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| There's at least seven, right? |
No, not what I mean. Though doing a mashup between this game and, like, Blue Planet or something might be interesting. Anyway:
The Game: The Seventh Seal
The Publisher: Creative Illusions, now defunct, if what once was their website is any indication (it's all Asian lettering spam, I can't tell what language).
Degree of Familiarity: None.
Books Required: Just the one, I guess.

I bought this game at Origins a few years back for all of five bucks, made a copy of the character sheet at Office Max (since you can't find one online, since the company folded), and forgot about it. I want to get it off my list, so here we are. That also means that I don't remember reading it, so I'll be doing that as we go.
The game is billed as a "Roleplaying Game of Prophetic Revelations", a modern occult game taking inspiration from the Revelation of John and other Christian mythology. I have to say, the book's introduction is very well-written, and very tactful. It's clear that the company didn't want to court the nutcase demo (like Christian nutcases roleplay anyway), and the feeling I get reading it is that someone considered Christian occultism a fun setting, albeit one that some people actually believe in.
Anyway, characters are called Sentinels, and they go through a process called "Anointing." Let's see.
The first couple of chapters set up our setting. Basically, the End Times are coming soon, the forces of Legion are...well, Legion. Sentinels get visitations and angelic visions and shit like. It's not bad stuff, and it's pretty tight (unlike White Wolf's setting chapters, which range from well-written but long to Scion). Anyway, getting to Chapter Three, we find the first step: Concept.
Concept is just meant to be a quick summary, but that requires me to think of a character who's going to wind up having visions. Hmm. OK, my character is a rad tech at a hospital who's suffered headaches and dizzy spells all his life. He's never considered that they might have a non-physical cause, but now as a Sentinel he believes they were attempts by the angels to tell him. And he wonders what opportunities and messages he's missed. His name is Thomas Daughtry.
I see Thomas as really big. He's, like, 6 and a half feet, strongly built, not especially graceful but he's learned to be gentle. Good start. What's next?
The Trinity (my stats). Twelve aspects in three categories, Body, Mind and Spirit. They all start at one. We prioritize (sounds familiar) into Primary, Secondary and Tertiary. I get 8 points in Primary, 4 in Secondary and 3 in Tertiary. Hmm.
Well, for Thomas, I think Body needs to be Primary. I allocate points thusly:
Agility 2
Attractiveness (boo. Minus points for making this a stat) 2
Might 3
Vigor 5
Big, strong, tough, not especially graceful.
Spirit can be Secondary.
Aura 2
Faith 1
Inspiration 3
Soul 2
And finally, Mind:
Logic 2
Reason 2
Senses 1
Willpower 2
Moving along to Background. This is occupational stuff. I already know I want Thomas to be a rad tech, someone who performs MRIs and the like. I pick (or make up) a Background Template for Thomas. Well, there's one for Ambulance Paramedic, and the Proficiencies seem to make sense. They are: Human Perception, Medicine, Research, Sciences and Teaching. I think I'll swap out Electronics for Teaching, though. I get 14 points to divvy up.
Human Perception 2
Medicine 2
Research 3
Sciences 3
Electronics 4
I get a free Specialization in Electronics, so I take Medical Equipment.
There. And now, Celestial Order. I pick an Archangel who's my CO in God's Army. I think Raphael makes the most sense. The headaches and the visions could work with Uriel, but the Raphaelites have this focus on personal honesty and self-awareness that I like. So there ya go. I get a free point of Vigor (holy cats, I'm vigorous), Shepherd's Path and Heal, whatever those mean. I get Prophetic Revelations as well. Oh, actually I get two points in Divinities, and I have to take one in Heal. I'll keep one in Heal and take one in Illumine, which gives me the power of Empathy (I can look at people and know their emotions and stuff).
I total my Insight, which is Vigor + Willpower + Soul (10, for now).
Grace is ability to fight off demonic Taint, I suppose. It starts equal to my Faith, or 1. Oy. I'm not real graceful, like I said.
And now, Finishing Touches (again, sounds White-Wolfy). First is a bunch of questions, but I think I'll do Merits & Flaws Benefits and Detriments before that, actually. They have to balance out, and I can take up to six. Let's do Detriments first.
I think I'll take Fragile Will. Thomas is susceptible to suggestion and other mental powers. That's 3 points.
There's an Atheist Detriment, but the way it's phrased actually makes sense. I rather like this game.
I like Corrupted Loved one, but how am I going to tie it in with those headaches? Hmm. Well. I think I'll take Headaches as a Detriment and just use the system from Allergy - when the headaches crop up, I take a -2 to all dice pools until they go away.
Now, six points in Benefits. I'll take Mechanically Inclined, just because I'm not, and it'd be fun to play. That's 3 points. I'll take Apartment, since I apparently have to live somewhere. And because my concept is coming into focus more, I'll take Snitch. And now, the 20 questions bit.
Thomas Daughtry grew up in Chicago, and was a decent student but a better athlete. After high school, though, he stopped playing football - it wasn't that he didn't like it, but his teammates who were serious about it never did anything else. Thomas knew that he didn't want to do it for a living (high salary aside), and knocked about for a few years doing odd jobs. Then he scraped some money together and went to school to be a rad tech.
Thomas grew up Lutheran, though his family wasn't especially devout. He had an aunt who was extremely fervent, and used to pray over Thomas when he got his headaches. At least, he thought she was praying. When he turned 28 or so and Raphael Anointed Thomas, he learned the truth. Aunt Emma was a demon, or corrupted by one, or something. She's still in there somewhere, but the thing controlling her or tempting her or whatever, was suppressing Thomas' Divine gifts. That might be the source of the headaches, indeed.
Aunt Emma is still evil, but she gives Thomas information now and then, in return for him not pointing any other Sentinels her way. He knows that this is wrong, but he can't quite reconcile himself to the notion of killing or exorcising his aunt.
Thomas is a devoted Bears fan, but he's not rabid about it. He gets along with people easily and his happy to work on their cars and electronics for the price of a good pizza. Deep down, he wonders how many of the ailments he sees in his day job are caused - or exacerbated - by Legion. There's just no way to know.
