DIE ROBOTS DIE.
The Game: Synthicide: Sharpers in the Dark
The Publisher: Will Power Games
Degree of Familiarity: I ran a one-shot of the original Synthicide game some years ago, and I know Forged in the Dark pretty well
Books Required: Just the one
Synthicide was actually the last review I wrote for folks in the IGDN before I was cancelled in 2017 (I ran a session of Threadbare but never wrote the review, obviously). I miss writing reviews. Ah, well.
Anyway, Synthicide is a sci-fi/noir setting in which robots are kinda the dominant life form (so to speak) and "killing" one is punishable by death. I remember thinking when I ran it that it would work nicely in a Blades in the Dark kind of format (I was running Blades at the time), and here we are! So let's make a Sharper!
Character creation is pretty similar to a lot of Forged in the Dark games; we start by picking a playbook. Actually, two, because in addition to the actual playbook (which speaks to your role in the story/on the ship), you also pick a bioclass. All that means is I've gotta print two sheets. Eh, actually, there's not that much of value on the bioclass one (if I were running this I'd definitely print both, but for my purposes today I don't need it).
Well, let's see. I made a bulbhead last time. I think I'll pick Street Blaster (guns and explosives experts). I get XP when I solve a problem with firearms or explosives, and well, that sounds like a pretty good way to cheese XP, based on the 40 years of gaming under my belt. As for bioclass, I'll go with Rigfiend (I am cyber'd all to hell, and this edition of the corrected the "you can't be cyber'd at chargen" issue).
Birthplace! Let's say I was born in an edge settlement, someplace with very little food or natural resources. My guy grew up hungry and couldn't wait to swap out his organs with something that he could just dump fuel into (if that's possible).
Origin! This is how I became a Sharper. Let's go with the theme and say he Fell Into It; becoming a Sharper gave him a way to eat.
Normally I'd choose a Crew Connection, but since that requires another PC I'll skip it. Oh, wait, no, it kinda does affect a mechanical decision later. Hmm. Well, without going into enough detail that I have to make up a whole other character, let's say one of the crew used to run with a rival family back on The Bakery (the unofficial name of the settlement I'm from, so called because a) it was fuckin' hot and b) there was no bread). We both got recruited by the same people putting together a Sharper crew, and there was probably a brief scrap until they said "either you guys get it together or we find people who can."
Mystery! This is a plot complication that might come up at some point. Let's go with Church Interest. The Tharnaxist Church heard that the famine on The Bakery got bad enough that some cannibalism happened. It's not true (as far as my guy knows), but the Church knows he's from there and wants to "talk" to him.
OK, now we assign action dots. Four are assigned already (two Shoot, one Wreck, one Command), and then I get six more, assigned thusly:
- One dot that reflects my birthplace. Hmm. I think Prowl; in the Bakery it's good to stay low.
- One that reflects my origin. Let's make this a second dot of Wreck. My place is the crew is pretty non-subtle.
- One that reflects crew connection. Hmm. Murder? Murder. That gang war was bloody, apparently.
- One that reflects mystery. These rumors of cannibalism were intense enough that the Church got involved. Let's buck the trend and put a dot in Doctor.
- And then two go anywhere. I want one in Maneuver (running, jumping, climbing trees), and I'll put the other one in Connect (I'm not incapable of talking to folks).
Now I get a special ability from both my playbook and my bioclass. For my playbook, I'll take vicious assault; when I push myself in a firefight I get increased scale. I know that's useful and potentially makes me scary. For my bioclass one, it's a cybernetic enhancement. Ugh, there's a bunch I like. I think I gotta go with torso compartment, though. I figure he got this for two reason: one, it's not sexy so it wasn't as expensive, and two, he figured it'd make his stomach smaller so he wouldn't get hungry as much (is that true? Probably not).
Finally, we do look, details, and name. The book says there's a list of sample names, but I sure don't see one. Well, anyway, we'll say my guy's name is Orsh Riggan, but he goes by Soup. It's not a particularly flattering nickname; one of the crew's first jobs, they kicked in a door and Orsh unloaded with a gun into a small room, killing everyone there. One of the other folks said "fuck, you turned 'em to soup" and the name stuck.
Soup is never going to be not skinny. He's got intense brown eyes and this half-smile expression that gives people the unnerving idea that he's about to either laugh or stab them. He has a habit of tapping his torso compartment because (when it's empty) it makes a neat thumping noise.
You know, normally when I make gun-bunny characters they're very precise and methodical, and I like the idea that Soup has a more "shoot everything repeatedly until it becomes liquid" kind of attitude to him.



