Our session begins the next morning. Molly tells the crew to clean out some of the spare rooms in the Hub for the kids the team brought in, at least until they figure out where they might want to be (or until they’re 16 and decide to join the Morts on their own). Edison’s put up flyers for the first official movie night (Eurovision Song Contest: The Story of Fire Saga!) and it’s going to be a singalong. The latest memo from the mayor’s office advertises an amnesty for anyone who’s accidentally been harboring a zombie and didn’t want to get into trouble, giving a $10 coffee gift card with each collection by the city that happens.
After breakfast, the team decides to go investigate the crows that Charlie mentioned, and that were staring weirdly at them the other day. They head back to Randy’s cemetery and start looking around, and see traps set in various trees around the grounds. One trap fell to the ground, messed up, and upon examining it, it became clear that the traps were intended to be lethal. Upon looking around, River noted wagon tracks that led to a groundskeeper’s shed on the premises. Working off the hypothesis that there were too many traps to carry them all out one at a time (and they aren’t small), Edison suggests that a wagon may have been how they were all put in place (or at least carried while they did the work), and so they go to investigate.
The shed is locked, but that doesn’t stop Oscar from
sticking his head through the wall. Inside, he sees the wagon, a bunch of
landscaping tools and supplies, and a stack of crow bodies, piled up like
cordwood. He quickly retreats and tells the rest of them what he saw, and then
they realize they have to get in there. Bonesy gets an idea and, using some of
his newly gained necromantic skills, pulls up a finger bone and reshapes it
into a key, unlocking the shed door with it. The group is suitably impressed,
at least until they open the door and get a whiff of the shed’s contents. The
two living members cover their faces to mask the stench a little and go inside,
while Bonesy and Oscar aren’t sure what all the fuss is about. As they go over
to inspect the pile of bodies, one of them rises up and flaps at them, cawing.
River takes out her bat and swings for the fences, (re)killing it in one blow.
Everyone takes a minute and breathes and lets their heart
rates settle back down – everyone who has one, anyway. While they recover, they
try to figure out what this all means. Upon reviewing what they know about
Randy and the frankly icky turn this has taken, they recall that he was
obsessing over the University’s failure to hire him for the Necromancy program.
They touch base with Molly, who tells them to head to town and see if they can
track him to the university… and to pick up some donuts while they’re there.
A bit of a walk later, the team arrives at the campus
(donuts have to wait until the job’s done). They knew they were getting to the
right place when they started seeing all the creepy crows around, screeching at
students and occasionally divebombing them “like something out of The Birds,”
as Edison notes. The students largely aren’t bothered, though, and seem more
annoyed than anything. Apparently it’s not super dangerous and they’re used to
weird shit happening, the sort of thing that goes along with having a
Necromancy major on campus. They head over to the department building to see if
they can find someone to help them locate Randy, sidestepping the odd dead crow
strike. On the way, one of the students recognizes Edison from some of the
commercials he’s done. He’s about to get sidetracked, when River pulls her (Not) The Boss aspect and corrals him back from the conversation to keep him
on task.
Once inside, they consult the directory and start climbing
stairs to find the dean’s office. Once there, they knock on the door, only to
get no answer. An older woman with a cup of coffee in one hand comes up to them
and introduces herself as Dr. Ramona Hughes, the department chair. She sits
down on an empty chair in the hallway and asks them what they need as she sips
her coffee. A little confused, River speaks up and says they’re looking for
Randy, to which Dr. Hughes sighs audibly. “Oh no. He’s behind the crows, I take
it.” The group says yes, and asks if she knows where he is. She dissembles a
bit, and notes that she is in no way responsible for his actions, and that she
in fact tried to warn him away from this course of action. She admits to
helping him become a lich, but everything past that is on him.. At this point
she notices Bonesy, and starts asking questions about him and his past and his
talents, inviting him to come meet with her and her students.
Eager to get her back on track, Edison asks if she knows
where Randy is at the moment. She admits that she might have an idea, but isn’t
sure. “He was really mad at Ms. Martin over in HR, but I don’t think that’s
where he is now.” When pressed, she stands up and instead offers the following
deal. “So, I’m willing to help, but first I need a bit of help from you.
There’s a ghost, Prof. Herman Fielding, in my office, and I need him out. Every time I try to deal with him, he
just gets more agitated, which just makes the problem bigger. This used to be
his office from when Linguistics was in his building. He seems stuck here, and
I don’t know what to do with him. That being said, I really do need my office,
so here’s the deal. You’re morticians – you get rid of him (or get him calmed
enough that I can) and I’ll help you find Randy. I’m going to go get some lunch
– we’ve got a canteen downstairs for the Necromancy students, since our
students often take their homework around with them. I’ll be down there
grading. You come find me when you’re finished, and we’ll settle up from
there.” The group agrees, and she heads for the stairs, coffee cup in hand.
Edison knocks on the door and puts on his best student
persona – the one who’s in film studies and interested in accents – and gets no
answer. He opens the door and calls out “Professor Fielding?” which throws off
the ghost enough that he answers. Edison says, “Hey there… I wasn’t sure what
your office hours were, but I’m doing some research and I was hoping you could
answer some questions for me about accent training?” Dr. Fielding nods and
invites Edison in. Oscar comes along with, in hopes of talking Fielding down and
helping him let go, since that’s something he specializes in. At first,
Fielding is very resistant to the idea, but having accepted Edison into the
room and at face value, it’s easy for Oscar to slip into the conversation and
start noticing that the references he’s looking for aren’t around, and that’s
because this isn’t Fielding’s office anymore, because he retired and then died
after having a long and valued career. With Edison’s help, (and River and
Bonesy for backup in case things go south), Oscar is able to talk him down, and
he becomes just a little Category 1 wisp, lulled into accepting his condition
and ready to pass on. The group decides that’s sufficient, so they go down to
the cafeteria.
Upon arriving, it’s really clear that’s what this place is,
and that it used to be some sort of meeting room or auditorium that’s been
repurposed. It’s a fairly large room with a number of tables and a cart/cold
bar that’s been brought in with sandwiches and snacks available, as well as
pretty basic level beverages. Students are sitting around the room, a number of
them with extremely still zombies sitting at their tables along with them,
pointedly doing nothing. Dr. Hughes is sitting by herself. When the group walks
in, everyone stops and stares at Bonesy with avid interest. Dr. Hughes turns,
and notes again that she really wants Bonesy to come meet with her classes.
River and Oscar tell Hughes that Fielding is taken care of
and down to a wisp, and she’s obviously relieved. “I can deal with that, no
problem,” she says. She takes a deep breath. “Okay, my turn. I don’t know for
certain, but I suspect that Randy is on Howard Field. There’s a couple of
constructs guarding the door, and there’s some big energy coming from inside. I
wasn’t sure – he’s not the only person to use Howard Field for some big ritual
spells, as it’s big and empty and can be secured, but in light of you being
here and all the crows, it’s probably him. He always was one for showing off
needlessly.” She offers to buy you all a sandwich or something for the road,
but neither Oscar nor Bonesy really need to eat and frankly there’s something
unappetizing about eating in the Necromancy cafeteria. The group gets itself
together, and then it’s off to Howard Field in our next adventure!