Showing posts with label barbarians of lemuria. Show all posts
Showing posts with label barbarians of lemuria. Show all posts

Sunday, December 28, 2025

Character Creation: Barbarians of Lemuria

BLOOD AND GLORY! VICTORY AT SEA! 

The "ten" slot in The 12 Days of Christmas is, most commonly, "ten drummers drumming," but one of the variations I've seen is "ten bears a-baiting," either of which seems pretty on-target for a game about barbarians. As such: 

FOR THE TENTH GAME OF XMAS, TWENTY-TWENTY-FIVE,
TEN BARB'RANS CHOPPING, 
NINE SENTAIS SENSING,
EIGHT MONSTERS WRANGLING,
SEVEN LAWS A-SCOFFLING,
SIX GEESE A-HONKING,
GIRL BY MOONLIGHT,
FOUR ELDERS GODS,
THREE TITTED HENS,
TWO CORVID COURTS,
AND IN THE NUMBER ONE SLOT, CAIRN!

The Game: Barbarians of Lemuria Mythic+ Edition
The Publisher: Ludospherik Editions
Degree of Familiarity: I played an earlier edition at Origins about 10 years ago, but it was retooled for Thundarr the Barbarian
Books Required: Just the one


Have to say, I'm kinda feeling this game. System is nice and simple, the book doesn't talk down to the players, artwork's cool, setting is fleshed out but not overly detailed or missing context for things that seem important (looking at you, Atlantis: The Second Age). I think I'd run this. The book adheres a little too much to the source material in terms of gender roles (that is, men are big and burly and warriors and women are buxom and hawt and damsels), but it at least acknowledges that warrior women exist in the inspirational sources and there are some good depictions of women doing badass stuff in the art. Book could stand to be a little less heteronormative, but that's not the kind of thing that would stop my table from making shit gayer. Let's make a barbarian!

First we "envision" our Hero. HRRMMMM. (That's the sound of envisioning.)

OK, I think I want to play a character from the jungles of Qo. He grew up in one of the many tribes that live in the jungles. His people, the Karzam (just made that up), have a particular way of hunting and fighting. They develop these thrown weapons, made by carving a heavy block of wood down to a sphere (or using a rock, there are differing schools of thought on which is better), and then taking a strip of leather hide and driving fire-hardened wooden spikes through it and gluing the leather to the sphere with some kind of natural adhesive. What you get are spiked throwing spheres - they work OK as weapons against enemy tribes, but if you're using them against humans (or Grooth, the big ol' man-ape things that live in the jungle and have this nasty habit of eating people), you want to poison them. Hunting small game, just the piercing damage is usually enough to encourage the creature to bleed out.

(Side note: One thing this game does that I really like is differentiate between "rabble", "toughs," and "villains." Rabble die easily and you can kill multiple of them with one attack, toughs are still no match for a Hero generally but require a bit more effort, and villains are about on par with a PC. So that means my guy could throw one of these things and kill a rabble, maybe even a tough, but it's just going to inconvenience a villain, which is as it should be.)

Anyway, it's common for hunters from the Karzam to carry small wooden bucklers and stick their spike-sphere in them for ease of reach, and also because it's not like you'd want one down your loincloth.

Right, so my Hero in particular. He's a skilled hunter and warrior, but he's always been curious about the bigger cities and the other tribes. When a group of the jungle folks (including some Karzam) got snapped up by slavers from one of the cities (maybe Shamballah), my guy - let's call him Diallo - volunteer to lead a contingent to get them back. Depending on where the story starts, that might have been successful, failed miserably, or still be in process. 

Next, Attributes! There are four (strength, agility, will, and appeal), and I get 4 points to split up. Average is 0, and if I want I could lower one to -1 and get another point, but the book advises against this. I think I'll put agility at 2, strength at 1, and appeal at 1. That leaves mind at 0, but that's fine, Diallo can be about average in the brain-meats. 

Now we do the same thing with the Combat Attributes (initiative, melee, ranged, and defense). Well, I know I want 2 in ranged, and I know I want 1 in initiative. The question is do I make myself just average in melee, defense, or both? I feel like the Karzam style of fighting doesn't emphasize close combat, so I'll put the 0 in melee and give myself a 1 in defense.

And now, the same basic thing, but with Careers. These basically act like skill groups; if you have the sailor career you know how to be a sailor, even if you just have 0 in the career (just means you know the basics but not much else). But that still gives you fictional positioning to do sailor shit. 

