So, in deciding which games to do in August, I thought hey, let's do the first and last on my list. Last is this one, first I'll probably do tomorrow.
The Game: Zweihänder: Grim & Perilous
The Publisher: Grim & Perilous Studios
Degree of Familiarity: None, though the system seems oddly familiar
Books Required: For chargen, all you need is the Player's Guide, which is all I have, so that's fine
Zweihänder is an interesting case. It's "grim & perilous" fantasy, and I hear the words "retroclone" and "OSR" being bandied about when discussing it. What I remember, though, is the author coming on to various forums back when the game was first released (2017ish) and making an utter ass of himself, aggressively promoting the game and popping into every "I need a game that..." thread and suggesting it.
The actual core book is on the order of 700 pages, and I don't have that, but the Player's Guide was included in some bundle or other that I bought and that's all you need to make a character, so here we are. I read through said PG and discovered a couple of things. First, I don't think the game is a great fit for me personally - it's meant to be really high lethality fantasy and it's pretty grim, and I dunno, if I want that I might choose to play Shadow of the Demon Lord. But with that said, the other thing I realized was that if I ever did run this game, it wouldn't take much to get the system down.
It's a percentile system, roll low (so far, so good), but if you roll doubles and succeed, it's a critical success, whereas if you roll doubles and fail, it's a critical failure (hang on...). Also, players have a "Fortune Pool" that they can spend points from in order to gain various benefits, but those points then become part of a Misfortune Pool that the GM can use. There are also a bunch of things that don't happen in Chill, but like I said, parts of this system sound pretty familiar.
Anywhichway, chargen is largely random, including stats, and I'm not crazy about random stat generation but I do very much like random backstory generation because it presents an interesting creative challenge. So let's DO THIS THING.
Ahem.
The chargen section tells us, first of all, that our characters are meant to be average people changed by the world around them, and I can get behind that as a thesis. Step One is just to confirm that we're at the "Basic" tier, so OK then.
Step Two is Primary Attributes. I'm get 3d10 + 25 for each of them, in order. So:
Combat 38
Brawn 40
Agility 47
Perception 50
Intelligence 45
Willpower 34
Fellowship 48
I have to say, "Fellowship" is a cool title for the social stat. Not bad stats, all told. I can, however, swap any two or boost any one to 42%, so I think I'll jack Combat up, since that seems like it'd be important. My Attribute Bonus in each one is 1/10 of the score, round off, so CB 4, BB 4, AB 4, PB 5, IB 4, WB 3, FB 4.
Step Three: Sex & Ancestry. I get to choose sex, so I'll be male, and then we move on to Ancestry. Humans are the default, though I can play various other types if I wish. There's a table that includes all of them, but they're all weighted the same (so I'd have, for example, a 10% chance of being human). Ah, what the heck. A roll of 34 gives me "elf." Sure, I'll be an elf.
Elves in this game don't bear a lot of resemblance to Tolkein/standard fantasy elves. Sure, they're long-lived and kind of fey, but they're arrogant and hot-tempered, too. I get a bonus to three Bonuses and a penalty to three others. Specifically, I get the bonus to Agility, Perception, and Intelligence, but the penalty to Brawn, Fellowship, and Willpower (ugh, that Willpower Bonus sucks).
I get a randomly rolled Ancestral Trait: A Warrior's Tattoo! Sounds badass. Let's check.
Not entirely sure what the "Punishing Quality" means in practice, but it sounds dope. Moving on! Step Four is Archetype and Profession. Archetype is a broad category that then gives a range of possible Professions, but it's all random so let's get to it!
Archetype roll: Warrior. Well, at least I'm consistent. My Profession is...Pugilist. (But then I ain't expecting you to know the explanation of that word, HOG BOY! SNORT SNORT!)
Actually, you know, I'm starting to see Sergei Polunin's character in the 2017 Murder on the Orient Express as an inspiration, but I'll keep that in my back pocket for now, since there's more randomness to come.
