is.
Jawbry is a big fluffy fellow. His face floof is always a little sticky (marshmallows, man), but he keeps his hands clean, which is ironic, because it's his fingers that are supposed to be sticky. Jawbry is very much of the opinion that if something dangerous sees you, you've already done something wrong. (That's not to say he never gets spotted, just that he recognizes that it's a fuck-up.)
On to garbage & glory!


No comments:
Post a Comment