Some time ago, I made a character for the first version of this game and noted that it was weird that I didn't plump for the printed version of the reboot when I backed the Kickstarter. Anyway, that's still the case, but here's a character for the new version anyway.
The Game: Demon Hunters: A Comedy of Terrors
The Publisher: Dead Gentlemen
Degree of Familiarity: None
Books Required: Just the one
So, I thought that this new version was a Fate game, but it really isn't. It's a weird Fate/Cortex hybrid, and it looks playable enough, but I'm a little confused as to why if you're converting a game and not adding much to the setting (that I can see, though I freely admit I haven't done a deep dive) you wouldn't just go full Fate Core and call it a day.
But whatever. The book is fun to read, and it feels like there's a more over-the-top vibe this time? Like, the example of character is Ned, a totally normal guy who died during basic Brotherhood training and was returned to life as a zombie who can swap out body parts.
Anyway, I actually have something of a concept. I saw this in the game timeline:
This gets me thinking about "Fun on a Bun," one of my favorite episodes of Futurama, and things getting frozen in glaciers and so on. So I want to make an un-frozen Neanderthal, someone who didn't quite make it to the Hollow Earth with the rest of his people. I want to say that he's very much assimilated into modern culture, though - he never really fit in with his own people, and so he's gotten some cosmetic surgery to look a little more modern, wears designer clothes, and fully embraces a modern aesthetic. (Yes, Unfrozen Caveman Lawyer might be playing a role here, too.)
So the first thing I need is a Concept Aspect (this game borrowed Aspects from Fate, but not Fate points; instead we have faith dice). His Concept Aspect is Unfrozen Cave-Man About Town. Next up I need a Trouble Aspect. What's gonna cause my Neanderthal consistent problems? I don't want to do a "fish out of water" thing - he's very comfortable in his new life. If anything, something from his Neanderthal nature should get in his way. Let's say that sometimes his instincts betray him and he gets violent, loud, or just a little too ape-like. It's all terribly embarrassing, but he's just A Little Less Evolved.
There are three more Aspects, but they connect to disciplines, which I haven't picked yet (ugh). Let's move on.
Six Approaches! Like, from Fate Accelerated. Cool. Except that instead of using the Fate ladder, we're using different die types like this is Cortex. I get one d10, two d8s, two d6s, and one d4.
OK, well, Careful gets the d4, obviously. Flashy gets the d10. Forceful and Quick get the d8s, Clever and Sneaky get the d6s. That was easy.
Disciplines! These are kinda like skills, I guess. We've got five of them: Combat & Tactics, Covert Ops, Mystic Arts, Research & Development, and Social Engineering. I get one at d10, one at d8, and one at d6. However, I can also choose to omit one entirely and take a "Fringe" discipline, which is what I would use if I wanted to be a vampire or something. So the question is, does "unfrozen caveman" rise to the level of Fringe?
I kinda don't think it does, actually? There's a character who's literally an unkillable engine of death and he's not Fringe. I think my caveman's special abilities can be simulated easily enough with stunts. So with that in mind, let's put the d10 into Combat & Tactics. It's not that he's super-trained in weapons, but he's a born hunter and he's hella strong by modern standards. I'll put the d8 into Social Engineering and the d6 into Research & Development, because those are what he's made a point to study. The other two get d4s.
Right, stunts and discipline Aspects. Let's go back and do the Aspects first. For the combat one, I'll say he's a Born Hunter & Warrior. For Social Engineering, I want to showcase all of the work that he's put into assimilating and learning the culture. You'd Barely Know He's a Neanderthal is damning with faint praise enough to be an Aspect, I think? Finally, I need an Aspect for R&D. Passionate Tool-User, I think, keeps with my ape-like theme.
Stunts! I get three for free, and then I can take more if I wish to spend Refresh devotion. I want one (maybe two) reflecting my super-caveman-strength. Let's say he gets a +2 to Forcefully attack when he screams a war cry and rips open his shirt. Likewise, his senses are keen (even after the surgery) so he gets a +2 to Cleverly Create an Advantage by sniffing or tasting something in the environment.
And then I want something a little more modern, so I'll make a stunt called Sharp-Dressed Man. Once per session he can bypass a human obstacle by bribing or charming it.
That's it, really (if I were playing this with a group we'd create a Chapter, but y'know). My caveman's original name is pretty much impossible to pronounce for a modern human, so he doesn't really use it anymore. He searched for a long time for a name that would encapsulate his desire to become part of the modern world and leave his big-browed past behind, and finally hit on Chester Asimov Darwin. He goes by "Chuck". He's pretty short, but stocky and muscular. He has thick, luxurious black hair, a handsome face with fierce green eyes, and if he's not paying attention, sometimes he still hunches over a little.
And that's it!



