Music! Dancing! Spiders! Rocks! All of the exciting action of Cairn! Here's last time.
The Knights have made camp near the fountain that apparently dispenses dandelion wine, near a mysterious otherworldly opening to a Titan ruin. They realize that while they did try to activate the weird stone handprints around the fountain, they didn't bleed whilst doing so, and the bloodstain on the bat-print indicates maybe they should. Russelet Leatherwind slices his paw and does so, and the pit opens. The Knights can see into the ruin, and they are horrified.
They see dozens - maybe more - of Awakened hanging from the ceiling, wrapped in spider silk. Terrifying spidery creatures scuttle around the walls and floor, and Rumdiggle Sunsong feels something watching them hungrily. She relays this, and Russelet fires a burning arrow into the dark. He illuminates the cavern a bit, and it does seem like the shadow-spider creatures shy away from the light.
The Knights ponder their options here. Ratatosk Longberry notes that he could make some alchemical powder that would repel Dire and Unnatural creatures, but he doesn't have enough to protect everyone. Maybe enough to put a ring around the pit, to keep anything from getting out? Snootabur Shadowbough fires a couple of burning arrows into the pit, creating a ring of light, and the Knights figure maybe they could lower themselves down there safely. For that, they'll need some supplies. Rummy and Ratatosk ride Oof, the daggertusk, back to town to gather stuff, while Snoot and Russ watch the pit.
Snoot spots someone watching them from a distance, and calls out. The watch turns out to be Bluecap, a druid that the Knights met on their first trip out this way. Bluecap, a meerkat, greets them warmly, but tells them that Redscale (the head druid) is worried about what's happening out here. They explain what's been happening and Bluecap relates what he remembers about the legend of the Ruin and the Army Below. To wit, that if someone takes on the mantle of leader, they give the Army form and can command them. He knows the fountain is important, too, but doesn't remember why (this is all very much in the realm of mythology, he explains, no one ever really knew that this was real).
The others return, and they talk through their plans. In the end, they decide to try and learn a little more before descending into the dark. Bluecap will take Ratatosk and Rumdiggle, on Oof, back to Rock Circle and talk with Redscale. Russelet and Snootabur, being stealthy, will enter the Dead Forest and find the lair of the Spider-Queen.
The first group arrives in Rock Circle just before sunrise. Oof gratefully laps up the water the druids give him, and Redscale greets Ratatosk and Rummy warmly. Ratatosk explains what's happening in his inimitable style, and Redscale tells him that the legend that Bluecap had related is more or less accurate. The Rock Circle druids are happy to help in whatever capacity they can, of course.
Meanwhile, Snoot and Russ track the Spider-Queen's children through the Dead Forest and arrive in a clearing completely covered with webs. There's a boulder in the clearing as well as some dead trees. Snoot clears some of the webs away from it, and they both consider that if trees have spirits (which they do), maybe rocks do too? Snootabur gets right up close to the rock and start cleaning it, and the rock grows a face, and then somehow pushes her back. She picks herself up and starts a conversation. The rock-spirit introduces itself as Oomatai, and is grumpy and bitter. It says that the Spider-Queen's children live her and run all over the place, but when the New Moon comes the Queen's new children will show them what "fast" really looks like. When Snootabur introduces herself, it rolls her name around for a while ("Snoooooooooooooooo"), and it's still doing that when a bird lands and starts talking to Snoot.
How? Well, back at Rock Circle, Redscale had asked Rummy if they'd like him to check on the other Knights ("You can do that?"), and then cast a spell letting him send his mind through natural phenomena - animals, plants, water - across the land until he found them. Redscale gets an update from Snoot, and then tells her that gnomes (the spirits of rocks, just like "dryads" are the spirits of trees) are extremely wise. They're slow, however, and they don't make decisions or answer questions quickly. Best thing to do is be patient.
Snoot remembers what Oomatai said about the new moon, and relays that Redscale. Redscales notes that there are three nights until the new moon, and passes this information along to Ratatosk and Rummy. The Knights aren't sure what all this means, but maybe they have some time before the spider-creatures start eating the townsfolk? They decide that, in the morning, Rummy and Ratatosk will ride for the fountain again (with Bluecap), and the other druids will set out on foot. Their magic will help them make the trip faster, but the Knights will still make much better time riding Oof.