Well, Diallo is obviously a hunter, so we'll start there. Barbarian also makes sense, and hey, it's the title of the game, so sure. Given that Diallo got selected to hunt down slavers, let's assume he's had some training in being an assassin. And that leaves one more. Hmm. Let's give him dancer and say that tribal dancing and acrobatics in trees are also culturally important to the Karzam.

Score-wise, we'll put 2 into hunter, 1 into barbarian, 1 into dancer, and leave assassin at 0.

Languages are easy. I speak Lemurian because everyone does, and Shamite because it's the language of the areas surrounding Shamballah (though Diallo's people probably have their own unique dialect).

Boons n' Flaws! I get one boon for free, but it has to be based on my origin. I can then take other boons, but every one I take after the first gives me a flaw as well. 

Hard to argue that my first boon shouldn't be Jungle-born, so we'll go with that. Let's go ahead and take two flaws, because I want the boons. Diallo is illiterate (writing and reading aren't really part of his tribe's practices), and country bumpkin (I get a penalty die when making rolls regarding urban survival).

But, that all gives me two more boons! ARGH, there are a bunch I want. Well, I spent all that time time thinking about his weapon, so let's take Trademark Weapon (spike-spheres). We'll say I have three that are trademark-quality, though I could make more with the right materials and time. And then just because I think it's fun, we'll take Blind Combat. Karzam hunt by night (that's when all the most delicious animals are out), and you've got to get good at throwing spheres at noises rather than spotting targets visually.

Derived traits! I get lifeblood equal to 10 + strength (11), 5 Hero Points, and nothing in Arcane Power, Fate, or Craft Points (since I don't have the careers that give you those).

And, finally, stuff! I get what I should have, which is very much my preferred way of doing equipment and in such stark contrast to Shadowrun (which I was playing yesterday). Diallo has leather (or snakeskin) clothes, light armor at best. He's got his little shield, and his three spike-spheres attached to it. He probably also has a bone knife in his belt, and that's about all he needs!

A knife does d6L (basically, roll two dice and take the lower) for damage, but what about his spike-spheres? They're lightweight, but I feel like they're designed to cause bleeding, so let's say they do d6 damage (if I were the GM I might argue, but since there isn't one, suck it). 

And that's pretty much it! Diallo has dark skin and black hair, and light purple eyes. His hands have the characteristic scars and nicks of Karzam hunters (you gotta learn to handle those spheres, and you get cut in the process). I think Diallo would either wind up as a slave for a while or free his people and send them back, but choose to stay in Shamballah for a while.

Saturday, June 13, 2015

Origins 2015!

Origins! Woo!

Yeah, I know. GAMA doesn't do administrative stuff well, their software is weird, etc. Don't care. Still love this con, and attendance was up this year, so that's great to hear. Let's see some pictures!

This year was special because my son Kai was in attendance, and ran his first con game. So we picked him up from his last day of school on Wednesday and hit the road.

We stopped at Grandpa's Cheese Barn on the way, because obviously. 

We got to the con and unloaded the stuff for our booth, and then I went to go fight with registration about exhibitor badges.

Michelle doing booth assembly. 

See, here's the problem. If you want an exhibitor badge, you have to wait until those become open to register. Which is great...if you don't plan to sign up for any events. I do want to sign up for events. That meant I had have them cancel my badge, cancel my events, sign me up for a new badge, and then sign me up for my events real quick. It worked, it just took a long time. But we got it sorted and the folks at registration were really nice and patient.

Back to the booth, then: We couldn't get it entirely set up, because most of the flooring hadn't been delivered. See, funny story, UPS randomly decided to deliver half of our flooring to our house in Cleveland, rather than the hotel that we'd specified as the delivery address. So...huh? But, Amazon and UPS worked with us, and got stuff shipping down to us. So we set up as much booth as we could...

TRAVIS IS A MONSTER.

  ...and fucked off to get dinner.

We got dinner at Bare Burger, a lovely little place across the street from the convention center that serves (you guessed it) burgers, many of them made from bison or wild boar. Very tasty food, though I think the staff isn't used to Origins. When I walked in, I just had Kai with me, and the host said, "two?" And I said, "no, eight, they're just not here yet. Actually, we're both four people." He just kind of blinked. I said, "dude, it's gonna get a lot weirder than me this weekend, best be ready."

Kai contemplates burgers.

Tim & Travis.

Anyway, dinner done, we went back over the convention center. I walked Kai around a bit so he knew the lay of the land, including the giant inflatable sheep.


You thought I was kidding?

