The list is getting shorter. Only 18 games left.
Actually,
an opinion, if anyone still reading these characters would like to pipe
up. I own GURPS 3rd Ed, and I own exactly three GURPS books: Creatures of the Night, Cabal, and Bunnies and Burrows.
I'd be happy to make characters for all three books. What do you guys
think? No point just making a GURPS character; that'd be meaningless,
without a setting.
And yet, that's more or less what I'm doing today.
The Game: High Adventure Role Playing
The publisher: Iron Crown Enterprises
Degree of familiarity:
None. I'm not even sure where I got this book. I think Brad Williams
might have given or traded it to me before I left Atlanta, but I don't
remember.
Books required: Just the HARP book.
You might recall from when I did a D&D
character that I grouse when games don't include settings. Well,
sometimes. I mean, GURPS doesn't, but that's kind of the point. Dread
doesn't have a setting per se, but it's understood to be a horror game,
at least, and the book gives you several examples to run with. HARP
just gives you a game engine, but does at least pay some attention to
helping the GM figure out the setting (it's not a very big section, but
it's there). And the system's been licensed out, so apparently Iron
Crown is doing something right.
Anyway, I'm going to do what I
did for my D&D character (who, I should note, is now part of a party
with a fighter, a rogue, and a mage).
Make a generic-fantasy character, without worrying too much about the
world, and just assume it's full of dungeons and perchance a dragon or
two. Maybe some orcs.
OK, cracking the HARP book, I find Step One: Choose a Profession.
I have nine choices...wait, what's a Harper? Oh, it's a bard. Well,
let's think about this. If I were coming to this without having spent
the last year (good god) making characters, my initial attraction would
be to Harper, Mage or Warrior Mage, but really, I don't know. Let's look
at the descriptions, such as they are, and see if anything inspires me.
Cleric?
Eh. Did that. Fighter? Well, maybe. It just sounds so boring. Harper?
Maybe. I played a bard in a god-awful game of D&D a couple years
back, might be nice to see how the games compare. Mage? Maybe. I do love
mages. Monk? OK, seriously, why aren't they called "martial artists" or
something? Because when I think "monk," I think this or this. Ranger? Maybe. Never made one. Rogue? No, thanks. My Low Life
character was kind rogue-y. Thief? Wait, what's the difference? Too
confusing for me. Warrior Mage? Actually, I did that with my favorite
D&D character.
OK, really, Ranger is the one that appeals, so
let's do that. I get a +10 to any one Outdoor Skill, and I can learn
Ranger spells. And there's some Favored Skill stuff, too, but that's for
a later step. Oh, and my "Key Stats" are Insight, Strength and Agility.
Step Two: Generate Statistics.
I've got three choices here. I can roll for random stats, or I can
spend points, or I can spend a random number of points. Normally I'd
spend for it, but I'd kinda like to finish this up and go eat something,
so I'll generate some random numbers. I get:
43 57 99 100 50 71 97 40
Hoo,
not bad. Ooh, this is a percentile system. Neat. Well, the books says I
want high ratings in Insight, Strength and Agility. Interestingly,
though, under the descriptions of the stats themselves, no stat is
listed as being special for Rangers. Weird. Guess I should think a
little about concept.
OK, my character was born to a happy
family in a stone cottage in the woods, outside of town proper. They
lived there because his mother was a midwife and his father was a
trapper and furrier, so folks from the village came to see them all the
time. My character, Alin, used to get into trouble with the twin
children of the town magistrate. They went off exploring together, and
one day they found (hang on, checking the monster section) a giant
spider. It killed one of the twins (the boy) and bit my character, and
the girl managed to help him hobble back home. Poisoned, he never quite
managed to fully recover, and he walks slowly even now.
The
magistrate blamed Alin for the death of his boy, and made things hard on
the family. His parents both died fairly young, leaving Alin bitter and
contemptuous of authority. Alin learned to be a trapper and a skilled
archer, but he's comparatively frail and slow.
With all of that in mind, I assign numbers. OK, now we do Stat Bonuses and Development Points. I'll just note those below.
Strength 97 (Bonus 10, 10 DPs)
Constitution 43 (Bonus -2, 0 DPs)
Agility 99 (Bonus 10, 10 DPs)
Quickness 40 (Bonus -4, 0 DPs)
Self-Discipline 71 (Bonus 5, 5 DPs)
Reasoning 57 (Bonus 2, 2 DPs)
Insight 100 (Bonus 10, 10 DPs)
Presence 50 (Bonus 0, 0 DPs)
Now,
what the heck do these do? I can use them to buy up stats, buy Talents
and other stuff. I have 37 DPs (huh-huh), so I'll save them until I know
what I can do with them.
Step Three: Choose Race & Culture.
I'm human. That was easy. I get 8 points to divide between my bonuses,
so I shall put four into Quickness (to offset my low rating) two into
Reasoning and the other two into Self-Discipline. I note that my
Endurance is +30, my "power points" is +30 (which might actually matter,
since Rangers can cast spells), and my resistance are +10 across the
board.
As a human, I get +5 ranks to skills of my choice in my
Favored section. I also get one skill to get a +10; that's my specialty.
The book tells me to figure out my height, weight, age and Base
Movement Rate. Well, my character is a human male of, let's say, 21, and
he's about average - 5'10'', about 180lbs. His BMR is 10' (based on his
height and his Quickness). His culture is Rural; he didn't live deep in
the woods enough to be Sylvan. That means I start with my Racial
language (which probably doesn't exist) and Common. I get a bunch of
skill ranks for growing up Rural, that I'll add in to the next step.
Step Four: Buy Skills and Talents.
OK. I spent Development Points on these, and they cost different
amounts based on whether they're Favored. Let's see what's in the list. I
can only have 6 ranks in a skill, at 1st level. I get a bunch of free
ranks, too. Holy god, this is annoyingly complex.
So, I'll take:
Ambush 3
Animal Handling 2
Armor 2
Brawling 2
Crafts (Bowyer) 3
Crafts (Fletcher) 1
Endurance 1
Foraging/Survival (Forest) 3
Healing 1
Herbcraft 1
Jumping 1
Locks/Traps 2
Lore (Local Region) 2
Navigation 1
Perception 1
Riding 1
Rope Mastery 3
SpellCasting (Tree Merge) 3
Stalking & Hiding 1
Swimming 2
Tracking 4
Weapon (Axes) 2
Weapon (Bows) 4
Now,
Talents. I haven't spent any DPs yet, so these are theoretically all
open. I'll spend 20 on Outdoorsman; that gives me +10 to all Outdoor
skills and Herbcraft. I need to buy another rank in Tree Merge so I can
actually cast it, which costs 2 more, leaving me with 13. I'll spend 3
to bump my Constitution up to 46 (which removes the penalty on it), and
I'll put the other 10 into Speed Loader; I fire my bow quick-like.
I
need to calculate my Skill bonuses and all. Jebus. There's math
involved. Jesus, that was fun. Oh, and I get to add +10 to a single
skill because I'm hoo-man. I choose Rope Mastery. I want to be good at
making traps and snares.
Good grief. Step Five: Purchasing Equipment. Fuck that. I'm tired. I'll wind up with a bow, an ax, and 50' of rope like every other fantasy character.
Step Six: Final Touches.
They recommend that here's where you finally start thinking about
role-playing, but I have done that already. I shall, instead, give you
the character sheet and go make a freaking bratwurst.









