Last night we returned to the world of Thedas, and in a twist, nobody got stabbed!
Our heroes (so to speak) arrive at the town of Ayseleigh, on the eastern coast of Rivain, in a little bay on the southern end of this rather oddly shaped nation. The intent is not to spend a lot of time here - they're planning to get Veddi to the colony of Qunari up north, and there are already people on their tail. Kalendra, native to this country if not this town, sends the other three on to find lodging and goes to check in with her fellow Tempests.
Her local lodge-master, Spyke, informs her that their little incident crossing into Rivain has raised some eyebrows, and Lucanis Della Morte is either on the way or sending folks. They have probably 36 hours, to be safe. Kalendra says that's fine, they just need to rest, resupply, and hit the road.
Meanwhile, the other three - Sinda, Veddi, and Nakkim - have found a tavern called the Roasted Spud ("why don't fantasy settings have potato-themed pubs more often?"). Kalendra finds them fairly contented; Sinda is digging into his third bowl of fish chowder ("this is amazing. It sticks to the ribs"), Nakkim makings eyes on the bartender, Lila, and quaffing the house ale, and Veddi nibbling a raw potato cautiously. She tells them the situation and there's a brief discussion about how to proceed - overland or get a boat - but Veddi says he would prefer to take the faster route (overland). If anyone comes for them, well, so be it. (It is possible that Veddi has something of a chip on his draconian shoulder.)
But then Sinda reminds them that they have a lead on a treasure here in Ayesleigh - the fabled Breastplate of Berengran (which he variously refers to as the "Breastplate of Bears," the "Bearstplate," or the "Bear's Plate" if he's not paying attention). Kalendra points out that stealing from rich people is, while lucrative, the sort of thing that draws notice which is the thing they don't want to do. Sinda counters, however, that a) it would be fun and b) they promise not to steal anything that needs to be fenced. It's a rich dude's house, they'll just steal the breastplate and any loose cash or easily tradable valuables. Kalendra can't fault this logic, so they start preparing for a heist! And shopping!
They secure rooms at the Spud, and then split up into the town's markets. Sinda gets his knives sharpened, Kalendra goes to buy tea, Veddi gets a new cloak cut (his is a tatterdemalion pieced together in prison), and Nakkim asks around about the house they're going to hit. It turns out that some years ago, a team of thieves tried to steal the Breastplate, but none of them were ever heard from again. However, there's no reports of guard activity at that house, so the security seems to be internal, lock-based, that kind of thing.
The characters reconvene and talk this through. Sinda suggests a daring ice-based water approach, but that gets shot down as being impractical. But, there is an entrance to the house from the beach (kind of a loading dock), and Sinda notes that there's a species of dolphin native to this bay that "sings" at night, making a lot of noise that might cover any that they make getting in (creating the advantage Loud Dolphins; I love FATE). They flip up their hoods and head for the house!
(As a side note, one of the things I love about a gaming group that's mostly familiar with Blades in the Dark is that it reduces the tendency to overthink the planning stages of a heist. Fuck it, we'll flashback later if we need to!)
So! The crew sneaks up to the loading bay door. There's no external lock, but it's clearly barred from the inside. Veddi freezes the door and Nakkim smashes it with his mace (again, the dolphins helpfully cover the noise), and the characters enter the storage area. It's pretty deserted; no evidence of humans, although Sinda checks for rats and those little guys are still around (if everything living is gone from a structured, vermin included, you want to really rethink if what you're doing is worth it).
They search the area and Kalendra finds a secret door. Sinda pops it open (he is, after all, an Antivan Crow Washout, and he was taught how to pop locks), and they find themselves faced with a hallway that just gives off a terrible sense of menace. Veddi stops them ("don't you feel that?"), and conjures up an ice wall, pushing it down the hallway like a bulldozer, and it sets off all manner of blades, flames, and wire traps.
Kalendra, perhaps a little impatient (and after all, Looking is for Witnesses) heads into the hallway, and immediately trips a magical trap, probably designed to freeze her in place. She powers through, though, rolling to her feet, and the foreboding sense goes away. They all head down the hallway and find, at the end, a Very Serious Door. This thing is made of hardwood, metal, and stone, and has both an immense keyhole and a combination lock. Clearly this is the vault they're looking for.
Nakkim and Sinda head upstairs to search for the key, while Veddi and Kalendra start working on the combination lock. Kalendra mixes up some very potent tea which, aside from making one's eyes dilate and one's heart race, also sharpens the senses. Veddi sends tiny tendrils of ice into the works, rigging up a kind of switch that jiggles when the tumblers align, and together they start working the vault.
Meanwhile, upstairs, Sinda and Nakkim look around and determine that this place has been empty for years, probably - thick dust, empty closets. Nothing valuable left, unfortunately, but Sinda does find the key, it just takes a while. They head back downstairs and with Sinda's help and light fingers, they manage to crack the vault and open the door.
It's hardly the McDuckian trove they were hoping for - mostly it's military medals and the like, stuff with no street value. The Breastplate of Berengrand is there on a table, easily the mostly valuable thing here. Actually, maybe a little out of place. No matter, Kalendra grabs it...and iron bars slam into place over the door.
Veddi panics a bit, but Sinda points out there's no alarm - they can break out, and they can even take their time. He examines the triggering mechanism on the pedestal to check where to poke, Nakkim jams the head of a spear into the bars to give them a little Leverage, and Kalendra brews more of the Stimulating Tea, and Veddi sends ice into the works and pushes the bars back up. Nakkim puts on the Breastplate and covers it with his tunic, and the crew walks back into Ayesleigh proper as the sun rises, no one the wiser.