Step Five is Secondary Attribute. My base Peril Threshold is my WB (ugh) + 3, which is 5. My Damage Threshold is my BB (which is now 3) plus a bonus from armor, but I don't know if I have armor or not, so I'll wait on that. Encumbrance is BB + 3 (6), and Initiative is 3 + PB (9). Nice.
Step Six is Background, and here we're back to rolling shit. Season of birth is kinda like astrological sign, I think. My elf was born in (roll)...summer. And now I get to roll on the "dooming" table to see how I'm foretold to die, which I have to say is a nice way to bring across what kind of setting we're in. My dooming is "respect power, for it does not respect you." Spooky.
Roll for Age Group, and we get Young. That works. No Distinguishing Marks to roll. Tan complexion, husky build; 6'4" and 222 lbs. Pretty big for an elf. Sienna hair (had to google what that would look like), amber eyes. Lots of earth tones, here. Cultured Upbringing; that inspiration is working pretty well. Now how about Social Class? Aristocrat, perfect! I can pick a Drawback or roll for one, but I see Choleric Temperament and that's pretty on point.
Step Seven is Hand of Fate, but that really means "you get one Fate Point, or two if you took a Drawback," so that was easy.
Step Eight is Alignment. I have an Order and a Chaos alignment, and it's really about the balance between them. Sure, that's as good a system for this as any. Roll them bones, and we get Impiety and Heresy. That's...a wrinkle for this character, and I kinda like it.
And now we need a name. There aren't really any naming conventions, other than "don't be silly," which I can get behind. Let's check the random elf name generator...Orym Waesjyre. I like it.
And now we get 1000 Reward Points, that we need to spend on Skills & Talents & shit like that. Whee buddy!
OK, so this isn't dissimilar to SotDL in some ways; as you increase in Tier, you can move between Professions and refine them. So first off, I have to spend 100 of my 1000 points and buy into the Pugilist Profession, which gives me the Mortal Combat! trait.
Cool. And now I have 900 more points that I can spend to buy these things:
Man, this chart is formatted strangely. What it means is that I can buy those Skill Ranks, Bonus Advances, or Talents for 100 Reward Points each. I was kind of hoping for a little more customizability, honestly, but that's cool, let's see here. I pay 50 points, not 100, for Skill Ranks in Fellowship Skills (due to my Cultured Upbringing), which would include Rumor and Guile. So it's very much in my interest to buy those, since it's CHEEP like the budgie.
I feel like I ought to raise my WB, my FB, and probably my BB, so that's another 300. 500 more to go. Let's look at those Talents?
Uh, yesplz. 400 points left.
Back to Skills; I feel like I should take Athletics and Intimidate. Ooh, definitely Coordination. 100 more. Well, Toughness makes sense. That's 1000!
So, figuring in my bonuses and stuff, I can redo my derived traits (this is why they should be done at the end of chargen, la-di-da-di). That's really it, other than gear. I could go through trappings and stuff, but honestly I'm ready for lunch and I think I've got a pretty good sense of Orym.
Specifically: Orym was raised in a very snooty household. Dad was a military officer, but was well past the point in his career where he had to be a warrior. Orym grew up big and strong, bulky for an elf, and initially intended to become a priest.
His family's death brought that to an abrupt end. Some enemy of his father's (here's a good spot to tie things in to another PC or the ongoing plot, GM) stomped in while Orym was away at whatever passes for seminary in this setting, killed his parents, and burned the place. Orym still has some money, but he's largely rejected his family's influence, not because he has anything against them, but because if he accepts help from the upper crust then he goes back to a life of being pampered. And deep down, Orym feels like he doesn't deserve that, not while he was away playing pretend while his home burned.
I picture Orym's fighting style wavering between balletic and graceful and being utterly brutal rage, depending on who he's fighting and why. I think I'd want him to progress towards either an assassin-style profession or maybe come back to the church.
That'll do it! Still don't know if I'd want to run this, but chargen was fun.