Only 10 more games in PDF! That means in July I'll start pickin' games off the shelf!
The Game: Fateforge
The Publisher: Studio Agate
Degree of Familiarity: None, but it's 5e adjacent
Books Required: Just the one
The book I have is actually Book 1: Adventurers, which is kinda the PG of this game. Most of the lore is in other books, which I don't own (the publishers put only this book into a bundle, which is probably a solid choice; it's also PWYW on DriveThruRPG). But that's fine, I can probably glean enough info from this book to make a character, particularly if it's basically the 5e ruleset.
Ooh, there's a random table to choose Civilization, yes please. A roll of 95 gives me...Torea. Just a moment.
That all sounds pretty dope, actually. I do love aquatic stuff. Anyway, next we choose species. I'm inclined to say human, just because that's what's common in Torea, but let's give the others a look.
Ooh, actually, let's say my guy is a melessë, a half-elf. My character's father was a native of Torea, his mother came with a ship of explorers, and the two fell in love. His mother stayed in Torea long enough to raise him, but when he was essentially a young teen she got on another ship and left him and his father behind. What he's never told his dad is that she gave him the option to come, too, and made him choose between his parents (Dad going along wasn't on the table, though he's not sure why).
There, there's a bit of angst for your Sunday morning.
(Side note: I looked up the "ë" and there are legitimately a couple dozen ways it can be used, so I have no idea how "melessë" is supposed to be pronounced. Assuming it's used the way it is in English, which is rare anyway, it would probably be pronounced something like /mεləse/. Anyway.)
I'll get +2 to CHA and +1 to two more stats of my choice, I get the standard half-elf dealies of Darkvision and Fey Ancestry, and I get proficiency in two skills of my choice plus in one of a variety of other things, and I will say he's proficient with water vehicles (thanks, mom).
Now, Background. Unlike D&D, Fateforge takes a more build-a-bear approach to Background, so let's have a look.
I think I've got a firm enough grasp of concept, so that's fine. Next I'd pick two skills I'm proficient in. Sure, let's take Athletics (I have literally never regretted that choice) and History (stories mom told me growing up).
Now, this is weird. There are two dots next to the Skills. Presumably you'd fill one in if you're proficient, but I have no idea what the other one would be for. Anyway, moving on. I get two "Additional Proficiencies." Let's take navigator's kit, and then I think I ought to take a craft in whatever dad did. Ooh, let's say dad was a glassblower. I'll take proficiency in those tools.
Equipment! I get the tools I'm proficient with, a memento of my life, clothes befitting a Torea artisan's kid, and 15 gp. For the memento, let's say it's a necklace that mom gave me - leather cord with a silver teardrop-like symbol.
Feature! Ah, my Leader (the GM) would determine this, so I'll skip it. I feel like Revelation would make the most sense, though.
Characteristics! I get two personality traits. I think my character is Cheerful, but gets Brooding when the sky gets overcast or he thinks about his parents. For Ideal...hmm. I feel like maybe he regrets not going with his mother, because what he really wants is Glory. He just wasn't willing to leave dad behind to get it.
Bond is easy; he loves his parents but is torn between them.
Flaw...ooh, let's take Overcompensating. My guy feels insecure a lot of the time and processes that by always knowing what to do, even if he really obviously doesn't.
Right, back to the first step-by-step, which means I choose class! Oh, now, this I like: In this game if you have a class it means you're touched by Eternity or the gods or whatever, and you can go beyond what most people can, but you're going to experience a dramatic life. I like that PCs are actually set apart from normal people; it resolves the "is a professional soldier a level-8 fighter or whatever" issue.
Hmm. Let's make him a sorcerer. Draconic or psychic? Let's say draconic. Either would work, but I really like the idea of him having some dragon in his ancestry and assuming it's from his mother's side, but no, his dad's family is descended from a sea-dragon or something. Not that it matters for first level, but let's say silver dragon ancestry.
I get four cantrips and two 1st level spells, so let's pick those. Ah, fuck, they're not in this book. Ah-ah, but the Grimoire is Pay-What-You-Want! (I feel like I could have grabbed my PHB, too.)
OK, cantrips. I want ray of frost, because y'know, silver dragon. I think mending makes sense (it's one of those spells that doesn't seem useful because it's not flashy, but holy shit you would want it in real life). I'll take sudden cramp because I think it's funny, and I'll take dancing lights because a light spell is always nice. Oh, wait, no, I have fucking darkvision, why would my guy learn that spell? Mage hand, then.
And then two 1st-levels. Fog cloud seems good for someone growing up where he did, and then I'll take fateful twist, because it seems fun.
OK, then. I get two Skill Proficiencies from the sorcerer list; I shall take Arcana and Survival. On we go!
Next step is "Determine whether I've Awakened to Magic" (this is obviously a setting-specific thing). There would normally be some Leader input, but for purposes of this character I'll say, yes, doy, he has. Moving on.
Ability scores! I can go random or point-buy, and random involves 4d6-drop-lowest, assign 'em where you want, so I'll do that, thanks. I get: 14, 14, 16, 12, 13, 13. Man, keeping these dice. Hardly a foot wrong.
Well, I'll put the 12 into Strength, I think. I'll put the 13s into Constitution and Wisdom, the 14s into Dexterity and Intelligence, and my 16 into Charisma. Applying my racial bonuses, my Charisma goes to 18, and I'll put the other +1s into CON and WIS, just to game the system a little.
Equipment! I get a choice of some stuff from my class, of course, but I don't have a "stuff" page so I'm gonna just say I've got me daggers and more along. I think he'd pick up a crossbow in play, actually, but maybe not start with one.
Otherwise it's all details, and there are no naming conventions in the book that I can find, so let's say his mom named him Kassemë, a name from her homeland(?), but his dad calls him Ka (common nickname in Torea, basically akin to "Bubba" in some of our cultures; there's a glottal stop after "Ka" that makes it diminutive and alters the grammar of some phrases in their native language - I have no idea if linguistics gets any love in the setting book but I don't have a copy so fnah). Ka has much lighter skin than most of his fellow Toreans, but has the same dark hair and eyes. He doesn't burn, though; it's weird. He's graceful and quick, and very much the sort of kid all the other lads would follow into scary caves or whatever because he said it would be cool.
But now that he's grown (about 21), he finds himself staring at boats and getting distracted, and his dad is slowly figuring out the truth - he's his mother's son, and he should have gotten on that boat with her. (If we were starting a campaign, I think I'd want a prelude scene with dad putting him on a boat to go after her.)
That'll do it!