I'm on spring break, and I've got nothing in particular going on today, so I decided to do a character for a game I'm not terribly interested in since I have time to go pet a dog when I get bored.
The Game: Sufficiently Advanced, 2nd Ed
The Publisher: Valent Games
Degree of Familiarity: None
Books Required: Just the one
I hasten to add, however, that there's nothing wrong with this game or its fantasy-based cousin, Sorcerously Advanced. I've read the first edition of this game, Sorcerously Advanced, and now this edition, and I have the same comments across all three: The game looks like it would be fun to play with a GM that understood the game and with a group that not only grokked the mechanics but was interested in the philosophical discussions that would comprise the game. I do not have such a group, and I have no idea how I would pitch this game, because the "game play" appears to consist mostly of deciding upon numbers and then using them to craft narrative.
That, of course, is the essence of most RPGs, but in most cases the dice decide the numbers for you, and that seems to make a difference. The idea of a conflict being a foregone conclusions just rubs me the wrong way, even though I know that's a big oversimplification of the game.
Well, anyway, the second edition looks a lot more polished and interesting than the first, as well it should be, so let's make a character.
Unlike 1st ed, there are several "universes" that one can use, each of which implies a different style of play and overarching game-world assumptions. Since I used the Patent Office for the 1st ed character (since that's the only one there was), I'll pick a different one today.
I like Sublight:
That's a cool setup, I think. The process of chargen is thus:
So I need a concept. My brain is slowly coming back online (I started this process, and then was savagely attacked by a nap), so I think I'll let my old pal "Shuffle the iTunes" give me a concept. Just a moment.
Oh, well, that's perfect. That's "Black Sun" by Death Cab for Cutie, and it has this "everything is flowing toward entropy and therefore peace" vibe to it, which is highly appropriate for this setting. I think I want my character to be interested - nay, obsessed - with seeing how it All Ends. Traveling ever forward in time, 100,000 years at a jump (from his perspective), until eventually either the tech gives out or the universe does. But why? The lyrics also suggest some unspeakable sin somewhere in the past "There is grace within forgiveness/but it's so hard for me to find"), so that might be something to work in.
I think that's probably enough to get started. Next step is to pick a Civilization. Note, however, that in this universe, Civilizations exists but Societies are more important. Oh, Disciples of the Void is perfect. Sure, it's designed for a setting with wormhole tech, but it works in Sublight, too. The Disciples believe that the universe has grown too noisy to hear the voice of God, so they go where there's true stillness to hear it. Since this setting emphasizes Society over Civilization, I think my character is probably an adherent, but mixes in the beliefs of the Disciples with (whatever I'm getting from Society).
Speaking of which: I think I'll go with Hospitalers, folks that go from place to place to help out. That's a little more upbeat than I was thinking, but actually I like it - my character knows that All Things End, but just because we're all on that downward slope to Nothing doesn't mean that what's happening "now" isn't important. I think that sometime in his past he caused some great, maybe even planet-wide suffering, inadvertently or otherwise, and it's not so much that he's trying to atone (because what is "atonement" anyway?) as that suffering is, on balance, less desirable on a moment-to-moment basis, so why not try and reduce it?
Right, next we choose a Neuroform. We're gonna go Baseline Dynamic (that is to say: I'm a dude with a body). Moving on.
Core values! This is pretty simple. I get Self-Preservation, because everyone does. I get two from my Civilization, and they're Privacy and Worship. I get one from my Society (Charity), which is my free pick, and normally I'd leave the fifth one blank and express it in play, but since it's just a chargen exercise I shall name the last one as Inevitability.
And then I have to rank these 1-5, with 1 being "I'm not fully convinced" and 5 before "I will die for it." I shall put Self-Preservation at 2, Charity at 4 (has to be 4 or 5 under the rules of this universe), Worship at 2, Privacy at 3, and Inevitability at 4.
Themes and Descriptors! (This game has a lot of Capital Terms.) Themes are metagame thingies that get activated in play through Twists, within a given, well, theme. I get to pick three and give them Descriptors. Let's see here.
Well, I know I want Wonder and Terror, but what about the third one? How about Romance? Probably not something that would come up in an actual game, but I like the idea that my character gives his love freely because, well, how can you not, in the face of the inevitable?
So for descriptors, let's go with The Vastness of Space (Wonder), Dark Corners (Terror), and My Love I Must Away (Romance).
Capabilities! These are pretty much what is says on the tin, generally revolving around various kinds of technology and the extent to which the character has assimilated it. Beginning at the beginning, I want Biotech 3, allowing functional immortality. Cognitech 3 sounds about right, that's when you start having weird enough dreams that they'll make you obsessed if you don't process them. Metatech 2 is fine; I don't see this guy as being able to do really out-there social stuff. I'll take Nanotech 2 because I think anything higher would be really hard to play and keep this concept intact...no, actually being able to read gravity waves plays into concept, so I'll bump it to 4. Finally, Stringtech can be 1 (he's no deadlier than any other person), but I think it used to be much higher.
Expertise! I'll choose Professional for my Baseline Expertise, here, which gives me three Professions rated 1, 2, and 3. I'll take Courtesan 1, Explorer 2, and Spacer 3. And then I'll take the Omnicompetent Enhanced Expertise, meaning I get an automatic 2 in any situation where Expertise is relevant (basically I Know Things).
Import and Tech! My Tech score is the average of my two highest Capabilities, minus one, plus one for my Omnicompetent, so that's 3 (([3+4]/2) - 1 +1). Import is 10 - Tech, so 7.
And that's everything but a name. The game suggests Japanese and Chinese naming conventions for the Disciples, but given that Society is more important in this universe, I don't feel too constrained there. Let's name him Sing. It might be a Chinese name, or it might be short for "singularity", or who knows. If he ever knew for certain the genesis of the name, he's edited that memory out, and in the end, it doesn't much matter.
That'll do it! This process was definitely more intuitive than the last time I did this game, but I'm still in no particular hurry to play it. If I were still able to go to cons and I could try this out, though, I think I would.





