Was actually planning on doing this yesterday, but POTS interfered. I'm actually feeling it tonight, too, but it's not as bad. So here we go.
The Game: Worlds in Peril
The Publisher: Samjoko Publishing
Degree of Familiarity: None with this particular game; it's a PbtA game, though.
Books Required: Just the one.
As I have mentioned, I love superhero games, and one of the things I love about indie supers games in particular is what aspects of the genre they choose to focus on. More traditional games go in for modeling the physics - how much can a super-strong character lift? How fast can a speedster run? What's the range of a laser blast? And so forth. Indie games tend to look at the story and think about what happens there, with the result that games like With Great Power... and Masks and Marvel Heroic all feel very different, but feel like real superhero experiences.
Worlds in Peril is, like Masks, a PbtA expression of the genre, and I was interested to note that it doesn't really use playbooks. Instead, it has Drive and Origin as things you choose, and they give you some moves, but you're not playing an archetype the way you often do in PbtA games, which is fine. The game's text says that it focuses on thwarting villains in the city, and on the team aspect of being a superhero, which sounds pretty cool to me.
So, starting off, we'd build a team if I had a "we". Fortunately, there's nothing in the team-building questions or process that I need in order to proceed. I'll just assume a superhero in a four-color kind of setting. That means I can just jump ahead to the Hero Profile.
I've got a concept already, at least for my powers. I want some super-speed, but I don't want to be a runner like the Flash. Instead, I want my hero to have the power to move at incredible speeds but over very short distances; it almost works like a very short-range teleport. I also want him to be able to cause a sonic boom by moving his body fast enough to break the sound barrier. I don't have a lot of thoughts about backstory, though, so I'll do that as I go.
Codename: I want my hero to go by "Hummingbird."
Real Name: Orin Bruce. I note, however, that there's nowhere on the hero profile to write this.
(I also note that the example of character creation in the book is unapologetically Arrow from the show of the same name, and, worse, there's this kind of half-assed energy to it. Not a fan, though I'm happy they did the example at all.)
Basic stats, then. We've got five stats: Smash (for direct, forceful action), Influence (for swaying opinions), Maneuver (for being stealthy or speedy), Protect (for being defensive), and Investigate (for being thinky). I get -1, 0, +1, +1, +2 to distribute. Of note: Some moves don't use dice at all, some don't add stats, and some can theoretically use any stat, so it's not a matter of looking at the moves I want to be good at and allocating accordingly.
Well, I think that Hummingbird, being a speedster, would benefit from have a good Maneuver. I also think that he's capable of direct action, even if it's maybe not his first go-to. I think I'll put my +2 in Maneuver, my +1s in Smash and Protect, my 0 in Influence, and my -1 in Investigate. Hummingbird is just too unfocused to be really good at thinking things through.
Next up is Powers Summary. I'm meant to list everything I want Hummingbird to be able to do, even if he can't do it yet. I might also think about how he got his powers (bitten by a radioactive hummingbird?).
Hrm. The PDF is fillable, but the text doesn't wrap, so I can't type more than sentence in the powers section. Nice going, guys. Well, I want "Brief bursts of supersonic speed," anyway. I think that's a pretty apt description of his powers, for now. I think that Hummingbird doesn't rely on gadgets (they tend to break apart at the speeds he moves at, anyway). He's immune to friction, of course, but that's more a side effect than anything he could use as a secondary power.
It's important to note that he doesn't use gadgets because those are a separate form of power called Advantages; the main difference is that they can be taken away.
Right, on to the Powers Profile. I like this - it asks me to consider what kind of thing is simple (easy and common), difficult (possible but takes some effort), borderline (when pushed to the limit), possible (things I could do in theory), and impossible (shit that Hummingbird just can't do).
Well, I'm actually gonna start at the bottom - Hummingbird can't move more than a short distance at speed. I think I'd like to keep it no more specific than "a short distance," because it feels like the kind of thing that should stay narrative. A hypothetical EIC (Editor-in-Chief) might disagree, but I ain't got one, so nyah.