Meanwhile, Russ and Snootabur will continue talking with Oomatai and seeing what he can teach them. Oomatai is difficult. He's grouchy and dislikes the Spider-Queen, yet talks about her children, their speed, and how they eat living creatures (which he refers to "hedgehogs," not quite able to figure out the difference between species). Snootabur continues talking with him about the passage of time, life, death, the cycle of life, and he eventually warms up a little and tells her that the Spider-Queen has become the leader of the Army Below.
The Army Below, he explains, is imprisoned by the Ruin but also by form, or rather the lack thereof. Whoever takes control of the Army can grant it a form and a purpose, and the Spider-Queen has turned the Army into spidery creatures. But they've taken all those "hedgehogs" (that is, the circus-folk and the villagers) prisoners, and on the New Moon they will become the Spider-Queens new children. Hybrids of Awakened and spiders, they will be able to survive in sunlight and will rampage across the land, feeding.
Oomatai isn't so worried about this - all hedgehogs die and become worm food, after all - but Snootabur explains why this is a bad thing. Oomatai falls back into contemplation, and Russ and Snoot head back to the fountain to talk with the others. They rig up a pulley system using nets from the circus, rope, and Oof as muscle, figuring they'll be able to pull people out of the pit. Snoot arrives and tells them what she's learned. They have two more nights. They need to get down there and save people.
Snoot decides to go back and speak with Oomatai more. Rummy cautions her - if they're going into the pit in the morning (about the time the druids should arrive, according to Bluecap) maybe she doesn't want to be out all night? But Snoot feels that she's getting somewhere with Oomatai and doesn't want to leave him. She goes back and finds him silent, and curls up by him to wait for dawn.
In the morning, the druids arrive. Snoot continues her conversation with Oomatai, and the gnome finally reveals that he was jealous of the Spider-Queen and her children, and he wants to be moved away from them. Snoot offers to have his boulder moved to a living forest, somewhere that "hedgehogs" might visit him. First, though, she and the Knights need to destroy the Spider-Queen, depriving the Army of form. Oomatai offers to help, creating a tunnel directly to the Queen.
Snoot summons the others, and Oomatai emerges from the boulder and punches his way down into the earth. The tunnel emerges at a dais, and the gigantic Spider-Queen waits. She hisses and clicks, leaping to the attack, but the Traveling Knights are ready for her!
Russelet and Snootabur fire arrows at her, while Rumdiggle takes on the aspects of the ripper, the stripefang, and the gnasher and acts as bait, goading the Spider-Queen into attacking. Ratatosk leaps on the Spider-Queen's head and jams a flare into its eyes, the marksmen fire blazing arrows at it. The battle is long and difficult, but the Spider-Queen succumbs to the fire and lays burning.
But it's not over! The Army Below is once more deprived of form, and starts attacking the Awakened prisoners. The Knights run to help, but Snoot realizes that there's no way they're going to beat an army, just the four of them. Rumdiggle has a terrible idea - she strikes a note on her lute, quaffs a luck potion from Ratatosk, and becomes the Leader of the Army Below.
The shadow-creatures take on the forms of baby versions of all of Rummy's friends, and she sits them down for a singalong. The others quickly get the prisoners out, with the help of the druids and the rope-pulley system, and when they're all free Rummy leaves them, knowing that no one has the will to remain the Leader for long without Disharmony dragging them down.
With everyone free, Coleru Waxwing lands and thanks the Knights profusely. He introduces them to Plum, his wife, and Mella and Wish, his daughters. They had been taken by the spiders, he said, and he didn't dare explain the situation directly because he knew that the spiders would harm them if he did. But he left clues, knowing that the Traveling Knights could solve this! Rummy tries to be mad about this, but after all, it worked, so she can't really be upset.
The circus stays in Brandybuck Junction long enough for their injured to heal. Sumna tells the Knights that given this delay, they'll be lucky to get back by Marma's Day, but the Knights don't mind. The folks in Cairn will understand.