And then he had his first game, which was Are You a Werewolf? I wound up playing, too, because I had nothing else going on and why not? AYAW is an Origins staple; we also often play it at our holiday party, though there are some differences. The Origins folks have everyone pat their legs during the night so that you can't listen to movement and try and figure out the werewolves that way (not that it mattered, as loud as the room was). I always find that weird, because it's not like there's anything else to go on, not if you don't know the people and know their tells. Ah, well. It was fun, I got eaten by werewolves, and then we headed back to the room for rest.

Thursday!

Eee!

So, first thing was finishing booth set-up before the hall opened. We got the flooring and got the booth completed, and I think it looked pretty nice.

Buy one of each!

The booth from the other angle.

Thursday I worked the booth, and then had an afternoon Chill game that didn't happen because I didn't get players. Bummer. So I wound up wandering the dealer's room a bit. Kai had a game earlier in the day...

I believe this would be the infamous "anime weird ninja school" game where they give out candy.

 I found Tim doing demos in the booth...

GHOST PIRATES.
 And Jerry in his booth...

Sellin' books. 

But that night, after dinner, Michelle and I went to Games on Demand, and there was a crazy line of people to get in.

Like a Cedar Point ride.


We wound up playing in a game of Feng Shui 2nd Edition, which was lots of fun. I was a magical cop named Stephen Wei, and lots of fun Jet Li-esque shenanigans were had. Michelle was a sorceress thrown forward in time to handle some Chi weirdness. We fight crime!

The games was really well-run, I think. There were a couple of moments were the GM paused to explain things for a bit too long, but it wasn't an ongoing problem, and the fight scenes (which are important to Feng Shui were evocative and quick-paced). This was run through Games on Demand, and they have yet to disappoint. My Grade: A

The GM, some sheets, my pen. Very minimalist. 
Then sleep! Then Friday!

Friday was the day that Kai was going to run his game of Cat. I was supposed to be free until 2 so I could be with him for his first hour of the game, but my GM got sick and lost her voice, so I had to run two Chill games back to back. Which was somewhat exhausting, but hey.

I segued directly into my second game of Chill, which also went well. That finished up about six, and we had some time to wander. Kai was supposed to be in a game of Mammoth Catan, but Origins fucked the schedule up, so that got cancelled.

Looks cool, though, dunnit?

 We saw a "rocket ship" made of balloons.

Sometimes, a balloon is just a balloon. 

We were supposed to play The One Ring that night, but that got cancelled, so we crashed out instead.

Saturday!

First thing: Kai and I played in a game of Barbarians of Lemuria retooled for Thundarr, the Barbarian!

Now, my dad used to watch Thundarr with me on Saturday mornings, and it was a show we liked. I didn't have time to show Kai much of it, but he got a sense of how it worked. He played Princess Ariel, I played Ookla the Mok, and we beat up a bunch of evil monsters and destroyed the Moon Men and saved the world. It was pretty awesome. The GM kept things moving and moved the spotlight appropriately, and, most important, he played off the 10-year-old at his table nicely; he didn't talk down to him or just tell him what to do (which is good, because Kai can have great ideas on his own if you give him a minute, but he'll go along with whatever folks suggest in a game otherwise). My Grade: A

Character tiles!

Fightin' rat monsters!

And then some lunch at North Market, and then I had a game of Chill to run, which went fine (got to see people I don't get to play with often, which is always neat).

And then more Chill! +Monica Valentinelli had asked me to run a game for her, so I gathered up some folks and we played a game of Chill in the Big Bar, at a Geek Chic table. I liked this game; it's quick and tense. I think maybe I will use it as a con game going forward. No PC deaths, though the monster used the Chill discipline at the end and threw everyone for a loop.

Captain America came to visit. 
Monica and Jerry review their mission. 

Bat Lord: Banished! Woo!

And then sleep? Naw, and then we sat up chatting and drinking forever. And then sleep.

And then Sunday! Sunday morning at Origins means only one thing: Clay-o-Rama! It was weird this year, though. I had eight people signed up, but only four showed, so it went really quickly.

Preparing for battle. 

So that was quick, and then back into the dealer's room to wander around for a while before it was time for tear-down.

Chill book, tokens, dice, and a character sheet. You know you wanna buy it. 

And then tear-down!

Rawr!

SMASH!

And that was Sunday. Monday, we were still there. We got everything packed up, and got on the road to Baltimore for a little mini-vacation, leaving the ruins of the con behind...until next year.

Wait...I still...function...