For simple, I'll say "move within a short distance instantly." For difficult, I'll say "cause a small-scale sonic boom to stun an opponent." For borderline, I'll say "strike multiple opponents in less than a second" ("strike" here might also mean "disarm" or something). For possible, I'll say "run up vertical surfaces."
Next step is "further defining and limiting powers." What it really is, though, is that I need to determine how well I fit in with normal people, and that determines Bonds but also can grant me more powers. I think that Orin can get along with people pretty well, and his life is only occasionally difficult because of his powers. That means I get one extra "simple" use of my powers, and I get 6 Bonds. (My Bond Threshold would normally be the number of players other than me + 6, but it's just me, so it's just 6 to keep things simple.)
For my extra simple power, I'll say "dodge any incoming physical attack." Obviously it doesn't work for things like explosions that cover a wide area, since Hummingbird can't move out of way fast enough.
OK, now we choose an Origin book! Despite being called "books," they're really only a page or so. I do need to think about how Hummingbird got his powers, though.
Oh, no, wait, this isn't the origin of my powers, it's why I became a superhero. OK, well, I still do need to think about the how, but I'll think about the why first.
I think I'll pick The Accident (Hummingbird was a normal person before It Happened). The other options are too dark or just off-brand for this character, I think. As part of this, I need to complete some sentences:
The accident changed me by giving me superpowers, obviously. Also, I think Hummingbird used to be really focused and meticulous, and now he can't quite seem to keep his thoughts together. He has a hard time paying attention for long periods of time, and he's easily distracted. That's frustrating as hell, because he used to be able to wait patiently and be highly organized.
The future effects on my body are still unknown, but what could happen is Orin could continue to lose the ability to focus until he can no longer form memories or attachment, leaving him completely in the moment and without cognition.
An enemy I made because of the accident is Captain Wachs. He, like Hummingbird, was a volunteer for this military experiment (I've just decided that Orin was in the Army, but was pretty low-ranked). Wachs and Orin were both given an injection, but one got the real stuff (Orin) and one got saline (Wachs). Wachs saw what happened to Orin - he got this fantastic ability, but he became flighty and weak, and Wachs vowed to show him what training and patience could do, even without powers.
That pretty much makes Captain Wachs my foe. I kinda want him to have some glue or wax-based powers, so he can be Captain Wax, but that's probably at least partially up to the EIC.
And now we choose a Drive Book (again, not a book). This is the character's goal and driving force. I think I'll say that Hummingbird's Drive is to Figure Out Who I Am (He Is). "Who he is" has been fundamentally changed by the accident and his subsequent discharge from the military, and he's trying to reconcile that and his changing mental prowess.
Last thing: Bonds. I get 6 Bonds to split up (normally I'd also get 1 point for each other PC). I have to put one into the City and one into Law Enforcement, and then I put down a sentence for each Bond describing my relationship. Oh, wait, do I need to put one into those? I have the Bonds, but maybe they can be at zero. The example character doesn't take one with law enforcement. Hmm.
I guess I'll put one into City and Law Enforcement. I'll put 2 into a Bond with General Franklin Pollock; Gen. Pollock was the brass overseeing Project Jackrabbit. I'll put 1 into a Bond with Ricardo, the owner of a little Cuban restaurant near Orin's apartment (Orin eats a lot because he burns calories, and Ricardo is happy to sell him whatever's left at the end of the day cheap). Finally, I'll put 1 into a Bond with Orin's sister Jenny (yeah, Jenny Bruce, she's already heard the jokes). They were estranged because Jenny was incensed when Orin enlisted, but she recognized him from news coverage and they're rebuilding their relationship.
And that's pretty much it. I picture Hummingbird as pretty short, maybe 5'4", slight (he used to be stocky and he's lost a lot of weight), shaved head, bold nose, blue eyes. He wears a yellow and black costume with a stylized hummingbird emblem on the chest, a black hood and mask, and black boots.
Sounds good!





